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Kamrat posted:Stellaris dev Martin Anward dropped this teaser on twitter: Good change, also what's the deal with the scientist's rank?
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# ? Apr 16, 2018 16:39 |
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# ? May 25, 2024 01:51 |
Gyshall posted:Good change, also what's the deal with the scientist's rank? Maybe they're going to roman numerals instead of stars? You wouldn't believe how many times I've seen people get confused because they don't realize that Big Star = Rank 5
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# ? Apr 16, 2018 17:04 |
ConfusedUs posted:Maybe they're going to roman numerals instead of stars? You wouldn't believe how many times I've seen people get confused because they don't realize that Big Star = Rank 5 If they go with roman numerals we will get to instead experience the surprising number of people who never learned how to read roman numerals in grade school.
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# ? Apr 16, 2018 17:27 |
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Yeah I'm hosed if it goes past 13
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# ? Apr 16, 2018 17:35 |
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I’m playing with gulli’s planet modifiers and I found a “living planet” orbiting a black hole. How do I deal with this thing? It seems to insta-kill anything it hits with some kind of super-weapon. What kind of firepower do you need to kill it?
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# ? Apr 16, 2018 17:46 |
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Gekkoh posted:You probably don't want to blow resources on lots of research agreements at the same time, as there is likely to be a lot of overlap, and the bonuses don't stack. ...but you need 3 research agreements to make the materialist faction more happy, so if you're trying to keep those guys generating influence you're going to need those three.
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# ? Apr 16, 2018 18:29 |
I don't even look at the amount of research I just give them sensors and research agreement and add energy on top until they say yes. Gimme my influence.
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# ? Apr 16, 2018 18:32 |
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Kamrat posted:Stellaris dev Martin Anward dropped this teaser on twitter:
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# ? Apr 16, 2018 22:40 |
If they are hiding the hyperlanes until you explore them then they need to make autoexplore available by default. I'm not gonna play a game where every 30 seconds I have to back out and select a new system for my science ship to explore.
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# ? Apr 16, 2018 22:51 |
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Nitrousoxide posted:If they are hiding the hyperlanes until you explore them then they need to make autoexplore available by default. That is a very good point.
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# ? Apr 16, 2018 23:09 |
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Penultimatum posted:I’m playing with gulli’s planet modifiers and I found a “living planet” orbiting a black hole. How do I deal with this thing? It seems to insta-kill anything it hits with some kind of super-weapon. What kind of firepower do you need to kill it? I've never killed it, nor attacked it. You should get an event in your situation log about hacking it, eventually. It can lead to some cool stuff. Edit: Missed the mod mention. Sorry, I'm tired. No idea if it's from the mod.
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# ? Apr 16, 2018 23:16 |
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Nitrousoxide posted:If they are hiding the hyperlanes until you explore them then they need to make autoexplore available by default.
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# ? Apr 17, 2018 00:03 |
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Gekkoh posted:I've never killed it, nor attacked it. You're probably thinking of the Infinity Machine, which is vanilla.
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# ? Apr 17, 2018 01:56 |
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I'm in a MP game right with friends and we're experiencing some oddities. Has anyone had a game where the Leviathan spawns simply didn't show up? The trader/curator/artist enclaves did so the DLC is definitely active, but nobody has seen any of the other stuff. It's also 2355 and the midgame crisis still hasn't fired. I did learn that robots can pay tribute to raiders in the form of food despite not having any though.
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# ? Apr 17, 2018 02:17 |
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If I have a bunch of protectorates or vassals and ask to join an existing federation, then join it, what happens to my protectorates/vassals? Do they join too?
