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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
ah, that should probably be remedied then. i hope the tutorial code is sane lmao

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Heithinn Grasida
Mar 28, 2005

...must attack and fall upon them with a gallant bearing and a fearless heart, and, if possible, vanquish and destroy them, even though they have for armour the shells of a certain fish, that they say are harder than diamonds, and in place of swords wield trenchant blades of Damascus steel...

Part of the problem with stats is how much weird, marginal stuff they do on top of how incomprehensible the main stuff they do is. Strength, for example, has a special interaction with the damage of bite auxiliary attacks (but not vinestalker bite), works together with dexterity to determine the probability of an auxiliary attack, and influences damage of constriction as well as chance to escape constriction.

edit: Oh, strength also affects the chance of retaliatory headbutts for minotaurs, the chance to escape from webs and the chance to disarm an enemy with tendrils.

Cleaning out that kind of stuff, making the various formulas more sane and buffing dex would go a long way towards improving the stats. I'd still rather they be merged into skills one way or another, but it would at least help if people had a sense of what one point of strength actually did.

cheetah7071 posted:

I wasn't super clear, but I more meant put all the effects into the relevant skills. So the damage boost from strength is under fighting but the armor penalty reduction is under armor. The EV from dex is under dodging, the stealth is under stealth, the accuracy is under weapon skill. Int actually poses the biggest problem because wrapping it into spellcasting would be a huge buff to spellcasting.

That makes sense. I don't know what would happen to Chei, but I'm sure we could figure something out. Spells would have to be rescaled no matter what, as would armor because the effects of int on spellpower and str on ER are really big.

Heithinn Grasida fucked around with this message at 11:17 on Apr 24, 2018

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
all of that is deep system stuff that we probably wont be in a position to get to for some time, if ever.

on a more current tack, bringing back up turning player ghosts into hepliaklqana-esque 'dungeon memories' that happen to be as they were in life and not negative/poison immune

Teal
Feb 25, 2013

by Nyc_Tattoo

Tollymain posted:

all of that is deep system stuff that we probably wont be in a position to get to for some time, if ever.

on a more current tack, bringing back up turning player ghosts into hepliaklqana-esque 'dungeon memories' that happen to be as they were in life and not negative/poison immune

Yes.

Just do that.

Whaleporn
May 6, 2007

This is me on my bike pretty cool huh?

Tollymain posted:

all of that is deep system stuff that we probably wont be in a position to get to for some time, if ever.

on a more current tack, bringing back up turning player ghosts into hepliaklqana-esque 'dungeon memories' that happen to be as they were in life and not negative/poison immune

*necromancer taps staff and thousands of useless octopodes transmuter ghosts named whaleporn surge from the ground*

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Whaleporn posted:

*necromancer taps staff and thousands of useless octopodes transmuter ghosts named whaleporn surge from the ground*

This but GrFi ghosts tabbed into oblivion

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Tollymain posted:

how much would it change things if species had a percentile mp modifier instead of a flat number modifier that only affects the character when they level up

This used to happen but it was basically not noticeable. Having 20% more MP at XL27 is kinda boring while having 3 more magic darts at XL1 is super strong, so racial MP bonuses were turned from percentages into flat number increases.

Victory Position
Mar 16, 2004

Whaleporn posted:

*necromancer taps staff and thousands of useless octopodes transmuter ghosts named whaleporn surge from the ground*

what if I want to worship Hep to lead a necromancer army... of my former selves :unsmigghh:

Whaleporn
May 6, 2007

This is me on my bike pretty cool huh?

Weeping Wound posted:

what if I want to worship Hep to lead a necromancer army... of my former selves :unsmigghh:

Your ghost after you die is a Mastroika Doll where each ghost has a tiny weaker ghost inside

Teal
Feb 25, 2013

by Nyc_Tattoo
Gargoyles should eat rocks instead of food.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
imo gargoyles should have rpois instead of poison immunity and nonfunctional wings (that can still be converted to flight-capable wings via mutation)

as it is right now they trivialize a lot of the threats in lair and whichever lair branches spawn

theyre canonically only part stone anyway

Victory Position
Mar 16, 2004

Tollymain posted:

imo gargoyles should have rpois instead of poison immunity and nonfunctional wings (that can still be converted to flight-capable wings via mutation)

as it is right now they trivialize a lot of the threats in lair and whichever lair branches spawn

theyre canonically only part stone anyway

Gargoyles get huge flappy wings and can wear body armor while draconians have weird little stubby wings and can't wear any freakin' body armor

it's crime, I tell you, CRIME

Dachshundofdoom
Feb 14, 2013

Pillbug
Yeah why can't Draconians just cut two slits in the back? Let them wear robes, it's not like a little extra AC and an extra resist on your drake will break the game.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
im guessing their bodies are spikier

Irony Be My Shield
Jul 29, 2012

Draconians have inherent defenses that don't give you a spellcasting penalty, high HP and good apts. They're a strong race that does not need buffs.

