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I'm kinda surprised multiplayer wasn't an option, seems like a lot about the game would lend itself towards that. Just put player 2 in the second seat of Lifepod 5.
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# ? Apr 14, 2018 05:11 |
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# ? Jun 5, 2024 21:39 |
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imagine trolling in multiplayer. Building long lines of tubes to people bases, crushing them as the intergity drops. Prawn suit rumbles in the leviathan pits... Make it like dark souls multiplayer lol.
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# ? Apr 14, 2018 05:17 |
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It would give the game more replayability too.
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# ? Apr 14, 2018 05:18 |
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Would it be possible to make a procedurally generated map? The only thing stopping my from a 2nd play through is i know the leviathins arent scary once you get a prawn suit. The prawn suit is easy to get. As soon as you need to go into the deeper areas you've already finished the game really :/
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# ? Apr 14, 2018 05:27 |
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I wouldn’t mind seeing some kind of randomizer à la Sunless Sea: biomes are divided into groups, each of which has a determined ranged, but the exact location of each biome is shuffled within that group.
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# ? Apr 14, 2018 05:37 |
That’s what it was originally and it was too hard for them to do. The game basically implodes itself as it is even with a small static map.
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# ? Apr 14, 2018 05:49 |
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I remember when I bought this game it was underwater Minecraft with terrain sculpting and such. It ran like poo poo.
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# ? Apr 14, 2018 05:55 |
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Ghost Leviathan posted:I'm kinda surprised multiplayer wasn't an option, seems like a lot about the game would lend itself towards that. Just put player 2 in the second seat of Lifepod 5. Subnautica remembers locations of nearly every item in the game. This is kinda unnecessary and likely why save files get gigantic, but it's admirable they tried that. It means multiplayer is real hard to implement though. I don't know if I'd say it's a small map. It's what, a few miles in every direction, even down?
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# ? Apr 14, 2018 05:56 |
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And up, according to people that had their stuff thrown around.
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# ? Apr 14, 2018 07:31 |
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The current map - or the playable area in it, anyhow - is about 2km square. The deepest reaches are at what, 1700 meters down, and I wanna say the mountain island is about 100 meters up at best, so really the whole useable playing area fits roughly in a 2km cube. That doesn't seem much if you compare it to the Minecraft world, for example, but it's still a *lot* of stuff to keep track of.
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# ? Apr 14, 2018 09:36 |
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Wasn't someone ITT working on the popin? What happened with that?
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# ? Apr 14, 2018 10:06 |
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Surprise Giraffe posted:Wasn't someone ITT working on the popin? What happened with that? I think this might be dependent on your computer, better computers can see farther because they have a better video card and more ram and therefore there can be more things on screen at once. On another note I don't know why people are complaining about depleting the ocean of fish. I went out with a propulsion cannon and within 15 minutes filled up 5 glass lockers full of fish. Fish are loving everywhere in the ocean. And if you are worried about fish dying out, you have alien containment where you can breed MORE FISH, and those fish make MORE FISH. The only two fish you need are stalkers (for their teeth), and either peepers or reingalds (for food), water/salt is produced using the electrolysis water filter for all your water/salt needs. Everything else can be eaten, rammed with your cyclops/seamoth, drill/punch, or stasis gunned then stabbed. Does anyone know if hull reinforcement modules stack?
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# ? Apr 14, 2018 10:41 |
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SugarAddict posted:Does anyone know if hull reinforcement modules stack? They do, but if if I'm remembering correctly hull reinforcement modules are actually quite shite. They don't make the vehicle more resistant to damage in general, they make it more resistant to damage from terrain collisions only. So, pretty much useless for the prawn, and only useful for the seamoth if your driving is garbo
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# ? Apr 14, 2018 12:37 |
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Jawnycat posted:They do, but if if I'm remembering correctly hull reinforcement modules are actually quite shite. They don't make the vehicle more resistant to damage in general, they make it more resistant to damage from terrain collisions only. So, pretty much useless for the prawn, and only useful for the seamoth if your driving is garbo all this time I've had them and they don't do anything useful.
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# ? Apr 14, 2018 22:46 |
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# ? Apr 15, 2018 05:04 |
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Given Reefbacks can have tigerplants growing on them, I'm going to imagine that Reefback got sick of someone's poo poo and unleashed the Death Blossom Maneuver.
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# ? Apr 15, 2018 11:19 |
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Captain Invictus posted:Subnautica remembers locations of nearly every item in the game. This is kinda unnecessary and likely why save files get gigantic, but it's admirable they tried that. It means multiplayer is real hard to implement though. This makes me wonder what kind of voodoo bethesda uses to keep save files from exploding. I remember in morrowind at least loading saves started to get significantly longer if you had looted a lot of houses
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# ? Apr 15, 2018 11:25 |
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There is no strict reason for subnautica to run so bad and degrade as it does. The number of entities to keep track of is reasonable. The amount of terrain and its decorations required to render is not that intense. It runs poorly probably because it is poorly made.
