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godface zillah
Nov 18, 2012

PVP matches give 4 seals but also count as any battle for the extra five for a total of 9. Ranking up happens at every 100pts so you get another 15 from that.

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dancingbears
May 10, 2011

You're an idiot,
so start acting
like one.

If you've got a fast team, like Elspeth***/Bombot/Prismatic Orb Mechanist***/Troglodyte***, doing a bunch of Explores might be better than PVP, since you can rack up more cleared battles faster.

Grundulum
Feb 28, 2006
Two other silly fast explore teams:

Merlantis Banner
Sunbird
Fire Bomb***
Fire Bomb***
Rowanne

This is faster than Bombots and cheaper than traiting Elspeth or a hero class.

+2 Green
Elspeth***
Rowanne
Penguin***
Aurai***

Sacrifice the Aurai. This takes a lot of Arcane stones, but may actually be faster than the above team.

————

If you have the patience and a fast PVP team, PVP earns 9 seals and a good amount of gold for the guild. Explore can be done while watching Netflix, and while it only earns 5 seals per battle you also get Arcane stones at a higher rate for traiting those high-level troops. Personal preference, though I normally do about 150-200 explore battles a week to hit 1500 early.

MarcusSA
Sep 23, 2007

Grundulum posted:

Two other silly fast explore teams:

Merlantis Banner
Sunbird
Fire Bomb***
Fire Bomb***
Rowanne

This is faster than Bombots and cheaper than traiting Elspeth or a hero class.

+2 Green
Elspeth***
Rowanne
Penguin***
Aurai***

Sacrifice the Aurai. This takes a lot of Arcane stones, but may actually be faster than the above team.

————

If you have the patience and a fast PVP team, PVP earns 9 seals and a good amount of gold for the guild. Explore can be done while watching Netflix, and while it only earns 5 seals per battle you also get Arcane stones at a higher rate for traiting those high-level troops. Personal preference, though I normally do about 150-200 explore battles a week to hit 1500 early.

Ok cool thanks! I’ll give these a shot. Not sure if I have some of these dudes but I’ll be sure to play with it.

Depends
May 6, 2006
no.
I usually drop one Firebomb on my Sunbird explore/easypvp team in exchange for whatever the event troop of the week is.
Sacrifices a tiny bit of speed for whatever bonus the troop gives.

voodoo dog
Jun 6, 2001

Gun Saliva
I am having real problems with the raid fights somehow.. Oh well, done for the week but I wish I had done better.

As for bounty hunting, for me it is actually easier to kill the level 9 team with a x20 multiplier than it is to kill the level 20 one with x10, so that is what I am doing for now. Just can't keep alive my troops long enough on max level.

Grundulum
Feb 28, 2006

MarcusSA posted:

That would be handy. I think I figured out he raid one I mean I cleared up to the boss and now I assume I just hit him over and over till the bar fills up?

GNOMES AND THE VAULT

  • As of 3.3, in any explore battle, and any PVP battle outside Guild Wars, there is a small (roughly 3%) chance that a single troop will be randomly replaced with a Gnome. These random replacements will always have a little loot bag at the top right of their troop card (in case you come across some wag who filled his/her PVP defense team with the little bastards).

  • Gnomes have a 30% chance to run away whenever they cast their spell, so destroy them before they get a chance. When you defeat a Gnome, you earn a bonus prize at the end of the fight. This can be as little as 2 minor traitstones, or as big as multiple gem/event keys. What you really want, though, is a Vault Key.

  • A Vault Key allows you to play the Vault minigame. In this you face Cedric Glitternuts Sparklesack and three regular Gnomes. Each troop drops a sweet prize at the end, which could include a copy of Cedric, Gnomes, or the Valraven troop (more on Valravens in the next section).

  • Grundulum note: I DO NOT advise you to spend your Vault Keys right now. In the chaos surrounding the release of 3.3, the appearance rate of Gnomes was increased, but their reward tables were changed to avoid unbalancing the economy. Unfortunately, both Gnomes in the wild and those in the Vault use the same loot table, so this change also meant that the Vault got much shittier. My hope is that by 3.4--due soon--the devs will have rectified this mistake and made Vault Keys as powerful as they were originally intended to be.

