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sebmojo
Oct 23, 2010


Legit Cyberpunk









Mordja posted:

Two questions, of ascending importance.

1) What's the best way to get full salvage again? I called shot the CT on the Moon Mission Quickdraw thinking I'd get it but it only dropped one part.
2) Why has nobody ITT posted their loving King Crabs???

knock them over and shoot off their legs is the most reliable way.

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John Charity Spring
Nov 4, 2009

SCREEEEE

Soup du Journey posted:

So what do typical 5 skull missions look like? Mostly assaults and a few heavies sprinkled in?

I just did a 4.5 skull random mission to recover a memory core and the opposition was 4 assault mechs:

1x King Crab
1x Atlas
1x Victor
1x Battlemaster

I'd gone in kind of overconfident and had only 1 assault mech and 3 heavies (Highlander, Grasshopper, Thunderbolt, Catapult). It ended up going well, probably because I was able to focus the King Crab down before it fired a single shot at me. But boy that was a scary opfor.

OwlFancier
Aug 22, 2013

This game looks cool but I heard it runs bad. Does it run bad?

Kenshin
Jan 10, 2007

sebmojo posted:

knock them over and shoot off their legs is the most reliable way.
That's just 2 salvages, though.

If you can get lots of +stab damage weapons, repeated knockdowns plus right/left torso section destruction will incapacitate the pilot

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Mordja posted:

Two questions, of ascending importance.

1) What's the best way to get full salvage again? I called shot the CT on the Moon Mission Quickdraw thinking I'd get it but it only dropped one part.
2) Why has nobody ITT posted their loving King Crabs???

CT kill: one part
Both legs: two parts
Dead pilot ( involves knockdown or bullshit unless you get a headshot): three parts

edit: firing five lasers at right leg for the last knockdown you need to kill the pilot, having them all miss into the central torso: one part

Goatse James Bond fucked around with this message at 23:51 on Apr 27, 2018

Mordja
Apr 26, 2014

Hell Gem
Ah, I got a fully decked Jenner early on that I must have got a lucky headshot on then.

queeb
Jun 10, 2004

m



OwlFancier posted:

This game looks cool but I heard it runs bad. Does it run bad?

My 1070ti drops to 40-50 fps sometimes. Pretty sure it hit 20 during the 2nd mission.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

JacksLibido posted:

The colors are all muddy and subdued, even the deserts and ice maps are dark. The "fog of war" LOS being so short doesn't help either. Panning the camera around to get a good look at the models gives you a big dark background to everything.
This reminds me of one of the maps I got that was extremely dark. I had to play pretty much via the UI elements.



But then when I switched to the dynamic view, it would look pretty neat.

Lead out in cuffs
Sep 18, 2012

"That's right. We've evolved."

"I can see that. Cool mutations."




So I think the Kickstarter pilots also can't die, in the same way as the player character. I had one get cored out in a Centurion and show as dead in-mission, but then show up afterwards as needing 90 days in the medbay.

JacksLibido
Jul 21, 2004

Rascyc posted:

This reminds me of one of the maps I got that was extremely dark. I had to play pretty much via the UI elements.



But then when I switched to the dynamic view, it would look pretty neat.



See that second picture looks good... for a night map. Unfortunately I have yet to have anything that would qualify as "midday".

John Charity Spring
Nov 4, 2009

SCREEEEE
I've had plenty of bright and airy daytime missions so it's probably just bad luck with the random generation.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
At what point do the story missions start ramping up, I just did the one where you destroy the bitch cousin and it was laughably easy compared to most of the random missions I've been doing, which generally have a whole horde of mediums with 1 or 2 heavies rather than a few sad turrets and vindicators you get to brutally mop up before the real opfor (which also sucks) shows up.

That said the next one sounds pretty bad rear end so I might try to farm up some heavier mechs, these thunderbolts aren't really feeling so great any more.

Baron Porkface
Jan 22, 2007


What all is tested during knockdown?

JacksLibido
Jul 21, 2004

John Charity Spring posted:

I've had plenty of bright and airy daytime missions so it's probably just bad luck with the random generation.

Do you have any screen shots? I've had ops that should be day but are still muddy and kinda dim. Since it's all randomly generated it very well could be poor luck on my part.

Eej
Jun 17, 2007

HEAVYARMS

Kenshin posted:

That's just 2 salvages, though.

If you can get lots of +stab damage weapons, repeated knockdowns plus right/left torso section destruction will incapacitate the pilot

It's actually kinda weird that ballistics and missiles are so good in the Mercenary company metagame. In a lot of Mechwarrior games you'd lean on energy weapons for most builds because the missions were usually long enough to exhaust your ammo leaving you stuck with whatever backup lasers you had. In Battletech most fights are short enough that you won't fire more than 10 AC20 shots (and running out of ammo with 15 shots probably means something has gone horribly wrong) so you aren't as punished for going with ballistics.

The PPC is also the only energy weapon with stability damage so going ballistic/missiles is honestly the best way to lockdown a threat and also get yourself some good salvage.

Maybe the return of wubstep LPLs or ER PPCs will swing it back in the favour of energy or maybe LBX ACs will just straight up knock you down if they so much as tickle you.

Runa
Feb 13, 2011

Baron Porkface posted:

What all is tested during knockdown?

Is the stability damage meter full? If yes, is it Unsteady? If not, the target is now Unsteady. If it was already Unsteady, the target is now Knocked Down.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Baron Porkface posted:

What all is tested during knockdown?

There is no pilot skill roll or anything if that is what you mean. Stability bar fills up and already unsteady?, mech falls over, simple as that.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




i'm gonna bring a jaegermech with 4 AC/5s and less armor than a goddamn jenner and see what happens

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

OwlFancier posted:

This game looks cool but I heard it runs bad. Does it run bad?

I have 17 hours logged and had one crash and I had to quit and restart the app once because the campaign timer was starting to chug. Other than that no problems.

LGD
Sep 25, 2004

Eej posted:

It's actually kinda weird that ballistics and missiles are so good in the Mercenary company metagame. In a lot of Mechwarrior games you'd lean on energy weapons for most builds because the missions were usually long enough to exhaust your ammo leaving you stuck with whatever backup lasers you had. In Battletech most fights are short enough that you won't fire more than 10 AC20 shots (and running out of ammo with 15 shots probably means something has gone horribly wrong) so you aren't as punished for going with ballistics.

The PPC is also the only energy weapon with stability damage so going ballistic/missiles is honestly the best way to lockdown a threat and also get yourself some good salvage.

Maybe the return of wubstep LPLs or ER PPCs will swing it back in the favour of energy or maybe LBX ACs will just straight up knock you down if they so much as tickle you.

it’s great that ballistics are actually good though, needing everything to be a laser boat is boring as hell

Runa
Feb 13, 2011

Radio Free Kobold posted:

i'm gonna bring a jaegermech with 4 AC/5s and less armor than a goddamn jenner and see what happens

It becomes a jagermech, only moreso

Random Asshole
Nov 8, 2010

Mordja posted:

Two questions, of ascending importance.

1) What's the best way to get full salvage again? I called shot the CT on the Moon Mission Quickdraw thinking I'd get it but it only dropped one part.
2) Why has nobody ITT posted their loving King Crabs???

1) Headshot/Pilot Knockout is best, destroying both legs is second best. It’s the torso slots, especially center, that negatively impact salvage if they get destroyed.

2) I’m too technically incompetent to post pics, but mine is pretty simple, x2 AC/20s and a LL. The LL and one of the ACs are +4 acc, so with Gunnery 10 it can hit anything it can see with the LL and anything within 450m with an AC shell. It may be lightly armed for a King Crab, but I’d rather have JJs, nearly heat-neutral sinking and some extra armor, than a mostly-superfluous LRM-20 or whatever.

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.
Just got my King Crab 0000 after sniping it with my Gauss :dance:

Mazreal
Oct 5, 2002

adjusts monocle
Is there any moddy/hacky way to respec your pilots, or just your main dude? I kinda want to redo my skills now but I'm too deep into the campaign that i'd be ok with restarting at this point.

edit- otoh maybe i will restart and try to keep Dekker alive this time!

Mazreal fucked around with this message at 00:16 on Apr 28, 2018

Gwaihir
Dec 8, 2009
Hair Elf

JacksLibido posted:

Do you have any screen shots? I've had ops that should be day but are still muddy and kinda dim. Since it's all randomly generated it very well could be poor luck on my part.

This was on my laptop running lovely settings, but still looked pretty ok imo

pedro0930
Oct 15, 2012
Both the missions to liberate House Karosas are ... really bad.

In the first mission, you are attacking an ammo dump, a 2 skull mission, except the enemy has 8 mechs all at the same place (4 lights, 3 mediums, and 1 heavy iirc). They also have a bunch of LRM turrets that can cover almost the whole map so if you are spotted and not braced you'll be knock down and then focused by the entire enemy team from across the map. The gimmick is suppose that there's a lot of ammo crate around the map that you can shoot to blow up some of the enemy units. Except unless you follow the script the designer wants you to do (immediately charge forward deep into the enemy base with 0 time for recon so you can get visual on the turrets and ammo crate) you'll not catch the enemy in position. I guess once you figured it out it's not that difficult.

Second mission (2.5 skulls I believe), you are suppose to blow up this refueling pad, with warning that there's some kind of super powerful kill squad in the area. The squad shows up the moment you kill the fuel dump and immediately gets a full turn. If the mech you used to kill the fuel dump is in range of their spawn point you are toast as you immediately gets focus fired from 3 heavy and a medium. Also, if you didn't clear the map before hand, even better, now there might be sniper turrets and a few additional mediums to fight.

OwlFancier
Aug 22, 2013

queeb posted:

My 1070ti drops to 40-50 fps sometimes. Pretty sure it hit 20 during the 2nd mission.

Thaaat's... probably impossible for me to run then, oh well! Cheers!

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Coldforge posted:

Just got my King Crab 0000 after sniping it with my Gauss :dance:

With your what?!

:frogon:

The Saddest Robot
Apr 17, 2007

Baron Porkface posted:

What all is tested during knockdown?

Knockdown happens in a few different places.

If a mech part is destroyed and that part is the left or right leg that flags a knockdown.

If a mech is overheating that can cause a knockdown - I'm not sure on the circumstances of this one. This one uses HandleKnockdown() instead of FlagForKnockdown()

If the mech is unstable and Stability Percentage is >= 1 then it gets flagged for knockdown. It can't go directly from stable to knockdown in a single attack though, it needs to be unstable before it gets knocked down. This might not matter for things like LRMs but probably does matter for melee and AC/20s.

When the mech is knocked down:
It becomes prone (duh)
All evasive pips are removed
It goes down one phase in the move order
The pilot is injured

Gwaihir
Dec 8, 2009
Hair Elf

OwlFancier posted:

Thaaat's... probably impossible for me to run then, oh well! Cheers!

Counterpoint it runs just fine on my laptop with a 950 mobile at 2560 * 1440.

Yea, I turned settings down, but the screenshot I posted above was taken on it.

The only time I run in to serious chugging is smoke effects- Either from the Martian biome, or landing Leopards.

Random Asshole
Nov 8, 2010

pedro0930 posted:

Both the missions to liberate House Karosas are ... really bad.

The first one is actually really easy, immediately destroying the first ammo box on the right takes out both LRM turrets (in addition to two enemy mechs), and then you can just turtle up in the starting area and let the opfor come to you one by one. You can even take out the transport trucks with careful positioning!

The second one... yeah, that’s bad. Pretty much everything about how the game spawns in reinforcements is bad, but them being able to attack the turn they materialize is especially awful, as a later mission Grave Robber exemplifies.

JacksLibido
Jul 21, 2004

Gwaihir posted:

This was on my laptop running lovely settings, but still looked pretty ok imo


Yeah still pretty dim for mid-day in the snow. I think if they got rid of the fog of war the background being lighter would help a lot.

JacksLibido fucked around with this message at 00:33 on Apr 28, 2018

sebmojo
Oct 23, 2010


Legit Cyberpunk









OwlFancier posted:

Thaaat's... probably impossible for me to run then, oh well! Cheers!

My 970 is fine, i think there are optimisation issues. Nvidia put out some drivers for it.

Gwaihir
Dec 8, 2009
Hair Elf
Is your gamma just set low or something? I see my mechs as brightly lit. I assume the background is poo poo because it was taken on my junky laptop instead of my desktop and I use low quality/short view range there.

JacksLibido
Jul 21, 2004

OwlFancier posted:

Thaaat's... probably impossible for me to run then, oh well! Cheers!

I run it off an older laptop, 850m and 16gb of ram. Game runs great.

Gwaihir posted:

Is your gamma just set low or something? I see my mechs as brightly lit. I assume the background is poo poo because it was taken on my junky laptop instead of my desktop and I use low quality/short view range there.

The mechs are decently lit, but with everything behind them being so dark it makes the whole image kinda meh. Even then if that's mid-day snow it's still pretty dark. Different strokes for different folks I guess, I just like brighter colors in my games. Maybe it's because I live in Az, I'm used to things just being BRIGHT :)

JacksLibido fucked around with this message at 00:35 on Apr 28, 2018

Ghetto Prince
Sep 11, 2010

got to be mellow, y'all
My meatbags are getting banged up too much and causing too much downtime. Is there some way to upgrade how many medical points you get each day?

Impermanent
Apr 1, 2010

Ghetto Prince posted:

My meatbags are getting banged up too much and causing too much downtime. Is there some way to upgrade how many medical points you get each day?

you'll know it when you see it.

Ardlen
Sep 30, 2005
WoT



Ghetto Prince posted:

My meatbags are getting banged up too much and causing too much downtime. Is there some way to upgrade how many medical points you get each day?
You can also just hire more meatbags.

Ardlen fucked around with this message at 00:45 on Apr 28, 2018

Rascyc
Jan 23, 2008

Dissatisfied Puppy

quote:

quote:
The fix to movement speed takes more effort as you have to modify the data for each mech individually, and it of course messes up some animations. However, the pointless delays between things was put in on purpose by the developers (god knows why), but it’s a 30 second fix to remove. It both speeds up the game massively and makes for a smoother experience:

– Go to:
Steam folder\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\
data\constants

(had to insert some line breaks here because the line continued outside of the comment field)

– Change the following lines in “audioconstants.json” so that they look like this:

“AttackPreFireDuration” : 0,
“AttackAfterFireDelay” : 0,
“AttackAfterFireDuration” : 0,
“AttackAfterCompletionDuration” : 0
“audioFadeDuration” : 0,

And you’re done.

Man this worked nice, thanks for posting it.

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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


What niche do PPCs have, besides one for comedy shot difficulty debuff I guess?

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