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The Deleter posted:So I downloaded this, opened it up, looked at the screen and then closed the game again. I have absolutely no idea what my first moves even are, let alone what my end goals should be. How do I even interact with anything? And I'm coming off of Stellaris so I understand the open-ended nature of these kinds of games, but the tutorial pop ups don't even walk you through basic interactions. What do I do? What are the good beginner's guides for this kind of thing? there are two things you need to remember that set ck2 apart from other paradox games you play as a person, and as a dynasty, not as the disembodied national spirit of government feudalism is all about personal relationships between liege and vassal aside from that the map painting is similar, it's just that you'll often have to give up portions of the map to others. think about the stellaris sector mechanic except, you're forced to have them from day one, and also sometimes your sector governor might rebel, or invite you to a drinking contest, or try to gently caress your wife
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# ? Apr 10, 2018 15:53 |
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# ? May 21, 2024 17:18 |
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Tomn posted:If you're talking about Victoria 2, and if you have one of the expansions (I forget which) you should be able to slash the naval stockpile budget to nothing. You'll still have your boats, but they won't be able to fight for poo poo. Better than scrapping them, however. Honestly as Russia you probably should just scrap most of your navy - you really don't need it. In Victoria 2 you tend to start in the red as any country just because admin and tax efficiency is so lovely. Crank taxes up to 100% for everyone - they won't mind, they're only paying like a third of that anyway. Raising tariffs can help too although I'm not sure how much Russia will make from that because they can probably produce most of the goods they need domestically.
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# ? Apr 10, 2018 16:19 |
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Ooops, wrong thread! Uh...anways, yeah Victoria 3 is coming this side of forever, right?
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# ? Apr 10, 2018 16:21 |
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yeah vicky 2, will mercilessly tax the lower class, got it
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# ? Apr 10, 2018 16:31 |
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V. Illych L. posted:yeah vicky 2, will mercilessly tax the lower class, got it You're not really mercilessly taxing them, at the start of the game your tax collectors are so bad at their jobs you're only taxing at like 23% of whatever your stated taxation is, so even 100% taxation isn't too bad also slash the army supply budget when you're not dealing with war, tho keep your military spending at a decent level so your soldiers don't decide to switch careers
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# ? Apr 10, 2018 16:59 |
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I like to think of 100% taxation at 25% efficiency as tax collectors just robbing every fourth house of everything in it.
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# ? Apr 10, 2018 17:00 |
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you've got to research a few techs before the tax collectors learn to check under the mattress
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# ? Apr 10, 2018 17:12 |
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Gort posted:I like to think of 100% taxation at 25% efficiency as tax collectors just robbing every fourth house of everything in it. Oh so post revolutionary Soviet Russia?
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# ? Apr 10, 2018 18:40 |
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To be fair, their tax collectors were very efficient in 1930's Ukraine.
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# ? Apr 10, 2018 18:53 |
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algebra testes posted:Oh so post revolutionary Soviet Russia? No, pre revolutionary Soviet Russia
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# ? Apr 10, 2018 20:21 |
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Post-revolutionary Soviet Russia was robbing every fifth house but occasionally robbing the third and fourth house if Beria saw a girl he liked in it.
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# ? Apr 10, 2018 20:35 |
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Gort posted:I like to think of 100% taxation at 25% efficiency as tax collectors just robbing every fourth house of everything in it. Zane fucked around with this message at 01:44 on Apr 11, 2018 |
# ? Apr 11, 2018 01:36 |
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Funky Valentine posted:Post-revolutionary Soviet Russia was robbing every fifth house but occasionally robbing the third and fourth house if Beria saw a girl he liked in it. On the other hand the house itself was free. Very complicated system.
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# ? Apr 11, 2018 02:36 |
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What are the recommended DLC for Stellaris and what do they include? I bought it when it first came out and was pretty bored by it, but I've been watching some videos of the new patch and DLC, and think I could have fun with it now. e: nevermind I checked the OP and dropped the dosh for the recommended poo poo BgRdMchne fucked around with this message at 15:35 on Apr 12, 2018 |
# ? Apr 12, 2018 14:38 |
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I was a decent EU3 and Vic II player and a pretty drat good CK2 player, but I've loaded up EU4 a couple of times and just found the interface overwhelming. Can someone recommend a good let's play that explains the mechanics?
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# ? Apr 16, 2018 00:14 |
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Its funny because eu3 and def vicky 2 were far more complex than eu4 at launch, eu4 was amazingly simplified. But I guess eu4 has bloated so much its no longer as streamlined by comparison.
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# ? Apr 16, 2018 03:09 |
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I'm sure the question has to have come up a zillion times but I'm a bit overwhelmed when I play CK2. So many start and so many countries. I decided to play a game as France at the William the Bastar's timestamp and the tooltip basically told me it would be "easy" or at least not so horrendeously difficult than the other options. Results in scant years my king who is 14 cannot do anything, including plotting the murder of his uncle the Duke of Normandy who amass a huge faction, declare a war impossible to win (7k stack), and even if I manage to create the Duchy of Orleans to have something to do after being ousted from the throne, he simply revokes my title as I'm even weaker. So what would be a "beginner" level? Ireland is often quoted but my test run as Mumu had a bit of the same problems (declare war on the southernmost part of the isle who is a de jure part of the "kingdom", then do nothing as claims take a loooong time to be fabricated and murder takes even longer).