  • Finally, one weekend a month will be a Vault event. During this time, Gnomes appear roughly once every 10-15 battles (I'm not quite sure what the chance is, but it's significantly higher than normal). The drop tables don't change, but this is a great way to pick up some free stuff by exploring or doing PVP. Two minor traitstones isn't that special, but pretty much all the other Gnome drops are useful for anyone who doesn't already have Dawnbringer.

RAID MODE

  • Every third week (for now), Zuul'Goth attempts to break through some portal or another into the world of Krystara. We must prevent this with a mind-numbing and seemingly endless grind.

  • At the start of the week, and at each new day, you get four sigils. Each one allows you to start one battle in this mode. In Raid mode you must build your team out of troops from a single kingdom, and any Hero weapon you want (this becomes important later). You then fight ten battles against mooks and then a series of battles against Zuul'Goth and three randomly-selected troops with a particular theme.

  • You earn points for the guild by doing damage to Zuul'Goth. Points are redeemed for cool prizes as the guild passes certain thresholds. Only damage to Zuul'Goth (life or armor) counts, and you earn these points regardless of whether you win or lose the battle. If you win, all enemies go up five levels (which means all of their stats increase by five). If you lose, you repeat the battle at the current level, but a new slate of troops is drawn.

  • There is a roughly 25% chance that a Valraven will appear in any given battle. Just like the Gnomes, it will have a loot bag next to the troop icon, and just like the Gnome you want to kill it before it can cast its spell and flee. If you do, you earn two additional sigils to be used in Raid mode. IMPORTANT NOTE: if you kill a Valraven but lose the battle, you do not get the sigils. This caught many people off-guard when 3.3 went live.

  • Raid mode (and Invasion mode, and the Bounty event below) added a new shop to the game. Buy stuff with gems to get more battles in Raid mode, or get copies of "Boss-killer" troops that do bonus damage against troops with the Boss type. There is also a weapon at Tier III in the shop, but they have all been garbage that is vastly worse than the weapon I will recommend below.

  • Grundulum advice: If you are an early-game player, buy until you get a single copy of the boss-killer troop. The 3x damage against bosses will help take down Zuul'Goth. Don't feel obligated to buy additional Tiers, since this mode was designed as gem sink to encourage players to buy gems for real money. Regardless of where you are in the game, use the Mang hero weapon (available at 40 red and 40 brown mastery, IIRC) on your Raid team. The ability to strip all armor from Zuul'Goth--and increase your Hero's attack by that amount--is completely unbalanced in this game mode where the stats scale almost arbitrarily high. One cast of Mang in the late stages of this mode is 200+ damage to Zuul'Goth, so even if you get trounced after that you've still done a good amount of damage toward the guild's total.

DEPECHE INVASION MODE

  • Invasion mode is just like Raid mode, with a couple of wrinkles.

  • First, there is literally no story reason given why we're doing this. Second, the goal is to kill towers, not do damage to a target. Third, you are restricted to troops of a particular type (Beast, Divine, etc.) rather than from a single kingdom. Fourth, the shop includes "Siegebreakers" rather than Boss-killers.

  • Valravens can appear in the early stages of Invasion mode, just like in Raid mode. However, they can never replace a Tower or Zuul'Goth; so once you're facing four towers at once you'll just randomly be awarded two sigils if you win a fight that was flagged as "Valraven should have appeared".

  • As with Raid mode, Mang is extremely helpful. Unlike Raid mode, it isn't mission-loving-critical to succeed. The fact that your Siegebreaker can immediately do 3x-5x damage to towers, without having to fight through three mobs, makes them much more useful in this mode. You could even build your team with a Siegebreaker ahead of Mang, so that by the time the towers inevitably kill your first troop you've got a super-powered hero ready to rain the smack down.

  • Grundulum advice: as before, early-game players should buy a single copy of the Siegebreaker troop for the triple damage against Towers. And like in Raid mode, Mang is super useful.

BOUNTY EVENT

  • One weekend a month is designated as a Bounty event. A new minigame is selectable from the "Games" menu, which you typically have to scroll all the way to the right to see.

  • The goal of Bounty events is to earn points by winning battles. All battles are worth between 10 and 200 base points, with later battles including troops at higher level. If you include "bounty-hunter" troops on your team, you get bonus points depending on the upgraded rarity level of the troop (rare gives a 2x multiplier, ultra-rare a 3x, ..., with mythic worth a 6x multiplier). In addition, one troop each event is designated the Bounty Captain, whose multiplier is doubled, for up to a 12x bonus for having a single troop present.

