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Hi pals I picked up the Zodiac Age on PS4 today to treat myself. I still have the piggyback guide from the original PS2 release, how reliable is it nowadays? I heard treasure locations etc. are different now but is it mainly useful still?
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# ? Apr 20, 2018 19:15 |
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# ? May 30, 2024 14:15 |
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EmmyOk posted:Hi pals I picked up the Zodiac Age on PS4 today to treat myself. I still have the piggyback guide from the original PS2 release, how reliable is it nowadays? I heard treasure locations etc. are different now but is it mainly useful still? You will need to find a separate TZA guide. There are a lot of very notable differences in treasure and spell locations.
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# ? Apr 20, 2018 19:18 |
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Fister Roboto posted:Listicles are dumb. Counterpoint EmmyOk posted:Hi pals I picked up the Zodiac Age on PS4 today to treat myself. I still have the piggyback guide from the original PS2 release, how reliable is it nowadays? I heard treasure locations etc. are different now but is it mainly useful still? Here's this: Golden Goat posted:Here's the rundown on magic/techs can be found in chests only and where.
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# ? Apr 20, 2018 19:29 |
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The Master for NES FF1 was so sad, since it was a horribly buggy class that actually lost some stats going from a black belt. That said, it not having to equip weapons made it a nice mule and you could two punch Chaos with a high enough level.
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# ? Apr 20, 2018 19:38 |
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Jesus christ the reasonings of that list some are straight up full of dumbfuckery
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# ? Apr 21, 2018 11:05 |
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What is the most difficult FF boss anyway I guess it's probably something from one of the MMOs?
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# ? Apr 21, 2018 11:22 |
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If you were to rate the bosses, surely you'd take each games's whole boss sequence.
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# ? Apr 21, 2018 11:31 |
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Help Im Alive posted:I guess it's probably something from one of the MMOs? Eh, I feel like XI/XIV stuff is kind of in its own category considering that it needs 7+ other people to also not gently caress up alongside you.
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# ? Apr 21, 2018 12:23 |
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Wasn't Ozma considered the hardest if you didn't complete the friendly monster side quest? Yiazmat and Adamantoise (even pre-nerf) are probably the easiest superbosses, just super time consuming. Emerald and Ruby Weapon aren't too hard either. Penace is a pain in the rear end to get to, but can be cheesed with zanmoto.
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# ? Apr 21, 2018 16:19 |
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seiferguy posted:Wasn't Ozma considered the hardest if you didn't complete the friendly monster side quest? It’s gotta be this, yeah. If 8 weren’t so incredibly breakable you might be able to make a case for Omega Weapon, but...
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# ? Apr 21, 2018 16:54 |
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Touché.
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# ? Apr 21, 2018 17:19 |
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If you don't break the game (like say, me as a stupid kid) Ultimecia is a grueling affair. After spending the whole game summoning GFs it was Squall alone who finished her, using recover every other turn and spamming limits until she blew away Aura. I'm tempted to get FF8 PC and play it "properly" but I don't remember having much fun and I don't think breaking the game in two would change that. Similarly, if you haven't spec'd a good team Neo/Exdeath hits/is pretty hard (for an FF boss), definitely a step up in difficulty from the rest of the (non-superboss) game. Once you get to Kefka tier it's all moot anyways, six shades of laughably easy doesn't say much.
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# ? Apr 21, 2018 17:23 |
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Yeah, V and VIII are tough to gauge because those games are very breakable but a first-time player could hit issues. I agree that Ned's a large step up from anything else in that game, it's just that a lot of parties have equipped jetpacks by then.
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# ? Apr 21, 2018 17:34 |
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I'd argue that judging V, VII, VIII, and X's final bosses on difficulty without discounting the tons of ways you can utterly demolish them with no effort, be it hilariously busted job skill/materia combos, infinite limits, or Quick Hit/Zanmato kinda defeats the purpose of doing a ranking in the first place. VI has broken stuff too, but Kefka is easy to the point that he's kind of a pushover even if you're underprepared and don't know the really strong setups.
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# ? Apr 21, 2018 17:51 |
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E: completely misread the above post Fantastic Foreskin fucked around with this message at 18:28 on Apr 21, 2018 |
# ? Apr 21, 2018 18:01 |
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ItBreathes posted:I mean, other than Cloud of Darkness, if you do assume that you are breaking the game as much as possible, are any of them hard enough to make a list meaningful? normal people dont do those things
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# ? Apr 21, 2018 18:24 |
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Help Im Alive posted:What is the most difficult FF boss anyway You could make an argument for W2 Exdeath here. You don't have the tools you get in W3 to trivialize NED, and Exdeath has no weaknesses and technically is only vulnerable to Slow (to which he counters with Haste). He also have a massive variety of powerful attacks and spells that is hard to counter against, and even if you get to the easier second phase and use Reflect Rings to nullify his magical offense, his physicals still freaking hurt. Even in a game as broken as FF5, it's difficult to find ways to cheese W2 Exdeath.
