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sebmojo
Oct 23, 2010


Legit Cyberpunk









Ciaphas posted:

So you can't override the shutdown in the name of desperation (or at least wanting to make the enemy victory Pyrrhic), you have to turn off at the second threshold? Rats. Guess that simplifies things though.

If you ride it up to the limit then alpha you might explode, or not, idk

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kingcom
Jun 23, 2012

Ciaphas posted:

So you can't override the shutdown in the name of desperation (or at least wanting to make the enemy victory Pyrrhic), you have to turn off at the second threshold? Rats. Guess that simplifies things though.

Well, you're not really supposed to be in direct control of everyone. Going over that first heat threshold is your pilot overriding your shutdown by default as you start taking internal damage. The second threshold is the reactor starting to go critical and safety systems just shutting you down, its been something that every mechwarrior game has had except MWO.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


You can kill yourself from overheat in MWO too. Or at least you could when I played way back when.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Ciaphas posted:

So you can't override the shutdown in the name of desperation (or at least wanting to make the enemy victory Pyrrhic), you have to turn off at the second threshold? Rats. Guess that simplifies things though.

Thats what the first threshold represents. The second is the reactor shutting down so a nuke doesn't go off.

Runa
Feb 13, 2011

I was curious, can you progress past rank 4 in a skill if you already have all your special abilities defined?

Like if you're already Tactics 8/Guts 5, can you still buy Gunnery 5 for the passive to-hit bonus or is that tree forever locked because the rank is tied to a special ability?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Xarbala posted:

I was curious, can you progress past rank 4 in a skill if you already have all your special abilities defined?

Like if you're already Tactics 8/Guts 5, can you still buy Gunnery 5 for the passive to-hit bonus or is that tree forever locked because the rank is tied to a special ability?
I am pretty sure that you can climb those trees still, you just cant get the specialist skills.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


kingcom posted:

Well, you're not really supposed to be in direct control of everyone. Going over that first heat threshold is your pilot overriding your shutdown by default as you start taking internal damage. The second threshold is the reactor starting to go critical and safety systems just shutting you down, its been something that every mechwarrior game has had except MWO.

Gotcha, yeah. The only system I know is MWO's, where while in Override at 95%+ (or so; it's affected by skills) you just start taking structure damage in random components, with all the crit potential that entails. Structure damage that deals the killing blow is listed as Killed by Overheating / Suicide. I sort of recall MechWarrior 2 being the same way but I was too young to be sure.
(e)

Zore posted:

Thats what the first threshold represents. The second is the reactor shutting down so a nuke doesn't go off.

Makes sense. Just can't actually reach that second threshold in MWO without just dying from overheat structure damage, as far as I know.


Can pilots be harmed by overheating in game?

kingcom
Jun 23, 2012

Ciaphas posted:

Can pilots be harmed by overheating in game?

Nah not really and thats a good thing cause theres a lot of sources of pilot damage already. Not to mention internal damage is something you want to try and avoid at all costs as in the campaign you get armour repaired instantly and for free while anything internal takes up time and money where the mech is out of commission while undergoing repairs. Pushing the head threshold is basically pushing the short term success for taking the mech out of action after its over.

Xarbala posted:

I was curious, can you progress past rank 4 in a skill if you already have all your special abilities defined?

Like if you're already Tactics 8/Guts 5, can you still buy Gunnery 5 for the passive to-hit bonus or is that tree forever locked because the rank is tied to a special ability?


Yep absolutely. You can become a 10/10/10/10 pilot if you grind enough but you just wont get the special abilities.

Phrosphor
Feb 25, 2007

Urbanisation

Assault mechs take a lot of internal damage from overheating compared to lights.

Havign a high Guts skill pushes back the overheating threshold (cos your pilot is riding out the heat without passing out, so in flavor he is automatically hitting that override) but doesn't change your shutdown limit.

Extra heatsinks only sink more heat, they don't affect either threshold.

Cowcaster
Aug 7, 2002



Cowcaster posted:

i played mechwarrior 1989 when i was too young and stupid to understand what i was doing and then didn’t touch the battletech franchise again until mechwarrior living legends. this has been my battletech story

sorry to quote myself from a few pages back and elaborate on this but did anyone in the history of computer games manage to use jump jets in the 1989 mechwarrior without immediately causing damage to your legs if not outright obliterating them this has been my videogame white whale since i was 5

Runa
Feb 13, 2011

AAAAA! Real Muenster posted:

I am pretty sure that you can climb those trees still, you just cant get the specialist skills.

kingcom posted:

Yep absolutely. You can become a 10/10/10/10 pilot if you grind enough but you just wont get the special abilities.

Thank goodness.

Ravenfood
Nov 4, 2011
How many skills can you get in total?

kingcom
Jun 23, 2012

Ravenfood posted:

How many skills can you get in total?

You can get 2x Tier 1 talents and then one Tier 2 talent from one of the two lines you have picked a Tier 1 talent from.

bsamu
Mar 11, 2006

I see the recommended requirements ask for 16 GB of ram. Is there a noticeable shift in performance between 8 and 16 for this?