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# ? Apr 17, 2018 02:23 |
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isndl posted:I'm in a MP game right with friends and we're experiencing some oddities. Has anyone had a game where the Leviathan spawns simply didn't show up? The trader/curator/artist enclaves did so the DLC is definitely active, but nobody has seen any of the other stuff. It's also 2355 and the midgame crisis still hasn't fired. AI empires will attempt to kill leviathans eventually. As for mid game fallen empire stuff, a basic fallen empire awakening first checks for any "default" empire to have a combined fleet power of 50k. After that, it has a mean time to trigger of about 50 years after that. Even then, it won't trigger if there's a great kahn dicking around still. I've found this to be a problem with small galaxies + lots of empires. Lots of empires and little space to expand means that hitting that 50k FP takes quite a long time. And another 50 years (average) after that for them to finally get of their asses about it. Slow as poo poo. My next playthrough, I'm going to lower the crap out of the "mid game" slider. And, the thing about the "mid game" and "end game" sliders is that it's not WHEN they will happen, but when they can actually START CHECKING to happen. They're meant to prevent those stages from happening too soon. Machine uprisings, fallen empire awakenings, and great kahns are stuff that require you to be in "mid game" first. Same with the end game stuff. The end game crisis doesn't start rolling for anything in till 50 years AFTER and game has started. TLDR; mid game slider should just always be at the very minimum. There are already other checks in place to prevent them from happening too soon. Putting mid game too high (esspecially with small galaxies/lots of empires) makes them take way too long to happen. Ass_Burgerer fucked around with this message at 03:01 on Apr 17, 2018 |
# ? Apr 17, 2018 02:47 |
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ZypherIM posted:2.0 was a huge improvement, and 2.02 fixed a large portion of the problems. You can play the update currently and see how you like it. Utopia and to a lesser extent Apocalypse are the expansions you should consider picking up if you're wanting to play more as they add the most stuff, the others are less mechanical stuff and more options/events/etc. As much as I got salty the other day over it, hyperlanes-only for FTL does simplify things a bit. It's great that paradox stays on top of the game but I feel like if the game would slow down on having major mechanics overhauls maybe I could get somewhere in my games instead of constantly learning new mechanics to have to min/max. frogge fucked around with this message at 03:45 on Apr 17, 2018 |
# ? Apr 17, 2018 03:41 |
Penultimatum posted:I’m playing with gulli’s planet modifiers and I found a “living planet” orbiting a black hole. How do I deal with this thing? It seems to insta-kill anything it hits with some kind of super-weapon. What kind of firepower do you need to kill it? I sent a 40k fleet and defeated it. You get a ridiculous 25 size gaia world. Like multiple tiles with 20+ resources as a BASE.
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# ? Apr 17, 2018 04:31 |
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Penultimatum posted:I’m playing with gulli’s planet modifiers and I found a “living planet” orbiting a black hole. How do I deal with this thing? It seems to insta-kill anything it hits with some kind of super-weapon. What kind of firepower do you need to kill it? Same amount of strength you need to kill a dimensional horror right now. I think around 30k should do if focused on hull dmg. I'm going to give it a custom loadout and stats soon though, not sure how strong I want it to be yet.
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# ? Apr 17, 2018 04:31 |
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Movement speed really is too slow. Like I agree that fleets shouldn't need to be fast enough to move everywhere super quickly, but it still takes almost a month for Cruisers with T4 engines to cross a system, and that's dumb as hell. In a semi-related question, on what basis do fleets choose where to upgrade themselves? I have fleets docked at their homebases, Citadels with 6 shipyards, and then when I press upgrade they fly off to try and upgrade at some other base, also with 6 shipyards and an effectively identical construction pattern.
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# ? Apr 17, 2018 04:46 |
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PittTheElder posted:In a semi-related question, on what basis do fleets choose where to upgrade themselves? I have fleets docked at their homebases, Citadels with 6 shipyards, and then when I press upgrade they fly off to try and upgrade at some other base, also with 6 shipyards and an effectively identical construction pattern. It depends. If you don't have gateways, usually closest starport. If you do have gateways, something like the last star port you acquired.
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# ? Apr 17, 2018 04:49 |
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Ass_Burgerer posted:AI empires will attempt to kill leviathans eventually. I thought FE waking up was a late-game, not mid-game event.
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# ? Apr 17, 2018 05:07 |
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PittTheElder posted:Movement speed really is too slow. Like I agree that fleets shouldn't need to be fast enough to move everywhere super quickly, but it still takes almost a month for Cruisers with T4 engines to cross a system, and that's dumb as hell. A month is what, like 10 seconds?
