|
Running around the Mojave with a dozen guys all trying to quip at the same time sounds like the last circle of hell.
|
# ? Apr 19, 2018 14:02 |
|
|
# ? Jun 2, 2024 13:51 |
|
Where's my alternate start mod that lets me play as ED-E?
|
# ? Apr 19, 2018 14:06 |
Gaius Marius posted:Running around the Mojave with a dozen guys all trying to quip at the same time sounds like the last circle of hell. It's actually not a problem! Not everyone quips every single time they're at a location (I think the game or the mod may have something to keep their ambient dialogue from trigger over one another?), so it's more that you keep getting dialogue from a different person every time and you get all of the location and quest-specific conversations for each character's loyalty quest instead of needing to juggle people back and forth. It makes it feel more like a tabletop RPG adventuring party. I wish the Willow companion was less creepy and fetishistic because she can engage other human companions in ambient dialogue constructed from their existing voice clips.
|
|
# ? Apr 19, 2018 14:20 |
|
I did an unlimited companions run and it honestly just breaks everything combat-wise. I was running around with Lily, Rex, two ED-Es and like 4 human companions at one point. It's also an enormous hassle in any confined space, unsurprisingly. Really funny watching normally "tense" combat situations just dissolve in a hail of gunfire and lasers though.
|
# ? Apr 19, 2018 14:22 |
|
Gaius Marius posted:Running around the Mojave with a dozen guys all trying to quip at the same time sounds like the last circle of hell. Makes you wish for Lake Cocytus?
|
# ? Apr 19, 2018 14:32 |
sirbeefalot posted:I did an unlimited companions run and it honestly just breaks everything combat-wise. I was running around with Lily, Rex, two ED-Es and like 4 human companions at one point. It's also an enormous hassle in any confined space, unsurprisingly. I used to have the same issue, but I started using mods that also made combat a lot more difficult and both your side and the other side a lot more squishy (so you could take out unarmored humans and any animal smaller than a yao guai with one headshot, but robots are tougher and you can potentially be one-shotted without power armor). It started being more common for my companions to get knocked out, since even though they were Essential they could be taken out of commission for the rest of the fight, and I went through a lot of stimpacks and doctor's bags trying to stay alive in gunfights with Fiends until I could get my first power armor. Dead Money was especially hard because even though I could bring the companions along, none of the armor available was really durable enough to protect from thrown spears or gas bombs. I got really twitchy with the quick save because of how many times I took a spear to the face around a corner and suddenly dropped to 2% HP.
|
|
# ? Apr 19, 2018 14:40 |
|
Do any of the rebalance mods like Project Nevada have a "number of companions" changer or would I need a standalone mod like this? I've used a standalone mod before and it worked fine, but anything to reduce the load order and all that
|
# ? Apr 19, 2018 15:27 |
|
To be fair even just EDE early on makes combat way easier, dudes a sharpshooter in an adverbot's body
|
# ? Apr 19, 2018 15:30 |
|
Didn't expect to trigger that much of a discussion haha Changed Boone mostly because I am not strictly going with the NCR, besides ED-E and I got the long range murdering covered. Also I think he doesn't have insane criticals because the unofficial patch fixes those? I suspect he is going to become much more relevant once I start hitting Legion spots because hooooooooly poo poo gently caress those guys
|
# ? Apr 19, 2018 15:35 |
|
Oh yeah, one thing about Boone is that the Legion is automatically hostile when you're with him. As far as I recall no other companions have anything like that
|
# ? Apr 19, 2018 15:53 |
2house2fly posted:Do any of the rebalance mods like Project Nevada have a "number of companions" changer or would I need a standalone mod like this? I've used a standalone mod before and it worked fine, but anything to reduce the load order and all that I believe you need a standalone mod no matter what rebalancer you're using. You also need a separate mod to bring companions with you to DLC, and I believe another one to let you have multiple DLC companions (like in Dead Money you can have Christine, God/Dog, or Dean follow you and the rest of the companions you bring from the vanilla game, but can't bring Christine, God/Dog, and Dean all at once anywhere). Presumably a mod that lets you bring DLC companions out into the main Mojave worldspace will work with the regular unlimited companions mod just fine, though I haven't tried that.
