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ah, that should probably be remedied then. i hope the tutorial code is sane lmao
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# ? Apr 24, 2018 10:17 |
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# ? Jun 8, 2024 23:11 |
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Part of the problem with stats is how much weird, marginal stuff they do on top of how incomprehensible the main stuff they do is. Strength, for example, has a special interaction with the damage of bite auxiliary attacks (but not vinestalker bite), works together with dexterity to determine the probability of an auxiliary attack, and influences damage of constriction as well as chance to escape constriction. edit: Oh, strength also affects the chance of retaliatory headbutts for minotaurs, the chance to escape from webs and the chance to disarm an enemy with tendrils. Cleaning out that kind of stuff, making the various formulas more sane and buffing dex would go a long way towards improving the stats. I'd still rather they be merged into skills one way or another, but it would at least help if people had a sense of what one point of strength actually did. cheetah7071 posted:I wasn't super clear, but I more meant put all the effects into the relevant skills. So the damage boost from strength is under fighting but the armor penalty reduction is under armor. The EV from dex is under dodging, the stealth is under stealth, the accuracy is under weapon skill. Int actually poses the biggest problem because wrapping it into spellcasting would be a huge buff to spellcasting. That makes sense. I don't know what would happen to Chei, but I'm sure we could figure something out. Spells would have to be rescaled no matter what, as would armor because the effects of int on spellpower and str on ER are really big. Heithinn Grasida fucked around with this message at 11:17 on Apr 24, 2018 |
# ? Apr 24, 2018 10:52 |
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all of that is deep system stuff that we probably wont be in a position to get to for some time, if ever. on a more current tack, bringing back up turning player ghosts into hepliaklqana-esque 'dungeon memories' that happen to be as they were in life and not negative/poison immune
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# ? Apr 24, 2018 14:11 |
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Tollymain posted:all of that is deep system stuff that we probably wont be in a position to get to for some time, if ever. Yes. Just do that.
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# ? Apr 24, 2018 14:24 |
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Tollymain posted:all of that is deep system stuff that we probably wont be in a position to get to for some time, if ever. *necromancer taps staff and thousands of useless octopodes transmuter ghosts named whaleporn surge from the ground*
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# ? Apr 24, 2018 16:49 |
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Whaleporn posted:*necromancer taps staff and thousands of useless octopodes transmuter ghosts named whaleporn surge from the ground* This but GrFi ghosts tabbed into oblivion
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# ? Apr 24, 2018 17:14 |
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Tollymain posted:how much would it change things if species had a percentile mp modifier instead of a flat number modifier that only affects the character when they level up This used to happen but it was basically not noticeable. Having 20% more MP at XL27 is kinda boring while having 3 more magic darts at XL1 is super strong, so racial MP bonuses were turned from percentages into flat number increases.
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# ? Apr 24, 2018 17:39 |
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Whaleporn posted:*necromancer taps staff and thousands of useless octopodes transmuter ghosts named whaleporn surge from the ground* what if I want to worship Hep to lead a necromancer army... of my former selves
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# ? Apr 24, 2018 18:29 |
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Weeping Wound posted:what if I want to worship Hep to lead a necromancer army... of my former selves Your ghost after you die is a Mastroika Doll where each ghost has a tiny weaker ghost inside
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# ? Apr 24, 2018 19:03 |
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Gargoyles should eat rocks instead of food.
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# ? Apr 24, 2018 19:33 |
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imo gargoyles should have rpois instead of poison immunity and nonfunctional wings (that can still be converted to flight-capable wings via mutation) as it is right now they trivialize a lot of the threats in lair and whichever lair branches spawn theyre canonically only part stone anyway
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# ? Apr 24, 2018 23:15 |
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Tollymain posted:imo gargoyles should have rpois instead of poison immunity and nonfunctional wings (that can still be converted to flight-capable wings via mutation) Gargoyles get huge flappy wings and can wear body armor while draconians have weird little stubby wings and can't wear any freakin' body armor it's crime, I tell you, CRIME
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# ? Apr 25, 2018 00:47 |
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Yeah why can't Draconians just cut two slits in the back? Let them wear robes, it's not like a little extra AC and an extra resist on your drake will break the game.
