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Riot Carol Danvers
Jul 30, 2004

It's super dumb, but I can't stop myself. This is just kind of how I do things.

DreamShipWrecked posted:

Making it so Arano's survival is this Big Definining Moment in the story was certainly an interesting choice seeing that we already saw her re-crowned in the opening cutscene

Because a lot of people haven't seemed to notice that the story is told from the ending rather than the beginning. It's normal in other media, even a trope, but not very common in video games as far as I know.

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Mordja
Apr 26, 2014

Hell Gem

DreamShipWrecked posted:

I think that's just the engine chugging through calculations for God knows what reason. It's great to nail someone with twenty lasers then see it blow up after several seconds of nothing.
Me personally, I'd prefer it blowing up as soon as those twenty lasers hit.

GreyjoyBastard posted:

I enjoyed MW4 Black Knight because your previous character turned into a sneering tyrant and your job was to take him out so House Steiner can reconquer reclaim the planet.
Oh yeah, I never played that one.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Mordja posted:

I feel like every Battletech-based video game I've played has had something to do with restoring a rightful monarch to the throne...

It's Battletech, the setting is basically medieval Europe in space.

Impermanent
Apr 1, 2010
space feudalism is such a dumb idea that the concept of earnestly engaging with the plot never occured to me in the first place.

Mordja
Apr 26, 2014

Hell Gem

WAR CRIME SYNDICAT posted:

Because a lot of people haven't seemed to notice that the story is told from the ending rather than the beginning. It's normal in other media, even a trope, but not very common in video games as far as I know.
Having replayed them very recently, I think Max Payne and especially Max Payne 2 do it best.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Impermanent posted:

space feudalism is such a dumb idea that the concept of earnestly engaging with the plot never occured to me in the first place.

congratulations

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
In the first mission with the turret generator my main character was knocked down and injured, at the end of the mission it says he's out for like 110 days.

Is that going to be a problem? Should I replay that mission?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Impermanent posted:

space feudalism is such a dumb idea that the concept of earnestly engaging with the plot never occured to me in the first place.

Space has basically the perfect conditions for feudalism to actually happen though.

Battletech in particular doesn't since jump travel and ftl communication exist, but without those its very likely space would be a weird feudal hellhole.

Cowcaster
Aug 7, 2002



also can we talk about how the whole "battlemechs are rare antiques, handed down from generation to generation, whose price tag is worth a king's ransom, also you will munch through them like popcorn over the course of a single game in a single small sector of space" is a real have your cake and eat it too concept

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Rookersh posted:

Yeah Lights/Sensor Lock seem......bad.

I keep seeing pro TT players talking about the Reserve trick of having them come in after and attacking dudes from behind then going back to safety, but I don't think that particular TT trick translates very well. The gently caress would I have a lovely little mech that can get cored and cost me a pilot from a single attack running around giving me -2 Evasion or a cheapshot attack with their single lovely little Laser that was all they could mount when instead I could grab another Medium and give them the Multistrike combo with some actual good weapons like PPCs.

A Jenner with the 2nd piloting skill can consistently dump 100 damage a turn into enemy back armor (that's an AC20's worth of damage), while remaining completely safe from return fire. That's really strong. Admittedly it's even better in skirmish when there's a C-bill limit, but even in the campaign it pulls it's weight.

Popete posted:

In the first mission with the turret generator my main character was knocked down and injured, at the end of the mission it says he's out for like 110 days.

Is that going to be a problem? Should I replay that mission?

Pilots are extremely cheap. Just grab a spare if you don't have a full crew. They will get hurt, it's inevitable, just roll with it.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
I have no idea what everyone is talking about. I thought the story in these games was about you, a rad MechWarrior, building a rich and sought-out mercenary company.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Popete posted:

In the first mission with the turret generator my main character was knocked down and injured, at the end of the mission it says he's out for like 110 days.

Is that going to be a problem? Should I replay that mission?

It's not a big deal. You're losing out on some xp, but pilot level isn't make-or-break (especially since your only real constraint is salary and mech maintenance, and guess what, salary scales with pilot level :v: ).

Riot Carol Danvers
Jul 30, 2004

It's super dumb, but I can't stop myself. This is just kind of how I do things.

Cowcaster posted:

also can we talk about how the whole "battlemechs are rare antiques, handed down from generation to generation, whose price tag is worth a king's ransom, also you will munch through them like popcorn over the course of a single game in a single small sector of space" is a real have your cake and eat it too concept

Sometimes we just have to let things go by virtue of "it's just space robots dude"

Pierson
Oct 31, 2004



College Slice
What are some good tips on fitting out effective mechs/teams, and what mechs are good at what task? Stuff like "heavy mechs are big fuckin' walls of steel and guns" and "mediums are your workhorses" seem intuitive enough but I have this zippy lil' Locust and I don't know what purpose it has. At first I thought "aha a flanker!" but the weedy guns don't even seem to be that good at getting through rear armour, then enemy mech turns around and blasts it.

