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SirFozzie posted:Also, heads up to those who were going to do Mech Shooty Tournaments tonight. gently caress me, that's right smack-dab in the middle of prime time for the US and also the time that my tournament opponent and I planned to play.
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# ? Apr 26, 2018 16:59 |
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# ? May 29, 2024 17:29 |
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cugel posted:Replying to that emblem question. If your using the photoshop nvidia .dds plugin you want to be using the dxt5 interpolate alpha option (at least it didn’t work for me until I was using that setting).
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# ? Apr 26, 2018 17:16 |
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Three and a half star mission, seems fine for my lance of an Orion and three lighter heavies. Turns out the enemy force consists of a King Crab, three Quickdraws, three Thunderbolts, an Enforcer, and two Schrek PPC Carriers
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# ? Apr 26, 2018 17:19 |
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How the gently caress are you supposed to handle the 2 skull missions that throw 3+ Strikers loaded with 3+ LRM20's along Med mechs body-blocking them? Because at the moment the game loves to throw me those layouts.
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# ? Apr 26, 2018 17:19 |
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I've taken a look at the various spreadsheets floating around, but I haven't found one that lists mech stats, stock loadout, and multiplayer C-bill prices. Does anyone know of anywhere to find that info in one place besides in-game?
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# ? Apr 26, 2018 17:21 |
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Fellblade posted:If your using the photoshop nvidia .dds plugin you want to be using the dxt5 interpolate alpha option (at least it didn’t work for me until I was using that setting). Same thing with GIMP, I forgot about that. I used compression BC3/DXT5 (also generate mimaps).
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# ? Apr 26, 2018 17:24 |
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A quick tip to anyone unfamiliar with the Battletech setting: If you see a vehicle with the word 'carrier' in it's name MURDER THE gently caress OUT OF IT QUICKLY. They carry lots of that weapon and tend to not have as much armor.
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# ? Apr 26, 2018 17:25 |
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Taerkar posted:A quick tip to anyone unfamiliar with the Battletech setting: Yeah, they're pretty vulnerable and usually a PPC or AC/5 to the side armour will take them out, but god help you if they get off a salvo: https://i.imgur.com/9brj7x4.mp4
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# ? Apr 26, 2018 17:36 |
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I kinda hoping MGs get a slight buff in the future, I know they suppose be crit seakers but they don’t seem to be any better at it than any other weapon. What I would love for them to get is some stability damage considering you have to haul ammo around to use them, and it would give them a better gimmick compared to the other support weapons.
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# ? Apr 26, 2018 17:38 |
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Cyrano4747 posted:I'm not seeing any info on mods over there, but probably the BT subforum over at Paradox. The HBS forums moved over there once they picked up the publishing. Seems like this subreddit might be the place to watch. There is some Warhammer mod already, not sure if it's only skirmish or campaign also.
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# ? Apr 26, 2018 17:53 |
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So I've got a bug where the coffee event debuff isn't clearing off of glitch and behemoth even though it's been like two months. Is there a way to fix that or am I just SOL
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# ? Apr 26, 2018 17:55 |
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I currently use Shadowhawk with 2x LRM10s, 1x Medium Laser, 1x Small Laser + (+5 dmg) Centurion -A with 1x LRM10, 2x SRM2, 1x AC/5, 2x Medium Laser (I didn't have access to an AC/10 when I received the Centurion from the Argo Mission. Vindicator with 1x Large Laser, 4x Medium Laser and more Heat Sinks and one off (though usually the Blackjack) Blackjack with an AC/5 and 4x Medium Lasers and extra Heat Sinks Panther with 4x Medium Laser and an SRM4 Jenner with the stock armament. Just shooting the hell out of the opposition with LRMs and then go in and punch/kick stuff.
