Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Internet Explorer
Jun 1, 2005





SirFozzie posted:

Also, heads up to those who were going to do Mech Shooty Tournaments tonight.

BATTLETECH Community,


Please be aware that our servers will be down for an update starting sometime between 4:00pm and 8:00pm Pacific time. We will update this post 15 minutes before the actual time of the server interruption. Total downtime is anticipated to be less than an hour. During this time, multiplayer games will not function, you will not be able to log in to your PDX account (or create a new one), reward codes will not be redeemable, and you will not be able to register a call sign.


Thank you for your patience. More info tomorrow as we get closer to the update.

gently caress me, that's right smack-dab in the middle of prime time for the US and also the time that my tournament opponent and I planned to play. :eng99:

Adbot
ADBOT LOVES YOU

Fellblade
Apr 28, 2009

cugel posted:

Replying to that emblem question.


They're .dds files, in this folder:

/BATTLETECH/BattleTech_Data/StreamingAssets/emblems/player/

If your using the photoshop nvidia .dds plugin you want to be using the dxt5 interpolate alpha option (at least it didn’t work for me until I was using that setting).

peer
Jan 17, 2004

this is not what I wanted
Three and a half star mission, seems fine for my lance of an Orion and three lighter heavies. Turns out the enemy force consists of a King Crab, three Quickdraws, three Thunderbolts, an Enforcer, and two Schrek PPC Carriers :shepicide:

Croccers
Jun 15, 2012
How the gently caress are you supposed to handle the 2 skull missions that throw 3+ Strikers loaded with 3+ LRM20's along Med mechs body-blocking them? Because at the moment the game loves to throw me those layouts.

Internet Explorer
Jun 1, 2005





I've taken a look at the various spreadsheets floating around, but I haven't found one that lists mech stats, stock loadout, and multiplayer C-bill prices. Does anyone know of anywhere to find that info in one place besides in-game?

cugel
Jan 22, 2010

Fellblade posted:

If your using the photoshop nvidia .dds plugin you want to be using the dxt5 interpolate alpha option (at least it didn’t work for me until I was using that setting).

Same thing with GIMP, I forgot about that. I used compression BC3/DXT5 (also generate mimaps).

Taerkar
Dec 7, 2002

kind of into it, really

A quick tip to anyone unfamiliar with the Battletech setting:

If you see a vehicle with the word 'carrier' in it's name MURDER THE gently caress OUT OF IT QUICKLY. They carry lots of that weapon and tend to not have as much armor.

Perestroika
Apr 8, 2010

Taerkar posted:

A quick tip to anyone unfamiliar with the Battletech setting:

If you see a vehicle with the word 'carrier' in it's name MURDER THE gently caress OUT OF IT QUICKLY. They carry lots of that weapon and tend to not have as much armor.

Yeah, they're pretty vulnerable and usually a PPC or AC/5 to the side armour will take them out, but god help you if they get off a salvo:
https://i.imgur.com/9brj7x4.mp4

Back Hack
Jan 17, 2010


I kinda hoping MGs get a slight buff in the future, I know they suppose be crit seakers but they don’t seem to be any better at it than any other weapon. What I would love for them to get is some stability damage considering you have to haul ammo around to use them, and it would give them a better gimmick compared to the other support weapons.

Malek Deneith
Jun 1, 2011

Cyrano4747 posted:

I'm not seeing any info on mods over there, but probably the BT subforum over at Paradox. The HBS forums moved over there once they picked up the publishing.

https://forum.paradoxplaza.com/forum/index.php?forums/battletech.994/

Warning: This is a Paradox forum inhabited by both Paradox Forum posters and salty Battletech grogs.

Seems like this subreddit might be the place to watch. There is some Warhammer mod already, not sure if it's only skirmish or campaign also.

Mirrors
Oct 25, 2007
So I've got a bug where the coffee event debuff isn't clearing off of glitch and behemoth even though it's been like two months. Is there a way to fix that or am I just SOL

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
I currently use
Shadowhawk with 2x LRM10s, 1x Medium Laser, 1x Small Laser + (+5 dmg)
Centurion -A with 1x LRM10, 2x SRM2, 1x AC/5, 2x Medium Laser (I didn't have access to an AC/10 when I received the Centurion from the Argo Mission.
Vindicator with 1x Large Laser, 4x Medium Laser and more Heat Sinks
and one off (though usually the Blackjack)
Blackjack with an AC/5 and 4x Medium Lasers and extra Heat Sinks
Panther with 4x Medium Laser and an SRM4
Jenner with the stock armament.