I tried to use it to stomp on things in a convoy mission but it can't even oneshot tanks. :(

CuddleCryptid
Jan 11, 2013

Things could be going better

Cowcaster posted:

also can we talk about how the whole "battlemechs are rare antiques, handed down from generation to generation, whose price tag is worth a king's ransom, also you will munch through them like popcorn over the course of a single game in a single small sector of space" is a real have your cake and eat it too concept

It's like EVE Online, where the fluff says that it costs the savings and lives of hundreds of thousands of people just to build and run the smallest of ships, which are then flown directly into the sun just to see what happens.

Gort
Aug 18, 2003

Good day what ho cup of tea
Locusts are fodder for good mechs to kill. Listen to Yang - bigger is usually better.

Cowcaster
Aug 7, 2002



WAR CRIME SYNDICAT posted:

Sometimes we just have to let things go by virtue of "it's just space robots dude"

sure, sure, i agree with you. it's why i'm not sweating how the description of house baratheon defeating the aurigan coalition at the battle of helms deep seems underwritten.

Ihmemies
Oct 6, 2012

I need to somehow learn to use light mechs. On 3 years later the light mech got destroyed and pilot got a 4-month sickbay leave. Like the first attack blew up that thing, with 4 evasion. All my mediums are fine, except one where a dropship landed on top of it.

Riot Carol Danvers
Jul 30, 2004

It's super dumb, but I can't stop myself. This is just kind of how I do things.

Cowcaster posted:

sure, sure, i agree with you. it's why i'm not sweating how the description of house baratheon defeating the aurigan coalition at the battle of helms deep seems underwritten.

You're right they left out the part about the Kurgan defeating the Martian Navy.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Lights can be good with both Piloting skills but they're hilariously vulnerable to just getting cored so it usually isn't worth it to bring them by the time you get to that second piloting perk :v:

Cowcaster
Aug 7, 2002



it's my understanding that the combat purpose of the locust is to combine the speed and temperament of the looney tunes roadrunner with the luck and results of wile e. coyote.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Your lights are the reason the reserve turn button exists. You're going to spend the whole game trying to min/max initiative for your mediums and heavies but lights come equipped with priority manipulation. Play with that and they'll become much more useful skirmish mechs.

dioxazine
Oct 14, 2004

Much like in every MechWarrior game, the Cicada is made for ramming. Slap medium lasers on it and smash face first into everything.

Gwaihir
Dec 8, 2009
Hair Elf

Zigmidge posted:

I think that only makes it seem faster. It was the first thing I did after the first tutorial mission. What I need is for the game to stop lingering on everything after resolving anything.

I get the feeling this is related to individual PCs, I'm about to play some on my (much less powerful than desktop) Laptop so I'll see here!


Cowcaster posted:

it's my understanding that the combat purpose of the locust is to combine the speed and temperament of the looney tunes roadrunner with the luck and results of wile e. coyote.


this is 1000% correct.

CuddleCryptid
Jan 11, 2013

Things could be going better

Ihmemies posted:

I need to somehow learn to use light mechs. On 3 years later the light mech got destroyed and pilot got a 4-month sickbay leave. Like the first attack blew up that thing, with 4 evasion. All my mediums are fine, except one where a dropship landed on top of it.

I am in the same boat. The thing for me is that my previous experiences mostly have been through mechwarrior, and there the strongest use for lights was as a target painter that let your not-poo poo teammates blow up enemies without getting sensor locked. Now that isn't really a thing given the relatively short distances that the fights take place over, they are a bit weird to work with.

Gort
Aug 18, 2003

Good day what ho cup of tea
Nvidia just released drivers for Battletech, probably worth grabbing 'em. I'll try them out and report back.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

WAR CRIME SYNDICAT posted:

Sometimes we just have to let things go by virtue of "it's just space robots dude"

NO you don't get it DO YOU, the why of my shooting robots with lasers on Andromeda is absolutely crucial and furthermore female main characters are always weaker than men because

Internet Explorer
Jun 1, 2005





As someone who likes Light mechs, Locusts are useless.

Light mechs give you the power to act with precision. They just take a much better understanding of the game than other mechs. When you absolutely need that mech you've been peppering to die, jump in and finish it off with a Jenner. Get your Firestarter behind an enemy lance and force them to choose between shutting down or turning their back to your 18 SRM / 2ML Centurion that's charging at them at the same time. From watching some people play, it seems like the vast majority of people play like they're reenacting the Civil War. Line up, take pot shots. Maybe get some evasion going, maybe get some cover going, but that's about it. If you can time your attack correctly and be more aggressive, you can put some serious hurt down in a round or two and that can cause a failure cascade.

Internet Explorer fucked around with this message at 17:55 on Apr 25, 2018

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






I love this game. But I’m not going to touch it again till next patch. Why?

