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Pollyanna posted:More like Dark Souls am I right Greyhawk is actually a huge kitchen sink setting like Forgotten Realms with its own insane, convoluted (publishing and in-universe) history. There's a lot of stuff going on, but thanks to Baldur's Gate and WotC, it's mostly only old grognards with serious affection or even knowledge of the setting.
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# ? Apr 28, 2018 00:44 |
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# ? May 30, 2024 08:51 |
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Thanks everyone. They should make more spelljammer stuff I want to fly in a magic space ship.
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# ? Apr 28, 2018 01:29 |
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Anyone have examples of exemplary modules for spelljammer, planescape, and/or dark sun? All of them sound interesting but It's hard for me to imagine how these different settings change adventuring without seeing examples and I think modules would help. I've played PS:T for what it's worth but I don't know how much plane hopping a typical party might do.
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# ? Apr 28, 2018 01:35 |
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Toebone posted:Thanks everyone. They should make more spelljammer stuff I want to fly in a magic space ship. They have made some recent hints at Spelljammer. One of the Spelljammer races the Giff's art was even previewed.
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# ? Apr 28, 2018 01:44 |
Jeffrey of YOSPOS posted:Anyone have examples of exemplary modules for spelljammer, planescape, and/or dark sun? All of them sound interesting but It's hard for me to imagine how these different settings change adventuring without seeing examples and I think modules would help. I've played PS:T for what it's worth but I don't know how much plane hopping a typical party might do. The original Planescape setting book is available on drivethrurpg in pdf format. The setting's been through some changes since that iteration, mostly changing Sigil's political hierarchy to be less focused on the factions, but it's a pretty good primer with really neat art. I like the 4e setting book for Dark Sun but I don't know if it's particularly good compared to any of the previously published ones.
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# ? Apr 28, 2018 01:44 |
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Lurdiak posted:The original Planescape setting book is available on drivethrurpg in pdf format. The setting's been through some changes since that iteration, mostly changing Sigil's political hierarchy to be less focused on the factions, but it's a pretty good primer with really neat art. I still love that picture of the Lady of Pain. Planescape Torment is also really good. I also find it personally amusing that two of Sigil's major power players are a Fox with a Snidely Whiplash Mustache and a Fox in a Dress. MonsterEnvy fucked around with this message at 01:52 on Apr 28, 2018 |
# ? Apr 28, 2018 01:45 |
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Y'all forgot Mystara/The Known World which was the official setting for basic D&D and was later adapted for second edition. It was very much of the fantasy kitchen sink mold but gradually became bugfuck insane in the best way possible because people kept just adding poo poo to it, including the single largest collection of PC races of pretty much any setting. One of the big defining features was that traditional D&D deities were replaced with Immortals: Mortal beings who had ascended to god-like levels which the Players could end up becoming if they played a long enough campaign.
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# ? Apr 28, 2018 02:57 |
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Lurdiak posted:I like the 4e setting book for Dark Sun but I don't know if it's particularly good compared to any of the previously published ones. 4e's Dark Sun supplement is really good. There was a lot of worry before it was released that they would excise a lot of the bleakest parts of the original setting to cater to the superheroism that 4e PCs typically are. Like the cannibalistic halflings and the rampant slavery but nope, they left that poo poo in. And it worked. It is a dark, harsh setting and I goddamn love it.
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# ? Apr 28, 2018 07:42 |
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It's worth mentioning that Greyhawk is a proper 70s fantasy kitchen sink, with yeah sure have guns and psychic powers and guns that shoot psychic powers and gently caress it why not let's crash a spaceship into it.
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# ? Apr 28, 2018 08:06 |
I forget, doesn't Greyhawk have a deity that's just a cowboy, six-shooters included?
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# ? Apr 28, 2018 08:36 |
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PublicOpinion posted:I forget, doesn't Greyhawk have a deity that's just a cowboy, six-shooters included? Based on a buddy of Gygax's who helped TSR get on his feet and wanted to play a cowboy Dude died suddenly a few years later and Gygax made his character a god.
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# ? Apr 28, 2018 08:38 |
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Somebody fill me in here about what prompted several mentions of philosophy for Planescape. All I really know about it is from maybe the first third of Torment.