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# ? Apr 25, 2018 00:58 |
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im guessing their bodies are spikier
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# ? Apr 25, 2018 01:02 |
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Draconians have inherent defenses that don't give you a spellcasting penalty, high HP and good apts. They're a strong race that does not need buffs.
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# ? Apr 25, 2018 01:07 |
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This is also true of gargs, but part of the reason I like draconians as a newbie caster species is that they take away choices about body armor which simplifies things a ton wrt encumbrance vs spell success.
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# ? Apr 25, 2018 01:24 |
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who thought it was balanced to make a species that has a shitload of natural ac + poison immunity + rNeg + rElec + flight + torment resistance + a decent weapon and casting apts e: iirc gargs were even worse when they were introduced because they had phenomenal apts too im starting to wonder if they pulled the equivalent of comedy writers submitting blatantly unairable material to the censors so the merely questionable stuff gets through Tollymain fucked around with this message at 03:04 on Apr 25, 2018 |
# ? Apr 25, 2018 03:02 |
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how do people feel about that fiddler crab concept btw
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# ? Apr 25, 2018 03:05 |
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Tollymain posted:how do people feel about that fiddler crab concept btw
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# ? Apr 25, 2018 03:17 |
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Sometimes an artifact is just SO underwhelming, given a rather lofty name pedigree...
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# ? Apr 25, 2018 03:22 |
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i forgot to mention gargoyles also have good stealth and defensive apts like seriously? lmao
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# ? Apr 25, 2018 03:25 |
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that artifact gave me a great bad idea unrandart armour that has a nice enchantment on it and an inherent phase shift effect and a special-coded +tele that also teleports any monsters adjacent to you with you or instead of phase shift just make enemies that hit you suffer distortion effects maybe? idk
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# ? Apr 25, 2018 03:27 |
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Yeah, I am playing on trunk and recall midway through parsing the title/text of the artifact the hope of oh maybe this is something exciting teleport related. Oh boy!
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# ? Apr 25, 2018 03:37 |
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http://crawl.berotato.org/crawl/morgue/Einwand/morgue-Einwand-20180424-073841.txt Haven't played crawl in awhile but gooncrawl seems cool so I'm giving it another shot. Starting off with my old standby of an antman that hits things went quite well, with a bizarrely generous Okawaru, and getting clarity off 6~ chunks of purple.
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# ? Apr 25, 2018 04:48 |
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oh, here's an evocable idea I had like literally a year or more ago: Voodoo doll Evoke at enemy with smite targeting, checking MR(quite high spellpower). On failure voodoo doll is not consumed. On success, the voodoo doll is consumed, followed by the creation of a hostile(so you can attack/target it without a lot of code overhaul) durably summoned voodoo doll creature next to you. The summoned voodoo doll has no EV/AC/resists, cannot attack(alternatively:is very weak), and its HP is bound to the monster you targeted with it-which is to say, the voodoo doll takes damage, so does the monster. The monster takes damage, so does the doll. It also mimics the voodoo'd monster's flavor text, for spells, speech and cantrips. Ex: The orc wizard mumbles some strange words. The magic dart hits you. The voodoo doll mumbles some strange words. On attempt to use a voodoo doll, you get the message "You mumble an [odd/weird/bewildering/otherworldly] incantation." descriptor based on evo power With a success, you get the message "The voodoo doll squirms, spasms, and springs to life!"
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# ? Apr 25, 2018 04:49 |
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some sort of sympathetic magic evocable would be neat but calling it a voodoo doll probably isnt a good choice for reasons of respecting irl religions
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# ? Apr 25, 2018 04:56 |
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Yeah just call it an effigy.