  • You need to win the battle to get the points, but you get the multiplier regardless of how many/which troops survive to the end. So don't stress out over keeping that Parrot alive. You also aren't obligated to use four bounty-hunter troops, though it's recommended at the early stages for the bonus points. Unlike Raid and Invasion modes, you are not forced into a more difficult battle each time you win. You're allowed to hang out at stage 10 the entire event and never touch 11 if you think that's what will earn you the most points.

  • You get four sigils a day, as with Raid and Invasion modes, and Valravens will appear for a chance at two more sigils. Enemy teams are not random, unlike Raid and Invasion modes. You will always face the same four troops at any given stage, modulo a Valraven appearing.

  • There is yet another shop where you can spend gems. Each tier gives you sigils and random bounty-hunter troops. Each tier after the second gives you at least one copy of the current Bounty Captain.

  • Grundulum advice: you don't have to buy tiers to do well in this game mode. The 12 sigils (which are roughly doubled if you catch every Valraven that appears) are enough to climb reasonably high on the reward list. I personally recommend you buy at least to Tier III, though. This gives you quite a few more sigils, an upgraded Bounty Captain, and a handful of troops that you can use to score more points. You basically can't get to reward 20 unless you're some combination of end-game and/or willing to spend all the way to tier 6 (assuming nearly perfect play) or 7 (if you get unlucky and even two Valravens escape).

  • Grundulum advice for late game players: if you can average a x18 multiplier across all your battles, and can consistently win level 20, then each tier you buy after the first is one additional reward rank at the end. Tier VI gets you to Reward 20 with perfect play, Tier V gets you to Reward 19, and so forth. If you choose not to spend to Tier VI getting the Bounty Captain to mythic, though, you're looking at using Orbs of Ascension to cover the difference. I've been using the following team this week, which lets me consistently win at stage 20: Ice Wraith(mythic), Infernus***, Bard*** with Dawnbringer, Pharaoh Hound(mythic). This is a x18 multiplier exactly, but I got unlucky and had two Valravens escape, leaving me one battle short of Reward 20 once I got through all my sigils. Looks like I'm buying Tier VII!

Edit: Let’s see how long this lasts.

Grundulum fucked around with this message at 16:06 on Apr 15, 2018

MarcusSA
Sep 23, 2007

Grundulum posted:

GNOMES AND THE VAULT

  • As of 3.3, in any explore battle, and any PVP battle outside Guild Wars, there is a small (roughly 3%) chance that a single troop will be randomly replaced with a Gnome. These random replacements will always have a little loot bag at the top right of their troop card (in case you come across some wag who filled his/her PVP defense team with the little bastards).

  • Gnomes have a 30% chance to run away whenever they cast their spell, so destroy them before they get a chance. When you defeat a Gnome, you earn a bonus prize at the end of the fight. This can be as little as 2 minor traitstones, or as big as multiple gem/event keys. What you really want, though, is a Vault Key.

  • A Vault Key allows you to play the Vault minigame. In this you face Cedric Glitternuts Sparklesack and three regular Gnomes. Each troop drops a sweet prize at the end, which could include a copy of Cedric, Gnomes, or the Valraven troop (more on Valravens in the next section).

  • Grundulum note: I DO NOT advise you to spend your Vault Keys right now. In the chaos surrounding the release of 3.3, the appearance rate of Gnomes was increased, but their reward tables were changed to avoid unbalancing the economy. Unfortunately, both Gnomes in the wild and those in the Vault use the same loot table, so this change also meant that the Vault got much shittier. My hope is that by 3.4--due soon--the devs will have rectified this mistake and made Vault Keys as powerful as they were originally intended to be.

  • Finally, one weekend a month will be a Vault event. During this time, Gnomes appear roughly once every 10-15 battles (I'm not quite sure what the chance is, but it's significantly higher than normal). The drop tables don't change, but this is a great way to pick up some free stuff by exploring or doing PVP. Two minor traitstones isn't that special, but pretty much all the other Gnome drops are useful for anyone who doesn't already have Dawnbringer.

RAID MODE

  • Every third week (for now), Zuul'Goth attempts to break through some portal or another into the world of Krystara. We must prevent this with a mind-numbing and seemingly endless grind.

