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Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

gah.

CD key came.

Now it's in my steam library. Waiting.

:f5: come on tuesday. . . hurry the gently caress up.

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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Cyrano4747 posted:

As far as the books go? Yeah, they are. There's fluff about the fists being reinforced specifically for that, and the fingers are dexterous enough to pick up stuff without damaging it.

The justification for fingers etc. is that they are actually really useful for manipulating complex objects and as an added bonus your mechwarrior who is plugged in via a neurohelmet intuitively grasps how to use them in a way he might not some kind of industrial claw. Yes this clashes a lot with how you have some exceedingly un-humaniod mechs (hard to imagine morphological similarity helping you drive a locust, for example) but like I said before there are a lot of inconsistencies.

from a more practical standpoint the mechs with hands also act as salvage vehicles after the fights. They're pretty much big rear end industrial machines and frequently the best thing around for picking up some 50 ton mech that had its legs blown off to get it on the salvage crawler is a couple of 100 ton mechs. You see a lot of stuff like this in the assorted fluff, especially when it comes to the rough and tumble merc unit doing salvage operations.

If you want to be really charitable the different control methods (stick, pedals, helmet, waldos, whatever) are a thing for more or the same reason different variations on how to steer a large vehicle are a thing today. Different solutions to specific engineering problems figured out by different teams at different times and used for different purposes. Throw in a few hundred years of cludging poo poo together and "backup" systems sometimes becoming primary systems and you get the mess that we're talking about here. The real answer is that FASA didn't ride herd hard enough on their various authors so there's a lot of contradictory information, but you can hand wave that if you channel your inner sperg hard enough.

edit: oh, and the in-universe explanation for why hand held weapons can't just be swapped willy nilly are targeting and cooling link ups. If your phoenix hawk wants to ditch the large laser rifle it can, but you're going to be cutting a lot of links so it's not going to be usable again until a tech plugs them all back in. It's the kind of thing you do if you want to have both hands free to do something like grab valuable salvage before skeedadling or whatever.

The question is when are you going to manipulate a complex object with a hand proportioned for and attached to a 12 meter tall giant robot? Are there giant robot keypads they need to punch codes into? Giant robot pianos? The most you're going to be doing is picking stuff up(can be done with a waldo claw or a simple prosthesis-style hand) or inserting said fist into the enemy's face(can be done with a blunt ram). Since you're not going to be receiving any tactile feedback and you're working with huge blunt fingers that are reinforced to not splinter to pieces when they're shot by anti-mech weaponry or used to break apart armor plate you're probably not good for any fine manipulation.

"Rough and tumble merc outfit" and "has a couple of assault mechs to lift junked mechs onto a salvage crawler" is a bit of an oxymoron. Most salvage work for tiny merc outfits like the one portrayed in the HBS game is done by the employer, which is where the traditional contractual haggling over what percentage of the salvage goes to the employer and the employee comes from. Small merc outfits don't have the resources to do significant battlefield salvage ops beyond "rip that vindicator's PPC arm off and let's hoof it". Your average mediums and heavies, hands or no, aren't going to have the torque to pick up and manipulate 40 tons of what used to be a Dragon before the ammo bin went up and tore a third of it off. You bring in a crane for that stuff after the shooting is over and your mechs are being serviced.

There are actually handheld weapon rules in the old level 3 ruleset which were neat but are rendered largely pointless by omnimech technology. It would be a good reason for mechs to actually have functional humanoid hands and manipulators, though.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I kind of like the headcanon idea that the more humanoid a mech is in appearance and functional limbs, the easier it is to pilot because of whatever a neurohelmet does, that's my explanation for fingers and I accept no other

Admittedly "fingers make the mech easier to drive" is on the level of "da red wunz go fasta" and is almost certainly contradicted by real lore, but still

Pharnakes
Aug 14, 2009
Surely fingers (and arbitrary number of thumbs) are there so you can rip off your opponent's limbs and beat them to death with it. And outright crush smaller mechs if you're in an Atlas.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Hands and wrists are a robust, flexible, and proven design for interacting with a wide variety of objects. It's hard to beat them.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Kanos posted:

The question is when are you going to manipulate a complex object with a hand proportioned for and attached to a 12 meter tall giant robot?





Some BattleMechs (ok just the Jupiter) come with additional small limbs for handling smaller objects. "Fine Manipulators" is a real (zero point) quirk. For those times you need to hack a computer with an arm welded to your 'Mech's shin.

