- godface zillah
- Nov 18, 2012
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PVP matches give 4 seals but also count as any battle for the extra five for a total of 9. Ranking up happens at every 100pts so you get another 15 from that.
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Apr 15, 2018 05:35
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- Adbot
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ADBOT LOVES YOU
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Jun 3, 2024 16:41
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- Grundulum
- Feb 28, 2006
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Two other silly fast explore teams:
Merlantis Banner
Sunbird
Fire Bomb***
Fire Bomb***
Rowanne
This is faster than Bombots and cheaper than traiting Elspeth or a hero class.
+2 Green
Elspeth***
Rowanne
Penguin***
Aurai***
Sacrifice the Aurai. This takes a lot of Arcane stones, but may actually be faster than the above team.
————
If you have the patience and a fast PVP team, PVP earns 9 seals and a good amount of gold for the guild. Explore can be done while watching Netflix, and while it only earns 5 seals per battle you also get Arcane stones at a higher rate for traiting those high-level troops. Personal preference, though I normally do about 150-200 explore battles a week to hit 1500 early.
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#
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Apr 15, 2018 06:37
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- MarcusSA
- Sep 23, 2007
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Two other silly fast explore teams:
Merlantis Banner
Sunbird
Fire Bomb***
Fire Bomb***
Rowanne
This is faster than Bombots and cheaper than traiting Elspeth or a hero class.
+2 Green
Elspeth***
Rowanne
Penguin***
Aurai***
Sacrifice the Aurai. This takes a lot of Arcane stones, but may actually be faster than the above team.
————
If you have the patience and a fast PVP team, PVP earns 9 seals and a good amount of gold for the guild. Explore can be done while watching Netflix, and while it only earns 5 seals per battle you also get Arcane stones at a higher rate for traiting those high-level troops. Personal preference, though I normally do about 150-200 explore battles a week to hit 1500 early.
Ok cool thanks! I’ll give these a shot. Not sure if I have some of these dudes but I’ll be sure to play with it.
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Apr 15, 2018 06:58
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- Depends
- May 6, 2006
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no.
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I usually drop one Firebomb on my Sunbird explore/easypvp team in exchange for whatever the event troop of the week is.
Sacrifices a tiny bit of speed for whatever bonus the troop gives.
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Apr 15, 2018 07:37
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- voodoo dog
- Jun 6, 2001
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Gun Saliva
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I am having real problems with the raid fights somehow.. Oh well, done for the week but I wish I had done better.
As for bounty hunting, for me it is actually easier to kill the level 9 team with a x20 multiplier than it is to kill the level 20 one with x10, so that is what I am doing for now. Just can't keep alive my troops long enough on max level.
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Apr 15, 2018 11:23
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- Grundulum
- Feb 28, 2006
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That would be handy. I think I figured out he raid one I mean I cleared up to the boss and now I assume I just hit him over and over till the bar fills up?
GNOMES AND THE VAULT
- As of 3.3, in any explore battle, and any PVP battle outside Guild Wars, there is a small (roughly 3%) chance that a single troop will be randomly replaced with a Gnome. These random replacements will always have a little loot bag at the top right of their troop card (in case you come across some wag who filled his/her PVP defense team with the little bastards).
- Gnomes have a 30% chance to run away whenever they cast their spell, so destroy them before they get a chance. When you defeat a Gnome, you earn a bonus prize at the end of the fight. This can be as little as 2 minor traitstones, or as big as multiple gem/event keys. What you really want, though, is a Vault Key.
- A Vault Key allows you to play the Vault minigame. In this you face Cedric
Glitternuts Sparklesack and three regular Gnomes. Each troop drops a sweet prize at the end, which could include a copy of Cedric, Gnomes, or the Valraven troop (more on Valravens in the next section).
- Grundulum note: I DO NOT advise you to spend your Vault Keys right now. In the chaos surrounding the release of 3.3, the appearance rate of Gnomes was increased, but their reward tables were changed to avoid unbalancing the economy. Unfortunately, both Gnomes in the wild and those in the Vault use the same loot table, so this change also meant that the Vault got much shittier. My hope is that by 3.4--due soon--the devs will have rectified this mistake and made Vault Keys as powerful as they were originally intended to be.