  • At the start of the week, and at each new day, you get four sigils. Each one allows you to start one battle in this mode. In Raid mode you must build your team out of troops from a single kingdom, and any Hero weapon you want (this becomes important later). You then fight ten battles against mooks and then a series of battles against Zuul'Goth and three randomly-selected troops with a particular theme.

  • You earn points for the guild by doing damage to Zuul'Goth. Points are redeemed for cool prizes as the guild passes certain thresholds. Only damage to Zuul'Goth (life or armor) counts, and you earn these points regardless of whether you win or lose the battle. If you win, all enemies go up five levels (which means all of their stats increase by five). If you lose, you repeat the battle at the current level, but a new slate of troops is drawn.

  • There is a roughly 25% chance that a Valraven will appear in any given battle. Just like the Gnomes, it will have a loot bag next to the troop icon, and just like the Gnome you want to kill it before it can cast its spell and flee. If you do, you earn two additional sigils to be used in Raid mode. IMPORTANT NOTE: if you kill a Valraven but lose the battle, you do not get the sigils. This caught many people off-guard when 3.3 went live.

  • Raid mode (and Invasion mode, and the Bounty event below) added a new shop to the game. Buy stuff with gems to get more battles in Raid mode, or get copies of "Boss-killer" troops that do bonus damage against troops with the Boss type. There is also a weapon at Tier III in the shop, but they have all been garbage that is vastly worse than the weapon I will recommend below.

  • Grundulum advice: If you are an early-game player, buy until you get a single copy of the boss-killer troop. The 3x damage against bosses will help take down Zuul'Goth. Don't feel obligated to buy additional Tiers, since this mode was designed as gem sink to encourage players to buy gems for real money. Regardless of where you are in the game, use the Mang hero weapon (available at 40 red and 40 brown mastery, IIRC) on your Raid team. The ability to strip all armor from Zuul'Goth--and increase your Hero's attack by that amount--is completely unbalanced in this game mode where the stats scale almost arbitrarily high. One cast of Mang in the late stages of this mode is 200+ damage to Zuul'Goth, so even if you get trounced after that you've still done a good amount of damage toward the guild's total.

DEPECHE INVASION MODE

  • Invasion mode is just like Raid mode, with a couple of wrinkles.

  • First, there is literally no story reason given why we're doing this. Second, the goal is to kill towers, not do damage to a target. Third, you are restricted to troops of a particular type (Beast, Divine, etc.) rather than from a single kingdom. Fourth, the shop includes "Siegebreakers" rather than Boss-killers.

  • Valravens can appear in the early stages of Invasion mode, just like in Raid mode. However, they can never replace a Tower or Zuul'Goth; so once you're facing four towers at once you'll just randomly be awarded two sigils if you win a fight that was flagged as "Valraven should have appeared".

  • As with Raid mode, Mang is extremely helpful. Unlike Raid mode, it isn't mission-loving-critical to succeed. The fact that your Siegebreaker can immediately do 3x-5x damage to towers, without having to fight through three mobs, makes them much more useful in this mode. You could even build your team with a Siegebreaker ahead of Mang, so that by the time the towers inevitably kill your first troop you've got a super-powered hero ready to rain the smack down.

  • Grundulum advice: as before, early-game players should buy a single copy of the Siegebreaker troop for the triple damage against Towers. And like in Raid mode, Mang is super useful.

BOUNTY EVENT

  • One weekend a month is designated as a Bounty event. A new minigame is selectable from the "Games" menu, which you typically have to scroll all the way to the right to see.

  • The goal of Bounty events is to earn points by winning battles. All battles are worth between 10 and 200 base points, with later battles including troops at higher level. If you include "bounty-hunter" troops on your team, you get bonus points depending on the upgraded rarity level of the troop (rare gives a 2x multiplier, ultra-rare a 3x, ..., with mythic worth a 6x multiplier). In addition, one troop each event is designated the Bounty Captain, whose multiplier is doubled, for up to a 12x bonus for having a single troop present.

  • You need to win the battle to get the points, but you get the multiplier regardless of how many/which troops survive to the end. So don't stress out over keeping that Parrot alive. You also aren't obligated to use four bounty-hunter troops, though it's recommended at the early stages for the bonus points. Unlike Raid and Invasion modes, you are not forced into a more difficult battle each time you win. You're allowed to hang out at stage 10 the entire event and never touch 11 if you think that's what will earn you the most points.

