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cohsae
Jun 19, 2015

Another forgotten N64 game that should totally be on the mini is Operation Winback. It might be the very first cover shooter? It definitely fits in the category of janky but kind of cool.
Also your guy was a member of a team called S.C.A.T.

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BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
The first Fairly Odd Parents game (Breakin' Da Rules) was pretty bland, but Shadow Showdown is proving to be much more interesting, with more focus on exploring the levels, returning to former parts of a level with a wish got towards the end. I always like that sort of thing. Also the main problem isn't due to Timmy being a twat like they normally are so Timmy and Jorgen are much more likable than they normally are.

SiKboy
Oct 28, 2007

Oh no!😱

Leavemywife posted:

What's a good PS4 Yakuza game to start with? I've not played any of them.

I'd recommend Zero. Its a prequel, so chronologically its first, and while going Zero -> Kiwami means a step down in features as you go on, it seriously elevates the story of Kiwami if you have the background from Zero I think. There are a couple of places in Zero where someone turns up as an obvious cameo because they'll be important in a later game, but its never obnoxious and I never felt like I was missing anything (if I was curious I googled the character, went "okay, so they'll be the villain in yakuza 3 or whatever. Moving on".) And its not like Kiwami is unplayable after Zero or anything, theres is just slightly less to do in Kiwami. Get Zero first. If you dont like Zero, then the series is flat out not for you.

lamey_whinehouse
Jul 5, 2007

by Smythe
Late on the train, but play them in chronological order. Yakuza 0 first. That's the entry that gets you sucked in. Then Yakuza Kiwami. I have the japanese version of Yakuza 2 for PS3, but I had no idea what I was doing. Yakuza 3 has full film clips of what happened though.

so basically 0, 1, 2, 3, 4, 5, 6, dead souls

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
In Dragon Ball FighterZ, Freiza can telekinetically pelt his enemy with rocks pulled from the ground. And for once in a game with a power like that, the rocks are actually colored to match the ground he pulled it from, no matter what stage you do that in!

I'm also kind of in love with Freiza's fighting style in general. Most likely because his moves are all directly inspired by and pulling from a single extended fight, his moveset feels really cohesive and intuitive while standing pretty far apart from everyone else. Maybe it's just because I remember Freiza's fight more than anything else in the show (and remember more than I thought), though.

haveblue
Aug 15, 2005



Toilet Rascal

Olaf The Stout posted:

This reminds me that on the Gamcube disk with the 4 zeldas that was released as a preorder bonus with Windwaker. It had Majora's Mask and the main town music was hosed up and glitchy, with a really loud buzzing. Not much else was wrong, but the spot where the majority of the cool events that happen in the game was made super-annoying lol.

I never got the music glitch, but that copy of MM was known to have freezing issues (it did happen to me a couple of times). It's especially irritating in a game that discourages you from saving often.

Calaveron
Aug 7, 2006
:negative:

Jehde posted:

It critically wouldn't have the game most people people would expect for an N64 nostalgia trip: GoldenEye. Licensing hells mean an N64 mini would cater heavily to Nintendo first-party stuff, which there is still is a lot of, but it does mean some things would be noticeably lacking. How does Star Wars licensing work these days? :v:

People were excited for the NES and SNES Mini not because they could play whatever 20 odd games that came in them but because they had onboard storage and were cracked in like, an evening :ssh:

Guy Mann
Mar 28, 2016

by Lowtax

Jehde posted:

It critically wouldn't have the game most people people would expect for an N64 nostalgia trip: GoldenEye. Licensing hells mean an N64 mini would cater heavily to Nintendo first-party stuff, which there is still is a lot of, but it does mean some things would be noticeably lacking. How does Star Wars licensing work these days? :v:

Honestly the fact that the N64 has 4 controller support built in is going to make it harder to shrink down to Classic format, both in terms of the logistical issue of putting all those ports on the device and the cost of having to have twice as many proprietary controllers as the NES/SNES Classics. I could see them only including 2 to keep the install cost lower and letting people buy additional controllers if they needed .