- Finally, one weekend a month will be a Vault event. During this time, Gnomes appear roughly once every 10-15 battles (I'm not quite sure what the chance is, but it's significantly higher than normal). The drop tables don't change, but this is a great way to pick up some free stuff by exploring or doing PVP. Two minor traitstones isn't that special, but pretty much all the other Gnome drops are useful for anyone who doesn't already have Dawnbringer.
RAID MODE
- Every third week (for now), Zuul'Goth attempts to break through some portal or another into the world of Krystara. We must prevent this with a mind-numbing and seemingly endless grind.
- At the start of the week, and at each new day, you get four sigils. Each one allows you to start one battle in this mode. In Raid mode you must build your team out of troops from a single kingdom, and any Hero weapon you want (this becomes important later). You then fight ten battles against mooks and then a series of battles against Zuul'Goth and three randomly-selected troops with a particular theme.
- You earn points for the guild by doing damage to Zuul'Goth. Points are redeemed for cool prizes as the guild passes certain thresholds. Only damage to Zuul'Goth (life or armor) counts, and you earn these points regardless of whether you win or lose the battle. If you win, all enemies go up five levels (which means all of their stats increase by five). If you lose, you repeat the battle at the current level, but a new slate of troops is drawn.
- There is a roughly 25% chance that a Valraven will appear in any given battle. Just like the Gnomes, it will have a loot bag next to the troop icon, and just like the Gnome you want to kill it before it can cast its spell and flee. If you do, you earn two additional sigils to be used in Raid mode. IMPORTANT NOTE: if you kill a Valraven but lose the battle, you do not get the sigils. This caught many people off-guard when 3.3 went live.
- Raid mode (and Invasion mode, and the Bounty event below) added a new shop to the game. Buy stuff with gems to get more battles in Raid mode, or get copies of "Boss-killer" troops that do bonus damage against troops with the Boss type. There is also a weapon at Tier III in the shop, but they have all been garbage that is vastly worse than the weapon I will recommend below.
- Grundulum advice: If you are an early-game player, buy until you get a single copy of the boss-killer troop. The 3x damage against bosses will help take down Zuul'Goth. Don't feel obligated to buy additional Tiers, since this mode was designed as gem sink to encourage players to buy gems for real money. Regardless of where you are in the game, use the Mang hero weapon (available at 40 red and 40 brown mastery, IIRC) on your Raid team. The ability to strip all armor from Zuul'Goth--and increase your Hero's attack by that amount--is completely unbalanced in this game mode where the stats scale almost arbitrarily high. One cast of Mang in the late stages of this mode is 200+ damage to Zuul'Goth, so even if you get trounced after that you've still done a good amount of damage toward the guild's total.
DEPECHE INVASION MODE
- Invasion mode is just like Raid mode, with a couple of wrinkles.
- First, there is literally no story reason given why we're doing this. Second, the goal is to kill towers, not do damage to a target. Third, you are restricted to troops of a particular type (Beast, Divine, etc.) rather than from a single kingdom. Fourth, the shop includes "Siegebreakers" rather than Boss-killers.
- Valravens can appear in the early stages of Invasion mode, just like in Raid mode. However, they can never replace a Tower or Zuul'Goth; so once you're facing four towers at once you'll just randomly be awarded two sigils if you win a fight that was flagged as "Valraven should have appeared".
- As with Raid mode, Mang is extremely helpful. Unlike Raid mode, it isn't mission-loving-critical to succeed. The fact that your Siegebreaker can immediately do 3x-5x damage to towers, without having to fight through three mobs, makes them much more useful in this mode. You could even build your team with a Siegebreaker ahead of Mang, so that by the time the towers inevitably kill your first troop you've got a super-powered hero ready to rain the smack down.
- Grundulum advice: as before, early-game players should buy a single copy of the Siegebreaker troop for the triple damage against Towers. And like in Raid mode, Mang is super useful.
BOUNTY EVENT
- One weekend a month is designated as a Bounty event. A new minigame is selectable from the "Games" menu, which you typically have to scroll all the way to the right to see.
- The goal of Bounty events is to earn points by winning battles. All battles are worth between 10 and 200 base points, with later battles including troops at higher level. If you include "bounty-hunter" troops on your team, you get bonus points depending on the upgraded rarity level of the troop (rare gives a 2x multiplier, ultra-rare a 3x, ..., with mythic worth a 6x multiplier). In addition, one troop each event is designated the Bounty Captain, whose multiplier is doubled, for up to a 12x bonus for having a single troop present.