  • You get four sigils a day, as with Raid and Invasion modes, and Valravens will appear for a chance at two more sigils. Enemy teams are not random, unlike Raid and Invasion modes. You will always face the same four troops at any given stage, modulo a Valraven appearing.

  • There is yet another shop where you can spend gems. Each tier gives you sigils and random bounty-hunter troops. Each tier after the second gives you at least one copy of the current Bounty Captain.

  • Grundulum advice: you don't have to buy tiers to do well in this game mode. The 12 sigils (which are roughly doubled if you catch every Valraven that appears) are enough to climb reasonably high on the reward list. I personally recommend you buy at least to Tier III, though. This gives you quite a few more sigils, an upgraded Bounty Captain, and a handful of troops that you can use to score more points. You basically can't get to reward 20 unless you're some combination of end-game and/or willing to spend all the way to tier 6 (assuming nearly perfect play) or 7 (if you get unlucky and even two Valravens escape).

  • Grundulum advice for late game players: if you can average a x18 multiplier across all your battles, and can consistently win level 20, then each tier you buy after the first is one additional reward rank at the end. Tier VI gets you to Reward 20 with perfect play, Tier V gets you to Reward 19, and so forth. If you choose not to spend to Tier VI getting the Bounty Captain to mythic, though, you're looking at using Orbs of Ascension to cover the difference. I've been using the following team this week, which lets me consistently win at stage 20: Ice Wraith(mythic), Infernus***, Bard*** with Dawnbringer, Pharaoh Hound(mythic). This is a x18 multiplier exactly, but I got unlucky and had two Valravens escape, leaving me one battle short of Reward 20 once I got through all my sigils. Looks like I'm buying Tier VII!

Edit: Let’s see how long this lasts.


This is awesome thanks!

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
Having a raid and bounty running simultaneously sucks. It’s really slowing down seal collection compared to guild wars and the raid is pretty boring. Smart of the devs to put dervishes in there to kick Mang out of the first row, though.

Mandatory Assembly
May 25, 2008

it's time to get juche
Lipstick Apathy
Any room in either of the goon guilds at the moment? I want back in, I've been playing again while on the bike at the gym.

Invite code NORF if you'd be so kind. Namaste goons

waffles beyond waffles
Jun 22, 2008

Oh, what a day...
What a lovely day!
We need a new thread with an updated OP

Bandire
Jul 12, 2002

a rabid potato

Mandatory Assembly posted:

Any room in either of the goon guilds at the moment? I want back in, I've been playing again while on the bike at the gym.

Invite code NORF if you'd be so kind. Namaste goons

I sent you an invite.

I booted elle fanning since she joined 15 days ago and hasn't played in 12.

Also I'm about to demote myself and make Grundulum leader.

MarcusSA
Sep 23, 2007

Hey so what are diamonds used for?

godface zillah
Nov 18, 2012

They are used for when you unlock the soulforge. Different legendary and mythic troops appear every week. They are quite expensive, 800 for a legendary, 4000 for a mythic. By the time you have that much you will probably know what is worth getting.

Grundulum
Feb 28, 2006
To craft legendary and mythic troops, you must level up your Soulforge. It will not do this automatically, so check in from time to time and push the button if you have met the requirements to go to the next level.

MarcusSA
Sep 23, 2007

godface zillah posted:

They are used for when you unlock the soulforge. Different legendary and mythic troops appear every week. They are quite expensive, 800 for a legendary, 4000 for a mythic. By the time you have that much you will probably know what is worth getting.

Ah ok perfect thanks!

MarcusSA
Sep 23, 2007

Hey so I must be missing something but what’s that number at the bottom for? Maybe I’m just dense and missing it but pressing it does nothing.

Annointed
Mar 2, 2013

MarcusSA posted:

Hey so I must be missing something but what’s that number at the bottom for? Maybe I’m just dense and missing it but pressing it does nothing.



Duration of whatever storm effect you have. In your case you got two more turns of increased rate of purple gems. Don't worry about them much. Apparently from what I've googled the storms don't increase the drop rate of respective gems that much to matter.

Annointed fucked around with this message at 00:17 on Apr 17, 2018

waffles beyond waffles
Jun 22, 2008

Oh, what a day...
What a lovely day!
Storms are great when combined with exploders. Two of my guild war teams use Umberwolf for Dark Storms with TDS, Nobend Brothers, Infernus, Azura or whatever.