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# ? Apr 28, 2018 08:47 |
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Nehru the Damaja posted:Somebody fill me in here about what prompted several mentions of philosophy for Planescape. All I really know about it is from maybe the first third of Torment. Belief is power in Planescape. All of the major factions are less political bodies and more collections of people with the same ontological outlook. That setting is (literally) held together by philosophy. Athar reject divinity and seek to know what if anything actually drives the universe, since gods are really just immensely powerful mortals. Godsmen believe that a being's soul is forged over and over again through experience and reincarnation, meaning any being can attain godhood (oddly in a form of agreement with the Athar.) Dustmen are ultimate nihilists (Buddhists?) that believe life as we know it is a lie and death is the true state of being, reincarnation is punishment until one can embrace and truly achieve Death. Doomguard are a different breed of nihilists, spearheading the efforts of entropy and giving things the push they need to finally fall apart. There's a ton more factions and a lot of overlap between them in ideal (though maybe not angle of approach) but it's all built around existential stuff because you're in a place where an existential crisis might render you inextant. mango sentinel fucked around with this message at 09:13 on Apr 28, 2018 |
# ? Apr 28, 2018 08:58 |
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Jeffrey of YOSPOS posted:Anyone have examples of exemplary modules - planescape, - ? All of them sound interesting but It's hard for me to imagine how these different settings change adventuring without seeing examples and I think modules would help. I've played PS:T for what it's worth but I don't know how much plane hopping a typical party might do. I havent looked through these in a long while, but: "The Great Modron March" and "Dead Gods" are interesting (and related). Actual spoiler: The first one is effected by, and the second one deals directly with, the return of no-longer-live-god-now-live-again Orcus. This was a big deal when these came out. These have some pretty great plot devices, including a game-within-the-game using temporary PCs. (If you played PST think sensorium stone type effect.) https://www.drivethrurpg.com/product/17302/The-Great-Modron-March-2e https://www.drivethrurpg.com/product/17297/Dead-Gods-2e "Harbinger House" and "Something Wild" are both kinda-mysteries that deal with a decent amount of Sigil style politicking and deal-sussing. https://www.drivethrurpg.com/product/17277/Harbinger-House-2e https://www.drivethrurpg.com/product/17279/Something-Wild-2e "The Deva Spark" is kind of a ethics/morality trip where the players end up playing good-angel/bad-angel to decide out how some things play out between some very powerful creatures. https://www.drivethrurpg.com/product/17271/The-Deva-Spark-2e "In the Abyss" well, even demons need car insurance. https://www.drivethrurpg.com/product/17270/In-the-Abyss-2e One thing about most PS adventures:
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# ? Apr 28, 2018 09:26 |
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Nehru the Damaja posted:Somebody fill me in here about what prompted several mentions of philosophy for Planescape. All I really know about it is from maybe the first third of Torment. The fundamental "magnets" of beliefs are the planes of the Great Ring (the "alignment planes"), and a heavy enough dose of a set of beliefs/conduct/worship/etc can bring a place (or person) closer (even literally) to the corresponding position on the Great Ring. This is why a freedom loving ranger might end up in The Happy Hunting Grounds when they die, but a conniving legalist lawyer would end up in Baator. Those are the places that draw them in. (Skipping gods/worship for now.) Skipping some of the existential stuff, this is the core reason for a lot of the "big powers" politicking and seeking worshippers and not just stomping around destroying everything. Having things/creatures "believe right" is very important to keeping your turf safe. Im being very simplistic, but I think this gets the general idea across. Like: kidkissinger posted:Shut the gently caress up and tell me about awesome demon fights Well to be brief: https://www.drivethrurpg.com/product/121100/Faces-of-Evil-The-Fiends-2e https://www.drivethrurpg.com/product/17281/Hellbound--The-Blood-War-2e This has a bunch of lore so I dont have to try: http://www.rilmani.org/timaresh/Blood_War quote:There is no question that the Blood War is the most significant event on the Planes; having gone on since the dawning days of sentience, this battle for the supremacy of Law or Chaos has marked not only the Lower Planes, but the whole of the multiverse for eons on end, seemingly never-ending in its bloodshed and violence. No one can walk the planes for long before encountering something, somewhere, or someone incontrovertibly touched by the Blood War, and hardly ever the better for it. quote:As one of the first major divides between celestials, this event is quite prominent in the histories of both the archons and eladrins, though the guardinals to this day still attempt to play down its after effects. quote:[more] Basically The Blood War has permeated almost every part of DnD since they first wrote "demon" and "devil" in a monster book. It just didnt have a name until Planescape.
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# ? Apr 28, 2018 09:50 |
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One thing that's actually interesting about Greyhawk is, as was mentioned, a lot of the more famous characters and early immortalized PCs come from there. For instance named spells like Melf's Acid Arrow and Bigby's X Hand were invented by Greyhawk Wizards. Mordenkainen was Gygax's main. Bigby was his charmed evil henchman who preceded Rigby, Digby, Zigby and a few others. Melf was a Male Elf and when he died he was replaced by Nelf who was replaced by Oelf.
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# ? Apr 28, 2018 10:04 |
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Razorwired posted:Mordenkainen was Gygax's main.
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# ? Apr 28, 2018 10:08 |
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FRINGE posted:One thing about most PS adventures: yeah but this is D&D and that's pretty much completely untrue
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# ? Apr 28, 2018 10:13 |
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Elysiume posted:Huh. Never knew that. Or the rest of it, but this is more surprising to me. Little pleb Leomund only got a Tiny Hut.