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# ? Apr 21, 2018 18:42 |
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Is the ff6 post game stuff any Good?
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# ? Apr 21, 2018 18:45 |
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Lunchmeat Larry posted:Is the ff6 post game stuff any Good? Its the same quality as the other post game stuff in the franchise; its more content and thats about it.
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# ? Apr 21, 2018 18:56 |
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I'm afraid of getting burned again because I just did two menace dungeons and mother of god they're awful
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# ? Apr 21, 2018 19:08 |
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Mega64 posted:Even in a game as broken as FF5, it's difficult to find ways to cheese W2 Exdeath. Four Dragons.
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# ? Apr 21, 2018 19:13 |
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Dr Pepper posted:Four Dragons. That means using Beastmaster and Beastmaster sucks
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# ? Apr 21, 2018 19:22 |
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Lunchmeat Larry posted:I'm afraid of getting burned again because I just did two menace dungeons and mother of god they're awful So menace dungeons are probably too 3 worst post games while FFVI’s is probably the better half of post game content. FFV/FFV-2 are probably my favorite post games, but in those if you play normally by the time you beat the final boss you probably still have half the abilities to go so the bonus dungeons feel good because youre finally using your setups instead of just “keep doing what yoive been doing, but now with higher numbers”
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# ? Apr 21, 2018 19:23 |
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corn in the bible posted:normal people dont do those things Bravely Default is basically final fantasy with some renamed stuff, so this counts. Most of the bravely default rematch boss fights are extremely difficult, unless you use a 100% broken setup. I mean, I was using some pretty broken setups before I was fighting them, and I really had to change up what I was doing. I loved dark knight in that game. Unleash your black banes until you have no health left, then abuse minus strike. If you die, you explode! Then I equipped the vampire come back to life ability so he'd pop up every now and then if I couldn't raise the dude myself. That ability triggered rather often for me, to be honest.
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# ? Apr 21, 2018 19:45 |
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I've always debated internally about what makes a boss hard. What should factor into it? Raw time battling? Time it takes to prepare for the fight? A guide used to optimize strategy? Because under certain metrics, different bosses demand different amounts of time, effort, and strategy to beat. Like for example, if a boss's difficulty is measured solely by time and decisions made in battle, nearly all FFX superbosses are trivial because of Yojimbo, but that's clearly not a good measure of their difficulty. My contender is early Tantarian in FFIX. The boss has a strategy to have an easy time, but because of the time pressure during that segment, even if you're using a guide, there's no guarantee that you'll have the skills necessary to do it.
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# ? Apr 21, 2018 20:13 |
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Difficulty, in a turn based RPG, is rarely executional. FF13 and 12 have it, and the atb games to ab extent, but dor the most part that leaves only two options for boss difficulty. The first is pile o stats which requires the player to just cross an arbitrary threshold. The best example is Cloud of Darkness where it basically does the same thing every single turn until it dies. The second is adding puzzle mechanics, be it specific element patterns you need to hit, real and false targets, environmental factors etc. The “best” example of this in FF is probably Yunalesca whose three phases introduce a thing your party has to manage that builds off the previous phase and requires puzzling out how to apporach it. The higher you go on either of these the “tougher” the fight becomes but in one case you trend towards grind and on the other its a game of “guess what I the dev am thinking”. The demifiend from SMT digital devil saga is peak for both.
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# ? Apr 21, 2018 20:24 |
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Barudak posted:Difficulty, in a turn based RPG, is rarely executional. FF13 and 12 have it, and the atb games to ab extent, but dor the most part that leaves only two options for boss difficulty. The other source, in theory, is in resource management. Getting to the end of a long dungeon while still having enough health and mana to fight the boss. This is supposed to be one of the reasons magic can be more powerful than physical attacking. This is also why ethers tend to be expensive in games that have them for sale. I guess you could call this a stat thing, but its at least more active than just having bigger numbers. In practice there is generally a save point before the boss and magic replenishment is easy enough to come by.
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# ? Apr 21, 2018 20:41 |
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BrightWing posted:That means using Beastmaster and Beastmaster sucks could be worse. you could have no offense whatsoever and be relying on snapping staves of light.