- You need to win the battle to get the points, but you get the multiplier regardless of how many/which troops survive to the end. So don't stress out over keeping that Parrot alive. You also aren't obligated to use four bounty-hunter troops, though it's recommended at the early stages for the bonus points. Unlike Raid and Invasion modes, you are not forced into a more difficult battle each time you win. You're allowed to hang out at stage 10 the entire event and never touch 11 if you think that's what will earn you the most points.
- You get four sigils a day, as with Raid and Invasion modes, and Valravens will appear for a chance at two more sigils. Enemy teams are not random, unlike Raid and Invasion modes. You will always face the same four troops at any given stage, modulo a Valraven appearing.
- There is yet another shop where you can spend gems. Each tier gives you sigils and random bounty-hunter troops. Each tier after the second gives you at least one copy of the current Bounty Captain.
- Grundulum advice: you don't have to buy tiers to do well in this game mode. The 12 sigils (which are roughly doubled if you catch every Valraven that appears) are enough to climb reasonably high on the reward list. I personally recommend you buy at least to Tier III, though. This gives you quite a few more sigils, an upgraded Bounty Captain, and a handful of troops that you can use to score more points. You basically can't get to reward 20 unless you're some combination of end-game and/or willing to spend all the way to tier 6 (assuming nearly perfect play) or 7 (if you get unlucky and even two Valravens escape).
- Grundulum advice for late game players: if you can average a x18 multiplier across all your battles, and can consistently win level 20, then each tier you buy after the first is one additional reward rank at the end. Tier VI gets you to Reward 20 with perfect play, Tier V gets you to Reward 19, and so forth. If you choose not to spend to Tier VI getting the Bounty Captain to mythic, though, you're looking at using Orbs of Ascension to cover the difference. I've been using the following team this week, which lets me consistently win at stage 20: Ice Wraith(mythic), Infernus***, Bard*** with Dawnbringer, Pharaoh Hound(mythic). This is a x18 multiplier exactly, but I got unlucky and had two Valravens escape, leaving me one battle short of Reward 20 once I got through all my sigils. Looks like I'm buying Tier VII!
Edit: Let’s see how long this lasts.
Grundulum fucked around with this message at 16:06 on Apr 15, 2018
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#
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Apr 15, 2018 11:49
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- MarcusSA
- Sep 23, 2007
-
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GNOMES AND THE VAULT
- As of 3.3, in any explore battle, and any PVP battle outside Guild Wars, there is a small (roughly 3%) chance that a single troop will be randomly replaced with a Gnome. These random replacements will always have a little loot bag at the top right of their troop card (in case you come across some wag who filled his/her PVP defense team with the little bastards).
- Gnomes have a 30% chance to run away whenever they cast their spell, so destroy them before they get a chance. When you defeat a Gnome, you earn a bonus prize at the end of the fight. This can be as little as 2 minor traitstones, or as big as multiple gem/event keys. What you really want, though, is a Vault Key.
- A Vault Key allows you to play the Vault minigame. In this you face Cedric
Glitternuts Sparklesack and three regular Gnomes. Each troop drops a sweet prize at the end, which could include a copy of Cedric, Gnomes, or the Valraven troop (more on Valravens in the next section).
- Grundulum note: I DO NOT advise you to spend your Vault Keys right now. In the chaos surrounding the release of 3.3, the appearance rate of Gnomes was increased, but their reward tables were changed to avoid unbalancing the economy. Unfortunately, both Gnomes in the wild and those in the Vault use the same loot table, so this change also meant that the Vault got much shittier. My hope is that by 3.4--due soon--the devs will have rectified this mistake and made Vault Keys as powerful as they were originally intended to be.
- Finally, one weekend a month will be a Vault event. During this time, Gnomes appear roughly once every 10-15 battles (I'm not quite sure what the chance is, but it's significantly higher than normal). The drop tables don't change, but this is a great way to pick up some free stuff by exploring or doing PVP. Two minor traitstones isn't that special, but pretty much all the other Gnome drops are useful for anyone who doesn't already have Dawnbringer.
RAID MODE
- Every third week (for now), Zuul'Goth attempts to break through some portal or another into the world of Krystara. We must prevent this with a mind-numbing and seemingly endless grind.