PoptartsNinja fucked around with this message at 20:48 on Apr 21, 2018

William Henry Hairytaint
Oct 29, 2011



PoptartsNinja posted:





Some BattleMechs (ok just the Jupiter) come with additional small limbs for handling smaller objects. "Fine Manipulators" is a real (zero point) quirk. For those times you need to hack a computer with an arm welded to your 'Mech's shin.

I was going to mention the exact moment you posted a picture of. In one of the novels a mechwarrior kills the leader of a rebellion in single combat, reaches into his cockpit and hoists his body up overhead and it basically destroys the morale of every rebel watching.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Ciaphas posted:

I kind of like the headcanon idea that the more humanoid a mech is in appearance and functional limbs, the easier it is to pilot because of whatever a neurohelmet does, that's my explanation for fingers and I accept no other

Admittedly "fingers make the mech easier to drive" is on the level of "da red wunz go fasta" and is almost certainly contradicted by real lore, but still

"da red wunz go fasta" is real lore. By that logic, fingers actually do make the mech easier to drive.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Re:reverse jointed legs, I read recently that that reverse joint is in fact the ankle on birds, and the knee remains, further up on the leg. I doubt the designers knew that but hey.

Perestroika
Apr 8, 2010

Fingers are there so you can properly flip off your enemies, which is the only reason that's needed. :colbert:

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Radio Free Kobold posted:

"da red wunz go fasta" is real lore. By that logic, fingers actually do make the mech easier to drive.

okay yeah fair point but even if it actually works and is lore it's still (good, but) really dumb :v:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Perestroika posted:

Fingers are there so you can properly flip off your enemies, which is the only reason that's needed. :colbert:

The Scylla can't even do that!



Pictured: technically gripple bits!

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




That's actually pretty cool, for official battletech art.

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

PoptartsNinja posted:

The Scylla can't even do that!



Pictured: technically gripple bits!

I don't care how good or functional that mech is, I'm in love with it :lovewcc:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Little-known fact: the Scylla's hands exist for Hi Fives!


Perestroika
Apr 8, 2010

PoptartsNinja posted:

The Scylla can't even do that!



Pictured: technically gripple bits!

That's just a crafty way to get around the LRMs' difficulties at short range. Use those fingers to clamp your "hands" to the enemy mech and let her rip, guaranteed to hit with the whole salvo! :pseudo:

Tempest_56
Mar 14, 2009

Coldforge posted:

I don't care how good or functional that mech is, I'm in love with it :lovewcc:

It's not bad. It's a Clan 4/6/4 100 tonner with 2xLRM20/ERLL/2xERML/LB10X, pretty good armor and the sinks to use the weapons. It's weak in a world that relies on Clan ERPPCs and Gauss Rifles, but it's hardly junk.

BattleTech
Jun 6, 2010

Is this easy mode?
Fun Shoe

Coldforge posted:

I don't care how good or functional that mech is, I'm in love with it :lovewcc:

Can I please bring your attention to the Bandersnatch, a 'Mech with a butt laser.

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

BattleTech posted:

Can I please bring your attention to the Bandersnatch, a 'Mech with a butt laser.

I wish you hadn't. Those 70's shoulder wings are right out.

Tempest_56 posted:

It's not bad. It's a Clan 4/6/4 100 tonner with 2xLRM20/ERLL/2xERML/LB10X, pretty good armor and the sinks to use the weapons. It's weak in a world that relies on Clan ERPPCs and Gauss Rifles, but it's hardly junk.

Thank you! Favorite mech found.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

BattleTech posted:

Can I please bring your attention to the Bandersnatch, a 'Mech with a butt laser.

Speaking of Robutt weapons. Robot Alchemic Drive (Made by the same people who did Earth Defense Force) has my favorite useless niche weapon.

Butt plate throwing axes.

Which used to be your tank mode's laser cannons, until you threw them :v:

William Henry Hairytaint
Oct 29, 2011



Perestroika posted:

That's just a crafty way to get around the LRMs' difficulties at short range. Use those fingers to clamp your "hands" to the enemy mech and let her rip, guaranteed to hit with the whole salvo! :pseudo:

LRMs have a minimum arming range. You are shaming your bloodname.

Xotl
May 28, 2001

Be seeing you.
If you're worried about bloodnames, you're using Clan LRMs, which have no minimum range.