OddObserver
Apr 3, 2009
So... Watching those Cohh streams looks really interesting, though I wonder if my lack of lore background would leave me confused with game mechanics stuff.

Also... what roles are Spiders supposed to play?

BattleTech
Jun 6, 2010

Is this easy mode?
Fun Shoe

Cowcaster posted:

sorry to quote myself from a few pages back and elaborate on this but did anyone in the history of computer games manage to use jump jets in the 1989 mechwarrior without immediately causing damage to your legs if not outright obliterating them this has been my videogame white whale since i was 5

I was too busy getting stabbed in bars. Mechwarrior 89 is real good, people should play it.

Q_res
Oct 29, 2005

We're fucking built for this shit!

RabidWeasel posted:

An HBS dev made A really good Steam guide for the game, which I think would probably be a pretty good addition to the OP.

Yeah, this'll go in the OP when I get home.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

OddObserver posted:

Also... what roles are Spiders supposed to play?

The Spider is primarily an irritant to large targets and gets used as a raider or a scout, but the name suggests its real role: the Spider is a Bug Hunter. It exists to seek out Locusts, Wasps, and Stingers and gently caress them up, which it does by being as fast as the Locust, carrying more jump jets than the Wasp or Stinger, and having essentially double their armament.

Unless you take the House Kurita version in which case its mission becomes "shoot rioting civilians, then jump over this way and do that again" repeated ad nauseum for that Mechwarrior's entire career.

Ravenfood
Nov 4, 2011
Do the mechanics do enough to encourage you to bring a more balanced lance than just the heaviest mechs you can field? I feel like putting a skilled pilot in a light mech is asking to get it pasted by something heavy-hitting putting your pilot in the medbay and light mechs, with their lighter armor, seem like they might end up costing you more over time. If they get hit for the same damage, they might take internal damage while a heavier mech would just take the hit to the armor that's free.

I've watched some streams and the initiative phase system might do something, but it seems like a light mech would eventually just become a liability unless there's enough of a reason to bring something speedy.

Phrosphor
Feb 25, 2007

Urbanisation

PoptartsNinja posted:

The Spider is primarily an irritant to large targets and gets used as a raider or a scout, but the name suggests its real role: the Spider is a Bug Hunter. It exists to seek out Locusts, Wasps, and Stingers and gently caress them up, which it does by being as fast as the Locust, carrying more jump jets than the Wasp or Stinger, and having essentially double their armament.

Unless you take the House Kurita version in which case its mission becomes "shoot rioting civilians, then jump over this way and do that again" repeated ad nauseum for that Mechwarrior's entire career.

In this game it is pretty much the ultimate scout. It can jump miles and then sensor lock something. Or jump over everything, land at a capture target, pick it up and then jump our right away flipping the bird because you took advantage of the initiative system.

kingcom
Jun 23, 2012

Ravenfood posted:

Do the mechanics do enough to encourage you to bring a more balanced lance than just the heaviest mechs you can field? I feel like putting a skilled pilot in a light mech is asking to get it pasted by something heavy-hitting putting your pilot in the medbay and light mechs, with their lighter armor, seem like they might end up costing you more over time. If they get hit for the same damage, they might take internal damage while a heavier mech would just take the hit to the armor that's free.

I've watched some streams and the initiative phase system might do something, but it seems like a light mech would eventually just become a liability unless there's enough of a reason to bring something speedy.

So heres the thing about battletech, mechs have roles as well as weight classes. A Spider for example is a mech thats designed to be very mobile hunting down light mechs. The thing is, there are heavy and assault mechs that fill that same role. They arent quite as fast but in return carry WAY more armour and firepower. The initiative system means going all assault puts you at some disadvantages but by end game you're not using a light anymore. Instead you are using a fast heavy mech, like a Dragon, which is as fast as any medium and some lights and is doing far more damage and has a huge wall of armour you need to push through to take down.

In tabletop the use is that you have far more light mechs than you have of other weight classes but given you are limited you 4 mechs in a mission, you want the biggest bang and life-span for your buck. Again this means you are using heavier mechs that still fill the same role as those light mechs, they just sacrifice a little speed for a lot of everything else.

EDIT: To point out a hyper pilot in a Dragon is going to be going in initiative slot 3 with medium mechs and still be gunning around as fast as any of them while being a goddamn zombie wall you can use to punch stuff in the face with.

In multiplayer however, a spider is going to be a hilarious mobile mech that is just going to be able to move/backstab or sensor lock/backout lock all day for a minimal cost.

kingcom fucked around with this message at 03:02 on Apr 20, 2018

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Phrosphor posted:

Extra heatsinks only sink more heat, they don't affect either threshold.

Quoting this last part because holy poo poo that important distinction will save myself from several terrible ideas.

But not stop the ones even I already know are terrible, but want to see what happens anyways for science. :science:

Runa
Feb 13, 2011

The Spider has a more obvious niche in multiplayer with deployment/c-bill limits since it's a cheap as gently caress filler (letting you splurge on something more expensive and harder-hitting) that can still do serious work if you game the initiative system right.