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# ? Apr 28, 2018 10:16 |
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Elfgames posted:yeah but this is D&D and that's pretty much completely untrue They just were not written for that.
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# ? Apr 28, 2018 10:18 |
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FRINGE posted:Ok, go ahead and line up the Modron March on your battle squares and fight it I guess. I'd love to play planescape in something not d20 with actual social mechanics.
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# ? Apr 28, 2018 10:28 |
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FRINGE posted:Ok, go ahead and line up the Modron March on your battle squares and fight it I guess. Splicer posted:He means (I think) that D&D is a system for finding something and fighting it with some RP stuff tacked on, so an RP-heavy setting where fighting is discouraged is actively fighting against the strengths of the system (such as they are). Yeah, the single worst thing about Planescape is that it's attached to D&D, which is still a game about sword fights. Like, Planescape's my very favorite D&D setting and there's some great D&D poo poo you can do in it, but the setting deserves to be attached to something with more social/political/philosophical mechanics than D&D. Elector_Nerdlingen fucked around with this message at 10:38 on Apr 28, 2018 |
# ? Apr 28, 2018 10:35 |
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Thats fair, it does depend entirely on "DM does a shitload of work" compared to dungeon crawls, but if you find someone that is up for it (or uses one of the written modules), and gets their players onboard, its great. My bias is that Ive never played any RPG (so far, with anyone Ive known) that didnt ultimately rely on "GM does a shitload of work" in order to make it good. The more boardgame-like something is the less it needs that, but that ends up being pretty different from what I know/have seen. (I also have never gotten to play one of the actual big rpg/boardgame sets, but they look fun.)
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# ? Apr 28, 2018 12:02 |
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As I understand it, there’s no reason you can’t run Planescape in a different system, like PbtA or FitD. It’s just a setting, right? You could even run Forgotten Realms in Dungeon World if you wanted to.
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# ? Apr 28, 2018 12:32 |
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Pollyanna posted:As I understand it, there’s no reason you can’t run Planescape in a different system, like PbtA or FitD. It’s just a setting, right? It'd suit FATE pretty well, I think. A Sigil playbook for Fiasco could also produce an amazing session. Pollyanna posted:You could even run Forgotten Realms in Dungeon World if you wanted to. I'm not sure you could do that with an average group (ie, a group not entirely made up of FR fans) and end up with something that was recognizably Forgotten Realms. I mean, a giant, detailed setting is the opposite of what you're supposed to do with DW. That said, it might work with Planescape simply because so much PS stuff is presented as "Might be true, might not be, nobody knows why, and the last guy who thought about it too hard mysteriously disappeared, but this is what seems to be going on..." e: I need to go look, but I remember a bunch of planescape adventure hooks/ideas being presented similarly to DW Fronts - like "these guys are the main players, this is their game, if nobody interferes then X is likely to gradually happen, followed by Y a little bit faster and then Z happening very quickly as the whole thing goes to (maybe literal, maybe figurative) hell". Elector_Nerdlingen fucked around with this message at 13:23 on Apr 28, 2018 |
# ? Apr 28, 2018 13:13 |
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Relentless posted:There's a whole cowboys and indians thing going on between a elf warrior (raider/mercenary) country on the mainland being right next to the nomadic halflings on dinosaurs that plays really well for wild west type stories, for instance. Could you please point to this? Any published modules, one shots, or anything that I should look into? I know of Eberron, but robot people made me avoid it. It was the default setting of that 3.5 D&D MMO.
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# ? Apr 28, 2018 13:25 |
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AlphaDog posted:I'm not sure you could do that with an average group (ie, a group not entirely made up of FR fans) and end up with something that was recognizably Forgotten Realms. I mean, a giant, detailed setting is the opposite of what you're supposed to do with DW. I mean, in terms of world-building, sure. But there's nothing that stops you from playing to find out how you iterate on the established world of Forgotten Realms, and you can always take the TAZ approach of ignoring or rewriting stuff you don't want from it.
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# ? Apr 28, 2018 13:52 |
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Pollyanna posted:...there's nothing that stops you from playing to find out how you iterate on the established world... Except for a lack of the knowledge of the established world you'd need in order to make a game recognizably set in it.
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# ? Apr 28, 2018 14:08 |
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Are we talking about “let’s play X in Y” as the pitch to players, or a setting book as inspiration and backstop for a GM?
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# ? Apr 28, 2018 14:21 |
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AlphaDog posted:It'd suit FATE pretty well, I think. A Sigil playbook for Fiasco could also produce an amazing session. There's always Sig: The City Between, which is just off-brand Planescape. I'm pretty confident you could put back all the serial numbers Sig files off. I haven't actually got to play it yet, but it seems like it does a reasonable job.
