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That makes a lot more sense if you imagine the Shadow Hawk is basically a glorified mall cop that exists entirely to stop those damned
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# ? Apr 12, 2018 23:58 |
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# ? May 27, 2024 08:26 |
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Don't 'Mechs that lack the ability to torso twist but have gun arms generally also have the ability to flip their arms to fire behind themselves?
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# ? Apr 13, 2018 00:01 |
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W.T. Fits posted:Don't 'Mechs that lack the ability to torso twist but have gun arms generally also have the ability to flip their arms to fire behind themselves? I don't know about all, but the classic Jagermech can definitely flip it's arms. (Of course, the classic ALSO has only weapons with minimum range penalties in it's arms, soooo if a light is right behind you.....)
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# ? Apr 13, 2018 00:31 |
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W.T. Fits posted:Don't 'Mechs that lack the ability to torso twist but have gun arms generally also have the ability to flip their arms to fire behind themselves? All 'Mechs that are missing their hand and lower arm actuators can flip their arms.
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# ? Apr 13, 2018 02:13 |
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It's more useful on the Jager than many others because after a ML hit or two you might as well start using your rear armor instead.
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# ? Apr 13, 2018 02:57 |
I'm glad the Alex Iglesias redesigns took care of most of those design oddities. The Jagermech still sucks don't get me wrong, but at least it can torso twist.
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# ? Apr 13, 2018 03:37 |
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Mech Quirks are cool and good.
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# ? Apr 13, 2018 13:08 |
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Isnt the Mauler also considered an anti-air mech that doesnt have torso twist? It is the most :battletech: thing ever that dedicated anti-air mechs cant torso twist - you would they would be the mechs designed to spin 360.DatonKallandor posted:Mech Quirks are cool and good.
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# ? Apr 13, 2018 13:19 |
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Living Legend gave them torso twist, but what really made them stand out as better than others at AA was their cockpit design letting you look up quite a lot. I think the Vulture was also really good about that because it has that long vertical glass strip cockpit that lets you really get an angle on aircraft.
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# ? Apr 13, 2018 14:28 |
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I guess I'll jump 3 to 1620 (there are two possible "shortest paths" and one is valid hexes so I assume that works) to fire on and kick protos. I should end up with 9 heat exactly after that. It's a bit difficult for Legion 9-12 to stay at 9 but with so many things to kick I want to try.
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# ? Apr 13, 2018 18:55 |
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AAAAA! Real Muenster posted:Isnt the Mauler also considered an anti-air mech that doesnt have torso twist? It is the most :battletech: thing ever that dedicated anti-air mechs cant torso twist - you would they would be the mechs designed to spin 360. The Mauler is also considered a failed design so there you go
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# ? Apr 13, 2018 20:32 |
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DatonKallandor posted:Living Legend gave them torso twist, but what really made them stand out as better than others at AA was their cockpit design letting you look up quite a lot. I think the Vulture was also really good about that because it has that long vertical glass strip cockpit that lets you really get an angle on aircraft. You could also kneel, which would improve your pitch, something any mech could do but the AA Maulers really benefited from.
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# ? Apr 14, 2018 03:17 |
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Defiance Industries posted:The Mauler is also considered a failed design so there you go Wait, what really? None of the books I have say so. Sarna says that it was based on a failed design so they renamed it. And it was kinda nasty in MW4.
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# ? Apr 14, 2018 13:29 |
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painedforever posted:Wait, what really?
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# ? Apr 14, 2018 14:47 |
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AC/2s are going to be semi-useful post timeskip. Retreating enemies w/ broken morale get a bonus to the test to stop retreating if they're not actively being shot at, so having a gun you can plink with is handy for encouraging them to continue moving off the board. That reminds me, I need to do a spreadsheet for weapon stats.
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# ? Apr 14, 2018 15:00 |
I think the best way to make ac2s useful is to say they turned out to be easy to miniaturize and lop a chunk of tonnage off them.
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# ? Apr 14, 2018 15:21 |
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Make them all ultra. Make the ultras rotary. Replace rotaries with HAG 15s
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# ? Apr 14, 2018 15:31 |
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All autocannons are indeed ultras and they also get a free ton of ammo as part of their weight. As well as being the hardest weapon to block. Ultras and LBXes are going away, however, standard autocannons are pretty versatile now and lasers are the -1 ToHit weapon. Autocannons can swap from high explosive shells to armor piercing shells which lets them bypass enemy damage reduction in a way other weapons can't. Lasers can't switch ammo to defeat reflective armor. Gauss can't use exploding shells. Missiles can't do armor penetration. Likewise, you can get a "one shot" missile launcher by just buying the base launcher and then just not buying an ammo bin for it. Just muzzle-load those suckers back at base and call it a day, holy poo poo are OS launchers a stupid waste of tonnage. Edit: to elaborate further: Reflective/Reactive/Resistant armor is now standard to a design, with outliers like Stealth and Heat Radiating Armor giving no bonuses vs. damage types. HR Armor is a (Clan) gunboat-specific nerf, if you pack enough weapons to need +5 heat dissipation/turn to help compensate you don't get to resist any damage type. It should make things fun. Double Edit: There will be a document put together soon-ish. AU Mini Rulebook, woo! PoptartsNinja fucked around with this message at 17:11 on Apr 14, 2018 |
# ? Apr 14, 2018 16:53 |
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vorebane posted:I think the best way to make ac2s useful is to say they turned out to be easy to miniaturize and lop a chunk of tonnage off them. Yea, I'm hard pressed to think of a real loss if the stock AC2 and 5 were replaced with Light AC2/5 weight and size stats. "Oh no, some of the crappiest designs in the game might be less poo poo because they have armor! or ammo! or even heat sinks!" My character!