- At the start of the week, and at each new day, you get four sigils. Each one allows you to start one battle in this mode. In Raid mode you must build your team out of troops from a single kingdom, and any Hero weapon you want (this becomes important later). You then fight ten battles against mooks and then a series of battles against Zuul'Goth and three randomly-selected troops with a particular theme.
- You earn points for the guild by doing damage to Zuul'Goth. Points are redeemed for cool prizes as the guild passes certain thresholds. Only damage to Zuul'Goth (life or armor) counts, and you earn these points regardless of whether you win or lose the battle. If you win, all enemies go up five levels (which means all of their stats increase by five). If you lose, you repeat the battle at the current level, but a new slate of troops is drawn.
- There is a roughly 25% chance that a Valraven will appear in any given battle. Just like the Gnomes, it will have a loot bag next to the troop icon, and just like the Gnome you want to kill it before it can cast its spell and flee. If you do, you earn two additional sigils to be used in Raid mode. IMPORTANT NOTE: if you kill a Valraven but lose the battle, you do not get the sigils. This caught many people off-guard when 3.3 went live.
- Raid mode (and Invasion mode, and the Bounty event below) added a new shop to the game. Buy stuff with gems to get more battles in Raid mode, or get copies of "Boss-killer" troops that do bonus damage against troops with the Boss type. There is also a weapon at Tier III in the shop, but they have all been garbage that is vastly worse than the weapon I will recommend below.
- Grundulum advice: If you are an early-game player, buy until you get a single copy of the boss-killer troop. The 3x damage against bosses will help take down Zuul'Goth. Don't feel obligated to buy additional Tiers, since this mode was designed as gem sink to encourage players to buy gems for real money. Regardless of where you are in the game, use the Mang hero weapon (available at 40 red and 40 brown mastery, IIRC) on your Raid team. The ability to strip all armor from Zuul'Goth--and increase your Hero's attack by that amount--is completely unbalanced in this game mode where the stats scale almost arbitrarily high. One cast of Mang in the late stages of this mode is 200+ damage to Zuul'Goth, so even if you get trounced after that you've still done a good amount of damage toward the guild's total.
DEPECHE INVASION MODE
- Invasion mode is just like Raid mode, with a couple of wrinkles.
- First, there is literally no story reason given why we're doing this. Second, the goal is to kill towers, not do damage to a target. Third, you are restricted to troops of a particular type (Beast, Divine, etc.) rather than from a single kingdom. Fourth, the shop includes "Siegebreakers" rather than Boss-killers.
- Valravens can appear in the early stages of Invasion mode, just like in Raid mode. However, they can never replace a Tower or Zuul'Goth; so once you're facing four towers at once you'll just randomly be awarded two sigils if you win a fight that was flagged as "Valraven should have appeared".
- As with Raid mode, Mang is extremely helpful. Unlike Raid mode, it isn't mission-loving-critical to succeed. The fact that your Siegebreaker can immediately do 3x-5x damage to towers, without having to fight through three mobs, makes them much more useful in this mode. You could even build your team with a Siegebreaker ahead of Mang, so that by the time the towers inevitably kill your first troop you've got a super-powered hero ready to rain the smack down.
- Grundulum advice: as before, early-game players should buy a single copy of the Siegebreaker troop for the triple damage against Towers. And like in Raid mode, Mang is super useful.
BOUNTY EVENT
- One weekend a month is designated as a Bounty event. A new minigame is selectable from the "Games" menu, which you typically have to scroll all the way to the right to see.
- The goal of Bounty events is to earn points by winning battles. All battles are worth between 10 and 200 base points, with later battles including troops at higher level. If you include "bounty-hunter" troops on your team, you get bonus points depending on the upgraded rarity level of the troop (rare gives a 2x multiplier, ultra-rare a 3x, ..., with mythic worth a 6x multiplier). In addition, one troop each event is designated the Bounty Captain, whose multiplier is doubled, for up to a 12x bonus for having a single troop present.
- You need to win the battle to get the points, but you get the multiplier regardless of how many/which troops survive to the end. So don't stress out over keeping that Parrot alive. You also aren't obligated to use four bounty-hunter troops, though it's recommended at the early stages for the bonus points. Unlike Raid and Invasion modes, you are not forced into a more difficult battle each time you win. You're allowed to hang out at stage 10 the entire event and never touch 11 if you think that's what will earn you the most points.
