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peer posted:Here's a thing I appreciate that I rarely see in games: if you wipe out everyone on the map, you don't have to run all the way to the extraction point You just gave me flashbacks to Vandal Hearts when I upgraded people to the slowest unit possible.
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# ? Apr 25, 2018 01:22 |
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# ? May 14, 2024 18:07 |
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DreamShipWrecked posted:Kind of surprised that elevation doesn't really play in this game, I thought I remember that being a big thing in MechCommander. Elevation gives you a pretty decent to-hit bonus, though? LRMs get good once you get some of the bigger racks out. Enormous critseeking potential and a lot of stability damage. Eej posted:Oh, the default Tbolt 5SE loadout sucks all the rear end That's the Eridani Light Horse variant that turns it into a somewhat decently-sinked jump-capable cavalry Mech instead of following the normal "giant pile of guns and armor with too few heatsinks" philosophy of the Thud. Magni fucked around with this message at 01:28 on Apr 25, 2018 |
# ? Apr 25, 2018 01:25 |
Magni posted:Elevation gives you a pretty decent to-hit bonus, though? If it does then it doesn't seem to show it in the tooltip, all I can see are the positives for morale and negatives for evasion and cover. E. Ended up finding a position where it did give me that bonus, you just *really* have to have a height difference, it isn't as easy as "top or bottom of a ramp" CuddleCryptid fucked around with this message at 01:55 on Apr 25, 2018 |
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# ? Apr 25, 2018 01:27 |
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Nostalgia4Infinity posted:jar·ring This post to define a correctly used word was extremely jarring.
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# ? Apr 25, 2018 01:30 |
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GreyjoyBastard posted:(also the first post-tutorial mission is the most brutal you'll run into for a while) I find the ideal play is taking out the turrets in the second-to-third round, with risking (not really) dekker spotting the generator while the rest JJ onto the nearest rock from the spawn point with line of sight to kill it. Your JJ lance is there to help you.
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# ? Apr 25, 2018 01:30 |
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Improbable Lobster posted:loving incredible Its so ugly and so beautiful.
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# ? Apr 25, 2018 01:33 |
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Welp game crashed when I got back to the ship after a perfect escort run. Turns out there's no autosave at the end of a mission.
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# ? Apr 25, 2018 01:34 |
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Got Blaze of Glory done in the very first merc mission with the Dekker's Spider against the Shadow Hawk at the end. Game's good. With that said, plenty of valid complaints, and bugs that really shouldn't have still been in after a 5 year development cycle. Also, while perhaps not a bug, the contract descriptions and actual contents are a goddamn mess, which is incredibly unpleasant given just how massive the swing is in the contract payments if you're looking for salvage. Just from some of the early ones, multiple "Clear out this lance" missions - which you'd think would be good for salvage - consisted of precisely two random bug mechs and that's it; especially combined with the need for triple parts and the sales bug you'd probably be better off just taking the money. Meanwhile, a random Assassination mission, same difficulty, has the supposedly "lightly defended" pirate captain coming in with an actual full lance including a medium. Or, my favorite so far, just got a "defend this lostech cache" mission - with the description down below talking about how great it'd be to go for salvage this mission... consisted of a single Firestarter. Final reward was like one piece of it, plus two LRM launchers, in terms of actual vaguely decent salvage offered. edit: And yes, in-verse contracts shouldn't necessarily be entirely accurate - something that might be interesting to keep around - but these missions are consistently doing this, which doesn't square well when the advice blurb at the bottom of the contracts is basically blatantly false 90% of the time. Lord Koth fucked around with this message at 01:41 on Apr 25, 2018 |
# ? Apr 25, 2018 01:39 |
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What skull ratings are you doing? If you're still doing low difficulty stuff, of course its gonna be bugs and strikers. The mission text doesn't' really know whether you're taking a half skull or a five skull mission. Also assassinates are always difficult contracts (for the skull rating) and tend to put the target in an above average (for the skull rating) mech.
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# ? Apr 25, 2018 01:43 |
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What are the conditions necessary for a called shot? I know the Precise Shot ability enables it but seems like I've also had a few other times when I was able to aim for a specific part without doing anything special.
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# ? Apr 25, 2018 01:47 |
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Have the devs put out any word on if they are working on any specific patches or bug fixes or anything?
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# ? Apr 25, 2018 01:47 |
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Lord Koth posted:With that said, plenty of valid complaints, and bugs that really shouldn't have still been in after a 5 year development cycle. I know time has really flown in the last few years, but the game was just pitched at the end of 2015.