LazyMaybe
Aug 18, 2013

oouagh
This is also true of gargs, but part of the reason I like draconians as a newbie caster species is that they take away choices about body armor which simplifies things a ton wrt encumbrance vs spell success.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
who thought it was balanced to make a species that has a shitload of natural ac + poison immunity + rNeg + rElec + flight + torment resistance + a decent weapon and casting apts

e: iirc gargs were even worse when they were introduced because they had phenomenal apts too

im starting to wonder if they pulled the equivalent of comedy writers submitting blatantly unairable material to the censors so the merely questionable stuff gets through

Tollymain fucked around with this message at 03:04 on Apr 25, 2018

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
how do people feel about that fiddler crab concept btw

Sojenus
Dec 28, 2008

Tollymain posted:

how do people feel about that fiddler crab concept btw

Lan Ji
Sep 5, 2002
Sometimes an artifact is just SO underwhelming, given a rather lofty name pedigree...

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i forgot to mention gargoyles also have good stealth and defensive apts like seriously? lmao


:swoon:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
that artifact gave me a great bad idea

unrandart armour that has a nice enchantment on it and an inherent phase shift effect and a special-coded +tele that also teleports any monsters adjacent to you with you

or instead of phase shift just make enemies that hit you suffer distortion effects maybe? idk

Lan Ji
Sep 5, 2002
Yeah, I am playing on trunk and recall midway through parsing the title/text of the artifact the hope of oh maybe this is something exciting teleport related. Oh boy!

Einwand
Nov 3, 2012

You idiot.
In this world it's pet or BE pet.

http://crawl.berotato.org/crawl/morgue/Einwand/morgue-Einwand-20180424-073841.txt

Haven't played crawl in awhile but gooncrawl seems cool so I'm giving it another shot. Starting off with my old standby of an antman that hits things went quite well, with a bizarrely generous Okawaru, and getting clarity off 6~ chunks of purple.

LazyMaybe
Aug 18, 2013

oouagh
oh, here's an evocable idea I had like literally a year or more ago:

Voodoo doll

Evoke at enemy with smite targeting, checking MR(quite high spellpower). On failure voodoo doll is not consumed. On success, the voodoo doll is consumed, followed by the creation of a hostile(so you can attack/target it without a lot of code overhaul) durably summoned voodoo doll creature next to you. The summoned voodoo doll has no EV/AC/resists, cannot attack(alternatively:is very weak), and its HP is bound to the monster you targeted with it-which is to say, the voodoo doll takes damage, so does the monster. The monster takes damage, so does the doll.

It also mimics the voodoo'd monster's flavor text, for spells, speech and cantrips.
Ex:
The orc wizard mumbles some strange words. The magic dart hits you.
The voodoo doll mumbles some strange words.

On attempt to use a voodoo doll, you get the message "You mumble an [odd/weird/bewildering/otherworldly] incantation." descriptor based on evo power
With a success, you get the message "The voodoo doll squirms, spasms, and springs to life!"

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
some sort of sympathetic magic evocable would be neat but calling it a voodoo doll probably isnt a good choice for reasons of respecting irl religions

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Yeah just call it an effigy.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i shouldnt play crawl while stoned and generally i do almost nothing but play crawl while stoned

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
- rename cloud immunity scarf to breathtaking scarf and let wearers travel through deep water
- rename potion of cancellation to potion of refreshment
- unrandart great sword called cleaver, has cleave instead of riposte
- unrandart amulet of magical backlash, gives user minor miscast effects and spell targets major effects when casting
- unrandart mammoth mask, gives user evocable might + trample
- unrandart crown w negative defense modifiers but it gives you an effect similar to zin or ru that fucks up monsters good
- unrandart plate armour that gives rElec, rNeg, MR+, prevents user from being moved by monster effects
- offhand knuckleduster that gives user offhand punch if they dont have uc and makes offhand punches ministun enemies
- offhand unrandart censer that has a chance to spawn clouds around you when you attack enemies
- unrandart cloak that gives a shitload of stealth and causes 67% of god wrath stuff to fail while lowering penance as usual
- unrandart boots of dancing that slow your movement by an aut but give you a strong evasion boost
- unique evocable, consuming it gives you a merc
- make waterbreathing available via mutation
- give gourmand an aux bite attack
- helmets of magical power
- helmets of headbutt
- bring back ballistomycetes and giant spores except spores cant reproduce
- bring back giant eyes in early-ish dungeon but with petrification
- roll berserk potions and might potions together, make equally high risk-high reward versions of brilliance and agility
- even out the skill apts curve a little on species w one obvious weapon skill choice
- give large shields a lower block penalty than other shields get for already having blocked an attack that turn
- convert paralysis to stasis+petrification

Victory Position
Mar 16, 2004

at this point, just put in a unrandart scimitar named Grayswandir

you know what this fuckin' thing does :getin:

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Tollymain posted:

- unrandart great sword called cleaver, has cleave instead of riposte

Unrandart short blade that has cleave (and can stab on cleaves) and is called Occam's Razor

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

Weeping Wound posted:

at this point, just put in a unrandart scimitar named Grayswandir

you know what this fuckin' thing does :getin:

i

i dont actually

im p sure i didnt put any references in there if thats what you mean

Victory Position
Mar 16, 2004

Tollymain posted:

i

i dont actually

im p sure i didnt put any references in there if thats what you mean

it's the most desirable unrand from NetHack

it's essentially a scimitar with holy wrath in this game, but you know, it could be better

Teal
Feb 25, 2013

by Nyc_Tattoo

Teal posted:

Gargoyles should eat rocks instead of food.

Tollymain posted:

imo gargoyles should have rpois instead of poison immunity and nonfunctional wings (that can still be converted to flight-capable wings via mutation)

as it is right now they trivialize a lot of the threats in lair and whichever lair branches spawn

theyre canonically only part stone anyway

Tollymain posted:

who thought it was balanced to make a species that has a shitload of natural ac + poison immunity + rNeg + rElec + flight + torment resistance + a decent weapon and casting apts

e: iirc gargs were even worse when they were introduced because they had phenomenal apts too

im starting to wonder if they pulled the equivalent of comedy writers submitting blatantly unairable material to the censors so the merely questionable stuff gets through

Okay, so, hear me out; what if they get to shift into rock(ier) form by eating, well, stones, which will subdue after a while? With classic hunger relying on rations/meat still.

You could spread out their excellent resistances between the two forms.

Squishy form - Flying, RNeg, ITorrent, maybe + half the current AC bonus

Stone form - IPois, RElec, unbreathing, RRot, full AC bonus

And if something calcifies/petrifies you it just forces you into stone form

Make chewing down a rock take 5 turns and last a 100, maybe with option to chew down 10 at once for ten times the duration

Additionally, munching down a Large Rock could put you into improved Statue Form :getin:

Teal fucked around with this message at 14:04 on Apr 25, 2018

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
we already have one species w conditional torment stuff based on consumption of abnormal things going on

Teal
Feb 25, 2013

by Nyc_Tattoo

Tollymain posted:

we already have one species w conditional torment stuff based on consumption of abnormal things going on

Yeah but that class is one of the hardest, I don't think it's right to just gimp Gargoyles towards "just lop bits off".

I mean, I agree they're dully good with no twists and very minor downsides, but I think that better design would be to add a twist rather than just making them dully mediocre by taking things that make them great away.

Teal fucked around with this message at 14:23 on Apr 25, 2018

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
honestly its kind of neat that they're stone n flesh people and the ac/hp disparity is a great gimmick, but theyre just too perfectly tailored to early game through the lair branches and also extended

how are rockpeople flying anyway that shits heavy

and rpois is still really really good

Parachute
May 18, 2003

Lan Ji posted:

Sometimes an artifact is just SO underwhelming, given a rather lofty name pedigree...



*hits [i]* "this thing will be lost forever"

Speleothing
May 6, 2008

Spare batteries are pretty key.

Tollymain posted:

how do people feel about that fiddler crab concept btw

I love the claw gimmick, not sure it needs the movespeed.

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Crampy Grampaw
Jan 29, 2009

Tollymain posted:

- rename cloud immunity scarf to breathtaking scarf and let wearers travel through deep water
- rename potion of cancellation to potion of refreshment
- unrandart great sword called cleaver, has cleave instead of riposte
- unrandart amulet of magical backlash, gives user minor miscast effects and spell targets major effects when casting
- unrandart mammoth mask, gives user evocable might + trample
- unrandart crown w negative defense modifiers but it gives you an effect similar to zin or ru that fucks up monsters good
- unrandart plate armour that gives rElec, rNeg, MR+, prevents user from being moved by monster effects
- offhand knuckleduster that gives user offhand punch if they dont have uc and makes offhand punches ministun enemies
- offhand unrandart censer that has a chance to spawn clouds around you when you attack enemies
- unrandart cloak that gives a shitload of stealth and causes 67% of god wrath stuff to fail while lowering penance as usual
- unrandart boots of dancing that slow your movement by an aut but give you a strong evasion boost
- unique evocable, consuming it gives you a merc
- make waterbreathing available via mutation
- give gourmand an aux bite attack
- helmets of magical power
- helmets of headbutt
- bring back ballistomycetes and giant spores except spores cant reproduce
- bring back giant eyes in early-ish dungeon but with petrification
- roll berserk potions and might potions together, make equally high risk-high reward versions of brilliance and agility
- even out the skill apts curve a little on species w one obvious weapon skill choice
- give large shields a lower block penalty than other shields get for already having blocked an attack that turn
- convert paralysis to stasis+petrification

I didn't know I wanted all these things but I do, especially all these off hands

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