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Guy Mann posted:

Honestly the fact that the N64 has 4 controller support built in is going to make it harder to shrink down to Classic format, both in terms of the logistical issue of putting all those ports on the device and the cost of having to have twice as many proprietary controllers as the NES/SNES Classics. I could see them only including 2 to keep the install cost lower and letting people buy additional controllers if they needed .

The only reason the NES Mini controllers were hosed for stock was because Nintendo didn't actually think people would swarm over the drat things like a locust horde. Selling stand-alone controllers for an N64 Mini is entirely doable, and if we're very lucky they'll roll out some or all of the colour variants it had.

The real interesting question is going to be the Accessory Paks. I could see an argument for the Controller Pak existing, just as a "take your saves to your friend's N64 Mini" deal, and the Rumble Pak just needs a redesign to not run on AAA batteries.

Slime
Jan 3, 2007

Neddy Seagoon posted:

The only reason the NES Mini controllers were hosed for stock was because Nintendo didn't actually think people would swarm over the drat things like a locust horde. Selling stand-alone controllers for an N64 Mini is entirely doable, and if we're very lucky they'll roll out some or all of the colour variants it had.

The real interesting question is going to be the Accessory Paks. I could see an argument for the Controller Pak existing, just as a "take your saves to your friend's N64 Mini" deal, and the Rumble Pak just needs a redesign to not run on AAA batteries.

Just give it the capability to take a USB stick or gently caress, let you share save files online.

My Lovely Horse
Aug 21, 2010

This holiday season, the long expected Nintendo Classic Mini: Nintendo 64, featuring Donkey Kong 64 and Perfect Dark!

Nintendo Classic Mini: Expansion Pak sold separately

Ugly In The Morning
Jul 1, 2010
Pillbug

Blind Sally posted:

jeeez reading this post is activating all sorts of memories for me. i remember reading the Nintenfo Powet issue of Hybrid Heaven years ago and getting super stoked on it. never played it of course. i did pick up a copy of it in the last year when i saw it at a garage sale... haven't played it uet though. almost forgot i had it. man. i gotta get around to playing that.

N64 game prices meant that I got hyped as gently caress for a bunch of games I would never play, since they’d often be like 70-80 bucks in 1998 money. That’s like 110+ today.

Novum
May 26, 2012

That's how we roll
I remember hybrid heaven being weird as hell but I liked it

Riatsala
Nov 20, 2013

All Princesses are Tyrants

If you've never heard of Zeus: Master of Olympus, I strongly recommend giving it a try. It's the best rated of all the City Building series by Impressions Games. It's also the only city building game I've found interesting for more than an hour.

One of the reasons I find it so much more engaging than most city builders is the way it avoids piling on layers of abstraction to its resource management; nearly every aspect of your industry, trade, distribution and consumption are visually represented. You can see every one of your sheep in their pastures. You can see when each one is ready to be sheered. You can watch the individual shepherds collect wool from the sheep and then watch them refine it in the carding shed. You can see the refined wool stored in the carding shed. You can see delivery men transporting each individual load of wool to the store houses. You see the wool and how much space it's taking up in the storehouse. You can see the wool merchant pick up wool from the storehouse. You can watch the cart driver distribute the wool to each house. You can see that a particular estate has wool, or doesn't. Because of this, if something breaks down in the vast wool distribution system you immediately know where the problem is and you never once have to open a spreadsheet or click on a bunch of buildings to troubleshoot it. I find Sim City positively obtuse by comparison.

It also doesn't demand a ton of micromanagement or optimization from the user except at the highest difficulties while still rewarding you for doing a good job of management. It's not always an easy game, and it will happily collapse half of your city because you put a road block in the wrong place, but failure states are rare, time limits are all but non-existent, and recovering from disaster is totally doable thanks in part to the aforementioned transparency of mechanics. Just a chill game in general.

It's also a silly game. The gods are petty and send monsters after you or come knock over a bunch of your buildings and zap pedestrians. The citizens make dorky references to greek mythology. The voice acting is at a community theatre melodrama level of hammy. You can tell the studio had a ton of fun making this game in general.

The only weak point is the utter dogshit combat mechanic, which is dated and clunky even by 2000 standards. Thankfully, you only control troops directly during defense, and you can pay off invaders without too much trouble.