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# ? Apr 14, 2018 17:18 |
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Trust me. Medium Lasers weight 2.5 tons now. Larges weigh 8? Energy weapons are too hot and heavy to easily boat. Edit: I've even managed to make the LRM-5 less poo poo. PoptartsNinja fucked around with this message at 17:54 on Apr 14, 2018 |
# ? Apr 14, 2018 17:38 |
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painedforever posted:Wait, what really? You should never assume that something is true because it was in MW4.
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# ? Apr 14, 2018 18:52 |
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Defiance Industries posted:You should never assume that something is true because it was in MW4.
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# ? Apr 14, 2018 20:13 |
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PoptartsNinja posted:Trust me. Yeah, I saw some of the teasers on your patreon, and I am really looking forward to seeing the construction rules for your post-timeskip equipment. I also hope we get at least one scenario that pits the new tech against Old World gear, just to demonstrate out much of power difference there is.
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# ? Apr 14, 2018 23:23 |
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I really hope I'm not about to fail an impossible DFA on Fraction Jackson. That would be a poor turn.
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# ? Apr 15, 2018 00:23 |
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PoptartsNinja posted:
Now, fix quads!
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# ? Apr 15, 2018 00:40 |
PoptartsNinja posted:Trust me. That seems ok, medium lasers were shockingly light for their utility. I will trust in my favorite cardassian.
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# ? Apr 15, 2018 00:55 |
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Finalized weapon list has been posted in the usual place. This one's fully open to the public because I'd like people to feel free to discuss it.
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# ? Apr 15, 2018 01:28 |
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Defiance Industries posted:You should never assume that something is true because it was in MW4. The Bushwacker is the coolest mech and it always will be.
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# ? Apr 15, 2018 01:33 |
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DatonKallandor posted:The Bushwacker is the coolest mech and it always will be. Even animals and Clanners can feel shame, but you somehow can't
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# ? Apr 15, 2018 01:34 |
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DatonKallandor posted:The Bushwacker is the coolest mech and it always will be.
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# ? Apr 15, 2018 01:47 |
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DatonKallandor posted:The Bushwacker is the coolest mech and it always will be. What the Bushwacker did to the poor Centurion in video game representation is unforgivable.
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# ? Apr 15, 2018 01:48 |
The only way to settle which mech is best is for the Screamer and the King Dadlas to duke it out.
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# ? Apr 15, 2018 01:54 |
PoptartsNinja posted:Finalized weapon list has been posted in the usual place. This one's fully open to the public because I'd like people to feel free to discuss it. This is very good. I like that the Clans have entirely different weapons, rather than just 'IS tech but better'.
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# ? Apr 15, 2018 02:47 |
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The fact that Heavy Lasers are lighter than their IS Lasers is a bit of an odd artifact of the old canon Heavy Lasers.
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# ? Apr 15, 2018 02:51 |
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Orders in, let's gently caress poo poo up I guess (please don't wreck me)
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# ? Apr 15, 2018 02:55 |
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Xarbala posted:The fact that Heavy Lasers are lighter than their IS Lasers is a bit of an odd artifact of the old canon Heavy Lasers. I'm using pulse laser stats because the canon Heavy Lasers are even lighter. The Clans are pretty well intended to use HR Armor as a crutch, being limited to basically single heat sinks means they're starved for heat capacity.
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# ? Apr 15, 2018 03:01 |
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Mezzanon posted:Orders in, let's gently caress poo poo up I guess (please don't wreck me)
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# ? Apr 15, 2018 03:08 |
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the larger LRMs feel a little heavy but that's probably partially based on my brain still calibrating everything for dhs, and their damage per ton is actually good considering the relatively low heat.
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# ? Apr 15, 2018 03:22 |
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Also orders in. Probably gonna get dinged this turn, but that's all right.
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# ? Apr 15, 2018 03:28 |
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# ? May 27, 2024 08:26 |
Orders in. Me (#10) and #8 are gonna Butch and Sundance outside while everyone else has fun storming the castle.
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# ? Apr 15, 2018 04:13 |