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# ? Apr 26, 2018 17:59 |
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Hats Wouldnt Fly posted:Are you sure it wasn't just a tall building? Iymarra posted:How do you actually do / trigger this? I dont see any options barring dfa. Someone else should do some more testing, but basically if you jump, you get LoS for shooting things you could see during your jump, even if you didn't have LoS at the start/end of your jump. This reflects when you shoot after the jump. The way I found this was by jumping down off a cliff, where I didn't have LoS on the cliff, but being able to shoot the things up above the other cliff on that turn. The next turn, standing in the same place, the mech did not have LoS, so it must have been acquired during the jump.
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# ? Apr 26, 2018 18:00 |
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What's a good Thunderbolt build? Right now I've 6 ML and an LRM20++ on it but I feel like there's a better option out there
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# ? Apr 26, 2018 18:05 |
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When does the game generate new contracts for you? I know someone said that you can travel to another system but that costs money...
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# ? Apr 26, 2018 18:06 |
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Back Hack posted:I kinda hoping MGs get a slight buff in the future, I know they suppose be crit seakers but they don’t seem to be any better at it than any other weapon. What I would love for them to get is some stability damage considering you have to haul ammo around to use them, and it would give them a better gimmick compared to the other support weapons. MGs being garbage is a fine old BT tradition
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# ? Apr 26, 2018 18:09 |
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Goa Tse-tung posted:cheevos are p funny, like haha yeah thanks for reminding me I removed the guys arms, then leg and then stomped on his other leg while he was down "It's Just a Flesh Wound!" "Tis but a Scratch" "I'm Invincible" If this wasn't already the nerdiest of nerd games, that series of achievements would make it so.
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# ? Apr 26, 2018 18:09 |
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Cyrano4747 posted:I love how they negatively compare it to Into the Breach. That's so RPS it loving hurts. All valid points. Micromanagement becomes really tedious really fast.
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# ? Apr 26, 2018 18:11 |
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DeadFatDuckFat posted:When does the game generate new contracts for you? I know someone said that you can travel to another system but that costs money... Go to the spaceship button and progress time forward. I don't think it gives you a notification or anything but they pop up over time
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# ? Apr 26, 2018 18:14 |
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Any particularly good skill combinations coming out yet? I won't be able to play until Sunday but haven't yet figured out good skill combinations to fill certain roles and definitely haven't figured out what role I should spec "myself" as.
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# ? Apr 26, 2018 18:23 |
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So morale bonuses really stack up. Before I went to bed last night I played a contract that amounted to every 3rd shot being a called shot. And this is how my medium + punch dragon lance beat the hell out of a heavy lance while taking only armor damage.
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# ? Apr 26, 2018 18:25 |
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Ravenfood posted:Any particularly good skill combinations coming out yet? I won't be able to play until Sunday but haven't yet figured out good skill combinations to fill certain roles and definitely haven't figured out what role I should spec "myself" as. I mean something like "Don't build your pilots for lights, you want to be in heavy mechs all the time once you find them." or "Don't level Tactics until everything else is maxed.".
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# ? Apr 26, 2018 18:27 |
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Spoiler regarding one of the main mission's rewards: Can you replace the Highlander's gauss rifle if it gets destroyed? I don't want to sit on it by fear of losing the only one I can get.
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# ? Apr 26, 2018 18:29 |
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Pattonesque posted:What's a good Thunderbolt build? Right now I've 6 ML and an LRM20++ on it but I feel like there's a better option out there The Thud 5SE was my first Heavy and... I dunno, it never seemed to excel at anything for me. My best results were either just going 2 LLs or just maxed out MLs and 2x SRM4s as a brawler. I finally got myself an Orion 9K so I'm just running around with an AC20+ now and that's all I've ever wanted in life.
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# ? Apr 26, 2018 18:29 |
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Ravenfood posted:Any particularly good skill combinations coming out yet? I won't be able to play until Sunday but haven't yet figured out good skill combinations to fill certain roles and definitely haven't figured out what role I should spec "myself" as. Multishot and breaching shot, so you can park a Mech in the back and just rain down LRM 20s on different targets that are braced/entrenched. Bulwark and well... anything. [Edit: Ace Pilot and a light mech. Reserve down, run in, shoot something in the back, shoot something in the back again, run out.]