So far for invasion I have been using Deep Borer/Bombbot x2/Mechanist hero with Black Manacles. Pretty fast and effective on the lower ranks. Up to 2x towers that are level 50.

Annointed
Mar 2, 2013

waffles beyond waffles posted:

Storms are great when combined with exploders. Two of my guild war teams use Umberwolf for Dark Storms with TDS, Nobend Brothers, Infernus, Azura or whatever.

So far for invasion I have been using Deep Borer/Bombbot x2/Mechanist hero with Black Manacles. Pretty fast and effective on the lower ranks. Up to 2x towers that are level 50.

Oh I need the black manacles so bad. I messed up my first account's gem masteries so I have to wait a bunch more level ups before I can get those.

On another note this week's event is pretty darn easy. It's just around 188 pvp matches to get everything, a bit less if you're intentionally letting summon teams keep summoning.

Annointed fucked around with this message at 00:26 on Apr 17, 2018

MarcusSA
Sep 23, 2007

Annointed posted:

Duration of whatever storm effect you have. In your case you got two more turns of increased rate of purple gems. Don't worry about them much. Apparently from what I've googled the storms don't increase the drop rate of respective gems that much to matter.

Oh cool thanks!

waffles beyond waffles
Jun 22, 2008

Oh, what a day...
What a lovely day!

Annointed posted:

Oh I need the black manacles so bad. I messed up my first account's gem masteries so I have to wait a bunch more level ups before I can get those.

On another note this week's event is pretty darn easy. It's just around 188 pvp matches to get everything, a bit less if you're intentionally letting summon teams keep summoning.

War and Peace works just as well, if not better. The Bomb Bot team ran out of steam on Stage 6, but worked really well through Stage 5.

MarcusSA
Sep 23, 2007

waffles beyond waffles posted:

War and Peace works just as well, if not better. The Bomb Bot team ran out of steam on Stage 6, but worked really well through Stage 5.

My stupid rear end team only made it to stage 4 lol

MarcusSA
Sep 23, 2007

Are any of the monthly subscriptions worth it? They all seem kinda weirdly priced.

I wouldn’t mind spending some money on one but I dunno which is the best “deal”.

Sagers
Oct 21, 2004

It's all about the teasing and not about the pleasing.

MarcusSA posted:

Are any of the monthly subscriptions worth it? They all seem kinda weirdly priced.

I wouldn’t mind spending some money on one but I dunno which is the best “deal”.

Grundulum posted:

Probably the best single large purchase you can make is the Deathknight armor. Big boosts to gold and souls collected, plus some keys. Besides that, getting the daily gem packs is the most efficient way to spend money on the game. You just don’t get everything right away, since you can only have one such pack active at a time.

If you wind up spending enough to get yourself to VIP 5, those VIP keys are far and away your best way to acquire epic, legendary, and mythic troops. The rest of us schlubs must make do with ordinary gem keys.

Being in an active guild is the Best Way to get prosperous quickly in the game. Injecting real life money to get Deathknight armor/daily gems up to free scouting is worthwhile as well if you've got some scratch laying around. The armor really accelerates your resource acquisition. After a couple weeks in a guild your key stash and troop count should rapidly increase. I wouldn't bother with the other purchases for now.

MarcusSA
Sep 23, 2007

Sagers posted:

Being in an active guild is the Best Way to get prosperous quickly in the game. Injecting real life money to get Deathknight armor/daily gems up to free scouting is worthwhile as well if you've got some scratch laying around. The armor really accelerates your resource acquisition. After a couple weeks in a guild your key stash and troop count should rapidly increase. I wouldn't bother with the other purchases for now.

Ah ok yeah I bought that armor way back so I should be good. I just wanted to make sure I wasn’t missing something.

godface zillah
Nov 18, 2012

I also bought the ring of wonder for the 50% gold boost while I was grinding out my kingdom levels.

dancingbears
May 10, 2011

You're an idiot,
so start acting
like one.

I think I'm gonna take a hiatus for a bit. You can go ahead and kick dancingbears from the Bois.

ufarn
May 30, 2009
Someone help me figure out account linking.

I can log in just fine and all, but when I enter the info, I get this

Level 9 hero > Level 1 hero

I assume this would have the exact opposite effect, so how do I link the other way around to keep my progress? This is on PC; my levelled hero is on iPad.

