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Nickiepoo
Jun 24, 2013

Splicer posted:

If reality can be altered by an observer through sufficient force of will that just means we're living in an objective reality where one of the core rules is that reality can be altered by an observer through sufficient force of will.

Yeah, but the point is more, 'can that change in reality be measured?'.

You get the same thing when it comes to alternative medicines in the real world where the arguments supporting them tend to be to the flavour of 'the patients feel better you just can't measure how and why that is purely with numbers or with any consistency'.

Which isn't me supporting alternative medicines in the real world but the argument is correct in that our ability to actually measure all the factors involved is incredibly limited and past that point 'comes down to faith', which is, I think, what the game is suggesting.

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Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Sloober posted:

man i think will to power is gonna replace my boring 10% research speed boost. that and the masterbuilders means hab spam is uh, a thing again

Will to Power is a unity ambition, not an ascension perk. So you can have both!

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Splicer posted:

There was a shuffling around when utopia hit. Base find chance is lower but the discovery edict gives you a quick boost. Also the very first thing you should do when starting a new game is Empire Edicts -> Map the Stars.

Wiz seriously just give empires a hit of Map the Stars for free at new game start, you're taking your first steps into FTL of course you're going to be full of exploratory vigor. Plus when it expires 20 years in it will remind players that the edicts screen exists.

I not only do this, but my favorite current opening is to wait on any surveying until unlocking the discovery tree for a sizable increase in your core area. Taking the initial wait time to fill out starting system and some more minerals on my starting planet and using the 'explore' option on connected systems (in the future with hidden hyperlanes I'll scout a bit to decide where I want to expand towards) to be able to hunt down the initial pirate spawn.

Sloober
Apr 1, 2011

Shadowlyger posted:

Will to Power is a unity ambition, not an ascension perk. So you can have both!

oh geez i didnt notice that

also seriously as if spiritual empires are not already able to run the whole list of unity ambitions simultaneously

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

ZypherIM posted:

I not only do this, but my favorite current opening is to wait on any surveying until unlocking the discovery tree for a sizable increase in your core area. Taking the initial wait time to fill out starting system and some more minerals on my starting planet and using the 'explore' option on connected systems (in the future with hidden hyperlanes I'll scout a bit to decide where I want to expand towards) to be able to hunt down the initial pirate spawn.
This is my exact start. Build a monument, scoot my starting science ship around to pinpoint planets etc. but not actually scan, as soon as I hit my first tradition I pop discovery and MtS and start scanning like crazy.

Nickiepoo posted:

Yeah, but the point is more, 'can that change in reality be measured?'.

You get the same thing when it comes to alternative medicines in the real world where the arguments supporting them tend to be to the flavour of 'the patients feel better you just can't measure how and why that is purely with numbers or with any consistency'.

Which isn't me supporting alternative medicines in the real world but the argument is correct in that our ability to actually measure all the factors involved is incredibly limited and past that point 'comes down to faith', which is, I think, what the game is suggesting.
We totally can measure how much alternative medicine makes people feel better. We do it all the time! It's just the answers keep coming out as "pretty much the same as the group who were getting placebos" which alternative medicine practitioners find inconvenient.

A recent study (reproduction of results not yet attempted etc) indicates that giving people a placebo and telling them it's a placebo but also giving then a reason why placebos work is as effective as not telling them it's a placebo.

Splicer fucked around with this message at 18:06 on Apr 18, 2018

Nickiepoo
Jun 24, 2013

Splicer posted:

We totally can measure how much alternative medicine makes people feel better. We do it all the time! It's just the answers keep coming out as "pretty much the same as the group who were getting placebos" which alternative medicine practitioners find inconvenient.

A recent study (reproduction of results not yet attempted etc) indicates that giving people a placebo and telling them it's a placebo but also giving then a reason why placebos work is as effective as not telling them it's a placebo.

Yeah, there's a reason that 'alternative medicine' that works simply becomes 'medicine', but our visibility on how even fully scientific and mainstream medicine 'actually works' tends to be grossly limited compared to what people expect.