|
|
# ? Apr 19, 2018 16:02 |
|
my main bitch with trying to replay FO 1/2 is how Agility is such a god stat and my inner min-max desires won't let me play a suboptimal character. i'll come up with a cool character concept but then i hit the "MAX AGILITY = MAX AP" hurdle and fall down every time. is agility really as important as i remember it being? i know it directly correlates to your AP which basically dictates how effective you are in combat, but is having say 6 AP that much worse than having 10? i feel like i'd give it another run but always playing a high agility hero limits where you can spend your other points.
|
# ? Apr 19, 2018 23:07 |
|
(if you are playing concept characters just cheat max agi, seriously. Get the minmaxing out of the way and go straight to the fun) welp, got to Freeside and whoa my questlog is bursting in a 15 min roundup, and there is the stuff from camp mccarran as well
|
# ? Apr 19, 2018 23:12 |
|
Speaking of companions, I recently ran across this absurd meme mod that I'm 100% going to use the next time i play New Vegas: https://www.nexusmods.com/newvegas/mods/63823
|
# ? Apr 20, 2018 01:08 |
|
Giga Gaia posted:Speaking of companions, I recently ran across this absurd meme mod that I'm 100% going to use the next time i play New Vegas: poo poo, I'm gonna install that and I barely use companions. Just gonna leave him hanging around Goodsprings.
|
# ? Apr 20, 2018 01:22 |
|
"I might make a lore friendly version."
|
# ? Apr 20, 2018 01:37 |
|
sirbeefalot posted:I did an unlimited companions run and it honestly just breaks everything combat-wise. I was running around with Lily, Rex, two ED-Es and like 4 human companions at one point. It's also an enormous hassle in any confined space, unsurprisingly. I did an unlimited companions run with max charisma, it was incredible. I took everybody out at the same time and we all became a conga line of death and destruction. I've been trying to come up with a way to turn this into a challenge run, a sort of semi-pacifist play-through where you mostly rely on your bodyguards to keep you safe. It would involve max charisma and intelligence and ones in everything else, and probably dying a lot at low levels before becoming god-like after recruiting a full squad.
|
# ? Apr 20, 2018 07:36 |
|
I'm legitimately shocked that New Vegas doesn't collapse on itself when its forced to track multiple companions at once, let alone 10 of them.Giga Gaia posted:Speaking of companions, I recently ran across this absurd meme mod that I'm 100% going to use the next time i play New Vegas: My favorite joke mod I saw for NV added a talking Deathclaw drug dealer named Methclaw, which is a god-tier pun. Plus the idea of one of those intelligent deathclaws escaping and eking out a living as a backalley chemist amuses me.
|
# ? Apr 20, 2018 10:35 |
|
I am really digging the responsiveness to the different types of character the game has, I am already sketching different sorts of wacky playthroughs to find out how they go and I just learned that low-intelligence is acknowledged in F:NV, hahahaha gold-hearted lucky bruiser here I come
|
# ? Apr 20, 2018 16:37 |
|
Neurolimal posted:There should have been an achievement for having the dog gun equipped, while wearing Vulpes' hat, with Rex as your companion. At night. Three Dog Moon.
|
# ? Apr 20, 2018 16:56 |
|
Boone owns because he will happily murder one of the Legion hit-squad members as they spawn, throw in ED-E and you can have hit squads immediately turned into a two man squad before you even see where they're coming from.
|
# ? Apr 20, 2018 22:03 |
|
kind of surprised/disappointed that none of the bethsoft fallouts have let you play as or become a ghoul or super mutant. the elder scrolls games all let you turn into various types of vampire or werewolf so it sucks you can't be the fallout equivalent.
|
# ? Apr 21, 2018 01:07 |
|
FNV troubleshooting question: after I got to New Vegas, my saves are getting corrupted with a very high frequency and I have no idea what might be causing it until it is too late (I can keep on playing but then I try to load my last save and it is two or three autosaves behind that is the last functional one). Any tips to mitigate that?
|
# ? Apr 21, 2018 01:57 |
|
Casm and purge cell buffers, maybe? Do you have the usual suite of stability mods installed?
|
# ? Apr 21, 2018 01:58 |
|
CASM has been saving my rear end here, yeah. I have NVAC, NVSR with the recent .ini specs, better game performance and YUP. As for purge cell buffers, better to use the mod or to do it manually?
