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ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Blowjob Overtime posted:

Is this related to the Pharoah/Cleopatra games? They had the same visual representation of all resources, and I loved building the supply chains and watching the monuments progress. They started simple with brick mastabas, then stepped pyramids using sandstone blocks. Being able to quickly look through and see where supplies were running thin was great. The only drawback was them distributing resources with randomly wandering peddlers, so you had to design your street layout perfectly to avoid them hitting any intersections.

Also chiming in to say that I played Hybrid Heaven when it came out, and it was a weird game with some great systems. Learning wrestling moves after they were used on you was really cool, and leveling up individual body parts made it feel like you were always progressing in something. I remember having some flash gun that only affected inanimate objects and having to do some janky platforming. Is there a good LP or playthrough of that game somewhere?

Fake edit for saying Caesar and meaning Pharaoh

Yup. It went Caesar III -> Pharaoh -> Zeus -> Emperor. Zeus is probably the pinnacle of the series. Emperor is still pretty damned good though.

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Neuronyx
Dec 8, 2016

Okay this was cool to me.

In God of War, Kratos has two slots on his ax, a light attack slot and a heavy attack slot, these attacks being done using the R1 and R2 buttons respectively. Basically enchantments or whatnot can be put into them and if you hold L1 while pressing either attack button, the slotted enchantment/special attack/etc. will go off.

Anyway, these slots are shaped, one being square, the other a triangle. And if you played the previous games, you'll know square was your light attacks, and triangle were your heavy attacks. So, duh, guess which slot on your ax is the light attack one and which is the heavy attack. :eng101:

oldpainless
Oct 30, 2009

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The square and triangle ones?

Douche Wolf 89
Dec 9, 2010

🍉🐺8️⃣9️⃣

Neuronyx posted:

Okay this was cool to me.

...if you played the previous games, you'll know square was your light attacks, and triangle were your heavy attacks. So, duh, guess which slot on your ax is the light attack one and which is the heavy attack. :eng101:

So now I have to play the entire franchise just to figure out a game mechanic? Happy I gave this "10/10" a pass.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Douche Wolf 89 posted:

So now I have to play the entire franchise just to figure out a game mechanic? Happy I gave this "10/10" a pass.

lmao

FactsAreUseless
Feb 16, 2011

Douche Wolf 89 posted:

So now I have to play the entire franchise just to figure out a game mechanic? Happy I gave this "10/10" a pass.
It's a terrible game but this is a stupid criticism.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

FactsAreUseless posted:

It's a terrible game but this is a stupid criticism.

More like SarcasmIsUseless.

I think.

Slime
Jan 3, 2007

marshmallow creep posted:

More like SarcasmIsUseless.

I think.

I really hope it's a sarcastic post because if not holy poo poo

FactsAreUseless
Feb 16, 2011

marshmallow creep posted:

More like SarcasmIsUseless.

I think.
It's PYF

Bunni-kat
May 25, 2010

Service Desk B-b-bunny...
How can-ca-caaaaan I
help-p-p-p you?

I thought it was Chinatown.

FactsAreUseless
Feb 16, 2011

Bunni-kat posted:

I thought it was Chinatown.
No, Chinatown only posts in GBS.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
Dead Rising: If you get a lucky strike with a heavy weapon, like a dumbbell, you can instantly kill a zombie by crushing its head. Since FF is on you can also instantly kill the survivors you're escorting with an unlucky strike :v:

MrJacobs
Sep 15, 2008

Neuronyx posted:

Okay this was cool to me.

In God of War, Kratos has two slots on his ax, a light attack slot and a heavy attack slot, these attacks being done using the R1 and R2 buttons respectively. Basically enchantments or whatnot can be put into them and if you hold L1 while pressing either attack button, the slotted enchantment/special attack/etc. will go off.

Anyway, these slots are shaped, one being square, the other a triangle. And if you played the previous games, you'll know square was your light attacks, and triangle were your heavy attacks. So, duh, guess which slot on your ax is the light attack one and which is the heavy attack. :eng101:

if you switch the controls to "classic" you can use the face buttons for the attack buttons instead of the shoulder, making it more obvious. still a neat little thing.

Neuronyx
Dec 8, 2016

FactsAreUseless posted:

It's a terrible game but this is a stupid criticism.