The point obviously isn't to turn this into an argument about medicine so much as suggest that it's possible for elements of the universe to be outside of 'purely scientific' visibility simply because purely scientific visibility can sometimes be rigid or limited by the tools available, and a species/society that adhered completely to that (as ours doesn't) might have trouble with concepts that lay outside of 'what we can see in a lab', particularly when it comes to concepts like The Shroud.

Such things might not exist in the real world, sure, but I'm purely talking about how to justify the ethics concept within the game.

Platonicsolid
Nov 17, 2008

Splicer posted:

https://twitter.com/Martin_Anward/status/986515206116429825?s=20

Neat! The example pic is a tiny but sparse for my tastes, but sliders etc.

At what point does Stellaris become Tradewars 2002?

Wallet
Jun 19, 2006

Splicer posted:

There was a shuffling around when utopia hit. Base find chance is lower but the discovery edict gives you a quick boost. Also the very first thing you should do when starting a new game is Empire Edicts -> Map the Stars.

Wiz seriously just give empires a hit of Map the Stars for free at new game start, you're taking your first steps into FTL of course you're going to be full of exploratory vigor. Plus when it expires 20 years in it will remind players that the edicts screen exists.

I have the edict working and the unity thing, but it still feels a bit low. Maybe it's just me.

Jabarto
Apr 7, 2007

I could do with your...assistance.
I'm really curious to see how the new Master Builders works out, because halving the speed bonus in exchange for another new one reminds me of what they did with World Shaper, and that perk is arguably worse than it was before (Gaia worlds are still questionable investments and basic terraforming takes longer than it did before since the speed buff got removed).

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

If you have positive energy and use happiness, I'm pretty sure Gaia worlds are pretty much always worth it (flat production bonus and a happiness bonus). If you're a hive mind they're probably still worth it, and if you're a machine empire you have your own version of Gaia worlds instead.

Jabarto
Apr 7, 2007

I could do with your...assistance.

ZypherIM posted:

If you have positive energy and use happiness, I'm pretty sure Gaia worlds are pretty much always worth it (flat production bonus and a happiness bonus). If you're a hive mind they're probably still worth it, and if you're a machine empire you have your own version of Gaia worlds instead.

I haven't mathed it out or anything but the planet being uncolonizable or running at -20% happiness for several decades is a pretty big opportunity cost.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

It is 20 years default, -5 if you have terraforming liquids, -5 if you have the ruler trait. Unless your game is ending very soon, you take a happiness penalty (at most should push you down to "no bonus"), then later you get +10% production and a +10% happiness bonus. As long as you can swing the energy cost and aren't about to get into a giant war where you need every bit of energy/minerals it is going to be worth it.

Baronjutter
Dec 31, 2007

"Tiny Trains"

The happiness penalty for active terraforming is silly and bad. It should only be a penalty for species where the new planet class is less habitable for them. "Arg, I'm so upset that this dry desert planet is slowly becoming cooler and wetter and generally more comfortable! I'm going to be extra mad about things getting better on top of already being mad its too hot until the planet is officially perfect!"

Then again planet classes should be abandoned and instead have gravity, temperature, and water be slider-like values you can nudge around over time with terraforming techs to match your species preferred slider preferences.

Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

Baronjutter posted:

The happiness penalty for active terraforming is silly and bad. It should only be a penalty for species where the new planet class is less habitable for them. "Arg, I'm so upset that this dry desert planet is slowly becoming cooler and wetter and generally more comfortable! I'm going to be extra mad about things getting better on top of already being mad its too hot until the planet is officially perfect!"

Then again planet classes should be abandoned and instead have gravity, temperature, and water be slider-like values you can nudge around over time with terraforming techs to match your species preferred slider preferences.

Baronjutter, please sit down. This is a slider intervention. All of your friends in the Stellaris thread are all really worried about you, do you understand?

Midnightghoul
Oct 1, 2003

COME ON DON'T BE SCURRED
Today's patch seems incredibly buggy!