- You get four sigils a day, as with Raid and Invasion modes, and Valravens will appear for a chance at two more sigils. Enemy teams are not random, unlike Raid and Invasion modes. You will always face the same four troops at any given stage, modulo a Valraven appearing.
- There is yet another shop where you can spend gems. Each tier gives you sigils and random bounty-hunter troops. Each tier after the second gives you at least one copy of the current Bounty Captain.
- Grundulum advice: you don't have to buy tiers to do well in this game mode. The 12 sigils (which are roughly doubled if you catch every Valraven that appears) are enough to climb reasonably high on the reward list. I personally recommend you buy at least to Tier III, though. This gives you quite a few more sigils, an upgraded Bounty Captain, and a handful of troops that you can use to score more points. You basically can't get to reward 20 unless you're some combination of end-game and/or willing to spend all the way to tier 6 (assuming nearly perfect play) or 7 (if you get unlucky and even two Valravens escape).
- Grundulum advice for late game players: if you can average a x18 multiplier across all your battles, and can consistently win level 20, then each tier you buy after the first is one additional reward rank at the end. Tier VI gets you to Reward 20 with perfect play, Tier V gets you to Reward 19, and so forth. If you choose not to spend to Tier VI getting the Bounty Captain to mythic, though, you're looking at using Orbs of Ascension to cover the difference. I've been using the following team this week, which lets me consistently win at stage 20: Ice Wraith(mythic), Infernus***, Bard*** with Dawnbringer, Pharaoh Hound(mythic). This is a x18 multiplier exactly, but I got unlucky and had two Valravens escape, leaving me one battle short of Reward 20 once I got through all my sigils. Looks like I'm buying Tier VII!
Edit: Let’s see how long this lasts.
This is awesome thanks!
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Apr 15, 2018 17:47
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- BetterWeirdthanDead
- Mar 7, 2006
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by Jeffrey of YOSPOS
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Having a raid and bounty running simultaneously sucks. It’s really slowing down seal collection compared to guild wars and the raid is pretty boring. Smart of the devs to put dervishes in there to kick Mang out of the first row, though.
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Apr 15, 2018 19:27
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- Mandatory Assembly
- May 25, 2008
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it's time to get juche
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Lipstick Apathy
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Any room in either of the goon guilds at the moment? I want back in, I've been playing again while on the bike at the gym.
Invite code NORF if you'd be so kind. Namaste goons
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Apr 15, 2018 22:43
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- waffles beyond waffles
- Jun 22, 2008
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Oh, what a day...
What a lovely day!
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We need a new thread with an updated OP
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Apr 15, 2018 23:02
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- MarcusSA
- Sep 23, 2007
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Hey so what are diamonds used for?
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Apr 16, 2018 00:32
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- godface zillah
- Nov 18, 2012
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They are used for when you unlock the soulforge. Different legendary and mythic troops appear every week. They are quite expensive, 800 for a legendary, 4000 for a mythic. By the time you have that much you will probably know what is worth getting.
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Apr 16, 2018 00:46
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- Grundulum
- Feb 28, 2006
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To craft legendary and mythic troops, you must level up your Soulforge. It will not do this automatically, so check in from time to time and push the button if you have met the requirements to go to the next level.
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Apr 16, 2018 01:04
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- MarcusSA
- Sep 23, 2007
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They are used for when you unlock the soulforge. Different legendary and mythic troops appear every week. They are quite expensive, 800 for a legendary, 4000 for a mythic. By the time you have that much you will probably know what is worth getting.
Ah ok perfect thanks!
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Apr 16, 2018 01:20
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- waffles beyond waffles
- Jun 22, 2008
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Oh, what a day...
What a lovely day!
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Storms are great when combined with exploders. Two of my guild war teams use Umberwolf for Dark Storms with TDS, Nobend Brothers, Infernus, Azura or whatever.
So far for invasion I have been using Deep Borer/Bombbot x2/Mechanist hero with Black Manacles. Pretty fast and effective on the lower ranks. Up to 2x towers that are level 50.
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#
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Apr 17, 2018 00:22
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- Annointed
- Mar 2, 2013
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Storms are great when combined with exploders. Two of my guild war teams use Umberwolf for Dark Storms with TDS, Nobend Brothers, Infernus, Azura or whatever.