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# ? Apr 26, 2018 18:29 |
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Mirrors posted:So I've got a bug where the coffee event debuff isn't clearing off of glitch and behemoth even though it's been like two months. Is there a way to fix that or am I just SOL I think I'm having the opposite, my Glitch and Dekker have been benefiting from High Spirits ever since I made them share the coffee several months ago.
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# ? Apr 26, 2018 18:31 |
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Pattonesque posted:What's a good Thunderbolt build? Right now I've 6 ML and an LRM20++ on it but I feel like there's a better option out there I have an AC20, and SRM6++ and SRM2, and 1 ML. It works pretty well.
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# ? Apr 26, 2018 18:35 |
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Kickstarter backer here, and a quick skirmish last night after finally remembering to download and install say I'm certainly going to get my money's worth. King Crab and an LRM locust versus another LRM Locust, two Crusaders and an Urbanmach (I think) resulted in... well, I guess I should have read the docs or something because my Locust was immediately backshot and lost a leg. Stand back up and trade shots with the other one while the big guy slowly chugs forward waiting for LOS to smear the bug, eating sensor-locked LRMs the whole way. Go to shoot the Urbanmech who charged forward for a shot (and missed), oooops accidentally melee'd him gently caress THAT WAS COOL tearing off one arm. Some more stooging about, Lefty managed to get behind me and did some damage at close range, but close range = RARRR CRAB SMASH again, there goes the other arm. So the little poo poo, having nothing else left, charges up and loving *headbutts* me and I stopped to laugh for about five minutes. Ended up with both mine dead, and 3 mech/2 pilot kills out of 4 enemies, lost but then again, first time playing... actually, first time playing a BT/MW computer game *ever*, other than the ancient Ralph Reed boardgame adaption for the Commodore Amiga. (Which I still miss the poo poo out of, wish there was a PC port.) Went into this pretty blind, I hadn't even looked at any playtest stuff or videos/reviews/forum posts since I backed it, so if even Big Dumb Guy with Big Dumb Robit can just hop in and not get curbstomped by the computer immediately, I'd say it's good.
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# ? Apr 26, 2018 18:39 |
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Cyrano4747 posted:gently caress flamers in it. Small lasers do a lot more damage and you can load up so many on it (in addition to other weapons) that a death from above or physical attack can core out an assault. +60 heat is often enough to force a shutdown which is both 1) guaranteed pilot damage without a knockdown, that will stack if you follow up by knocking it down and 2) gives you called shots Small lasers are definitely the way to go for robot murder but I have a second Orion and a Black Knight thanks to that flamer setup letting me murder pilots even when they've got 5+ hits atelier morgan fucked around with this message at 18:42 on Apr 26, 2018 |
# ? Apr 26, 2018 18:40 |
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Wizard Styles posted:On a similar note, are there things to just avoid or trap options besides the MGs that were just mentioned? Yeah, same. I feel like one pilot should max Tactics and run with a mech one tier lighter than everyone else to act as a scout, but beyond that I'm at a loss. Tactics seems like it also favors being the LRM boat instead of providing sensor locks for them. Maxing Gunnery and getting the first tier of Guts seems to make sense for a mech that has a decent selection of ranged fire options and just parks themselves to blast everything with ACs of various calibers, but beyond that, I don't have a good sense for pilot builds, lance mech composition, and trap choices in general. E: And while I want a max-tactics pilot for my scout mech, I also would want that same mech to have Ace Pilot. Shame. E2: Is there any difference at all between any mechwarriors at all besides starting skills? Does your self-insert get any powers besides the ability to spend forever in a medbay instead of dying? Ravenfood fucked around with this message at 18:46 on Apr 26, 2018 |
# ? Apr 26, 2018 18:41 |
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Ravenfood posted:Yeah, same. I feel like one pilot should max Tactics and run with a mech one tier lighter than everyone else to act as a scout, but beyond that I'm at a loss. Tactics seems like it also favors being the LRM boat instead of providing sensor locks for them. Maxing Gunnery and getting the first tier of Guts seems to make sense for a mech that has a decent selection of ranged fire options and just parks themselves to blast everything with ACs of various calibers, but beyond that, I don't have a good sense for pilot builds, lance mech composition, and trap choices in general. Tactics 2 is actually super good for your (real, 70+ ton) heavies and assaults with Guts 1, because it both lets you have the jump on the enemy's heavies and lets you trade that advantage for desperately needed stability while still shooting.