Jabarto
Apr 7, 2007

I could do with your...assistance.
Honestly you could probably remove the penalty altogether since you already need an expensive tech deep in the tech tree that serves no other purpose just to unlock the ability.

Unrelated, but I've always wondered; why would you want to bar a species from military service? Limited service makes sense if they wouldn't make good generals but I can't see any advantage to not being able to raise defense armies from them.

Nightgull
Jan 22, 2018

TOTALLY NOT A CONSERVATIVE
or a fucking nazi

Baronjutter posted:

The happiness penalty for active terraforming is silly and bad. It should only be a penalty for species where the new planet class is less habitable for them. "Arg, I'm so upset that this dry desert planet is slowly becoming cooler and wetter and generally more comfortable! I'm going to be extra mad about things getting better on top of already being mad its too hot until the planet is officially perfect!"

Then again planet classes should be abandoned and instead have gravity, temperature, and water be slider-like values you can nudge around over time with terraforming techs to match your species preferred slider preferences.

Something like the dominion system in Dominions 3 and 4 would be neat.

iospace
Jan 19, 2038


Midnightghoul posted:

Today's patch seems incredibly buggy!

Is that bugging you? :dadjoke:

crazypeltast52
May 5, 2010



Jabarto posted:

Honestly you could probably remove the penalty altogether since you already need an expensive tech deep in the tech tree that serves no other purpose just to unlock the ability.

Unrelated, but I've always wondered; why would you want to bar a species from military service? Limited service makes sense if they wouldn't make good generals but I can't see any advantage to not being able to raise defense armies from them.

Your xenophobes ask: “You want to give weapons to those people!?”

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

has anyone tried out the star trek mod with the latest patch? I updated it like an idiot half way through a game and I'm getting the incompatibility flag, and I'm wondering if I should just leave it until the mod updates. The changes didn't look TOO significant . . .

edit: gently caress me, never mind, they got that updated hours after the patch dropped. Goddamn the new horizons guys are on the ball.

Cyrano4747 fucked around with this message at 22:09 on Apr 18, 2018

hobbesmaster
Jan 28, 2008

crazypeltast52 posted:

Your xenophobes ask: “You want to give weapons to those animals!?”

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Cyrano4747 posted:

has anyone tried out the star trek mod with the latest patch? I updated it like an idiot half way through a game and I'm getting the incompatibility flag, and I'm wondering if I should just leave it until the mod updates. The changes didn't look TOO significant . . .

edit: gently caress me, never mind, they got that updated hours after the patch dropped. Goddamn the new horizons guys are on the ball.

New Horizons is one of the more impressive mod projects I've ever seen.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Midnightghoul posted:

Today's patch seems incredibly buggy!

For those wondering how buggy:

Glavius's Mod posted:

2.0.3 is completely broken and this mod will not be updated for it
I will not be updating this mod for 2.0.3 as currently the AI will not build starbase modules, starbase buildings, and it will allocate funds for Starbases. As such, it's common to for the AI to have up to 10000 minerals devoted to starbases that it will never spend. Further, this prevents the AI from ever being a competitive threat to players.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Cool a new stellaris patch! Maybe I'll start a new game because the last few have ended up too buggy to enjoy. Sounds like there's lots of fixes and balance issues addressed, it's nice that they made a patch to polish off the last few bugs and major issues since 2.0 came out in a rather unfinished state.

Oh...

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Ok that convinced me to roll back to 2.0.1, I want to try out that Origin Civics mod against AI which are at least some kind of obstacle.

Midnightghoul
Oct 1, 2003

COME ON DON'T BE SCURRED
Sounds like all space combat graphics and sounds are busted too, they just circle each other

Forums are saying warscore is bugged as well and won't go beyond 43%

Baronjutter
Dec 31, 2007

"Tiny Trains"

Was reading the thread on the latest patch. How is something so broken released? I know this is a paradox game we're talking about but I thought they stopped doing this.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Baronjutter posted:

Was reading the thread on the latest patch. How is something so broken released? I know this is a paradox game we're talking about but I thought they stopped doing this.