- Radar vehicle spotted.
-Radar unit moves.
-...
-still waiting...
-...

It’s on the other side of a loving mountain and won’t affect poo poo. Let it go fast.

This is a genuinely great game. Once you spot *and are close to* an enemy the flow is almost perfect. I loved the skirmish mode in beta!

The campaign though, which per statistics is how nearly all players will encounter the game, has a painfully slow start. When you fix, I’d say from a sales perspective prioritise QoL for people who bought it already (fast move, camera options etc) and a way better intro experience for new customers.

Just my C-bills 0.02

Impermanent
Apr 1, 2010

Zore posted:

Space has basically the perfect conditions for feudalism to actually happen though.


Feudalism isn't some sort of 'default' governing mode for societies that are cut off from a larger network of societies. It's a specific reaction to circumstances, primarily economic. "Only having access to one planet" isn't exactly that huge of an informational, economic, or cultural gap, considering that, for example, we currently don't live in feudalism.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Also one question, and it’s kind of embarrassing since I’ve been interacting with Btech stuff since late 80s and even have the boxed set with the marauder and warhammer (which are cool af) etc in it.

In many strategy games, there is a mechanical incentive not to just group your units up in a tight bunch, because some attacks do multi-tile damage.

BT has no multi-tile damage. Is there actually any drawback to bunching up tight to wail on some poor mech’s right hand side?

Deofuta
Jul 7, 2013

The Corps is Mother
The Corps is Father
Some missions will surprise you with reinforcements that could catch you out of place, but other than for objectives I haven't seen one.

Control Volume
Dec 31, 2008

Beefeater1980 posted:

I love this game. But I’m not going to touch it again till next patch. Why?

- Radar vehicle spotted.
-Radar unit moves.
-...
-still waiting...
-...

It’s on the other side of a loving mountain and won’t affect poo poo. Let it go fast.

This is a genuinely great game. Once you spot *and are close to* an enemy the flow is almost perfect. I loved the skirmish mode in beta!

The campaign though, which per statistics is how nearly all players will encounter the game, has a painfully slow start. When you fix, I’d say from a sales perspective prioritise QoL for people who bought it already (fast move, camera options etc) and a way better intro experience for new customers.

Just my C-bills 0.02

Toe to tip, it's just like XCOM

TheBlandName
Feb 5, 2012

Beefeater1980 posted:

Also one question, and it’s kind of embarrassing since I’ve been interacting with Btech stuff since late 80s and even have the boxed set with the marauder and warhammer (which are cool af) etc in it.

In many strategy games, there is a mechanical incentive not to just group your units up in a tight bunch, because some attacks do multi-tile damage.

BT has no multi-tile damage. Is there actually any drawback to bunching up tight to wail on some poor mech’s right hand side?

It can restrict your movement options next turn because you can't move through mechs. Otherwise no. You're an out-tonned and out-gunned mercenary lance sharpened by actual combat on a biweekly schedule. The way you chew through planetary garrisons is by being more cohesive than they are. The tactics match the story quite nicely.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






While I’m on a posting spree...case in point.

An early mission involved defending a base against Marik.

One group came from one direction and I wiped ‘em early.

The other group just kinda hung out in the lake until the timer ran down and I won. One, a fire starter, unwisely came close and I pounded it a bit.

Now, it totally makes sense for that second group to not engage me. In that case, why make me “fight” (click end turn) them? Mission should have ended after wiping group 1 IMO.

CuddleCryptid
Jan 11, 2013

Things could be going better

Beefeater1980 posted:

Also one question, and it’s kind of embarrassing since I’ve been interacting with Btech stuff since late 80s and even have the boxed set with the marauder and warhammer (which are cool af) etc in it.

In many strategy games, there is a mechanical incentive not to just group your units up in a tight bunch, because some attacks do multi-tile damage.

BT has no multi-tile damage. Is there actually any drawback to bunching up tight to wail on some poor mech’s right hand side?

Not directly, but in a tactical sense it makes better formation to do a close/far/close/far positioning. The reason for this is so that fast mechs can't just jump behind the whole line, relying on you not being able to rotate without exposing your own side. You want to have the firing arc of your rear mechs to include the back of your forward mechs if your setup allows for it.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Do lbxs exist

Internet Explorer
Jun 1, 2005





ZenVulgarity posted:

Do lbxs exist

No

Luigi's Discount Porn Bin
Jul 19, 2000


Oven Wrangler
Dumb question. How do you view what system a contract is in? I see all these contracts but can't tell where I actually have to go to carry them out.

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Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Beefeater1980 posted:

BT has no multi-tile damage. Is there actually any drawback to bunching up tight to wail on some poor mech’s right hand side?

They all fit in a cone of fire if you bunch them up leaving you vulnerable to a sweep of evasion reducing LRMs or multi-targeted laser fire scoring lucky crits.

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