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# ? Apr 26, 2018 18:45 |
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So, I just got a really easy assassination mission on my travel to Weldry. Three lights and the target in a Griffin, and the poor bastard didn't even do much of anything before trying to bug out. At which point my Hunchback just flat-out put an AC/20 slug through the back of its head execution-style. It was a mission for House Liao, and the guy was supposedly a deserter. Um, yeah. That was one hell of a "Are we the bad guys?" moment. And yes, I got me a Griffin from that.
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# ? Apr 26, 2018 18:46 |
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So I just did a 2 skull assassination mission and found myself on turn one vs 8 lights a Shadow Hawk and a K2 .... So are "reinforcements" meant to spawn immediately or is this a bug?
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# ? Apr 26, 2018 18:50 |
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UberJew posted:Tactics 2 is actually super good for your (real, 70+ ton) heavies and assaults with Guts 1, because it both lets you have the jump on the enemy's heavies and lets you trade that advantage for desperately needed stability while still shooting. Fire support not necessarily meaning LRM-boat, but weapons of various ranges would work pretty well too given multi-shot. Anything particular role the main character should fill? A scout that can't die seems nice, given how risky that role seems. Ravenfood fucked around with this message at 18:56 on Apr 26, 2018 |
# ? Apr 26, 2018 18:52 |
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Does anyone know the maximum number of +s a piece of equipment can have?
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# ? Apr 26, 2018 18:52 |
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UberJew posted:+60 heat is often enough to force a shutdown which is both 1) guaranteed pilot damage without a knockdown, that will stack if you follow up by knocking it down and 2) gives you called shots I only got one heavy, so I am not very far in, but I have been disappointed with the pilot-killing strategy. I get so little loot that it doesn't seem worth it to go out of my way. Sure I could drop money to nil and get 3 choice parts, but is it worth it?
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# ? Apr 26, 2018 18:56 |
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Has anyone asked PDX support about callsign changes because I'm not thrilled about mine unless I really lean into my Crab's Rangoons persona
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# ? Apr 26, 2018 18:57 |
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pokie posted:I only got one heavy, so I am not very far in, but I have been disappointed with the pilot-killing strategy. I get so little loot that it doesn't seem worth it to go out of my way. Sure I could drop money to nil and get 3 choice parts, but is it worth it? If you kill the pilot you can get 3 salvage parts for a mech. Any given Mech except a Locust is going to sell for more than you give up in payment. Also some contracts are weighted to give more salvage or money.
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# ? Apr 26, 2018 18:59 |
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Ravenfood posted:Ok, so ideally a lance would field a scout with Tactics 1 and Pilot 2, a fire support platform with Guns 2 and Guts 1, a brawler with Tactics 2 and Guts 1, and ...a melee specialist with Guts 2 and Pilot 1, I suppose? I do Guns 2 Pilot 1 for my scout, but I put them in one of my two Griffins, which are 55-ton mediums and the lightest mechs I care to bring, and my 'melee specialist' is Guns 1 Tactics 2 in my Grasshopper so that my lance is split between init 3 and init 2 despite usually being 1 medium, 2 heavies and an assault. My MC is brawler-spec but that's probably not ideal because it involves getting wounded a lot If you manage to find or salvage an Armored Cockpit it gives 2 fake pilot health that does NOT involve getting wounded, strongly recommend buying one
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# ? Apr 26, 2018 19:00 |
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# ? May 29, 2024 17:29 |
So the only long-range mechs in the campaign are LRM boats? No ER PPC's or Gauss rifles? I can never keep track of what stuff is "clan" and what stuff isn't. This game definitionally doesn't include clan stuff right because it's 3025 ruleset?
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# ? Apr 26, 2018 19:04 |