Yeah that sounds very vintage paradox.

Midnightghoul
Oct 1, 2003

COME ON DON'T BE SCURRED

Baronjutter posted:

Was reading the thread on the latest patch. How is something so broken released? I know this is a paradox game we're talking about but I thought they stopped doing this.

I remember the exact same thing happened a few patches ago when they didn't beta test something and had to apologize

Baronjutter
Dec 31, 2007

"Tiny Trains"

Midnightghoul posted:

I remember the exact same thing happened a few patches ago when they didn't beta test something and had to apologize

Yeah the new guy Jamor promised not to release game-stopping bugs again and will test better.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

LonsomeSon posted:

Ok that convinced me to roll back to 2.0.1, I want to try out that Origin Civics mod against AI which are at least some kind of obstacle.

Consider playing 2.0.2, the patch that includes a giant round of fixes and was extensively tested.

Hungry
Jul 14, 2006

Is there a way to roll back to 2.0.2 on steam or is that something you gotta do manually?

Hungry fucked around with this message at 23:19 on Apr 18, 2018

pmchem
Jan 22, 2010


Shadowlyger posted:

For those wondering how buggy:

wow, why is the Stellaris AI such garbage?

iospace
Jan 19, 2038


Hungry posted:

Is there a way to roll back to 2.0.2 on steam or is that something you gotta do manually?

Was about to ask this myself.

Ham Sandwiches
Jul 7, 2000

Hungry posted:

Is there a way to roll back to 2.0.2 on steam or is that something you gotta do manually?

Yeah right click the game in the game library list view, click Properties, click the Betas tab, and then choose the 2.0.1 build because lol the 2.0.2 one isn't there :gonk:

Normally steam lets you roll back to any previous patch, for whatever reason I guess 2.0.2 isn't there right now.

Eiba
Jul 26, 2007


ToxicSlurpee posted:

The way it's portrayed is basically that prayer and religion actually work but only for psychics. Natural psychics are absurdly rare and do things that don't follow the laws of physics. Getting past the Shroud opens up why it works but even then it doesn't behave in a clean, predictable, mathematical way. There are underlying rules but they're incomprehensible.

Materialists have trouble believing in it because it's not predictable and fails the vast majority of the time. It isn't predictable so you can't math it. Materialists focus on what can be repeated. Very few people are psychic but any dingus with a calculator and a bit of know how can do calculus. It isn't magical; it's just how the physical universe works. Numbers are predictable. 2 + 2 is always 4. The derivative of x squared is always 2x. That poo poo doesn't change.
Yeah, but materialists have to deal with that all the time. If not freaky poo poo like quantum reality, obvious macro stuff like human societies. Probabilities deal with uncertainties.

These physics are rooted in psychology? That's really loving weird, but not incomprehensible. Not unstudiable.


Splicer posted:

No more troubling than "If you look real close at the components of atoms it turns out they kind of don't entirely exist". The materialist/scientific response to that would be "OK, what counts as "will", how do we measure it, who has it, who doesn't, why, can we reproduce it artificially, and how can weaponise it and/or use it to make porn".
Yeah, this is true, which is why spiritualism in this game needs not just just be something a materialist wouldn't think of, but something that fundamentally befuddles the scientific process.

It's got to be a spiteful force that behaves differently depending on intent, and if the intent is to study and define it, it doesn't work. It would only work if you have faith and a "pure" (non-materialistic) motive.

Though I guess if that were the case you could defeat a psionic empire by engaging them in elaborate scientific experiments designed to look like battles, which would keep all the psionic abilities from working.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Ham Sandwiches posted:

Yeah right click the game in the game library list view, click Properties, click the Betas tab, and then choose the 2.0.1 build because lol the 2.0.2 one isn't there :gonk:

Normally steam lets you roll back to any previous patch, for whatever reason I guess 2.0.2 isn't there right now.

It's there:

Guess they collected enough salt from the forums and decided to add it back.

Ham Sandwiches
Jul 7, 2000

It's nice that 2.0.2 has been added to the list of previous patches.

