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I'm playing on Admiral with Glavius and Advanced AI. I try starting a war around 25-30 years in, about when I start to get boxed in. But the AI tends to have a small but significant edge in fleet power by that point, and it's generally pretty difficult to pull off. Waiting just lets the AI snowball farther out. I think one issue is that I tend to be slow about colonizing new planets, I usually don't have one that early. Is there some other edge in tech or production I'm missing to exploit against opponents that early, is the difficulty too high, or are you just not supposed to start a war that early?
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# ? Apr 26, 2018 05:09 |
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# ? May 24, 2024 01:51 |
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StashAugustine posted:I'm playing on Admiral with Glavius and Advanced AI. I try starting a war around 25-30 years in, about when I start to get boxed in. But the AI tends to have a small but significant edge in fleet power by that point, and it's generally pretty difficult to pull off. Waiting just lets the AI snowball farther out. I think one issue is that I tend to be slow about colonizing new planets, I usually don't have one that early. Is there some other edge in tech or production I'm missing to exploit against opponents that early, is the difficulty too high, or are you just not supposed to start a war that early? My largest successes in early war is baiting them into chasing one of my fleets into a station fortified system. If you blow them out with the -disengage building it is usually hard to recover, then its open season
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# ? Apr 26, 2018 05:35 |
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Jabarto posted:Those have 0% tracking though, how do they hit anything smaller than a cruiser? Chance to hit is (self.accuracy - (enemy.evasion - self.tracking)), I'm unsure if the second half has a minimum of zero or not. However, you can get a lot of tracking on a ship apart from weapons: +15 from sensors, +20-40 from computer, +10 from titan aura. You can also get +5 accuracy per auxiliary slot (or if you get the enigmatic decoder a +5 acc, +5 tracking). So even kinetic artillery (75% acc, 0% track) can get 50% accuracy on cruiser+ hulls with no titan aura against 90% evasion corvettes (same hit rate for mega/giga cannons). I don't know if I'd go that route for my anti-corvette build, but it'd probably only take 3 hits to take out a corvette and they'd get maybe 1 roll for disengage.
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# ? Apr 26, 2018 06:25 |
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Tomn posted:I personally find that the most important part of hull/armor regen isn't how it helps in actual battles, but how it means that you can continue campaigning without taking a lengthy trip back to a spaceport to repair. It's a strategic advantage more than a tactical one. I haven't run the numbers too much, but actual battle damage seems to grossly outstrip regen rate. From what I can tell armor and hull regen only kicks in after the ship in question has not received any attacks for a number of days, so it won't make a difference unless you outnumber the enemy enough that they can't attack the same target regularly. So as you say, it's mostly for extending the amount of time you can campaign without needing to repair. On a related note, ships that have disengaged due to damage will start repairing once the required number of days without taking damage has been passed, though even if they were to heal to full they wouldn't re-enter battle and will either disengage when the whole fleet is defeated or rejoin them at full health if they win (unmodded I doubt you could stack enough regen for that though).
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# ? Apr 26, 2018 08:44 |
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Didn't they fix the planet occupation bug in 2.0.4 yet? I already have half this enemy empire under occupation and I'm pretty sure I should be inches away from a Subjugation victory over them.
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# ? Apr 26, 2018 09:18 |
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I'm still playing my 2.0.4 ironman/achievements enabled game, and something odd just happened. Massive edit. Thought it was missing Art Monuments, turns out it was the purity buildings from Inward Perfection. I switched away from that, and that's why they all disappeared. Gekkoh fucked around with this message at 10:03 on Apr 26, 2018 |
# ? Apr 26, 2018 09:54 |
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I beat the contingency, why won't the creepy breathing go away
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# ? Apr 26, 2018 12:30 |
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https://twitter.com/StellarisGame/status/989467958996099073 L-Gates connect you to clusters of stars outside the normal hyperlane network (shown outside the galaxy but they can probably be anywhere) and need special tasks (techs, anomalies, killing space monsters) to unlock. What's behind them is a M Y S T E R Y GunnerJ fucked around with this message at 13:22 on Apr 26, 2018 |
# ? Apr 26, 2018 12:39 |
Seems like there will only be a single extra-galactic cluster per game, with all L-gates linking to it, and a single gate there that can be used to travel back to any of the L-gates in the main galaxy.
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# ? Apr 26, 2018 13:38 |
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Wonder how hard it would be to mod the L-Cluster as just a second galactic hyperlane network parallel to the one you're on. You could have random observation events of poo poo going on there all ending with "but there's no hyperlane to any of these stars so it's not our problem forever!" until... it is.
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# ? Apr 26, 2018 13:45 |
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I've released a compatibility patch for Core Game Mechanics: Buildings and Machine Government. It works in both original and additional content modes.