William Henry Hairytaint
Oct 29, 2011



:negative:

Xotl
May 28, 2001

Be seeing you.
I'd totally give a bonus for that in a RPG-based campaign, though.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Kanos posted:


"Rough and tumble merc outfit" and "has a couple of assault mechs to lift junked mechs onto a salvage crawler" is a bit of an oxymoron. Most salvage work for tiny merc outfits like the one portrayed in the HBS game is done by the employer, which is where the traditional contractual haggling over what percentage of the salvage goes to the employer and the employee comes from. Small merc outfits don't have the resources to do significant battlefield salvage ops beyond "rip that vindicator's PPC arm off and let's hoof it". Your average mediums and heavies, hands or no, aren't going to have the torque to pick up and manipulate 40 tons of what used to be a Dragon before the ammo bin went up and tore a third of it off. You bring in a crane for that stuff after the shooting is over and your mechs are being serviced.

Not really, no. Again, if we're going by what the books show, then yeah, tons of merc outfits are using their rides as field ready salvage movers. It comes up a fair bit. gently caress, one unit (Comanche's Caballaros iirc) basically gets its poo poo pushed in so frequently that they get good at quickly cutting off arms etc on downed mechs on the field using MLs and the like so that when they inevitably retreat and/or abandoned by the employer that's loving them this week they at least get to take home a few lasers. That one in particular is referenced as haivng to do it a lot when their employers leave them twisting in the wind during the clan invasion (which, again iirc, based on hazy memories of a book I read in early high school) which conveniently explains why they have some clan weapons on their crappy merc mobiles.

I'm not saying it's 100% logical or 100% consistent, but it's something that is referenced more than one by the TROs, novels, etc.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

BattleTech posted:

Can I please bring your attention to the Bandersnatch, a 'Mech with a butt laser.

Hauptmann's cigar laser, Mackie's crotch gun would like a word

Skippy McPants
Mar 19, 2009

This is a weird thing to get pedantic about. Hands are useful, just let mechs have hands! There's no need for a seven paragraph errata to justify it!

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Does anyone remember going to those Battletech Centers that used to exist? I used to love that as a kid, I even had a birthday party at one!

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Skippy McPants posted:

This is a weird thing to get pedantic about. Hands are useful, just let mechs have hands! There's no need for a seven paragraph errata to justify it!

welcome to Battletech, for better (and frequently) or for worse

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Skippy McPants posted:

This is a weird thing to get pedantic about. Hands are useful, just let mechs have hands! There's no need for a seven paragraph errata to justify it!

Look if I can't play full HBS BattleTech right now then I want either pedantic shitposting or cryopods

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


DeadFatDuckFat posted:

Does anyone remember going to those Battletech Centers that used to exist? I used to love that as a kid, I even had a birthday party at one!

The devs remember them. :v:

Skippy McPants
Mar 19, 2009

Incredible. Whatever the quality of the finished product, there's no sane person who could argue the devs dyed in the wool adoration for the setting and its history.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Galaga Galaxian posted:

The devs remember them. :v:



loving :discourse:

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Holy crap! Even the room they're sitting in is dimly lit like they used to be.

Skippy McPants
Mar 19, 2009

Now quick, someone post a dissertation why it makes sense/does not make sense for a deep space exploration vessel to have a bunch of sim pods.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I took my friends to one of those centers that still exist, it's like 20 minutes from where I live. We played one match but I don't think any of us were greatly impressed. In my case it was weird because it glitched and didn't show the side displays on the side displays, just on the main screen, so it was just pretty much playing MechWarrior 4 on a HOTAS.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Sky Shadowing posted:

I took my friends to one of those centers that still exist, it's like 20 minutes from where I live. We played one match but I don't think any of us were greatly impressed. In my case it was weird because it glitched and didn't show the side displays on the side displays, just on the main screen, so it was just pretty much playing MechWarrior 4 on a HOTAS.

yeah I can imagine those sim pods as one of those things better left as a memory

besides MW4 in the 90s would have been rad as hell

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Can the mech armour deflect shots or do hits always hit?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Skippy McPants posted:

Now quick, someone post a dissertation why it makes sense/does not make sense for a deep space exploration vessel to have a bunch of sim pods.

Something to keep the crew entertained during downtime? :v:

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TerminalSaint
Apr 21, 2007


Where must we go...

we who wander this Wasteland in search of our better selves?

Skippy McPants posted:

Incredible. Whatever the quality of the finished product, there's no sane person who could argue the devs dyed in the wool adoration for the setting and its history.

I should hope so when Jordan Weisman is running the show.

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