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# ? Apr 28, 2018 14:30 |
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Firstborn posted:Could you please point to this? Any published modules, one shots, or anything that I should look into? I know of Eberron, but robot people made me avoid it. It was the default setting of that 3.5 D&D MMO. It's not explicitly wild west... But the campaign book lays out the tribal politics of the halflings and the imperialistic nature of the valenar elves, that they're hostile and the elves are regularly raiding and sets a desert with a couple of forts between them. The elves are explicitly great at mounted horse combat, and the halflings ride dinosaurs. You could easily fit a conquistador thing or a Mongol horde thing here too. Or a halfling wizard Moses telling the elves to let his people go. Basically it's ripe for any indigenous people vs "civilized" invader story you want to tell.
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# ? Apr 28, 2018 15:42 |
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AlphaDog posted:Except for a lack of the knowledge of the established world you'd need in order to make a game recognizably set in it. Well yeah, that's where the sourcebook for the setting comes in. You just don't have to use it with a particular system. Right? Subjunctive posted:Are we talking about “let’s play X in Y” as the pitch to players, or a setting book as inspiration and backstop for a GM? Could be either, could be "hey X was cool and we want to check it out but we mostly play Y system", or "hey I got an idea for a setting in Y system with influence from X". Firstborn posted:I know of Eberron, but robot people made me avoid it. Why?
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# ? Apr 28, 2018 15:59 |
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Warforged and Dragonborn REALLY turn some nerds off for some reason. In 4e grogs claimed it was because those options were too Powergamey but that crowd also defaults to Variant Human so
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# ? Apr 28, 2018 16:11 |
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Razorwired posted:Warforged and Dragonborn REALLY turn some nerds off for some reason. In 4e grogs claimed it was because those options were too Powergamey but that crowd also defaults to Variant Human so
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# ? Apr 28, 2018 16:19 |
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I'm not turned off by them but I always forget to plan for them. In my head everything defaults to humans, dwarves, elves, orcs, and halflings but everyone I play with is all about tieflings, genasi, lizardmen and bugbears and poo poo. Reconciling the two scenes in my head always takes a little extra effort. You need to go from lord of the rings to the cantina in starwars.
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# ? Apr 28, 2018 16:22 |
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Razorwired posted:Warforged and Dragonborn REALLY turn some nerds off for some reason. In 4e grogs claimed it was because those options were too Powergamey but that crowd also defaults to Variant Human so Warforged and Dragomborn are very cool I think
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# ? Apr 28, 2018 16:22 |
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My issue with Warforged is how the game mechanics kind of bend over backwards to accommodate playing a golem-but-not-really as a character that functions under much the same assumptions of all other PC races.Novum posted:I'm not turned off by them but I always forget to plan for them. In my head everything defaults to humans, dwarves, elves, orcs, and halflings but everyone I play with is all about tieflings, genasi, lizardmen and bugbears and poo poo. Reconciling the two scenes in my head always takes a little extra effort. You need to go from lord of the rings to the cantina in starwars. This is a separate, and valid, criticism. Sometimes you just don't want your adventuring party to require two dozen different races coexisting side-by-side in a mixed civilization, or to significantly stand out when such situation is markedly not the case. Conspiratiorist fucked around with this message at 16:26 on Apr 28, 2018 |
# ? Apr 28, 2018 16:23 |
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Also as soon as someone goes for aasimar, tiefling, or genasi it means this campaign is going planar.
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# ? Apr 28, 2018 16:25 |
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AlphaDog posted:It'd suit FATE pretty well, I think. A Sigil playbook for Fiasco could also produce an amazing session. The best system I've ever used for Planescape is Burning Wheel. Creating/evolving beliefs and expressing those beliefs through your character's actions is a core part of that system, and it offers a lot of alternate ways to accomplish things besides just
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# ? Apr 28, 2018 16:53 |
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# ? May 30, 2024 08:51 |
The other important things about Planescape are that Limbo, the true neutral plane, is at the center of reality and lots of settlements in it are basically outposts for alignment planes, and if such a place gets TOO much like the plane, it gets sucked into it, adding to its size. And Sigil, the city of portals, is a place that's super important tactically to all the planar powers (which is what the gods are called), but none of them can claim it because The Lady of Pain keeps it a neutral zone and keeps anything too strong from coming in. So as a result, in this world that's mostly regimented by people who've picked a side, Sigil is this semi-dystopian clusterfuck of various creatures of mismatched alignments interacting semi-peacefully for fear of drawing the attention of the Lady. But she doesn't sweat the small stuff, so a lot of sketchy things happen in Sigil.Elfgames posted:yeah but this is D&D and that's pretty much completely untrue It was an aspirational design philosophy more than a practical one. Lurdiak fucked around with this message at 17:03 on Apr 28, 2018 |
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# ? Apr 28, 2018 16:55 |