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# ? Apr 26, 2018 13:52 |
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GunnerJ posted:https://twitter.com/StellarisGame/status/989467958996099073 im sure nothing bad will result from going into this place every previous species before is locked up for some reason
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# ? Apr 26, 2018 14:07 |
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Zikan posted:im sure nothing bad will result from going into this place every previous species before is locked up for some reason Just some theocratic bigots trying to get rid of all the cool synthetic kids by locking them up in the treehouse. Jokes on them, the treehouse is awesome.
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# ? Apr 26, 2018 14:25 |
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Zikan posted:im sure nothing bad will result from going into this place every previous species before is locked up for some reason They locked it up because there was too much delicious candy inside and their new year's resolution was to lose two hundred and fifty pounds. The candy is delicious, though. eat the candy GunnerJ posted:Wonder how hard it would be to mod the L-Cluster as just a second galactic hyperlane network parallel to the one you're on. You could have random observation events of poo poo going on there all ending with "but there's no hyperlane to any of these stars so it's not our problem forever!" until... it is. It WOULD be interesting if you started getting fragmented messages from the L-cluster hinting at what might be going on inside - perhaps with messages specifically calling on anyone outside to come in, either to help them from some terrible problem, or to share in the wondrous secrets within, or perhaps simply someone saying "liberate tuteme ex inferis"...
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# ? Apr 26, 2018 14:27 |
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Zikan posted:im sure nothing bad will result from going into this place every previous species before is locked up for some reason The L-Gates were created by a mysterious alien called the Puzzlemaster who rewards people for solving his playful nanite-based puzzles. Please don't look too closely at the barrels of grey goo, they are not part of the puzzle.
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# ? Apr 26, 2018 14:42 |
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Tomn posted:
The L stands for Lament.
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# ? Apr 26, 2018 14:53 |
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Can't wait for a mod that creates a second galaxy that you can only get to by L-gates populated entirely by the prethoryn
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# ? Apr 26, 2018 15:23 |
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I like to think it stands for a much more terrible series. Sure most nerds wouldn't mind finding this on the other side, either. Changes coming in Distant
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# ? Apr 26, 2018 15:28 |
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Seriously though how do I stop the heavy breathing sound caused by the contingency, they're already gone but it is still there, it's annoying as hell
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# ? Apr 26, 2018 15:32 |
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Captain Invictus posted:Seriously though how do I stop the heavy breathing sound caused by the contingency, they're already gone but it is still there, it's annoying as hell Have you checked under your bed?
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# ? Apr 26, 2018 15:34 |
L-Clusters are basically the Star Road from Super Mario World. That could be fun. Also, I now need to make a Mushroom Kingdom empire.
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# ? Apr 26, 2018 15:38 |
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Captain Invictus posted:Seriously though how do I stop the heavy breathing sound caused by the contingency, they're already gone but it is still there, it's annoying as hell You don't. The crisis background sounds persist indefinitely once they start.
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# ? Apr 26, 2018 15:43 |
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Sloober posted:throw it in a sector and forget since it's just a planet being stripped of biomass That sounds great but I like to not have to go back and re-colonize them after the pops get eaten because as far as I can tell the sector AI won't re-settle pops as they get consumed and tiles open up. Plus, it's a HUGE boon to your race's pop growth to keep a tile clear on planets that get full, so that you've got a pop growing on every single planet instead of just a handful of planets that aren't yet full. It gets to be ridiculous when you get past 20-30 planets though, because of the aforementioned lack of feedback on the planet selection drop down menu of the resettlement screen. Having to rename planets to reflect the planet type, while tedious, is an acceptable workaround though.
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# ? Apr 26, 2018 15:43 |
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Shadowlyger posted:You don't. The crisis background sounds persist indefinitely once they start. That's loving dumb. Is there a mod that disables them specifically?
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# ? Apr 26, 2018 15:55 |
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NatasDog posted:That sounds great but I like to not have to go back and re-colonize them after the pops get eaten because as far as I can tell the sector AI won't re-settle pops as they get consumed and tiles open up. Plus, it's a HUGE boon to your race's pop growth to keep a tile clear on planets that get full, so that you've got a pop growing on every single planet instead of just a handful of planets that aren't yet full. so throw them in a sector with colonize on and forget about it. it's not optimal, but as a swarm, who cares since it's one out of 30-40 planets. the only change i would make to sector AI is let them resettle pops in this regard
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# ? Apr 26, 2018 16:50 |
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ConfusedUs posted:L-Clusters are basically the Star Road from Super Mario World. You are absolutely, incredibly right. There should be a cosmetic mod that turns the L-gates into warp pipes, and the L-cluster area into a star roadregion, complete with 16-bit graphics.
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# ? Apr 26, 2018 17:01 |
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The annoyance of managing pops is why I play robots. No more micromanaging growth or juggling species or regretting a migration treaty, just hit build and forget about it. As an added bonus I don't have to build any farms. To be honest, I'd prefer if pops got abstracted away from the tiles entirely, and instead you have something like "planet is X pop, of which Y% are of $species giving you a net Z% bonus to mineral production" and variations thereof. Would make multispecies empires less frustrating and prevent the awkward alerts every time someone migrates and you have an idle building possibly causing resource deficits. Authoritarian/slaver empires can mandate population quotas.