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# ? Apr 15, 2018 11:58 |
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double nine posted:This makes me wonder what kind of voodoo bethesda uses to keep save files from exploding. I remember in morrowind at least loading saves started to get significantly longer if you had looted a lot of houses Bethesda save files tend to get pretty large too. They're for all intents and purposes treated the same as mods, just loaded last on top of all the rest, and they contain all the changes you've made to the world. Both the OG Xbox version of Morrowind and PS3 version of Skyrim have had game-breaking bugs related to save files getting too large for limited console RAM.
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# ? Apr 15, 2018 16:50 |
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SugarAddict posted:I think this might be dependent on your computer, better computers can see farther because they have a better video card and more ram and therefore there can be more things on screen at once. It's the same with literally any system spec, bizarrely. Been that way for ages. There's a mod out there that gets rid of it but at some sort of performance cost. Someone here posted about working on it too. The devs don't seem likely to try.
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# ? Apr 15, 2018 22:12 |
Here we are at 6m Here we are at 2952m I don't know why I did this I guess I live here now
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# ? Apr 18, 2018 02:10 |
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Soho Joe posted:Here we are at 6m deeply upsetting
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# ? Apr 18, 2018 02:19 |
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Keep going. I think you hit bottom at something like 6000m.
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# ? Apr 18, 2018 03:08 |
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I was trying to build my way back into space but I guess that's pretty good too.
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# ? Apr 18, 2018 03:17 |
Skippy McPants posted:Keep going. I think you hit bottom at something like 6000m. [extremely robot lady voice] Previous studies indicate that you will be far more comfortable if you do not activate a light source.
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# ? Apr 18, 2018 06:20 |
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Wait. Is that...under subnautica?
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# ? Apr 18, 2018 07:21 |
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Holy poo poo, I thought you were using the console to move around and spawn base parts, but I just noticed the long tunnel on your base. Did you seriously go out to the dead zone and physically build down that far? e: also, I thought leviathans will attack bases?
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# ? Apr 18, 2018 14:50 |
Mein Kampf Enthusiast posted:Holy poo poo, I thought you were using the console to move around and spawn base parts, but I just noticed the long tunnel on your base. I'm doing the actual building in Creative mode, but let's see what happens if I go back to Survival and call up a bunch of friends! It looks and sounds extremely cursed but they aren't biting my stuff. Maybe being in the void is the problem Ghosts only spawn in the void, so that's one less thing to be screaming at me from the darkness Here we are, directly under the Dunes (I am under an unexplored area on my map and you can see my thousand foot corridor in the back) None of these things want to bite my base! fine if you wont break my stuff you can just break each other Conclusion: leviathans can't actually harm your base. It flooded after several minutes because of the -1900 hull reinforcement.
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# ? Apr 18, 2018 20:17 |
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Soho Joe posted:Here we are, directly under the Dunes (I am under an unexplored area on my map and you can see my thousand foot corridor in the back) Wait what the hell is this
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# ? Apr 18, 2018 20:25 |
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There are mods for subnautica, one of them adds a map.
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# ? Apr 18, 2018 20:34 |
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Don't base ladders just teleport you from one end to the other when you use them? Does the game freak out at all when you teleport yourself up/down 3000m in an instant like that?
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# ? Apr 18, 2018 20:37 |
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You have to spend 3 real hours decompressing.
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# ? Apr 18, 2018 20:40 |
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Danaru posted:Wait what the hell is this https://www.nexusmods.com/subnautica https://www.nexusmods.com/subnautica/mods/12 and https://www.nexusmods.com/subnautica/mods/16
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# ? Apr 18, 2018 21:05 |
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SugarAddict posted:There are mods for subnautica, one of them adds a map. Dunno-Lars posted:https://www.nexusmods.com/subnautica Well poo poo looks like I'm reinstalling
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# ? Apr 18, 2018 21:32 |
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Danaru posted:Well poo poo looks like I'm reinstalling Get the EasyCraft mod, it makes it so much better. And maybe the Q multimod thingie. Makes it funnier. And go hog wild with ALL the mods.
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# ? Apr 18, 2018 21:48 |
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Anyone tried mods with VR? Trip report?
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# ? Apr 18, 2018 21:53 |
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Oh, Nexusmods has things besides giant anime titty mods for games now?
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# ? Apr 18, 2018 22:05 |
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Cojawfee posted:Oh, Nexusmods has things besides giant anime titty mods for games now? I'm pretty sure it still has literal tons of pedo mods. But looking at Danaru's avatar makes me wish for a mod to replace the robot lady voice with one of the voices from the Metal Gear series, maybe the kernel for example.
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# ? Apr 18, 2018 22:14 |
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Cojawfee posted:Oh, Nexusmods has things besides giant anime titty mods for games now?
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# ? Apr 18, 2018 22:25 |
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# ? Jun 5, 2024 21:39 |
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Let's put some boobs on this peeper
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# ? Apr 19, 2018 05:27 |