More like MyOpinionsAreUseless. :c00lbutt:

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Blowjob Overtime posted:

Is this related to the Pharoah/Cleopatra games? They had the same visual representation of all resources, and I loved building the supply chains and watching the monuments progress. They started simple with brick mastabas, then stepped pyramids using sandstone blocks. Being able to quickly look through and see where supplies were running thin was great. The only drawback was them distributing resources with randomly wandering peddlers, so you had to design your street layout perfectly to avoid them hitting any intersections.

Having to set up roadblocks to direct distribution was a tricky system, yeah. The temples in Zeus were similar to the pyramids in Pharoah, with every marble or sculpture delivery adding new tiles or statues that artisans would build into the ongoing construction. Such an awesome series. Zeus was also a delightfully good looking game, being right at the end of the 2D era and having so many vibrant colors and generally fun art design.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

it seemed pretty obviously a reference to MGS chat

Who What Now
Sep 10, 2006

by Azathoth
In God of War (2018) Kratos single-handedly moves a massive mechanism structure. After he does it Atreus genuinely asks if hurt his back. Kratos says he did not in a very fatherly voice. :kimchi:

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Kratos is voiced (and mo-capped) by Christopher "Teal'c" Judge, so a deep fatherly voice is to be expected.

Feonir
Mar 30, 2011

Ask me about aquatic cocaine transportation and by-standard management.
https://giant.gfycat.com/FancyOffensiveCowrie.webm

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

hahaha holy poo poo

MiddleOne
Feb 17, 2011


Hahaha :wtc:

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
That sure is a modestly funny multiplayer prank in a pretty generic-looking game I have no hope of identifying. Maybe it's got little things from a game in it, I don't know, but I guess being able to see your legs when on the ground is pretty new in general for FPSes?

Memento
Aug 25, 2009


Bleak Gremlin

Cleretic posted:

That sure is a modestly funny multiplayer prank in a pretty generic-looking game I have no hope of identifying. Maybe it's got little things from a game in it, I don't know, but I guess being able to see your legs when on the ground is pretty new in general for FPSes?

Rainbow Six: Siege. I've never played it but I've heard good things.

flatluigi
Apr 23, 2008

here come the planes
It's a cute moment and rainbow six:siege has been a fixture in the top 5 games played on steam for months and months now

MrJacobs
Sep 15, 2008

Kanfy posted:

Kratos is voiced (and mo-capped) by Christopher "Teal'c" Judge, so a deep fatherly voice is to be expected.

I guess Phil Lamaar was too expensive. :(

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Teal'c does an awesome job in the new game, as demonstrated by the viral BOY phenomenon.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
The funny thing is, German Kratos in the old games has always been voiced by the same dude that also voiced Teal'c (and most of Judge's roles), so it's like nothing ever changed.

Neuronyx
Dec 8, 2016

Cleretic posted:

That sure is a modestly funny multiplayer prank in a pretty generic-looking game I have no hope of identifying. Maybe it's got little things from a game in it, I don't know, but I guess being able to see your legs when on the ground is pretty new in general for FPSes?

It's funny because somebody would only need to play at least two FPS games in their life to recognize how not generic looking R6 is.

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

Neuronyx posted:

It's funny because somebody would only need to play at least two FPS games in their life to recognize how not generic looking R6 is.

On their post history all I could see was the word Final Fantasy Megathread scrolling infinitely, so potentially they just don't play any FPS games. I guess every FPS would look generic except maybe Overwatch because of cheerful palette and cartoon-town vibe.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



I think it's kinda cheating to say this, but my favorite little thing is that Xbox One now has a bunch of old Star Wars games on it's backwards compatibility list and chief among those being the original Battlefront 2.

It probably was not intended this way, but i can't help but feel like this is partially an apology for the new Battlefront 2 and major Nelson going "yeah here just play the good one"

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Well except that the online has been dead for years so thats kind of rubbing salt in the wound if anything.

Disproportionation
Feb 20, 2011

Oh god it's the Clone Saga all over again.
Online support is back for the PC version though iirc.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Been playing Battle for Bikini Bottom, it's pretty fun. I like that the other characters get appropriate lines for certain collectibles, like when Patrick picks up a health point (floating underpants) he can say "I don't think Spongebob's underwear fit's quite right..."