MrJacobs
Sep 15, 2008

Cleretic posted:

I can't see an N64 Mini straying from the games that people have nailed emulation-wise anyway. N64 emulation in general can still be pretty rough in places, but the Virtual Console has shown that they've gotten their own titles and most of the big third-party ones down pat. And that's what they need for something like that: they don't need a perfect emulator, they just need to be able to emulate the games they've picked.

The only thing that strikes me about an N64 Mini is that I'm not sure how you'd fill out the lineup without Rare. They were a massive part of the N64's iconic lineup, especially because third parties weren't super on-board with the platform, and I feel like if you can't reach for the likes of the Banjo-Kazooie games, Diddy Kong Racing, and Perfect Dark (they'd be able to use DK64, and Goldeneye is EXTREMELY off the table anyway), they're gonna have to make some weird pulls to fill up the lineup with well-regarded games that weren't considered better on the PS1.

...But it does free up the roster to include Pokemon Snap and Mystical Ninja Starring Goemon, and if I got those two I'd be happy forever.

And why would Diddy's racing be off the table?

Randalor
Sep 4, 2011



MrJacobs posted:

And why would Diddy's racing be off the table?

Didn't Diddy Kong's Racing have characters owned by Rare in it? I could see that being a potential issue.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Banjo, Conker and some other characters in DKR are owned by Rare/Microsoft, and when DKR was re-released on the DS years ago they had to replace them. From what I understand, MS is a lot more chill these days when it comes to licensing so they could probably figure out some sort of agreement.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Rare has an iron grip on Tip Tup.

I'm loving Yakuza 0, and one of the most impressive things to me is the way it unveils itself to you over time. You can do a lot of the stuff right off the bat, but it keeps revealing new things. I was about 80 hours in when I discovered a pretty big new mini game. It feels weird to say, but the last time I had that feeling was with Stardew Valley. They both do such a good job of pacing content.

Maybe it sucks on a 2nd playthrough? I don't know yet.

Nebrilos
Oct 9, 2012

Randalor posted:

Didn't Diddy Kong's Racing have characters owned by Rare in it? I could see that being a potential issue.

It's Diddy's Kong Racing.

ScentOfAnOtaku
Aug 25, 2006

I have no control, I just keep eating, and eating.
A N64 mini would be a waste without Blast Corps. Jet Force Gemini I could do without, but Blast Corps was the first game after Mario 64 that made me glad I got the 64.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

ScentOfAnOtaku posted:

A N64 mini would be a waste without Blast Corps. Jet Force Gemini I could do without, but Blast Corps was the first game after Mario 64 that made me glad I got the 64.

Blast Corps was great. It's a strangely fascinating and unique concept that they really mess with in the later levels and what starts as simply "escort truck, smash buildings" eventually leads to you playing pacman and pool.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

ScentOfAnOtaku posted:

A N64 mini would be a waste without Blast Corps. Jet Force Gemini I could do without, but Blast Corps was the first game after Mario 64 that made me glad I got the 64.

Strongly agree. Jet Force Gemini is great and all, but I don't experience any deep longing pangs of nostalgia like with Blast Corps.

Queen_Combat
Jan 15, 2011

Nuebot posted:

Blast Corps was great. It's a strangely fascinating and unique concept that they really mess with in the later levels and what starts as simply "escort truck, smash buildings" eventually leads to you playing pacman and pool.

And it was made by Rare!

Calaveron
Aug 7, 2006
:negative:
The N64 mini is just going to be a discounted xbone and a copy of Rare Replay

graybook
Oct 10, 2011

pinya~
My bout of unnecessary appreciation for an N64 game was BattleTanx: Global Assault. Shame we never got a sequel, though.

Probably already said this but one of the little-ish things I liked was the special versions of the weapons you could pick up. Got enough guided missile ammo? Splurge on it to make a big ol' missile that fires lasers! Before it explodes.
Got enough mines? Lay down a minefield instantly!
Got enough lasers? Shoot a big laser that reflects a butt-ton of times!

Tumble
Jun 24, 2003
I'm not thinking of anything!

Nuebot posted:

Blast Corps was great. It's a strangely fascinating and unique concept that they really mess with in the later levels and what starts as simply "escort truck, smash buildings" eventually leads to you playing pacman and pool.