Just shooting the hell out of the opposition with LRMs and then go in and punch/kick stuff.

Lead out in cuffs
Sep 18, 2012

"That's right. We've evolved."

"I can see that. Cool mutations."




Hats Wouldnt Fly posted:

Are you sure it wasn't just a tall building?

Iymarra posted:

How do you actually do / trigger this? I dont see any options barring dfa.

Someone else should do some more testing, but basically if you jump, you get LoS for shooting things you could see during your jump, even if you didn't have LoS at the start/end of your jump. This reflects when you shoot after the jump.

The way I found this was by jumping down off a cliff, where I didn't have LoS on the cliff, but being able to shoot the things up above the other cliff on that turn. The next turn, standing in the same place, the mech did not have LoS, so it must have been acquired during the jump.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
What's a good Thunderbolt build? Right now I've 6 ML and an LRM20++ on it but I feel like there's a better option out there

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


When does the game generate new contracts for you? I know someone said that you can travel to another system but that costs money...

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Back Hack posted:

I kinda hoping MGs get a slight buff in the future, I know they suppose be crit seakers but they don’t seem to be any better at it than any other weapon. What I would love for them to get is some stability damage considering you have to haul ammo around to use them, and it would give them a better gimmick compared to the other support weapons.

MGs being garbage is a fine old BT tradition

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

Goa Tse-tung posted:

cheevos are p funny, like haha yeah thanks for reminding me I removed the guys arms, then leg and then stomped on his other leg while he was down

instead of getting salvage :tfrxmas:

"It's Just a Flesh Wound!"
"Tis but a Scratch"
"I'm Invincible"

If this wasn't already the nerdiest of nerd games, that series of achievements would make it so.

chesnok
Nov 14, 2014

Cyrano4747 posted:

I love how they negatively compare it to Into the Breach. That's so RPS it loving hurts.

Don't get me wrong, I love ItB but it's a super lean game that plays well in 10 minute bursts. I fully expect there to be a phone version inside a few months, if there isn't already. It's a totally different beast. It's kind of like looking at EVE and saying "it's too complex, poo poo takes too long to do" and then pointing at FTL at how space games should be done.

All valid points. Micromanagement becomes really tedious really fast.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

DeadFatDuckFat posted:

When does the game generate new contracts for you? I know someone said that you can travel to another system but that costs money...

Go to the spaceship button and progress time forward. I don't think it gives you a notification or anything but they pop up over time

Ravenfood
Nov 4, 2011
Any particularly good skill combinations coming out yet? I won't be able to play until Sunday but haven't yet figured out good skill combinations to fill certain roles and definitely haven't figured out what role I should spec "myself" as.

Rhymenoserous
May 23, 2008
So morale bonuses really stack up. Before I went to bed last night I played a contract that amounted to every 3rd shot being a called shot. And this is how my medium + punch dragon lance beat the hell out of a heavy lance while taking only armor damage.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Ravenfood posted:

Any particularly good skill combinations coming out yet? I won't be able to play until Sunday but haven't yet figured out good skill combinations to fill certain roles and definitely haven't figured out what role I should spec "myself" as.
On a similar note, are there things to just avoid or trap options besides the MGs that were just mentioned?
I mean something like "Don't build your pilots for lights, you want to be in heavy mechs all the time once you find them." or "Don't level Tactics until everything else is maxed.".

Eraflure
Oct 12, 2012


Spoiler regarding one of the main mission's rewards:

Can you replace the Highlander's gauss rifle if it gets destroyed? I don't want to sit on it by fear of losing the only one I can get.

Eej
Jun 17, 2007

HEAVYARMS

Pattonesque posted:

What's a good Thunderbolt build? Right now I've 6 ML and an LRM20++ on it but I feel like there's a better option out there

The Thud 5SE was my first Heavy and... I dunno, it never seemed to excel at anything for me. My best results were either just going 2 LLs or just maxed out MLs and 2x SRM4s as a brawler. I finally got myself an Orion 9K so I'm just running around with an AC20+ now and that's all I've ever wanted in life.

Internet Explorer
Jun 1, 2005





Ravenfood posted:

Any particularly good skill combinations coming out yet? I won't be able to play until Sunday but haven't yet figured out good skill combinations to fill certain roles and definitely haven't figured out what role I should spec "myself" as.

