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Once again i'm not gonna be mad about the initial implementation. I'm saving up my outrage for when the full release happens and WotC inevitably gently caress something up for real.Madmarker posted:They're afraid of accidentally cannibalizing their paper market. How do you cannibalize your paper sales by selling codes in your paper product? Even by corporate boardroom logic thats pretty out there.
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# ? Apr 20, 2018 02:04 |
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# ? Jun 9, 2024 19:38 |
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Jabor posted:Also no joke, I'm pretty sure the mtgo economy is actually better than arena for someone who wants to play fun decks with only a small amount of money spent. MTGO is way cheaper than Arena for anyone, as long as you are willing to sell cards before they dive before rotation. Though it can take more money tied up at once.
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# ? Apr 20, 2018 02:06 |
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Well that’s going to have the opposite of the intended effect. At 1:1 real packs to online I’d buy a box of every set in a heartbeat. With a max of 10 codes per account they’ll devalue the codes to $0.10 apiece in a blink meaning everyone will just buy singles and spend $1 extra for the codes. Hilariously shortsighted and stupid.
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# ? Apr 20, 2018 02:11 |
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LSV's limited review of the red cards was just posted and he gives Siege Gang Commander a 5.0 putting it in the same league as Glorybringer and Scarab God for limited. For those who have played with this card before is it really that much of a bomb in limited? https://www.channelfireball.com/articles/dominaria-limited-set-review-red/
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# ? Apr 20, 2018 02:22 |
Tainen posted:LSV's limited review of the red cards was just posted and he gives Siege Gang Commander a 5.0 putting it in the same league as Glorybringer and Scarab God for limited. For those who have played with this card before is it really that much of a bomb in limited? Yes. It's insanely strong. It's also worth noting that it's ability lets you sacrifice it to itself or other goblins besides the tokens, and you don't have to tap the commander itself, so you if you leave the mana up you can always get value. Generally speaking, if you untap with siege gang commander, you will win, either by killing everything important on their side of the board or your opponent directly. Even if they kill it immediately you're way ahead both in board presence and card advantage. Eela6 fucked around with this message at 02:29 on Apr 20, 2018 |
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# ? Apr 20, 2018 02:26 |
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Tainen posted:LSV's limited review of the red cards was just posted and he gives Siege Gang Commander a 5.0 putting it in the same league as Glorybringer and Scarab God for limited. For those who have played with this card before is it really that much of a bomb in limited? He is pretty rad. 3 butts for one, the ability to fling goblin butts to the dome. If you have any other gobbos or generate tokens the burn gets out of hand p quick.
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# ? Apr 20, 2018 02:28 |
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Tainen posted:LSV's limited review of the red cards was just posted and he gives Siege Gang Commander a 5.0 putting it in the same league as Glorybringer and Scarab God for limited. For those who have played with this card before is it really that much of a bomb in limited? 5.0 is too low, he should have given it a 6.0
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# ? Apr 20, 2018 02:47 |
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PleasantDirge posted:He is pretty rad. 3 butts for one, the ability to fling goblin butts to the dome. If you have any other gobbos or generate tokens the burn gets out of hand p quick. FOUR butts for one.
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# ? Apr 20, 2018 02:47 |
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Which site typically goes over the draft archetypes for the sets? I know Channel Fireball posts LSV's set review but I think someone else typically does the archetypes.
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# ? Apr 20, 2018 02:49 |
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If Siege-Gang could only go to the dome, it would still be really strong in the right deck, but not really a 5.0. But he's not restricted like that. If you untap with him, you are at just an absurd advantage on the board. It's between a 2- and 4-for-1 if you just use the tokens it comes with to kill opposing creatures, and that's not even accounting for the fact that the mere threat of a siege-gang activation severely limits how your opponent attacks and blocks. Oh, and even if it's answered immediately you still get basically an entire second card's worth of tokens that they still have to deal with.
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# ? Apr 20, 2018 02:59 |
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Metallic Mimic along with Murderous Redcap Skirk Prospector gives a hypothetical goblin deck an infinite damage combo. And your 1 of Redcap can be tutored for with Harbinger. And Mimic isn't terrible in the goblin storm deck
anglachel fucked around with this message at 03:34 on Apr 20, 2018 |
# ? Apr 20, 2018 03:23 |
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anglachel posted:Metallic Mimic along with Murderous Redcap Skirk Prospector gives a hypothetical goblin deck an infinite damage combo. And your1 of Redcap can be tutored for with Harbinger. And Mimic isn't terrible in the goblin storm deck Empty the Warrens & Goblin Bushwhacker already end up doing close to 1000 damage
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# ? Apr 20, 2018 03:24 |
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Tainen posted:LSV's limited review of the red cards was just posted and he gives Siege Gang Commander a 5.0 putting it in the same league as Glorybringer and Scarab God for limited. For those who have played with this card before is it really that much of a bomb in limited? I played against it and I hated it.
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# ? Apr 20, 2018 03:35 |
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I wouldn't put it quite on the level of Glorybringer but it's certainly drat good.
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# ? Apr 20, 2018 03:36 |
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I wish there was a 1/1 goblin that made a token when it died for R
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# ? Apr 20, 2018 04:24 |
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I would contend that siege gang is better than glorybringer a lot of the time in limited
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# ? Apr 20, 2018 04:53 |
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The Shortest Path posted:I wouldn't put it quite on the level of Glorybringer but it's certainly drat good. It's definitely better than glorybringer.
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# ? Apr 20, 2018 04:55 |
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This set is a great draft format.
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# ? Apr 20, 2018 04:58 |
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I'm so curious about how legendary sorceries actually work out. I'm betting on them being terrible, but I'll be happily and strangely surprised if they work.