I figured the AI would lag behind for 2.0 release with all the major balance changes requiring AI updates and testing, it does seem to be in fairly bad shape at the moment though.

Peachfart
Jan 21, 2017

Imagine that I quoted the guy from a month ago saying that Stellaris is the best Early access game on Steam.

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ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Splicer posted:

We totally can measure how much alternative medicine makes people feel better. We do it all the time! It's just the answers keep coming out as "pretty much the same as the group who were getting placebos" which alternative medicine practitioners find inconvenient.

A recent study (reproduction of results not yet attempted etc) indicates that giving people a placebo and telling them it's a placebo but also giving then a reason why placebos work is as effective as not telling them it's a placebo.

Of course the thing there is that we have no drat idea why placebos work just that they sometimes do. Like basically every alternative medicine woo can be proven to not actually work like real medicine but the placebo effect does enough.

Eiba posted:

Yeah, but materialists have to deal with that all the time. If not freaky poo poo like quantum reality, obvious macro stuff like human societies. Probabilities deal with uncertainties.

These physics are rooted in psychology? That's really loving weird, but not incomprehensible. Not unstudiable.

Yeah, this is true, which is why spiritualism in this game needs not just just be something a materialist wouldn't think of, but something that fundamentally befuddles the scientific process.

It's got to be a spiteful force that behaves differently depending on intent, and if the intent is to study and define it, it doesn't work. It would only work if you have faith and a "pure" (non-materialistic) motive.

Though I guess if that were the case you could defeat a psionic empire by engaging them in elaborate scientific experiments designed to look like battles, which would keep all the psionic abilities from working.

Yes probabilities deal with uncertainties but even in that case you can predict things in the aggregate. At the same time you can predict things accurately enough. Take the weather for example; weather prediction is accurate enough that you can't ignore it but too inaccurate to rely on. The patterns are there and can be modeled they're just very chaotic. But even that isn't really chaotic; we know the math. Psychology is the same. You can't easily predict what an individual will do but you can get a pretty good idea of what a group will do.

Psychics, though...and the stuff beyond the Shroud? That poo poo doesn't make sense. Since it's very thoughty (this is a very scientific word) it seems to have a mind of its own so the math is basically "the gently caress if I know how this poo poo works." But the thing is...on a rare occasion it does. Real world math is basically "it works this way all the time until a psychic gets involved." I also figure that materialists would be ultra skeptics that find ways to explain away any bizarre phenomenon. Like "yeah that ancient story about that messiah? Made up. Photographic evidence of a miracle? Just a coincidence. Dude got very lucky."

Granted this is why I figure that psychic stuff isn't entirely locked away from materialist empires. It exists and they can poke and prod at it but they're way less likely to than a spiritualist empire for just those reasons. Once they see proof that the Shroud is, in fact, A Thing and psychics do in fact exist then they'll be like "wow, let's study this." I figure materialists are also practical as gently caress so when psychics show up or a spiritualist empire ascends their whole race into psychics the materialists just go "OK so it exists. How do we study it?" It's just it isn't part of the observable, physical universe and as far as they've seen so far interacts with it very, very weakly very, very rarely.

Though one more thing occurs to me; if it is entirely faith-based as you say then materialists have faith that psychic anything is 100% bullshit. If you believe it then it can't work for you even if you're psychic. However spiritualists believe in spiritual realms and have faith that it does exist so for them it can work. In that case it'd be more of a self-fulfilling prophecy. If you believe it can't work then you make it not work for you. So of course the materialists would look at how rare psychic phenomenon are, figure that it's just weird coincidences or things that are just mathematically improbable, and conclude that psychic powers don't exist. Once that takes root in the society overall then psychic powers over time become less and less common as the belief is that they don't even exist. Then there's also the question of actually developing them like a skill; if people believe they don't exist then nobody will bother developing the ability even if they do have it. In a spiritualist empire somebody that can get an eerily accurate prediction of the future will probably become an oracle or something. In the materialist empire they'll just write it off as being a good guesser and ignore it.

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