Also the slides on Sand Mountain show you where the shortcuts are by placing the arrow signs facing each other like this: [>>>] [<<<].
When you see that, jumping over the sign and off the slide skips massive amounts of it.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Jeza posted:

On their post history all I could see was the word Final Fantasy Megathread scrolling infinitely, so potentially they just don't play any FPS games. I guess every FPS would look generic except maybe Overwatch because of cheerful palette and cartoon-town vibe.

I do play Overwatch (badly, I should say). The majority of FPSes in my repertoire are FPS/RPG hybrids like Deus Ex and Fallout. The most 'straight FPS game' I've played in the last couple years is the new Doom.

I straight-up cannot tell modern, 'realistic' FPS games apart, because the most experience I have with them is watching my family play Call of Duty. I couldn't tell Rainbow Six apart from Battlefield or other Tom Clancies because I don't know what the difference is.

Who What Now
Sep 10, 2006

by Azathoth

Cleretic posted:

I do play Overwatch (badly, I should say). The majority of FPSes in my repertoire are FPS/RPG hybrids like Deus Ex and Fallout. The most 'straight FPS game' I've played in the last couple years is the new Doom.

I straight-up cannot tell modern, 'realistic' FPS games apart, because the most experience I have with them is watching my family play Call of Duty. I couldn't tell Rainbow Six apart from Battlefield or other Tom Clancies because I don't know what the difference is.

Ok, hipster. Now tell us how you don't even have a TV

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I didn't recognize what game it was either but you don't see me fart-huffing about it

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Glagha posted:

I didn't recognize what game it was either but you don't see me fart-huffing about it

I wanted to know what the little thing was, it looked like silly griefing that didn't fit the thread and I felt like poking at that!

Who What Now
Sep 10, 2006

by Azathoth
In God of War there's a part where Kratos is in apart from his son for maybe a minute or two, but from his son's, Atreus's, perspective Kratos is gone for what might be hours, during which he had to fight off dozens of enemies alone. After Kratos returns (he's pulled out of the time-dilating realm his son) Atreus is resentful because he thinks his dad abandoned him. A lesser game would have let that resentment fester for dramatic reasons, but soon after there's a scene where the two actually butt heads and then talk things out admit they were both wrong. There's a reasonable resolution in a reasonable time frame!!

Also, any time is Kratos being a bad dad but clearly trying his best is a good little thing.

Neuronyx
Dec 8, 2016

Cleretic posted:

I do play Overwatch (badly, I should say). The majority of FPSes in my repertoire are FPS/RPG hybrids like Deus Ex and Fallout. The most 'straight FPS game' I've played in the last couple years is the new Doom.

I straight-up cannot tell modern, 'realistic' FPS games apart, because the most experience I have with them is watching my family play Call of Duty. I couldn't tell Rainbow Six apart from Battlefield or other Tom Clancies because I don't know what the difference is.

That's completely fair. It's distinct enough to stand out if you play those sorts of FPSes but if you don't, it's juuust normal enough to blend in with everything else.


Glagha posted:

I didn't recognize what game it was either but you don't see me fart-huffing about it

Sheesh, I don't see anything resembling "fart-huffing" or whatever, no reason for anybody to dogpile the person.

Unless you're into that sorta thing, Cleretic.

You filthy fart-huffing dog piler. :colbert:

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doctorfrog
Mar 14, 2007

Great.

I really like it when a game has its own sort of operating system/ecosystem kinda thing.

OpenTTD/Transport Tycoon feels like this very carefully designed OS with its own sharp edged windowing system and fonts and stuff. Even has a little jukebox thing that I never use because Windows has terrible MIDI.

Space Rangers kinda has this too. There’s this underlying simulation running scads of independent agents and you’re trying to make your way in this little 2D ecosystem that has these half hidden doors into other weird text games and stuff.

Anno 1404 was made in this midway point where UbiSoft wasn’t sure they were ready to take on the world and force them into their lovely store yet, and so all the unlockable things in it don’t depend on external servers and exist in this storefront from inside the game’s menu system. You buy stuff like portraits and faction colors with points you earn by playing the game, but it all lives locally.

I dunno what you’d call this, but I think of it as an “exquisiteness” that some games have. There’s a sense of self containment to the game, or some portion of it.

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