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# ? Apr 21, 2018 20:45 |
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Barudak posted:The second is adding puzzle mechanics, be it specific element patterns you need to hit, real and false targets, environmental factors etc. The “best” example of this in FF is probably Yunalesca whose three phases introduce a thing your party has to manage that builds off the previous phase and requires puzzling out how to apporach it. In my books Yunalesca is a top tier fight for the series because it has a good gimmick without requiring you to make any special preparations. For me personally something like Penance or the tougher dark aeons are essentially impossible, but that "difficulty" comes from the fact that I'll never have the patience to grind the required stats and gear to do those fights. It's a shame that so many challenge bosses follow that path(combined having a billion hp) rather than being something you can beat by figuring out a good strategy.
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# ? Apr 21, 2018 21:00 |
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Yunalesca is probably my vote as well for best overall boss in the franchise assuming we dont rate bosses on the unskippable cutscenes leading up to them. The gimmick is something you might have seen already and is explained in tutorials loooong prior, doesn't just disable your abilities or add new ones, evovles in a predictable and telegraphed way in case you lose the first time, the boss’s ai and scripted attacks make it glaringly obvious what youre supposed to do, and raw stats dont really help. Further, if youre completely stonewalled the game has a quest in that area that lets you bypass the gimmick and thus gives you an out if you dont understand it or lack the patience to try the fight on her terms.
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# ? Apr 21, 2018 22:55 |
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Barudak posted:Yunalesca is probably my vote as well for best overall boss in the franchise assuming we dont rate bosses on the unskippable cutscenes leading up to them. You've definitely seen Zombie earlier because Seymour Flux does that Zombie/Full-Life combo that makes him such a pain. I't put him as a more unfair hard boss, because he and his ship are so closely in sync at the start that you just need to hurl phoenix downs until they spread enough to give someone an action in between. Also because his cleave attack does about 2500 damage, which at that point is more than the HP of half the party.] As for Yunalesca, my only quibble is that phase 1/2 are about staying on top of status effects, and then phase 3 punishes you if you removed them. I think if I had a go at the design I would make her transition trigger Hellbiter AND Megadeath to ensure you'll survive the first one, then make Megadeth happen slightly more often so you can't just blitz her before it goes off again. Otherwise yeah, clever boss.
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# ? Apr 21, 2018 23:20 |
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Barudak posted:Further, if youre completely stonewalled the game has a quest in that area that lets you bypass the gimmick and thus gives you an out if you dont understand it or lack the patience to try the fight on her terms. What's this about now? I don't remember this.
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# ? Apr 21, 2018 23:51 |
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a crisp refreshing Moxie posted:What's this about now? I don't remember this. Its not quite her area; in the calm lands if you catch 1 of every monster in the Calm Lands for the coliseum to open up your reward is enough of an item to give any piece of armor immunity to death. It basically makes it impossible to lose to her without considerable effort.
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# ? Apr 21, 2018 23:57 |
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I'd say Barthandelus 1 is a pretty strong contender. He's definitely the first actually challenging fight in the game. Prior fights just let you coast through with COM/RAV/MED, but Bart has a soft dps check, and one that a lot of people wipe to because they see him charging up a big move and they immediately turtle up. Also you can't overpower him by grinding, since there's a hard cap on your crystarium.
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# ? Apr 22, 2018 00:17 |
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Fister Roboto posted:I'd say Barthandelus 1 is a pretty strong contender. He's definitely the first actually challenging fight in the game. Prior fights just let you coast through with COM/RAV/MED, but Bart has a soft dps check, and one that a lot of people wipe to because they see him charging up a big move and they immediately turtle up. Well, you can, but it involves accessories/weapon upgrading instead, which is way more tedious.
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# ? Apr 22, 2018 05:33 |
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ImpAtom posted:Well, you can, but it involves accessories/weapon upgrading instead, which is way more tedious. I felt less like it was tedious and more like it was pointless and obfuscated. When you run ot of money or your brain breaks and you want a characters ultimate weapon, thats when its tedious.
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# ? Apr 22, 2018 05:36 |
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Hyper Inferno posted:My contender is early Tantarian in FFIX. The boss has a strategy to have an easy time, but because of the time pressure during that segment, even if you're using a guide, there's no guarantee that you'll have the skills necessary to do it. Wait there is an early Tantarian? I only ever fought it during the castle sequence.
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# ? Apr 22, 2018 06:13 |
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bart 1.0 wouldn't actually be a very hard fight except for ff13's complete unwillingness to explain anything to the player. it's actually one of my favorite boss fights in any final fantasy game though, it's really fun to play.
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# ? Apr 22, 2018 06:21 |
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Artelier posted:Wait there is an early Tantarian? I only ever fought it during the castle sequence. You can fight him on Disc 2 when you're rescuing Dagger or on Disc 3 when you're also rescuing Dagger.
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# ? Apr 22, 2018 06:30 |
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# ? May 30, 2024 14:15 |
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Abyssal God from Etrian Odyssey 3.
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# ? Apr 22, 2018 06:37 |