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# ? Apr 16, 2018 03:13 |
Charlz Guybon posted:I was a decent EU3 and Vic II player and a pretty drat good CK2 player, but I've loaded up EU4 a couple of times and just found the interface overwhelming. Use the steam versioning to set it back to, like, 1.15 and play a game, then bring it forward a version every new game. Experience the feature creep
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# ? Apr 16, 2018 03:14 |
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algebra testes posted:Its funny because eu3 and def vicky 2 were far more complex than eu4 at launch, eu4 was amazingly simplified. Complex isn't really the right word, it's more..bloated. The moving pieces aren't connected at all. Still nothing like it, for better or worse.
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# ? Apr 16, 2018 03:16 |
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Beamed posted:Complex isn't really the right word, it's more..bloated. The moving pieces aren't connected at all. Like... Base EU4 was fun as hell I bought it on the strength of the demo. But play it now with out the 30 year War DLC? Or any number of mechanics that I really like that weren't in base game? Hell no.
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# ? Apr 16, 2018 03:31 |
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algebra testes posted:Like... Base EU4 was fun as hell I bought it on the strength of the demo. It's difficult, right, because the Paradox DLC model is really good, except it's created the choice of either paying something like $200 for the full game, or having pieces so modular they don't interact. Paradox went with the latter. I dunno. It's the right business model for them, I guess.
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# ? Apr 16, 2018 03:38 |
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ganonso posted:I'm sure the question has to have come up a zillion times but I'm a bit overwhelmed when I play CK2. So many start and so many countries. I decided to play a game as France at the William the Bastar's timestamp and the tooltip basically told me it would be "easy" or at least not so horrendeously difficult than the other options. Try Ireland again, the latest patches have added new cassus belli that you pay gold and piety/prestige for so Christians aren't quite as limited to needing long waits for claims.
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# ? Apr 16, 2018 03:59 |
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algebra testes posted:Its funny because eu3 and def vicky 2 were far more complex than eu4 at launch, eu4 was amazingly simplified. I think this is a bit of a mischaracterization. EU4 actually contained most of the expansion features introduced to EU3 in one way or another. I distinctly remember it feeling more like an evolution than a reset. The "EU4 is too simplified!" bit mostly came from people upset at the removal of sliders.
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# ? Apr 16, 2018 04:07 |
Dr. Video Games 0031 posted:I think this is a bit of a mischaracterization. EU4 actually contained most of the expansion features introduced to EU3 in one way or another. I distinctly remember it feeling more like an evolution than a reset. The "EU4 is too simplified!" bit mostly came from people upset at the removal of sliders. eu4 was more complex than eu3 from the outset. the trade revamp totally changed how you relate to the world and where you choose to expand, and is a lot more complicated than eu3's trade even though it's also much less fiddly.
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# ? Apr 16, 2018 04:15 |
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I think a lot of the complexity of EU3 came from trying to figure out how your economy worked.
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# ? Apr 16, 2018 04:15 |
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Yeah, coming from EU3, I was completely blown away at how much better EU4's trade system was. It's not perfect (they better let it flow either direction in EU5!) but it's quite elegant, especially compared to EU3.
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# ? Apr 16, 2018 04:28 |
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Senor Dog posted:Yeah, coming from EU3, I was completely blown away at how much better EU4's trade system was. It's not perfect (they better let it flow either direction in EU5!) but it's quite elegant, especially compared to EU3. It's interesting that trade in EU3 was as bad as it was - it was basically the same as in EU2, except, for the longest time, it removed the Autosend Merchant button EU2 had. I think Johan explicitly didn't want the button in EU3, because (someone correct me if I have this one wrong here) it automated a system that they wanted you to interact with, but they hadn't gotten to revamping the system by.. NA or IN or whenever it was re-introduced. EU4's trade system remains a very, very strong system that's mostly perfect.
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# ? Apr 16, 2018 04:41 |
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Just thinking about having to balance my yearly budget in EU3 gives me conniptions.
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# ? Apr 16, 2018 04:56 |
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having a monthly income (or, honestly, it was almost always a deficit) and a yearly income made it pretty easy to accidentally bankrupt yourself.
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# ? Apr 16, 2018 05:23 |
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ganonso posted:So what would be a "beginner" level? Ireland is often quoted but my test run as Mumu had a bit of the same problems (declare war on the southernmost part of the isle who is a de jure part of the "kingdom", then do nothing as claims take a loooong time to be fabricated and murder takes even longer). Play as Mumu, and either prod your vassal into attacking you so that you can take his county to beef up your levies, or save up for mercs. Either way, take the third county so you have the whole dutchy, and have your chancellor fabbing claims in adjacent counties all the while. It can take a while, I usually rotate him every few years if I remember (it is possible that he can be discovered and bribed by the AI to spin his wheels and do nothing). Once you get over half of the counties you can create the King title and the other Irish counts and dukes will generally fall in line and vassalise. Then start on either Wales or Scotland.
