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Wow that loving title in this homebrew
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# ? Apr 27, 2018 17:50 |
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# ? Jun 5, 2024 07:22 |
It's not really far different from the TIE/SF title. You can add a die to your primary, or shoot twice. With only a 2-die primary, that's not super broken. There are a LOT of ships that just ignore 2-die attacks. I'd make it a unique title, though. Because it would really suck to run into five of those.
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# ? Apr 27, 2018 18:02 |
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Sure, but where's the Secondary Weapon supposed to go?
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# ? Apr 27, 2018 18:38 |
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That's solidly balanced for a 2-die primary to be honest. 2 die primaries SUCK.
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# ? Apr 27, 2018 18:39 |
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A free double tap every turn with Accuracy Corrector does seem a little strong for 18 points. Also, since the EPT one is 18, you can get Juke/AccCor/AT for 25, which seems very good.
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# ? Apr 27, 2018 18:41 |
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Some Numbers posted:A free double tap every turn with Accuracy Corrector does seem a little strong for 18 points. Hah, an 8 TIE swarm with zero offensive variance and reusable crackshot. NO PROBLEM HERE
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# ? Apr 27, 2018 18:46 |
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canyoneer posted:Hah, an 8 TIE swarm with zero offensive variance and reusable crackshot. NO PROBLEM HERE Yup. I do love how the ace skills boil down to, gain barrel roll action on action bar, or have a 4 die primary,
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# ? Apr 27, 2018 18:49 |
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This game is getting some traction at my club lately and we'll likely host a tournament soon. I haven't paid attention since wave 7. Can I still fly 3 Interceptors or is everything invalidated by the later waves. I have no ambitions to do well mind you.
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# ? Apr 28, 2018 19:29 |
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Not a viking posted:Can I still fly 3 Interceptors Then triple squints are perfect for you!
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# ? Apr 29, 2018 02:34 |
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Triple Ints don’t even fall into the “you’ll have a lot of fun losing” category these days against most remotely meta lists. But they’re a great way to learn positioning.
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# ? Apr 29, 2018 04:59 |
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The TIE Interceptor: Live fast, die young, and leave a good-looking corpse.
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# ? Apr 29, 2018 05:08 |
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If you want the triple squint experience in a list that actually has a vague chance at doing well, run 5 strikers.
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# ? Apr 29, 2018 07:40 |
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gently caress buying new stuff, I have a lot of ships lying around that I haven't used for years. I'm not adding any to that collection. So I guess I'll make a Decimator list instead, maybe add Vader?
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# ? Apr 29, 2018 07:45 |
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I played 2 games yesterday. First, I took 2 kimogila fighters, an h6 bomber and a cheap kihraxz against the millennium falcon with 3 a-wings. Managed to win, mostly by blasting the a-wings first. The only bomb I managed to drop though, I crashed trying to fly away. So my bomber took the hits as well! Interesting to play with those beefy resilient ships, which I usually haven’t. Second game, I took 2 aces in protectorate fighters escorting a h6 bomber. Took plasma torpedos on the fighters as well as some upgrades. He took 2 big ships, he Ghost and another millennium falcon. All kitted out with gunner and some other upgrades. My list worked a treat at first, plasma torpedoes seem good against big shielded stuff, then those protectorate fighters can be really brutal up close. Fenn Rau with fearlessness upgrade put 7 damage on the Ghost in a single round’s shooting! However the millennium falcon hung on, and when we went head to head again, I whiffed the dice while he blew up both my fighters one after the other. The. It was just my bomber (which has an arc) trying to pin down his falcon (which has a turret) and as you might expect I lost. Even so, if the 1-2 more bangs I did get at him hadn’t whiffed as well, I might still have won. His falcon had 3 Hull left at the end of the game.
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# ? Apr 29, 2018 09:31 |
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Not a viking posted:gently caress buying new stuff, I have a lot of ships lying around that I haven't used for years. I'm not adding any to that collection. So I guess I'll make a Decimator list instead, maybe add Vader? RAC vader is pretty solid atm. Palp and Kylo on RAC.
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# ? Apr 29, 2018 21:03 |
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thespaceinvader posted:If you want the triple squint experience in a list that actually has a vague chance at doing well, run 5 strikers. Orrrr just run 5x Alphas with proxied autothrusters 5x Alphas are still my go-to list
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# ? Apr 29, 2018 22:43 |
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https://www.fantasyflightgames.com/en/news/2018/4/30/sowing-fear/ How cheap can Imperials get away with a ps10 coordinate now?
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# ? Apr 30, 2018 18:13 |
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Woah, that's some tasty crew for Imperials.
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# ? Apr 30, 2018 18:18 |
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gently caress's sake TWENTY loving TWO POINTS. Siiiiigh. The crews are the standouts here, the ship is probably worthless except maybe as a palp bus that can actually contribute a bit, but for 3 points over a Lambda (taking LWF into account) it really needs to be doing a LOT. It's got an OK... ish... dial, with at least one white turn, but... I am disappoint.
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# ? Apr 30, 2018 18:25 |
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22 points with 8hp, white turns and 1 sloops, plus 2 crew slots and absurd new cheap crew Seems like a great ship
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# ? Apr 30, 2018 18:29 |
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Krennic though Krennic is a BEAST. Wow. Whisper just got a HUGE new lease of life.
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# ? Apr 30, 2018 18:33 |
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After talking secondary market last week, I'm going to try selling a bunch of upgrade cards to fund more ships. Might as well try here before resorting to eBay. Here's the post: https://forums.somethingawful.com/showthread.php?threadid=3855678
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# ? Apr 30, 2018 18:41 |
alg posted:https://www.fantasyflightgames.com/en/news/2018/4/30/sowing-fear/ PS10 coordinate will be cheapest on VI Tomax for 27 points, I think. That's a point more than VI Hotcop Fenn, for a fraction of the utility. Blech. Don't get me wrong, I love we can start coordinating with ships other than the upsilon, but I'm not seeing a really good carrier for it. Maybe Krennic/Tac Officer/something on RAC?
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# ? Apr 30, 2018 18:43 |
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Is Krennic enough to bring Soontir back? I would be kinda excited about this game again.
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# ? Apr 30, 2018 18:47 |
Finster Dexter posted:Is Krennic enough to bring Soontir back? I would be kinda excited about this game again. Possibly. Other 4HP aces are viable, like Inquisitor. However, someone on reddit noticed this: Krennic's card doesn't say "other". Whisper with VI, Krennic, and ACD chooses herself to be the Optimized Prototype. Now she has +1 shield, the same effect as FCS, the guaranteed shield stripping, AND an open Systems slot.
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# ? Apr 30, 2018 18:49 |
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I'm still a little dubious about Soontir. PS10+ is still going to murder him. Whisper can at least get decloak and AS to really bug out of mines and stuff.
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# ? Apr 30, 2018 18:52 |
thespaceinvader posted:I'm still a little dubious about Soontir. PS10+ is still going to murder him. Whisper can at least get decloak and AS to really bug out of mines and stuff. If Inquisitor is viable, 4hp Soontir should be viable, too. Also, this looks like no fun at all to fly against. https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!79:27,44,262:-1:9:;286:18,43,254:60:15:&sn=Unnamed%20Squadron&obs=
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# ? Apr 30, 2018 18:57 |
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ConfusedUs posted:If Inquisitor is viable, 4hp Soontir should be viable, too. Quiz is WAY more useful at, and able to stay at, range 3 though. E: and I'm SO annoyed with Tactical officer - not because it's bad but because of how WOEFULLY it compares to the loving Shittypede.
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# ? Apr 30, 2018 18:58 |
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35 points for Vermeil with Hotshit Copilot and Krennic, 30 for the generic with Palp, so 35 left for an ace. Yeah, I like that. edit: I I wonder how the condition will work with Gunner. Does spending the die to remove a shield count as damaging or missing, and would it trigger gunner. enigmahfc fucked around with this message at 19:34 on Apr 30, 2018 |
# ? Apr 30, 2018 19:27 |
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Hotshit Copilot is the best typo.
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# ? Apr 30, 2018 19:29 |
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enigmahfc posted:35 points for Vermeil with Hotshit Copilot and Krennic, 30 for the generic with Palp, so 35 left for an ace. Yeah, I like that. Vermeil with hotcop isn't really a great synergy, because the defender still has a focus token when Vermeil is modding attack dice.
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# ? Apr 30, 2018 19:32 |
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canyoneer posted:Vermeil with hotcop isn't really a great synergy, because the defender still has a focus token when Vermeil is modding attack dice. He's rather low PS, though. If attacked by a ship of higher then PS 6, they have to use the focus, and will not have it when Vermeil attacks. Some Numbers posted:Hotshit Copilot is the best typo.
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# ? Apr 30, 2018 19:36 |
gently caress Yo Tokens Scarif Base Pilot (22) Advanced Ailerons (0) ISB Slicer (2) Lightweight Frame (2) Total: 26 points Scarif Base Pilot (22) Advanced Ailerons (0) ISB Slicer (2) Lightweight Frame (2) Total: 26 points Whisper with VI, Sensor Jammer, Krennic, and ACD is 46 points. You'd have a 2 point bid. Edit: Add Courier Droid for free to both SBPs. ConfusedUs fucked around with this message at 19:40 on Apr 30, 2018 |
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# ? Apr 30, 2018 19:37 |
enigmahfc posted:35 points for Vermeil with Hotshit Copilot and Krennic, 30 for the generic with Palp, so 35 left for an ace. Yeah, I like that. It doesn't count as a hit. It's just a Spend effect that has no final effect on if the attack "hit" or not.
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# ? Apr 30, 2018 19:41 |
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ConfusedUs posted:gently caress Yo Tokens Would the timing work on ISB slicer to double-jam a ship if it already had a token to discard? So, Scarif Base Pilot with ISB Slicer jams Quickdraw, who has a blue target lock token from the prior round. Jam token reference reads: Jam Tokens When a ship has both a jam token and a focus, evade, or blue target lock token, remove the jam token. Then that ship chooses and removes one of its 1 focus, evade, or blue target lock tokens. A ship is JAMMED if it has a jam token. ISB Slicer reads: Does the target of jamming discard their first jam token before the timing window of ISB Slicer opens up? If so, you could jam action to strip the target lock, and then add a second jam token to the same ship.
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# ? Apr 30, 2018 19:43 |
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ConfusedUs posted:It doesn't count as a hit. It's just a Spend effect that has no final effect on if the attack "hit" or not. I don't think you get where I'm coming from. Assign the condition to the ship Krennic is on, higher PS enemy shoots you, they have to use their focus, so they no longer have it (and hopefully do not have an evade). So when Vermeil fires (his text says that if the opponent has no focus or evade when Vermeil is attacking, you can change a blank or focus to a hit), they do not have that focus, so his ability kicks in. Use the condition as needed. If they have more than 1 focus, yeah, that doesn't work.
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# ? Apr 30, 2018 19:47 |
canyoneer posted:Would the timing work on ISB slicer to double-jam a ship if it already had a token to discard? There are no simultaneous effects. I imagine it works like this: Jam Action > Give 1st Jam Token > Resolve 1st Jam Token > Give 2nd Jam Token If not, the second SBP could just Jam QD, with each giving one of QD's buddies a token. Same effect in the end.
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# ? Apr 30, 2018 19:48 |
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I am liking the optimized prototype on Whisper that has gunner. Take a shot and spend a result to remove a shield. If it ends up missing, fire again.
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# ? Apr 30, 2018 19:52 |
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enigmahfc posted:edit: I I wonder how the condition will work with Gunner. Does spending the die to remove a shield count as damaging or missing, and would it trigger gunner. Hitting only happens if your reds exceed their greens, and per the BSF rules, spending red results happens during attacker modifies attack dice. You claim the shield well before you determine hit/miss. It's a great combo with Gunner.
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# ? Apr 30, 2018 19:56 |
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# ? Jun 5, 2024 07:22 |
enigmahfc posted:I don't think you get where I'm coming from. I thought you were talking about Optimized Prototype spending a die to remove a shield. Which doesn't count as a hit unless the remaining dice get through their defenses.
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# ? Apr 30, 2018 19:56 |