|
# ? Apr 21, 2018 02:04 |
|
juggalo baby coffin posted:kind of surprised/disappointed that none of the bethsoft fallouts have let you play as or become a ghoul or super mutant. the elder scrolls games all let you turn into various types of vampire or werewolf so it sucks you can't be the fallout equivalent. You were supposed to be able to play as both in new vegas, but it got cut for time/space.
|
# ? Apr 21, 2018 03:46 |
|
dead comedy forums posted:CASM has been saving my rear end here, yeah. I have NVAC, NVSR with the recent .ini specs, better game performance and YUP. As for purge cell buffers, better to use the mod or to do it manually? You can do it yourself but I prefer the mod as it has MCM compatibility and lets you choose how often it happens without accidentally screwing up doing it manually.
|
# ? Apr 21, 2018 04:40 |
|
Space Cadet Omoly posted:You were supposed to be able to play as both in new vegas, but it got cut for time/space. fuuuuuuuuuck theres not even a mod to play as either in fallout 4 which sucks rear end.
|
# ? Apr 21, 2018 05:48 |
|
Space Cadet Omoly posted:You were supposed to be able to play as both in new vegas, but it got cut for time/space. I would say that talking about this as a "cut" is a mischaracterization. It was an initial, ambitious plan, that as far as we know never was implemented even in a very early stage, in large part because apparently making the Super Mutants playable would have been really hard and out of scope for the project. Dunno why they cut ghouls out though, I suspect reactivity.
|
# ? Apr 21, 2018 07:37 |
|
|
# ? Apr 21, 2018 19:09 |
|
holy poo poo
|
# ? Apr 21, 2018 20:12 |
|
|
# ? Apr 21, 2018 20:19 |
|
|
# ? Apr 21, 2018 20:29 |
|
You can get Benny crucified? I never saw that.
|
# ? Apr 21, 2018 20:41 |
|
Internet Kraken posted:You can get Benny crucified? I never saw that. Yeah, if he escapes the Strip with the chip he ends up at Caesar's camp, and when you go, you can choose to have him crucified.
|
# ? Apr 21, 2018 21:12 |
|
Did an unarmed but ended up with 100 guns.. new vegas has too many good Gun options
|
# ? Apr 21, 2018 21:17 |
|
Randaconda posted:Yeah, if he escapes the Strip with the chip he ends up at Caesar's camp, and when you go, you can choose to have him crucified. You can also opt to fight him one on one with machetes if you're into that. Or just plug him right there in the tent, Edward's cool with it.
|
# ? Apr 21, 2018 21:26 |
|
It would be cool to see a Fallout sidegame where you play an Attis figure trying to unite super mutants for X reason (perhaps you could even choose why, with that choice affecting who you can persuade and locking off certain supermutants). It would play well into Bethesda's strengths, in that you'd mainly be managing your town and venturing into an unmapped wasteland that would randomly spawn the mutant encounter setpieces. Eventually you'd become big enough that one of the human countries (depending on your stated goal) would start an endgame war with you. Maybe even a Hard Mode choice of "gently caress every other race, mutant supremacy! They dont deserve conversion/dipping!" That would make all factions hostile to you, including ghoul and synth factions that are otherwise never hostile, and lock you out of persuading most reasonable mutant characters. Neurolimal fucked around with this message at 23:04 on Apr 21, 2018 |
# ? Apr 21, 2018 23:01 |
|
Neurolimal posted:It would be cool to see a Fallout sidegame where you play an Attis figure trying to unite super mutants for X reason (perhaps you could even choose why, with that choice affecting who you can persuade and locking off certain supermutants). It would play well into Bethesda's strengths, in that you'd mainly be managing your town and venturing into an unmapped wasteland that would randomly spawn the mutant encounter setpieces. Mutant fallout fashion game would be bitchin' let me shoot people with giant guns and wear sick armour and be mentally damaged.
|
# ? Apr 22, 2018 00:51 |
|
|
# ? Jun 2, 2024 13:51 |
|
jfc still in the dark/I could make you care is the biggest loving slog yet all I want is to use some power armor
|
# ? Apr 22, 2018 02:56 |