I'm kind of surprised it hasn't been re-made. You could probably make a great looking top-down game with amazing destruction with today's technology.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
it's called Red Faction: Guerrilla

John Murdoch
May 19, 2009

I can tune a fish.

Nebrilos posted:

It's Diddy's Kong Racing.

I appreciate this post.

TontoCorazon
Aug 18, 2007


Mischief makers better be on that goddamn console

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Nuebot posted:

Blast Corps was great. It's a strangely fascinating and unique concept that they really mess with in the later levels and what starts as simply "escort truck, smash buildings" eventually leads to you playing pacman and pool.

You even leave the planet! BC is amazing. There are weirdly few games that are just about blowing the hell out of buildings in new and unique ways. Red Faction Guerilla's pretty much about it.

quote:

My bout of unnecessary appreciation for an N64 game was BattleTanx: Global Assault. Shame we never got a sequel, though.

Global Assault WAS a sequel! There was a PS2 game sort of like it too.

BIG FLUFFY DOG
Feb 16, 2011

On the internet, nobody knows you're a dog.


I like how in Yakuza every single problem is solved by punching up to and including talking a man down from suicide by punching the sad out of him.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


BIG FLUFFY DOG posted:

I like how in Yakuza every single problem is solved by punching up to and including talking a man down from suicide by punching the sad out of him.

Fistplomacy

Croccers
Jun 15, 2012

BIG FLUFFY DOG posted:

I like how in Yakuza every single problem is solved by punching up to and including talking a man down from suicide by punching the sad out of him.
https://www.youtube.com/watch?v=14mzSUTFB7A
He can't jump if you throw him off first!

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

TontoCorazon posted:

Mischief makers better be on that goddamn console

Seconded. Mischief Makers was quirky, cute, fun, and one of Treasure's best games.

graybook
Oct 10, 2011

pinya~

RBA Starblade posted:

Global Assault WAS a sequel! There was a PS2 game sort of like it too.

Yep - I meant a sequel to Global Assault, though, what with the plot hook at the end of the campaign.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Re: the evil choices in games: I've never enjoyed an evil path as much as the one in anime SRPG Soul Nomad and the World Eaters.

The conceit of the game is that you're a Normal Person From A Small Town™, and for reasons that eventually make sense the leader, when it came time to take up you official post as a guard, gave you a sword with a superpowered evil demon inside it. Said demon can give you immense power, but at the cost of him taking over your body.

I've played games with one or two terrible choices, and I've played games with more gut-punchy, emotionally affecting choices, but the evil route of Soul Nomad, only unlocked after after a full playthrough of the normal story, is unmatched in the sheer volume of evil. Eventually, not only do all your allies betray you and the world forms a coalition to stop you, but the demon becomes more and more incredulous at your refusal to draw the line, well, anywhere, and joins the effort to stop what you're doing with his superpowers, because come on, that's just not right.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

When you sell your soul so hard the devil tries to back out of the deal...

Slime
Jan 3, 2007

John Lee posted:

Re: the evil choices in games: I've never enjoyed an evil path as much as the one in anime SRPG Soul Nomad and the World Eaters.

The conceit of the game is that you're a Normal Person From A Small Town™, and for reasons that eventually make sense the leader, when it came time to take up you official post as a guard, gave you a sword with a superpowered evil demon inside it. Said demon can give you immense power, but at the cost of him taking over your body.

I've played games with one or two terrible choices, and I've played games with more gut-punchy, emotionally affecting choices, but the evil route of Soul Nomad, only unlocked after after a full playthrough of the normal story, is unmatched in the sheer volume of evil. Eventually, not only do all your allies betray you and the world forms a coalition to stop you, but the demon becomes more and more incredulous at your refusal to draw the line, well, anywhere, and joins the effort to stop what you're doing with his superpowers, because come on, that's just not right.

The demon path is a plotline where the good ending is the one where you lose, and it's still a bleak as gently caress ending.

wafflemoose
Apr 10, 2009

The food you can get in FFXV looks so dang delicious. :burger:

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BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Similarly, the bad ending in Pandora's Tower if Elena goes full monster is a full ending, not just a text splash or a game over screen.

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