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# ? Apr 25, 2018 05:15 |
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i shouldnt play crawl while stoned and generally i do almost nothing but play crawl while stoned
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# ? Apr 25, 2018 07:44 |
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- rename cloud immunity scarf to breathtaking scarf and let wearers travel through deep water - rename potion of cancellation to potion of refreshment - unrandart great sword called cleaver, has cleave instead of riposte - unrandart amulet of magical backlash, gives user minor miscast effects and spell targets major effects when casting - unrandart mammoth mask, gives user evocable might + trample - unrandart crown w negative defense modifiers but it gives you an effect similar to zin or ru that fucks up monsters good - unrandart plate armour that gives rElec, rNeg, MR+, prevents user from being moved by monster effects - offhand knuckleduster that gives user offhand punch if they dont have uc and makes offhand punches ministun enemies - offhand unrandart censer that has a chance to spawn clouds around you when you attack enemies - unrandart cloak that gives a shitload of stealth and causes 67% of god wrath stuff to fail while lowering penance as usual - unrandart boots of dancing that slow your movement by an aut but give you a strong evasion boost - unique evocable, consuming it gives you a merc - make waterbreathing available via mutation - give gourmand an aux bite attack - helmets of magical power - helmets of headbutt - bring back ballistomycetes and giant spores except spores cant reproduce - bring back giant eyes in early-ish dungeon but with petrification - roll berserk potions and might potions together, make equally high risk-high reward versions of brilliance and agility - even out the skill apts curve a little on species w one obvious weapon skill choice - give large shields a lower block penalty than other shields get for already having blocked an attack that turn - convert paralysis to stasis+petrification
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# ? Apr 25, 2018 11:40 |
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at this point, just put in a unrandart scimitar named Grayswandir you know what this fuckin' thing does
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# ? Apr 25, 2018 13:00 |
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Tollymain posted:- unrandart great sword called cleaver, has cleave instead of riposte Unrandart short blade that has cleave (and can stab on cleaves) and is called Occam's Razor
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# ? Apr 25, 2018 13:11 |
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Weeping Wound posted:at this point, just put in a unrandart scimitar named Grayswandir i i dont actually im p sure i didnt put any references in there if thats what you mean
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# ? Apr 25, 2018 13:33 |
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Tollymain posted:i it's the most desirable unrand from NetHack it's essentially a scimitar with holy wrath in this game, but you know, it could be better
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# ? Apr 25, 2018 13:53 |
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Teal posted:Gargoyles should eat rocks instead of food. Tollymain posted:imo gargoyles should have rpois instead of poison immunity and nonfunctional wings (that can still be converted to flight-capable wings via mutation) Tollymain posted:who thought it was balanced to make a species that has a shitload of natural ac + poison immunity + rNeg + rElec + flight + torment resistance + a decent weapon and casting apts Okay, so, hear me out; what if they get to shift into rock(ier) form by eating, well, stones, which will subdue after a while? With classic hunger relying on rations/meat still. You could spread out their excellent resistances between the two forms. Squishy form - Flying, RNeg, ITorrent, maybe + half the current AC bonus Stone form - IPois, RElec, unbreathing, RRot, full AC bonus And if something calcifies/petrifies you it just forces you into stone form Make chewing down a rock take 5 turns and last a 100, maybe with option to chew down 10 at once for ten times the duration Additionally, munching down a Large Rock could put you into improved Statue Form Teal fucked around with this message at 14:04 on Apr 25, 2018 |
# ? Apr 25, 2018 14:01 |
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we already have one species w conditional torment stuff based on consumption of abnormal things going on
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# ? Apr 25, 2018 14:10 |
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Tollymain posted:we already have one species w conditional torment stuff based on consumption of abnormal things going on Yeah but that class is one of the hardest, I don't think it's right to just gimp Gargoyles towards "just lop bits off". I mean, I agree they're dully good with no twists and very minor downsides, but I think that better design would be to add a twist rather than just making them dully mediocre by taking things that make them great away. Teal fucked around with this message at 14:23 on Apr 25, 2018 |
# ? Apr 25, 2018 14:20 |
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honestly its kind of neat that they're stone n flesh people and the ac/hp disparity is a great gimmick, but theyre just too perfectly tailored to early game through the lair branches and also extended how are rockpeople flying anyway that shits heavy and rpois is still really really good
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# ? Apr 25, 2018 14:27 |
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Lan Ji posted:Sometimes an artifact is just SO underwhelming, given a rather lofty name pedigree... *hits [i]* "this thing will be lost forever"
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# ? Apr 25, 2018 15:28 |
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Tollymain posted:how do people feel about that fiddler crab concept btw I love the claw gimmick, not sure it needs the movespeed.
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# ? Apr 25, 2018 15:33 |
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# ? Jun 8, 2024 23:11 |
Tollymain posted:- rename cloud immunity scarf to breathtaking scarf and let wearers travel through deep water I didn't know I wanted all these things but I do, especially all these off hands
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# ? Apr 25, 2018 15:42 |