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# ? Apr 16, 2018 06:02 |
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Beamed posted:It's difficult, right, because the Paradox DLC model is really good, except it's created the choice of either paying something like $200 for the full game, or having pieces so modular they don't interact. Paradox went with the latter. We're due for EUV, where they can rebuild the game from the ground up, seamlessly integrating what works of the current mechanics in EUIV, and getting rid of what doesn't. That could be amazing. Right now, it's kind of a mess.
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# ? Apr 16, 2018 06:35 |
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What's your top 5 for "these came in EU4 expansions and must be in base EU5"?
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# ? Apr 16, 2018 06:39 |
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Beamed posted:It's interesting that trade in EU3 was as bad as it was - it was basically the same as in EU2, except, for the longest time, it removed the Autosend Merchant button EU2 had. I think Johan explicitly didn't want the button in EU3, because (someone correct me if I have this one wrong here) it automated a system that they wanted you to interact with, but they hadn't gotten to revamping the system by.. NA or IN or whenever it was re-introduced. The trade system is good but it has one capital flaw and that's the fact you can't really reverse streams. This fucks over countries outside of Europe and seems pretty unrealistic for really powerful nations. Caravan power is a really big offender here, like why I even give those countries trade licenses? And without getting any money for it in return? Trade would need more options and be bidirectional, obviously your own trade income would suffer if you restrict it too much. The current model is kinda dumb, the best way to get more money is by killing everyone with power in your end node.
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# ? Apr 16, 2018 06:39 |
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The Narrator posted:What's your top 5 for "these came in EU4 expansions and must be in base EU5"? 1. Forts 2. Forts 3. Forts 4. Forts 5. Uhhhhhh.... Forts A lot of the other features I can take or leave but the revamped forts with zones of control is also something I want to see in Vicky 3 and basically any game it makes sense in. Honestly most of the things from that expansion were pretty good, I kind of hope they don't leave it to the wayside.
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# ? Apr 16, 2018 06:44 |
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The Narrator posted:What's your top 5 for "these came in EU4 expansions and must be in base EU5"? 1. Development 2. Institutions 3. Fort zones of control 4. Naval missions (plus a similar system for armies) 5. New mission system but with better trees for generics Tahirovic posted:The trade system is good but it has one capital flaw and that's the fact you can't really reverse streams. This fucks over countries outside of Europe and seems pretty unrealistic for really powerful nations. Caravan power is a really big offender here, like why I even give those countries trade licenses? And without getting any money for it in return? The problem with reversing the streams is it could potentially allow you to set up a positive feedback loop and generate infinite money. Fister Roboto fucked around with this message at 06:51 on Apr 16, 2018 |
# ? Apr 16, 2018 06:49 |
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The Narrator posted:What's your top 5 for "these came in EU4 expansions and must be in base EU5"? 6 different currencies for dealing with military stuff.
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# ? Apr 16, 2018 06:49 |
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Fister Roboto posted:1. Development I am aware of that. Keeping a dynamic constraints list is probably too complex/cpu heavy. But it's still a major flaw in the current system. Adding ways to shut down other traders if you own every province in a trade region would help. It's a system that could be improved but it wouldn't add a mana bar, so I doubt anything will be done.
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# ? Apr 16, 2018 07:41 |
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There used to be screenshots of a CK2 or EU4 game converted to victoria 2 that was hilariously screwed up (iirc because the conversion tool was a work in progress and got all kinds of confused as to what was supposed to be a country), does anyone know if those screenshots still exist? It had stuff like the country "the" or "revolutionary revolutionary" and stuff like that.
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# ? Apr 16, 2018 09:39 |
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You may be thinking of Secret Denmark.
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# ? Apr 16, 2018 09:52 |
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# ? May 21, 2024 17:18 |
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double nine posted:There used to be screenshots of a CK2 or EU4 game converted to victoria 2 that was hilariously screwed up (iirc because the conversion tool was a work in progress and got all kinds of confused as to what was supposed to be a country), does anyone know if those screenshots still exist? Barbelith posted:You may be thinking of Secret Denmark. See also this. And not that anyone but me really cares about the details, those were all actual countries from EU3. But the converter didn't have the capability to add new tags because it made a save instead of a mod (the Secret Denmark review is what got us started down the road to generating mods instead of saves), and so re-used every tag it could get its hands on…including the dynamic tags. Which was bad, because in addition to the funny names that game would crash the first time anyone tried to release a dynamic nation. Which was generally on day two as the AI saw it had no colonial points and tried to fix the situation. idhrendur fucked around with this message at 14:50 on Apr 16, 2018 |
# ? Apr 16, 2018 14:44 |