In campaign it's filler till you get something better and you know what, that's fine by me.

kingcom
Jun 23, 2012

Xarbala posted:

The Spider has a more obvious niche in multiplayer with deployment/c-bill limits since it's a cheap as gently caress filler (letting you splurge on something more expensive and harder-hitting) that can still do serious work if you game the initiative system right.


In campaign it's filler till you get something better and you know what, that's fine by me.

Ironically thanks to HBS being good devs, the charger would be an amazing natural path from a Light mech pilot to end up in as it would be a terrifying melee mech that is also going to be a powerful mobile scout/backstabber/senor locker.




Also Xarbala is there any non-awful art of the Charger and so how do we fix this.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


kingcom posted:

Ironically thanks to HBS being good devs, the charger would be an amazing natural path from a Light mech pilot to end up in as it would be a terrifying melee mech that is also going to be a powerful mobile scout/backstabber/senor locker.




Also Xarbala is there any non-awful art of the Charger and so how do we fix this.

is that mech loving giving me the finger

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Galaga Galaxian posted:

Don asked a streamer and apparently the Unit emblems are stored in a 256x256 .dds format. So if you're making your own unit, there you go.

Paint.net can save in .dds natively, most other image editors probably can too.



This is really good information.

mods changed my name
Oct 30, 2017

Ciaphas posted:

is that mech loving giving me the finger

Its a handgun

Runa
Feb 13, 2011

kingcom posted:

Ironically thanks to HBS being good devs, the charger would be an amazing natural path from a Light mech pilot to end up in as it would be a terrifying melee mech that is also going to be a powerful mobile scout/backstabber/senor locker.




Also Xarbala is there any non-awful art of the Charger and so how do we fix this.

Don't look at me man, Rudy Valle/shortpainter already gave it a shot

Dramicus
Mar 26, 2010
Grimey Drawer

kingcom posted:

99% of the Battlemechs were awful and you avoided them at all costs, while your main armies usually consisted of shitloads of peasant/light infantry building human walls around artillery positions and a couple of fast vehicles/vtols/the one or two good mechs in the game that would try and get past their lines to hit their arty.

My local game store held booster pack tournaments where participants would buy something like 2-3 booster packs and had to build a force out of what they got under a point limit (packs had 1 random mech, 1 random vehicle and 1 random infantry iirc). The first tournament had an ultra rare Mad Cat as the prize in a special tournament box and everything. There were something like 20 people in the tournament and everyone had stuff like agro mechs, or lovely IS lights, and some basic tanks or infantry. When I opened my booster pack, I had some random poo poo, other random poo poo and a BLACK KNIGHT. So after I finished celebrating my rare 75-ton heavy mech I proceeded to BLACK KNIGHT all the way through to the end of the tourney and picked up my sweet sweet Mad Cat. Most matches consisted of me moving forward, alpha striking the lovely agromech and stomping on anything else that remained. I only had a slight bit of trouble in the final battle because the last guy was actually good and I came 1 or 2 clicks within overheating before blowing up his black hawk, at which point he chose to bow out.

The game may have been poo poo, but I had fun while that store was open.

kingcom
Jun 23, 2012

Ciaphas posted:

is that mech loving giving me the finger

No hes holding a gun (small laser)

sebmojo
Oct 23, 2010


Legit Cyberpunk









Back Hack
Jan 17, 2010


Xarbala posted:

Don't look at me man, Rudy Valle/shortpainter already gave it a shot

I'd imagine a rework would look like a beefier version of MWO's Phoenix Hawk.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!



I hope someone adds a bunch of the Brigadors as hireable Mechwarriors. :allears:

Cowcaster
Aug 7, 2002



apropros of nothing josh sawyer confirmed there will be a johnny fiveaces cameo in pillars of eternity 2 if you're into that sort of thing

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


bsamu posted:

I see the recommended requirements ask for 16 GB of ram. Is there a noticeable shift in performance between 8 and 16 for this?

Oh wtf? How is a game like this using so much RAM?

Baron Porkface
Jan 22, 2007


I cant remember the last time i checked how much ram i have.

Edit- 8.192 didn't expect to be below specs for any pc game.

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


DeadFatDuckFat posted:

Oh wtf? How is a game like this using so much RAM?

16 GB is basically standard for a having PC now

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Rygar201 posted:

16 GB is basically standard for a having PC now

I... I'm still using triple channel :(

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Phrosphor posted:

I would like to organise a tourney for release, something simple while everyone is still working out the game and we can hopefully see some kind of meta evolve.

I have two ideas, but I am very open to suggestions:

A. Forced lance comp of 1 Light, 1 Medium, 1 Heavy, 1 Assault - Mech Customisation available - Max Cbill limit
B. Stock only - no forced lance comp - Cbill limit.

Thoughts? Interested?


We would run it through the goon Battletech Discord, which is great and available here: SA Battletech

The forced lance comp would definitely result in some kind of meta. Which role for each weight bracket becomes most chosen and which mech best fits that role. If that's your intent then definitely forced lance comp.

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George H.W. Cunt
Oct 6, 2010





PoptartsNinja posted:

This is really good information.



This is good

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