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# ? Apr 25, 2018 01:49 |
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Still early, so still low difficulty - both lance missions + the assassinate were pre-Argo, the lostech mission was immediately post. Mainly just annoyed because doing both the lance missions in a row - with decent salvage rights - turned up utter garbage, so doing the same difficulty pirate captain mission, with forces described as very light, suddenly turning up a full lance including a Hunchback when I'd just dumped the salvage rights to try and stabilize early-game finances was incredibly annoying. ^^edit: Gwaihir posted:I know time has really flown in the last few years, but the game was just pitched at the end of 2015. Yeah, for some reason I was thinking I'd kickstarted in 2013. Checking the page turned up 2015 though, so just misremembering. Lord Koth fucked around with this message at 01:52 on Apr 25, 2018 |
# ? Apr 25, 2018 01:49 |
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Unzip and Attack posted:What are the conditions necessary for a called shot? I know the Precise Shot ability enables it but seems like I've also had a few other times when I was able to aim for a specific part without doing anything special. Knocked down or shut down mechs are eligible for called shots too.
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# ? Apr 25, 2018 01:50 |
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aw yeah
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# ? Apr 25, 2018 01:51 |
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Nostalgia4Infinity posted:no sorry "jarring" is one of those overused goonisms that needs to be taken out back and shot no sorry "taken out back and shot" is one of those jarring goonisms that needs to be eat a loving dick Meanwhile, I think that the time investment for the prologue/tutorial until you can actually make a manual save might be a bit much. It can clock in around 2 hours for some people, so I hope that a skip option is viable. Omar_Comin fucked around with this message at 01:56 on Apr 25, 2018 |
# ? Apr 25, 2018 01:53 |
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Someone mentioned a glitch earlier? Is it better to sell or salvage a mech you don't want?
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# ? Apr 25, 2018 01:54 |
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Lord Koth posted:Got Blaze of Glory done in the very first merc mission with the Dekker's Spider against the Shadow Hawk at the end. Game's good. The unit comps are totally random. I replayed the same mission after losing my entire squad and instead of a lance of two mediums, a Catapult K2 and a Spider it was just 3 mediums and a Spider.
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# ? Apr 25, 2018 01:55 |
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are people saying the first mission after the tutorial is brutal talking about the desert one you're immediately thrown into after the prologue time skip, or do they mean the one after that? i cleared it with no particular fuckups although my blackjack got sandpapered by lrms at the start causing me to take a lucky pilot hit, so i'm spending the start of my mercenary career in the medbay for a month. is the next one going to be a lot harder?
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# ? Apr 25, 2018 02:00 |
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also is there a good way to just check how much heat a mech generates on an alpha strike and compare that to how much heat it sinks per round? the "heat efficiency" bar seems vague to me
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# ? Apr 25, 2018 02:03 |
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Cowcaster posted:are people saying the first mission after the tutorial is brutal talking about the desert one you're immediately thrown into after the prologue time skip, or do they mean the one after that? i cleared it with no particular fuckups although my blackjack got sandpapered by lrms at the start causing me to take a lucky pilot hit, so i'm spending the start of my mercenary career in the medbay for a month. is the next one going to be a lot harder? it's the next one. try to make sure you have a back-up mechs just in case one or two of yours get owned.
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# ? Apr 25, 2018 02:04 |
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Finished the 2nd mission and.... hard crash sitting in the UI at the mechwarrior roster screen...Cowcaster posted:are people saying the first mission after the tutorial is brutal talking about the desert one you're immediately thrown into after the prologue time skip, or do they mean the one after that? i cleared it with no particular fuckups although my blackjack got sandpapered by lrms at the start causing me to take a lucky pilot hit, so i'm spending the start of my mercenary career in the medbay for a month. is the next one going to be a lot harder? Same bullshit happened to me too. Pilot got knocked down and my "hero" is now in the home for retarded mechwarriors for 26 days. This game is all sorts of janky and held together with Unity ducttape, dreams and starlight. I just couldn't deal with this anymore and with the utter boring combat (Xcom it aint) and story, so on to the refund scrapheap pile with this. Good luck to the rest of you! Slayerjerman fucked around with this message at 02:07 on Apr 25, 2018 |
# ? Apr 25, 2018 02:05 |
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Cowcaster posted:are people saying the first mission after the tutorial is brutal talking about the desert one you're immediately thrown into after the prologue time skip, or do they mean the one after that? i cleared it with no particular fuckups although my blackjack got sandpapered by lrms at the start causing me to take a lucky pilot hit, so i'm spending the start of my mercenary career in the medbay for a month. is the next one going to be a lot harder? Pretty sure they're talking about the the desert one. Had some issues there myself - though I cleared it first try - after taking two head hits from LRMs on my commander, putting him down for ~50 days, along with another singular injury on a second mechwarrior (I believe this was also missiles). Also only time so far I've legitimately had a mech wrecked so far - though that was my own fault (see above for Blaze of Glory attainment). And honestly losing the Spider for a bit was of less significance, since I could just field the other Light instead.