Multishot and breaching shot, so you can park a Mech in the back and just rain down LRM 20s on different targets that are braced/entrenched.

Bulwark and well... anything.

[Edit: Ace Pilot and a light mech. Reserve down, run in, shoot something in the back, shoot something in the back again, run out.]

Flavahbeast
Jul 21, 2001


Mirrors posted:

So I've got a bug where the coffee event debuff isn't clearing off of glitch and behemoth even though it's been like two months. Is there a way to fix that or am I just SOL

I think I'm having the opposite, my Glitch and Dekker have been benefiting from High Spirits ever since I made them share the coffee several months ago.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Pattonesque posted:

What's a good Thunderbolt build? Right now I've 6 ML and an LRM20++ on it but I feel like there's a better option out there

I have an AC20, and SRM6++ and SRM2, and 1 ML. It works pretty well.

Zamboni Apocalypse
Dec 29, 2009
Kickstarter backer here, and a quick skirmish last night after finally remembering to download and install say I'm certainly going to get my money's worth. King Crab and an LRM locust versus another LRM Locust, two Crusaders and an Urbanmach (I think) resulted in... well, I guess I should have read the docs or something because my Locust was immediately backshot and lost a leg. Stand back up and trade shots with the other one while the big guy slowly chugs forward waiting for LOS to smear the bug, eating sensor-locked LRMs the whole way. Go to shoot the Urbanmech who charged forward for a shot (and missed), oooops accidentally melee'd him gently caress THAT WAS COOL tearing off one arm. Some more stooging about, Lefty managed to get behind me and did some damage at close range, but close range = RARRR CRAB SMASH again, there goes the other arm.

So the little poo poo, having nothing else left, charges up and loving *headbutts* me and I stopped to laugh for about five minutes. Ended up with both mine dead, and 3 mech/2 pilot kills out of 4 enemies, lost but then again, first time playing... actually, first time playing a BT/MW computer game *ever*, other than the ancient Ralph Reed boardgame adaption for the Commodore Amiga. (Which I still miss the poo poo out of, wish there was a PC port.)

Went into this pretty blind, I hadn't even looked at any playtest stuff or videos/reviews/forum posts since I backed it, so if even Big Dumb Guy with Big Dumb Robit can just hop in and not get curbstomped by the computer immediately, I'd say it's good.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Cyrano4747 posted:

gently caress flamers in it. Small lasers do a lot more damage and you can load up so many on it (in addition to other weapons) that a death from above or physical attack can core out an assault.

+60 heat is often enough to force a shutdown which is both 1) guaranteed pilot damage without a knockdown, that will stack if you follow up by knocking it down and 2) gives you called shots

Small lasers are definitely the way to go for robot murder but I have a second Orion and a Black Knight thanks to that flamer setup letting me murder pilots even when they've got 5+ hits

atelier morgan fucked around with this message at 18:42 on Apr 26, 2018

Ravenfood
Nov 4, 2011

Wizard Styles posted:

On a similar note, are there things to just avoid or trap options besides the MGs that were just mentioned?
I mean something like "Don't build your pilots for lights, you want to be in heavy mechs all the time once you find them." or "Don't level Tactics until everything else is maxed.".

Yeah, same. I feel like one pilot should max Tactics and run with a mech one tier lighter than everyone else to act as a scout, but beyond that I'm at a loss. Tactics seems like it also favors being the LRM boat instead of providing sensor locks for them. Maxing Gunnery and getting the first tier of Guts seems to make sense for a mech that has a decent selection of ranged fire options and just parks themselves to blast everything with ACs of various calibers, but beyond that, I don't have a good sense for pilot builds, lance mech composition, and trap choices in general.

E: And while I want a max-tactics pilot for my scout mech, I also would want that same mech to have Ace Pilot. Shame.

E2: Is there any difference at all between any mechwarriors at all besides starting skills? Does your self-insert get any powers besides the ability to spend forever in a medbay instead of dying?

Ravenfood fucked around with this message at 18:46 on Apr 26, 2018

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Ravenfood posted:

Yeah, same. I feel like one pilot should max Tactics and run with a mech one tier lighter than everyone else to act as a scout, but beyond that I'm at a loss. Tactics seems like it also favors being the LRM boat instead of providing sensor locks for them. Maxing Gunnery and getting the first tier of Guts seems to make sense for a mech that has a decent selection of ranged fire options and just parks themselves to blast everything with ACs of various calibers, but beyond that, I don't have a good sense for pilot builds, lance mech composition, and trap choices in general.