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# ? Apr 20, 2018 05:04 |
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The Human Crouton posted:I'm so curious about how legendary sorceries actually work out. I'm betting on them being terrible, but I'll be happily and strangely surprised if they work. None of them really seem strong enough/undercosted enough to justify their legendary add-on But I might not have seen/remembered them all
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# ? Apr 20, 2018 05:23 |
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TheChirurgeon posted:None of them really seem strong enough/undercosted enough to justify their legendary add-on That's what I'm thinking. Undercost by 1 and they don't make up for the restriction. Undercost by 2 or more, and they may be too powerful. Probably a dud mechanic for now, but I have some casual decks that will like them.
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# ? Apr 20, 2018 05:25 |
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TheChirurgeon posted:None of them really seem strong enough/undercosted enough to justify their legendary add-on The black one is the good one of the bunch. Even then i really doubt it will be worth the trouble
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# ? Apr 20, 2018 05:38 |
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siege-gang commander is probably not quite as good as it was in Onslaught block, since damage no longer stacks and there's not as much goblin tribal it's still bonkers
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# ? Apr 20, 2018 05:40 |
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Jabor posted:Also no joke, I'm pretty sure the mtgo economy is actually better than arena for someone who wants to play fun decks with only a small amount of money spent. It's way easier if you just win an extraordinary amount on MTGO to build what you want, like I win 70%+ of my Pauper matches and make a bunch of tickets, but even if I somehow won 70%+ of Arena matches that doesn't really get me anywhere fast, and that's assuming I start with a deck capable of achieving that winrate AND don't have to invest a lot of effort and resources changing decks when/if Kaladesh or Dominaria or a new set gets added. If you have to go from a full deck to another full deck to a third full deck to keep up with the metagame you're swiftly getting drowned by attrition since you can't just make up the difference by playing more games or winning a higher percentage of them. Also if I do end up with 3 full decks on Arena I can't easily turn those cards into actual money to replace any real-life money I added into the system.
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# ? Apr 20, 2018 06:28 |
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It would make a lot more sense for the wildcards to be slightly rarer, tied to the set/have an expiration date and allow you to have them be any card of that rarity (or lower) when making a deck, and not be fixed between decks. Allow people to use them for gimmicky garbage fun mythica and rares without feeling like they're crippling themselves competitively. Then allow buying wildcards directly. Bam a soft subscription service.
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# ? Apr 20, 2018 06:45 |
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poo poo is weak posted:5.0 is too low, he should have given it a 6.0 lsv really is the dave meltzer of magic cards
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# ? Apr 20, 2018 07:02 |
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AnEdgelord posted:Which site typically goes over the draft archetypes for the sets? I know Channel Fireball posts LSV's set review but I think someone else typically does the archetypes.
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# ? Apr 20, 2018 09:07 |
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Is there a way to manually add mana in mtg arena?
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# ? Apr 20, 2018 09:24 |
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you... click the lands? Options button is in the top right, you can disable auto-tap.
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# ? Apr 20, 2018 09:27 |
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mossyfisk posted:you... click the lands? oh duh
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# ? Apr 20, 2018 09:45 |
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Yeah, you can manually add mana before casting, or it will do it for you when you do the casting if nothing is tapped. It's annoying this came alone with the Deserts in the game, since it won't tap them for colourless on it's own.
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# ? Apr 20, 2018 11:02 |
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BizarroAzrael posted:Yeah, you can manually add mana before casting, or it will do it for you when you do the casting if nothing is tapped. It's annoying this came alone with the Deserts in the game, since it won't tap them for colourless on it's own. If the tapping system is so helpless it can't even figure out basic poo poo like generic mana > colored mana then it will probably be useless in every meta
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# ? Apr 20, 2018 11:27 |
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Gustav posted:If the tapping system is so helpless it can't even figure out basic poo poo like generic mana > colored mana then it will probably be useless in every meta Yeah it's pretty funny that the Arena autotapping is somehow worse than Shandalar's.
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# ? Apr 20, 2018 11:29 |
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Gustav posted:If the tapping system is so helpless it can't even figure out basic poo poo like generic mana > colored mana then it will probably be useless in every meta It's a special algorithm designed to realistically simulate how I gently caress up my turns in paper.
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# ? Apr 20, 2018 11:56 |
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I'm so hyped for Dominaria limited that I really want to go to the midnight pre-release, despite knowing that every time I've ever been to one I regret it by 4am.
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# ? Apr 20, 2018 12:14 |
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Also reminder for us who enjoy self-harm, Dominaria will be in MTGO early - sealed queues up in four hours (10 am PT, IIRC).
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# ? Apr 20, 2018 12:19 |
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Stangg posted:I'm so hyped for Dominaria limited that I really want to go to the midnight pre-release, despite knowing that every time I've ever been to one I regret it by 4am. Go to a noon prerelease and claim you're going to the Chinese midnight prerelease.
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# ? Apr 20, 2018 12:20 |
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Hellsau posted:Go to a noon prerelease and claim you're going to the Chinese midnight prerelease. If I went its because I want to do the "three peak challenge" which has extra prizes for records across the three events.
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# ? Apr 20, 2018 12:23 |
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I like how mtga always refuses to autotap field of ruin
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# ? Apr 20, 2018 12:28 |
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# ? Jun 9, 2024 19:38 |
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Re: mana tapping in Arena: they already had button that switched between different automatic tapping land choices in Duels (ctrl) and I’m a bit puzzled why that just wasn’t straight up copied as concept.
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# ? Apr 20, 2018 12:33 |