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# ? Apr 25, 2018 02:05 |
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Cowcaster posted:also is there a good way to just check how much heat a mech generates on an alpha strike and compare that to how much heat it sinks per round? the "heat efficiency" bar seems vague to me The one very minor issue I have with the game so far. I can't easily tell between being heat neutral and overheating.
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# ? Apr 25, 2018 02:09 |
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if you're doing early tier missions you're not going to get good salvage really. the good stuff won't show up unless yuou've got at least 2 skulls.
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# ? Apr 25, 2018 02:09 |
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First mission after the time skip and the shadow hawk goes and melees my Blackjack clocking it in the head. Main character lethal damage and down for 140 days. Yeah, think I'm gonna savescum that.
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# ? Apr 25, 2018 02:14 |
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DreamShipWrecked posted:Kind of surprised that elevation doesn't really play in this game, I thought I remember that being a big thing in MechCommander. Yeah, I had to look at the modifiers to figure that out. It's not entirely bereft of value, though - you can very easily retreat mechs out of the firing line if you're firing down at some schmucks in a canyon or whatever.
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# ? Apr 25, 2018 02:18 |
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Does anyone know where the saved game file location is? Trying my hand out at modding and would like to test the eq/weapons in the campaign.
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# ? Apr 25, 2018 02:21 |
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Well, the first real mission in this game has shown me that I am Bad at this game. But I get to play battletech again finally after like 20 years so I don't even care.
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# ? Apr 25, 2018 02:21 |
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darnon posted:First mission after the time skip and the shadow hawk goes and melees my Blackjack clocking it in the head. Main character lethal damage and down for 140 days. my PC got out of hospital, went into the second story mission (on the moon), and promptly got put back in rehab for 50 days frankly I'm more angry about the +25% crit LRM battery that got destroyed in the process
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# ? Apr 25, 2018 02:21 |
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Cowcaster posted:also is there a good way to just check how much heat a mech generates on an alpha strike and compare that to how much heat it sinks per round? the "heat efficiency" bar seems vague to me My biggest UI complaint is definitely wanting a number for your heat bar. Otherwise when you're potentially about to overheat you have to play the "Turn off each weapon in turn to see just how much heat you need to stay under damage threshold" Weissritter posted:Does anyone know where the saved game file location is? Trying my hand out at modding and would like to test the eq/weapons in the campaign. I'm guessing steam cloud or something at this point. I can't find any file at all that gets opened when you load a game.
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# ? Apr 25, 2018 02:23 |
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No glasses options for my commander, game is unplayable
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# ? Apr 25, 2018 02:26 |
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Played 6 hours today, not a single bug. I read the game has mixed rating for some weird reason, then i read some of the complaints. Have none of these people played x-com or something? A real shame that a good game gets a mixed rating.
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# ? Apr 25, 2018 02:26 |
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Do you all look up good fits somewhere or do you just think it out somehow or what
Ciaphas fucked around with this message at 02:41 on Apr 25, 2018 |
# ? Apr 25, 2018 02:26 |
A battletech game without a raven, hollander or hunchback is weird extremely weird. . . Still, ticket to success; drop that dumb idiot scoripion for a laser commando ASAP and you'll be smooth sailing
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# ? Apr 25, 2018 02:27 |
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Gamerofthegame posted:A battletech game without a raven, hollander or hunchback is weird Raven and Hunchback are both in, the Raven's just not in at launch because its special equipment hasn't been finalized. Hollander won't be appearing in-universe for another 30 years.
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# ? Apr 25, 2018 02:29 |
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Cleared the first post-tutorial mission. Two pilots mildly injured and my light mech pretty thoroughly wrecked, which for my chump rear end I'll consider a victory. Currently debating whether it's more cost-effective just to buy in on a new light mech or fix up the one I have. Mechlab is super intimidating for me at the moment, and I'll have to do some serious reading up. Game seems a ton of fun, and I look forward to coming to grips with it. It sounds like I've been lucky so far - no crashes, no bugs that I noticed. I did notice what people are talking about with the pauses before and after actions, but it didn't seem too outrageous to me. I wish that you could right-click cancel out of actions.
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# ? Apr 25, 2018 02:29 |
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Anyway my first impressions of the game are pretty positive, but it does really feel a lot like the game is held together with some string and gum, especially compared to shadowrun dragonfall/hong kong (which were a lot smaller in scope, to be sure). It needs some post release polishing like Dragonfall got and then it'll sparkle.
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# ? Apr 25, 2018 02:31 |
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I totally expect them to make wound recovery timers way shorter, at least for the main character.
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# ? Apr 25, 2018 02:32 |
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# ? May 14, 2024 18:07 |
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Gosh, Raju "Mechdad" Mastiff Montgomery can make quick work of all the traitors on the map. He can drat well solo the tutorial if you had no sense of value for your time.
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# ? Apr 25, 2018 02:35 |