MarcusSA
Sep 23, 2007

So uh another stupid rear end question but I think I need a faster team for clearing stuff.

Right now I’m running Druid x3 / Valk and while it seems to do good it makes me wonder if there is a faster better team out there. I’m clearing all the missions I’ve missed so far and doing some easy PVP. None of these are a challenge but I absolutely can’t to max level explore with this same team.

Is there something better I should be working toward here?

Night Danger Moose
Jan 5, 2004

YO SOY FIESTA

I can't find who suggested it but TED/Mang (Mechanist)/Goblin Rocket/Goblin Rocket (everything ***) is absolutely annihilating the towers. Strongly suggest.

Grundulum
Feb 28, 2006
ufarn, can’t help you. I’ve never tried to link my account to a second device. And what you’re describing doesn’t sound like the screen I would get on iOS. Try sending a screenshot and message to support?

MarcusSA posted:

Is there something better I should be working toward here?

When you say “max level”, do you mean Warlord IV? Or do you just mean the normal Explores, which happen to use troops at high levels? The former isn’t really worth your time — just do more explores on Normal difficulty. For the latter, try

Sunbird
Fire Bomb***
Fire Bomb***
Rowanne

Night Danger Moose posted:

I can't find who suggested it but TED/Mang (Mechanist)/Goblin Rocket/Goblin Rocket (everything ***) is absolutely annihilating the towers. Strongly suggest.

Mechanist***/3x Bombot took me through to the eighth stage handily. Since then I’ve been running TED***/Mechanist Mang***/Shocktopus/Clockwork Sphinx. It has also been awesome. The Shocktopus and Sphinx are surprisingly good at filling troops since they destroy (not remove) gems with their spells.

MarcusSA
Sep 23, 2007

Grundulum posted:

ufarn, can’t help you. I’ve never tried to link my account to a second device. And what you’re describing doesn’t sound like the screen I would get on iOS. Try sending a screenshot and message to support?


When you say “max level”, do you mean Warlord IV? Or do you just mean the normal Explores, which happen to use troops at high levels? The former isn’t really worth your time — just do more explores on Normal difficulty. For the latter, try

Sunbird
Fire Bomb***
Fire Bomb***
Rowanne


Mechanist***/3x Bombot took me through to the eighth stage handily. Since then I’ve been running TED***/Mechanist Mang***/Shocktopus/Clockwork Sphinx. It has also been awesome. The Shocktopus and Sphinx are surprisingly good at filling troops since they destroy (not remove) gems with their spells.

Well I was saying max level explores because that’s what the guild seals require. Or am I absolutely not reading that right lol

Also I’ve had no issues linking my account to my iPad and iPhone and it works perfectly across both devices so I’m not sure what the issue could be there.

Grundulum
Feb 28, 2006
Oh, you’re reading it correctly, but it’s not a terribly efficient way to collect guild seals. You can easily do two (or more) normal explores in the time it would take to do one max-difficulty explore. This also gets you more traitstones, which are useful throughout the life of the game.

MarcusSA
Sep 23, 2007

Grundulum posted:

Oh, you’re reading it correctly, but it’s not a terribly efficient way to collect guild seals. You can easily do two (or more) normal explores in the time it would take to do one max-difficulty explore. This also gets you more traitstones, which are useful throughout the life of the game.

Ah ok I probably misunderstood the advice someone gave about doing explores as the quickest way to earn guild seals. I just assumed it would have to be max level for it to work out.

Ultimate Mango
Jan 18, 2005

I just learned about and started playing. Are guilds really random or is there a way to find and join a goon guild?

Grundulum
Feb 28, 2006
Post your invite code and I’ll hook you up with the goon guild.

Ultimate Mango
Jan 18, 2005

Grundulum posted:

Post your invite code and I’ll hook you up with the goon guild.

ULTIMATE MANGO_DTRV


thanks!

Ultimate Mango
Jan 18, 2005

Grundulum posted:

Post your invite code and I’ll hook you up with the goon guild.

So, I got the invite, clicked Accept and got 'Error, join by invite only'

Can you resend?

Edit: I’m in. thanks whoever helped.

Ultimate Mango fucked around with this message at 15:34 on Apr 20, 2018

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Grundulum
Feb 28, 2006
I sent another one. This has happened before. May be time to submit a bug report.

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