E: And while I want a max-tactics pilot for my scout mech, I also would want that same mech to have Ace Pilot. Shame.

Tactics 2 is actually super good for your (real, 70+ ton) heavies and assaults with Guts 1, because it both lets you have the jump on the enemy's heavies and lets you trade that advantage for desperately needed stability while still shooting.

Magni
Apr 29, 2009
So, I just got a really easy assassination mission on my travel to Weldry. Three lights and the target in a Griffin, and the poor bastard didn't even do much of anything before trying to bug out. At which point my Hunchback just flat-out put an AC/20 slug through the back of its head execution-style. :magical:

It was a mission for House Liao, and the guy was supposedly a deserter. Um, yeah. That was one hell of a "Are we the bad guys?" moment.

And yes, I got me a Griffin from that.

Sonderval
Sep 10, 2011
So I just did a 2 skull assassination mission and found myself on turn one vs 8 lights a Shadow Hawk and a K2 ....

So are "reinforcements" meant to spawn immediately or is this a bug?

Ravenfood
Nov 4, 2011

UberJew posted:

Tactics 2 is actually super good for your (real, 70+ ton) heavies and assaults with Guts 1, because it both lets you have the jump on the enemy's heavies and lets you trade that advantage for desperately needed stability while still shooting.
Ok, so ideally a lance would field a scout with Tactics 1 and Pilot 2, a fire support platform with Guns 2 and Guts 1, a brawler with Tactics 2 and Guts 1, and ...a melee specialist with Guts 2 and Pilot 1, I suppose?

Fire support not necessarily meaning LRM-boat, but weapons of various ranges would work pretty well too given multi-shot. Anything particular role the main character should fill? A scout that can't die seems nice, given how risky that role seems.

Ravenfood fucked around with this message at 18:56 on Apr 26, 2018

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi
Does anyone know the maximum number of +s a piece of equipment can have?

pokie
Apr 27, 2008

IT HAPPENED!

UberJew posted:

+60 heat is often enough to force a shutdown which is both 1) guaranteed pilot damage without a knockdown, that will stack if you follow up by knocking it down and 2) gives you called shots

Small lasers are definitely the way to go for robot murder but I have a second Orion and a Black Knight thanks to that flamer setup letting me murder pilots even when they've got 5+ hits

I only got one heavy, so I am not very far in, but I have been disappointed with the pilot-killing strategy. I get so little loot that it doesn't seem worth it to go out of my way. Sure I could drop money to nil and get 3 choice parts, but is it worth it?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Has anyone asked PDX support about callsign changes because I'm not thrilled about mine unless I really lean into my Crab's Rangoons persona

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

pokie posted:

I only got one heavy, so I am not very far in, but I have been disappointed with the pilot-killing strategy. I get so little loot that it doesn't seem worth it to go out of my way. Sure I could drop money to nil and get 3 choice parts, but is it worth it?

If you kill the pilot you can get 3 salvage parts for a mech. Any given Mech except a Locust is going to sell for more than you give up in payment.

Also some contracts are weighted to give more salvage or money.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Ravenfood posted:

Ok, so ideally a lance would field a scout with Tactics 1 and Pilot 2, a fire support platform with Guns 2 and Guts 1, a brawler with Tactics 2 and Guts 1, and ...a melee specialist with Guts 2 and Pilot 1, I suppose?

Fire support not necessarily meaning LRM-boat, but weapons of various ranges would work pretty well too given multi-shot. Anything particular role the main character should fill? A scout that can't die seems nice, given how risky that role seems.

I do Guns 2 Pilot 1 for my scout, but I put them in one of my two Griffins, which are 55-ton mediums and the lightest mechs I care to bring, and my 'melee specialist' is Guns 1 Tactics 2 in my Grasshopper so that my lance is split between init 3 and init 2 despite usually being 1 medium, 2 heavies and an assault.

My MC is brawler-spec but that's probably not ideal because it involves getting wounded a lot :v:

If you manage to find or salvage an Armored Cockpit it gives 2 fake pilot health that does NOT involve getting wounded, strongly recommend buying one

Adbot
ADBOT LOVES YOU

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
So the only long-range mechs in the campaign are LRM boats? No ER PPC's or Gauss rifles?

I can never keep track of what stuff is "clan" and what stuff isn't. This game definitionally doesn't include clan stuff right because it's 3025 ruleset?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply