Orcs and Ostriches posted:I still felt like AC/2s weren't worth using, but AC/5s were a good workhorse weapon for most of my mediums. AC/20 is still hilarious, and haven't really played with a 10 yet. I spent a long time on desert planets so the AC/5 was still favourable to PPCs. the AC/10 is the ballistic version of the PPC, the stats are pretty much the same.
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# ? Apr 28, 2018 07:32 |
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# ? May 29, 2024 20:47 |
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I failed the intro mission twice because central torso got blown up on one of my mechs. I feel purestrain shame. Edit: oh also, if you fail it, you start it all over again
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# ? Apr 28, 2018 07:33 |
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pokie posted:How do I point it at the right path? It can't find my GOG install and looks at the wrong drive anyway. Don't bother, its use was obviated literally the next morning https://www.reddit.com/r/Battletechgame/comments/8f8wb4/psa_enable_debug_would_with_registry_key_always/ for debug mode speed hack, much easier
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# ? Apr 28, 2018 07:34 |
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terrorist ambulance posted:I failed the intro mission twice because central torso got blown up on one of my mechs. I feel purestrain shame. Papa Merc managed to get headshot on my "my ability choices were garbage" restart.
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# ? Apr 28, 2018 07:41 |
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GreyjoyBastard posted:Papa Merc managed to get headshot on my "my ability choices were garbage" restart. Yeah, it was scarred bad guy merc that died both times for mine. I'm leading with the heiress now edit: central torso as in, literally nothing other than CT was hit on the mech that died. not one point of damage done other than the armor & structure of CT, ending in mission failure. twice.
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# ? Apr 28, 2018 07:43 |
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Draxion posted:Yep, sorta. Thank you! the modders will make this game awesome!
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# ? Apr 28, 2018 07:44 |
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I know Clan Invasion and later gets a lot of well-deserved flak. But dammit I want someone to mod in clantech, I want my Timberwolves and Dire Wolves and pulse lasers and double heat sinks and Clan ER-PPCs and ferro-fibrous armor and XL engines and... you can probably tell Mechwarrior 3 was my first introduction to Battletech. I just want to run my lance from that game, so, so much.
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# ? Apr 28, 2018 07:54 |
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Azran posted:What's with this game and bizarre difficulty spikes? The mission where you have to destroy the dropship control mission throws you against a TON of enemies with a time limit and it was impossible for me to win that poo poo - every mech is way tougher and hits way harder than your stuff and you have to take care of ALL of them while hauling rear end to the other end of the map. Yeah, no. Finished that one, destroyed the center with 4 turns to spare using a team of 50-60 weight mediums / heavies. Took two attempts though, first time around I went forward too fast and was spread out too thin. Second attempt I had a fully armored heavy with 5 jump jets just bounce around to the objective while the rest of my team slowly marched forward and shot stuff.
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# ? Apr 28, 2018 07:55 |
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Well, I'd like to take a moment to thank Victoria for my shiny new K2. She was immensely helpful shutting herself down due to deciding to shoot both PPCs after my Grasshopper had literally just quadruple flamer'd her well above the overheat line. Her "Prodigy" title seems a tad overrated. Also came out of that mission with a bunch of self-inflicted structural damage, but nothing else particularly damaging. Well, aside from the requisite multiple pilot hits RNG.
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# ? Apr 28, 2018 07:55 |
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Baiard posted:I edited the files to make AC/2 cannons the same tonnage as M Lasers, and I still barely use them, but at least I'll consider it. I have never played any other mech game so I have no idea if this is normal, but I feel like ballistic weapons are terribly balanced in general. Tonnage is the #1 thing that you concern yourself with when outfitting a mech, and if a weapon has immense tonnage it has to justify every single point it takes up. AC2s and AC5s have traditionally been pretty terrible and anything set after 3050 (aka every game aside from like the MMO that was canceled in beta) has heavily favoured energy weapons. Battletech is probably the first game that actually makes ballistics really good. But yes, they have always weighed a shitload and stability hasn't been a thing over last 30 years so they have been poop
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# ? Apr 28, 2018 07:56 |
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So I took a 2.5 skull go steal some poo poo contract. Land and my guy says oops it is actually more defended than we thought. what the gently caress why is this a thing. I about crapped myself. Never been more glad that I fought against every strain of common sense and didn't put my sensor commander in a heavy. Found this guy by leap frogging up that mountain on the left. There were two of these on the map. And nothing else. At least I didn't max out salvage.
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# ? Apr 28, 2018 07:57 |
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Ghetto Prince posted:My meatbags are getting banged up too much and causing too much downtime. Is there some way to upgrade how many medical points you get each day? For some absolutely fuckstupid reason the medbay upgrade is hidden until you get the habitat upgrade. Ciaphas posted:At this point i'm wondering why I wouldn't want to bring one scout and three LRM boats to every mission Welcome to Peak Performance (though I put armour on my LRM boats and let them tank some shots too because having exactly 1 mech to soak all the enemy fire is bad) RabidWeasel fucked around with this message at 08:04 on Apr 28, 2018 |
# ? Apr 28, 2018 07:58 |
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light vehicles are a bit of a joke but man heavy vehicles will gently caress your poo poo up
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# ? Apr 28, 2018 07:58 |
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kater posted:So I took a 2.5 skull go steal some poo poo contract. Land and my guy says oops it is actually more defended than we thought. Just be thankful we're still early enough in the timeline that the Alicorn hasn't been reintroduced yet. And assault vehicles without support really aren't that dangerous if you're not careless. Just use a lighter mech to spot - and/or just sensor lock it from behind a hill - and then open up from outside its spotting area. It'll never get a chance to respond.
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# ? Apr 28, 2018 08:05 |
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Virulence posted:The game is trying REALLY loving hard to kill Glitch. Her mech has taken *at least* two headshots every single mission for the last five or so missions I've brought her on. Not even called shots, not even her mech getting knocked down, just straight random medium laser or missile rolls. Are you sure that's Glitch and not Dekker in a wig?
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# ? Apr 28, 2018 08:16 |
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The trick to doing the star port mission and beating it in the time limit is to hole up at the top of the hill and just bombard enemies with lrms, and equip one mech to go and jump jet around the kinda long way. Once one unit has LOS to that thing it just takes a volley or two to blow it. It was close for me and it took a few tries, but the gimmick is to pincer the enemies between your units and the turrets. Bring the biggest lrms you can.
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# ? Apr 28, 2018 08:43 |
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kirbysuperstar posted:I love the Jenner, design wise. Is there anything particularly neat I can do, lab wise on it? Strip out the missiles for more armor, and make sure you've got a little bit of jump capacity on it. Fill the rest of the space with armor, and you should be golden. Four medium lasers is 100 damage in burst, and the Jenner moves around enough that it should constantly have full evasion. It's a great kneecapper.
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# ? Apr 28, 2018 09:16 |
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Man I must just be really bad at this game. The second level / tutorial, my mechs took some structural damage and one lost an arm, and it's going to take like 1/3rd of my money to fix and a month for my pilots and mechs to recover. is that normal?
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# ? Apr 28, 2018 09:17 |
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The AI kindly headshot a Dragon on the Panzyr story mission, so now I have a second Dragon. I'm not really sure about the builds on these; I've been running them fairly close to stock but pulling the LRM5 off in favor of significantly more armor (100% on everything, in fact), and upgrading the AC to ++ versions.
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# ? Apr 28, 2018 09:19 |
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https://i.imgur.com/FUFDSBi.gifv
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# ? Apr 28, 2018 09:21 |
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Pretty sunrise. Pre-dawn. The planets you're around will influence your visual landscape a lot. On one I kept getting purple-black midnight missions til I decided to leave and never come back.
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# ? Apr 28, 2018 09:22 |
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terrorist ambulance posted:Man I must just be really bad at this game. The second level / tutorial, my mechs took some structural damage and one lost an arm, and it's going to take like 1/3rd of my money to fix and a month for my pilots and mechs to recover. is that normal? Do you mean the mission in the desert with the guys who betray you? That mission is notoriously hard. Did you get Dekker killed? If not, chalk that one up as a victory. You can do the next story mission in just your four stock mechs (maybe swap out the Blackjack's AC/2s for AC/5s if you get the chance, but no biggie) and that'll net you over a million bucks and set you up for quite a while.
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# ? Apr 28, 2018 09:29 |
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I really dislike the company paint customization thing. I mean it's cool they used an Atlas model but they also used Bad lighting in the room and the colors dont even really match how the look on the mech
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# ? Apr 28, 2018 09:33 |
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I edited a few files and started a new campaign
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# ? Apr 28, 2018 09:33 |
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This game really needs a hardcore mode. My favourite moments have been in the early game when you need to scrape together a lance of your backup locust, a commando and whatever functional mediums you have running just so you can make enough money to pay the rent. Once you're rocking heavies and put a lot of upgrades into your drop ship a lot of that early game tension dissipates.
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# ? Apr 28, 2018 09:33 |
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The Saddest Robot posted:I edited a few files and started a new campaign lmao
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# ? Apr 28, 2018 09:39 |
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Kenshin posted:The AI kindly headshot a Dragon on the Panzyr story mission, so now I have a second Dragon. I've seen suggestions of loading up on SRMs and MLas as a fast brawler, getting an AC10 and punching holes in people or just going straight for the AC20 + support weapons and sprinting straight into melee to punch things, only using the AC20 if things are just outside of melee range.
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# ? Apr 28, 2018 09:43 |
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Kenshin posted:The AI kindly headshot a Dragon on the Panzyr story mission, so now I have a second Dragon. Even if you do nothing else to them, the stock Dragons have more ammo than you'll ever need and if you pull that off you can add MGs or small lasers and more armour. At that point I decided to replace the LRMs with SRMs and put the change onto even more armour, making an excellent generalist and brawler for the midgame.
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# ? Apr 28, 2018 09:48 |
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Possible spoilers, but does the Highlander mech get a special DFA Attack animation?
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# ? Apr 28, 2018 09:50 |
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So if you restart a campaign, can you skip the tutorial?
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# ? Apr 28, 2018 09:50 |
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"our target is bugging out, you need to stop them before they can evacuate" oh okay i'm in a good position for next tu- *mech is literally 2 tiles away from it's goal* nvm
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# ? Apr 28, 2018 09:55 |
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https://www.pcgamer.com/battletech-lore/quote:If I played the MechWarrior games back in the ‘90s, I probably heard about "the Clans." I know they don’t feature in this most recent game, but if I’m a newcomer to BattleTech, how would you explain where they fit in? quote:One of the bigger events in the universe is the marriage of Hanse Davion and Melissa Steiner. So the 3025 date is so everyone's on the ground floor and can appreciate how stupidly OP the Clans are. That's fair I guess. e: but also that means they're bringing Clans in at their full power noooooooo Eej fucked around with this message at 09:59 on Apr 28, 2018 |
# ? Apr 28, 2018 09:57 |
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gently caress me it's 5 am and I just barely managed to tear myself away from flying around merking dudes making money and searching for fat loot.
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# ? Apr 28, 2018 10:00 |
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The Reach is a pretty good spot to just avoid any clan bullshit.
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# ? Apr 28, 2018 10:02 |
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Anybody got any good Thunderbolt 5S builds?Kenshin posted:The AI kindly headshot a Dragon on the Panzyr story mission, so now I have a second Dragon. Here's how I run my Dragons. This thing can kick alot of rear end once it gets up close but its also got the armor to take a beating as well. Also I finally got an Orion-K my heaviest mech yet, I run an AC20, an SRM6 and 4 Medium lasers on it and it is a pretty fantastic tank/brawler. My Jaegermech continues to see use as well 2 plussed up AC10s and 4 Mediums make it a great direct fire support mech, its only got 2 tons of ammo but I haven't run out on any mission yet.
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# ? Apr 28, 2018 10:02 |
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This game sure swallowed my week. It's hard to tear myself away from it, I always want to do one more thing then whoops suddenly it's three hours later.
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# ? Apr 28, 2018 10:09 |
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Space Skeleton posted:This game sure swallowed my week. It's hard to tear myself away from it, I always want to do one more thing then whoops suddenly it's three hours later. and all your pilots are in hospital while your mechs will take a month to patch together
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# ? Apr 28, 2018 10:20 |
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Eej posted:e: but also that means they're bringing Clans in at their full power noooooooo Force them to adhere to Zell to make the Clan players rage. Edit: Apparently hitting F6 in barracks gives all your pilot's except your main character 1 injury, so don't be doing that. Tindahbawx fucked around with this message at 10:52 on Apr 28, 2018 |
# ? Apr 28, 2018 10:28 |
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Redeye Flight posted:Strip out the missiles for more armor, and make sure you've got a little bit of jump capacity on it. Fill the rest of the space with armor, and you should be golden. Four medium lasers is 100 damage in burst, and the Jenner moves around enough that it should constantly have full evasion. That's what I ended up doing and yeah, works out pretty well!
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# ? Apr 28, 2018 10:32 |
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# ? May 29, 2024 20:47 |
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gently caress yeah, looted an entire Awesome and the third part for an Orion K! And then the game crashed and there are no mid mission autosaves.
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# ? Apr 28, 2018 10:48 |