So far for invasion I have been using Deep Borer/Bombbot x2/Mechanist hero with Black Manacles. Pretty fast and effective on the lower ranks. Up to 2x towers that are level 50.
Oh I need the black manacles so bad. I messed up my first account's gem masteries so I have to wait a bunch more level ups before I can get those.
On another note this week's event is pretty darn easy. It's just around 188 pvp matches to get everything, a bit less if you're intentionally letting summon teams keep summoning.
Annointed fucked around with this message at 00:26 on Apr 17, 2018
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#
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Apr 17, 2018 00:23
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- MarcusSA
- Sep 23, 2007
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Duration of whatever storm effect you have. In your case you got two more turns of increased rate of purple gems. Don't worry about them much. Apparently from what I've googled the storms don't increase the drop rate of respective gems that much to matter.
Oh cool thanks!
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Apr 17, 2018 00:36
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- waffles beyond waffles
- Jun 22, 2008
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Oh, what a day...
What a lovely day!
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Oh I need the black manacles so bad. I messed up my first account's gem masteries so I have to wait a bunch more level ups before I can get those.
On another note this week's event is pretty darn easy. It's just around 188 pvp matches to get everything, a bit less if you're intentionally letting summon teams keep summoning.
War and Peace works just as well, if not better. The Bomb Bot team ran out of steam on Stage 6, but worked really well through Stage 5.
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#
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Apr 17, 2018 04:26
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- MarcusSA
- Sep 23, 2007
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War and Peace works just as well, if not better. The Bomb Bot team ran out of steam on Stage 6, but worked really well through Stage 5.
My stupid rear end team only made it to stage 4 lol
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#
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Apr 17, 2018 05:40
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- MarcusSA
- Sep 23, 2007
-
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Are any of the monthly subscriptions worth it? They all seem kinda weirdly priced.
I wouldn’t mind spending some money on one but I dunno which is the best “deal”.
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#
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Apr 17, 2018 09:13
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- Sagers
- Oct 21, 2004
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It's all about the teasing and not about the pleasing.
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Are any of the monthly subscriptions worth it? They all seem kinda weirdly priced.
I wouldnt mind spending some money on one but I dunno which is the best deal.
Probably the best single large purchase you can make is the Deathknight armor. Big boosts to gold and souls collected, plus some keys. Besides that, getting the daily gem packs is the most efficient way to spend money on the game. You just don’t get everything right away, since you can only have one such pack active at a time.
If you wind up spending enough to get yourself to VIP 5, those VIP keys are far and away your best way to acquire epic, legendary, and mythic troops. The rest of us schlubs must make do with ordinary gem keys.
Being in an active guild is the Best Way to get prosperous quickly in the game. Injecting real life money to get Deathknight armor/daily gems up to free scouting is worthwhile as well if you've got some scratch laying around. The armor really accelerates your resource acquisition. After a couple weeks in a guild your key stash and troop count should rapidly increase. I wouldn't bother with the other purchases for now.
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#
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Apr 17, 2018 13:23
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- MarcusSA
- Sep 23, 2007
-
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Being in an active guild is the Best Way to get prosperous quickly in the game. Injecting real life money to get Deathknight armor/daily gems up to free scouting is worthwhile as well if you've got some scratch laying around. The armor really accelerates your resource acquisition. After a couple weeks in a guild your key stash and troop count should rapidly increase. I wouldn't bother with the other purchases for now.
Ah ok yeah I bought that armor way back so I should be good. I just wanted to make sure I wasn’t missing something.
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#
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Apr 17, 2018 13:35
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- godface zillah
- Nov 18, 2012
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I also bought the ring of wonder for the 50% gold boost while I was grinding out my kingdom levels.
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#
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Apr 17, 2018 18:41
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- ufarn
- May 30, 2009
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Someone help me figure out account linking.
I can log in just fine and all, but when I enter the info, I get this
Level 9 hero > Level 1 hero
I assume this would have the exact opposite effect, so how do I link the other way around to keep my progress? This is on PC; my levelled hero is on iPad.
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#
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Apr 19, 2018 14:20
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- MarcusSA
- Sep 23, 2007
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So uh another stupid rear end question but I think I need a faster team for clearing stuff.