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# ? Apr 17, 2018 05:26 |
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appropriatemetaphor posted:A month is what, like 10 seconds? Maybe he's playing on the slowest speed, in which case a month is about two minutes.
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# ? Apr 17, 2018 05:51 |
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Ass_Burgerer posted:AI empires will attempt to kill leviathans eventually. Yeah that's fair, but between five human players I'd expect someone to see something. Plus there's literally a third of the galaxy still unclaimed because it was bottled up behind a FE and two raider tribes perfectly placed on the choke points and nobody spawned inside that zone - we didn't start surveying it until after a wormhole opened a path. Good to know about the crisis timing though, we'll just have to be patient.
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# ? Apr 17, 2018 06:23 |
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McSpanky posted:Maybe he's playing on the slowest speed, in which case a month is about two minutes. Or it's later game, where a month can take that long or longer even on higher speeds.
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# ? Apr 17, 2018 06:37 |
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appropriatemetaphor posted:A month is what, like 10 seconds? Not on Normal or Fast, the speed you play multiplayer at.
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# ? Apr 17, 2018 07:57 |
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iospace posted:I thought FE waking up was a late-game, not mid-game event.
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# ? Apr 17, 2018 08:44 |
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I'm not sure how you're supposed to beat the contingency except if you own like half the galaxy before they show up or something. I take terrible loss even with 2 fleets of 25 battleships versus one of their fleet. Cruisers and destroyers just get slaughtered before they have time to do anything. They have so many of those fleet that I just cant sustain those looses. Even when building my fleet for max shield and taking gardian of the galaxy they are just overwhelming. All the empire are in a federation but they only pump out 30k fleets that get slaughtered.
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# ? Apr 17, 2018 09:18 |
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https://twitter.com/Martin_Anward/status/986156315729940480?s=19 Ringworld buffs inc
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# ? Apr 17, 2018 09:36 |
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Buffs for Slavers as well.
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# ? Apr 17, 2018 09:44 |
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Please for the love of god let this be leading to a proper empire log.Aethernet posted:Ringworld buffs inc But yeah general megastructure overhaul is a fingers crossed. e: precursor overhaul? Slaver boxes? Splicer fucked around with this message at 10:07 on Apr 17, 2018 |
# ? Apr 17, 2018 09:50 |
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I'd love to have more only-at-start civics to replace diplomacy tree that aren't "-1000 relations and total war" or inward perfection. Usually diplomacy and domination feel sort of oppositely aligned and being able to take civics to replace the tree you don't plan on ever using (outside of another perk slot way late game) with something useful would be really nice. Also wiz if you're still lurking in the thread, please put those anomalies in the situation track into a collapsible menu if possible.
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# ? Apr 17, 2018 10:02 |
While we're on wishlists: there could be an expansion that just adds a ledger and I'd pay full price.
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# ? Apr 17, 2018 10:07 |
Splicer posted:Please for the love of god let this be leading to a proper empire log. I wonder how you'd model
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# ? Apr 17, 2018 10:39 |
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Second wave of anomalies? Once you research the tech to find them/open them you get a bunch of weird stuff you can assign scientists to investigate. Comedy answer: microtransaction loot boxes.
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# ? Apr 17, 2018 12:26 |
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Krogort posted:I'm not sure how you're supposed to beat the contingency except if you own like half the galaxy before they show up or something. Refit into pierce weapons like arc emitters and disruptors. They have hulls that are incredibly fragile if we're on wishlists uhhh how about some more poo poo you can do with energy. i'm always capped at endgame even if i load up on every deal known to mankind
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# ? Apr 17, 2018 12:49 |
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Sloober posted:Refit into pierce weapons like arc emitters and disruptors. They have hulls that are incredibly fragile
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# ? Apr 17, 2018 12:53 |
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Splicer posted:I believe they're called matter creators. i'm too lazy to micro them beyond the ones i can run already so no
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# ? Apr 17, 2018 12:55 |
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# ? May 25, 2024 01:51 |
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I feel like empire chats should change based on the crisis and their status during it. At least we should be able to ask curators about it and have them freak out or something
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# ? Apr 17, 2018 13:04 |