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# ? Apr 26, 2018 17:03 |
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Comedy answer: L-Space turns out to lead to a bunch of mostly normal, empty worlds, though analysis of trace fragments suggests that the whole area used to be a thriving civilization which left little record of themselves because they were very eco-conscious and everything they made was constructed from biodegradable materials. The reason they were sealed off was because everyone else was sick of listening to them talk about the Galactic Mother Gaia. They weren't being aggressive about it, just annoying.
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# ? Apr 26, 2018 17:06 |
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Btw I had a game as a devouring swarm where I conquered a planet during a war and it tanked my food output because no one was working but apparently were still eating and weren't being turned into food. Is that a bug or something?
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# ? Apr 26, 2018 17:17 |
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There should be special events where the ruins of a sprawling galactic empire are discovered, and since the ruins are everywhere, multiple civs can have the choice to adopt the old empires ideals and declare themselves that empires heir/successor. Which leads into a diplomatic clusterfuck when those empires meet up. Kinda poking fun at the whole 3rd/4th/5th rome/holy roman empire sort of stuff.
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# ? Apr 26, 2018 17:18 |
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hope this update has some features for democracy/espionage. Unless this update drops Soon and we get small incremental content packs going forward? Would be sweet.
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# ? Apr 26, 2018 17:20 |
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StashAugustine posted:Btw I had a game as a devouring swarm where I conquered a planet during a war and it tanked my food output because no one was working but apparently were still eating and weren't being turned into food. Is that a bug or something?
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# ? Apr 26, 2018 17:23 |
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Gyshall posted:hope this update has some features for democracy/espionage. Unless this update drops Soon and we get small incremental content packs going forward? Would be sweet. pretty sure the next patch is just a story pack plus some incremental improvements and then they'll start talking about another expansion
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# ? Apr 26, 2018 17:28 |
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L-space obviously leads to all of your ships getting torn apart by an enraged orangutan
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# ? Apr 26, 2018 17:36 |
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Sloober posted:so throw them in a sector with colonize on and forget about it. it's not optimal, but as a swarm, who cares since it's one out of 30-40 planets. the only change i would make to sector AI is let them resettle pops in this regard Hey, don't get me wrong, I'd be happy to see the Sector AI handle it personally, but I'm not exactly overflowing with confidence that it'd do it much better than it does a lot of things. The sector AI is OK, but it's not a huge deal to just take the minute or two to resettle planets after each conquest; if you name them for their biome it's even less painful. E; I'd love to be able to filter the resettlement screen by biome ideally. I'm amazed it hasn't been modded in honestly; maybe there isn't anything to hook into to do such a thing with that UI element. NatasDog fucked around with this message at 17:49 on Apr 26, 2018 |
# ? Apr 26, 2018 17:41 |
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StashAugustine posted:Btw I had a game as a devouring swarm where I conquered a planet during a war and it tanked my food output because no one was working but apparently were still eating and weren't being turned into food. Is that a bug or something? Yeah, this happens to me too. Like, I don't expect anyone to be happy about being worked to death before I move my superior species into all the newly vacant real estate. The interaction between the happiness system and the unrest system on production could stand a revisit. I feel like there ought to be a certain grace period after a world is conquered and peace is declared where the survivors are too cowed to go on strike after watching their planet be bombed from orbit and all their friends and family killed in a grinding ground invasion afterwards.
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# ? Apr 26, 2018 17:46 |
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also why do purged pops eat in the first place? im killing them for a reason
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# ? Apr 26, 2018 18:09 |
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StashAugustine posted:Btw I had a game as a devouring swarm where I conquered a planet during a war and it tanked my food output because no one was working but apparently were still eating and weren't being turned into food. Is that a bug or something? Turn on patrol drones, between that and hive mind unrest reduction and/or harmony tree you should be well into getting food bonuses from your fodder.
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# ? Apr 26, 2018 18:40 |
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The Bramble posted:Yeah, this happens to me too. Like, I don't expect anyone to be happy about being worked to death before I move my superior species into all the newly vacant real estate. The interaction between the happiness system and the unrest system on production could stand a revisit. I feel like there ought to be a certain grace period after a world is conquered and peace is declared where the survivors are too cowed to go on strike after watching their planet be bombed from orbit and all their friends and family killed in a grinding ground invasion afterwards. unrest affecting food was supposedly fixed in one of the recent updates for death spiral reasons
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# ? Apr 26, 2018 18:41 |
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# ? May 24, 2024 01:51 |
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Pharohman777 posted:There should be special events where the ruins of a sprawling galactic empire are discovered, and since the ruins are everywhere, multiple civs can have the choice to adopt the old empires ideals and declare themselves that empires heir/successor. I would love poo poo like this.
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# ? Apr 26, 2018 19:18 |