Right now I’m running Druid x3 / Valk and while it seems to do good it makes me wonder if there is a faster better team out there. I’m clearing all the missions I’ve missed so far and doing some easy PVP. None of these are a challenge but I absolutely can’t to max level explore with this same team.
Is there something better I should be working toward here?
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#
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Apr 19, 2018 22:54
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- Grundulum
- Feb 28, 2006
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ufarn, can’t help you. I’ve never tried to link my account to a second device. And what you’re describing doesn’t sound like the screen I would get on iOS. Try sending a screenshot and message to support?
Is there something better I should be working toward here?
When you say “max level”, do you mean Warlord IV? Or do you just mean the normal Explores, which happen to use troops at high levels? The former isn’t really worth your time — just do more explores on Normal difficulty. For the latter, try
Sunbird
Fire Bomb***
Fire Bomb***
Rowanne
I can't find who suggested it but TED/Mang (Mechanist)/Goblin Rocket/Goblin Rocket (everything ***) is absolutely annihilating the towers. Strongly suggest.
Mechanist***/3x Bombot took me through to the eighth stage handily. Since then I’ve been running TED***/Mechanist Mang***/Shocktopus/Clockwork Sphinx. It has also been awesome. The Shocktopus and Sphinx are surprisingly good at filling troops since they destroy (not remove) gems with their spells.
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Apr 19, 2018 23:52
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- MarcusSA
- Sep 23, 2007
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ufarn, can’t help you. I’ve never tried to link my account to a second device. And what you’re describing doesn’t sound like the screen I would get on iOS. Try sending a screenshot and message to support?
When you say “max level”, do you mean Warlord IV? Or do you just mean the normal Explores, which happen to use troops at high levels? The former isn’t really worth your time — just do more explores on Normal difficulty. For the latter, try
Sunbird
Fire Bomb***
Fire Bomb***
Rowanne
Mechanist***/3x Bombot took me through to the eighth stage handily. Since then I’ve been running TED***/Mechanist Mang***/Shocktopus/Clockwork Sphinx. It has also been awesome. The Shocktopus and Sphinx are surprisingly good at filling troops since they destroy (not remove) gems with their spells.
Well I was saying max level explores because that’s what the guild seals require. Or am I absolutely not reading that right lol
Also I’ve had no issues linking my account to my iPad and iPhone and it works perfectly across both devices so I’m not sure what the issue could be there.
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Apr 19, 2018 23:59
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- Grundulum
- Feb 28, 2006
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Oh, you’re reading it correctly, but it’s not a terribly efficient way to collect guild seals. You can easily do two (or more) normal explores in the time it would take to do one max-difficulty explore. This also gets you more traitstones, which are useful throughout the life of the game.
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Apr 20, 2018 00:33
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- MarcusSA
- Sep 23, 2007
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Oh, you’re reading it correctly, but it’s not a terribly efficient way to collect guild seals. You can easily do two (or more) normal explores in the time it would take to do one max-difficulty explore. This also gets you more traitstones, which are useful throughout the life of the game.
Ah ok I probably misunderstood the advice someone gave about doing explores as the quickest way to earn guild seals. I just assumed it would have to be max level for it to work out.
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Apr 20, 2018 00:36
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- Ultimate Mango
- Jan 18, 2005
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I just learned about and started playing. Are guilds really random or is there a way to find and join a goon guild?
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Apr 20, 2018 04:23
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- Grundulum
- Feb 28, 2006
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Post your invite code and I’ll hook you up with the goon guild.
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Apr 20, 2018 04:29
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- Ultimate Mango
- Jan 18, 2005
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Post your invite code and I’ll hook you up with the goon guild.
ULTIMATE MANGO_DTRV
thanks!
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Apr 20, 2018 06:41
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- Ultimate Mango
- Jan 18, 2005
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Post your invite code and I’ll hook you up with the goon guild.
So, I got the invite, clicked Accept and got 'Error, join by invite only'
Can you resend?
Edit: I’m in. thanks whoever helped.
Ultimate Mango fucked around with this message at 15:34 on Apr 20, 2018
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Apr 20, 2018 15:13
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- Adbot
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ADBOT LOVES YOU
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Jun 3, 2024 16:41
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- Grundulum
- Feb 28, 2006
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I sent another one. This has happened before. May be time to submit a bug report.
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Apr 20, 2018 15:34
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