|
Der Waffle Mous posted:Now I'm just remembering the guy who produced the "bop drive" and the anti infantry gauss ammo that was pretty much a hollow slug filled with poison wasps. ATN082268. God, rec.games.mecha is literally decades ago and I still remember the idiotic argument about the wasps.
|
# ? Apr 30, 2018 17:20 |
|
|
# ? May 28, 2024 14:05 |
|
Zigmidge posted:If this game had walls the AI would break down completely. Good thing it doesnt have walls then. Its unfair to compare any AI to Civ AI
|
# ? Apr 30, 2018 17:20 |
|
Where's me Catapults game, not seen one yet and I want it!
|
# ? Apr 30, 2018 17:20 |
|
Goa Tse-tung posted:for the record: for roughly 6 months the AI in civ 6 couldn't conquer cities if it built a wall Didn't it also have a typo that crippled it's economy because it was trying to focus on an industry that didn't exist? Edit: Found it https://kotaku.com/fans-discover-game-changing-typo-in-civilization-vis-co-1823845314 basically the AI had parameters set one like YEILD_GROWTH which obviously means nothing as it should be YIELD_GROWTH. I fully expect Battletech to have bug like this given how bad it's performs. Aramoro fucked around with this message at 17:24 on Apr 30, 2018 |
# ? Apr 30, 2018 17:21 |
|
Oh yeah there was a recent discovery that was supposed to modify the priorities of each civ, so some civs would be more religious, some civs would build more economy, etc. but none of the civs did this because the variable that housed all this information was misspelled. This wasnt fixed until a modder spotted it lol
|
# ? Apr 30, 2018 17:24 |
|
It's kind of silly that the only Catapult variants they decided to pick for the game are the one that doesn't have missiles and the one that only has 2 Missile hardpoints and like 4 energy hardpoints for a hybrid garbage heap.
|
# ? Apr 30, 2018 17:27 |
|
I like the K2 and don't have any issues with it, but the fact that the C1 has less missile hardpoints than most other heavies is kinda dumb.
|
# ? Apr 30, 2018 17:28 |
|
I hope future expacs add aerospace, helicopters, infantry, battle armor and the ability to command all the above Gimme the full battletech experience
|
# ? Apr 30, 2018 17:29 |
|
Orcs and Ostriches posted:A good voice is my only hiring condition.
|
# ? Apr 30, 2018 17:29 |
|
wasn't the k2 put in to fill in the gap left by either the marauder/warhammer getting cut or am i just making stuff up again
|
# ? Apr 30, 2018 17:30 |
|
Last night's learning experience: You can absolutely mount three PPCs on a Swayback. You cannot, however, mount nearly enough heat sinks. Still surprises the absolute poo poo out of multiplayer opponents.
|
# ? Apr 30, 2018 17:31 |
|
Mandatory Assembly posted:Same. If Paradox gets HBS to do their usual train of regular DLCs I will gladly dump another hundred bucks into this game. Nothing’s grabbed me this hard in years. It’s a few QoL patches away from perfect as far as I’m concerned. Orcs and Ostriches posted:A good voice is my only hiring condition. AAAAA! Real Muenster fucked around with this message at 17:34 on Apr 30, 2018 |
# ? Apr 30, 2018 17:32 |
|
I can forgive this game for its bugs because its a small studio and its near release, and the AI is predictable and not that smart, but its good enough to make the game fun. Civ 6 had the entire development of civ 5 to work out AI, way more funding, way more dev time, and the AI is borderline nonfunctional, and unpredictable in the worst ways where itll declare war on you even though you have good relations and can crush them without effort
|
# ? Apr 30, 2018 17:33 |
|
Control Volume posted:I can forgive this game for its bugs because its a small studio and its near release, and the AI is predictable and not that smart, but its good enough to make the game fun. Civ 6 had the entire development of civ 5 to work out AI, way more funding, way more dev time, and the AI is borderline nonfunctional, and unpredictable in the worst ways where itll declare war on you even though you have good relations and can crush them without effort
|
# ? Apr 30, 2018 17:35 |
|
Also this game will have dlc because no one cares that paradox the developer and paradox the publisher are different so pumping out dlc is expected and encouraged
|
# ? Apr 30, 2018 17:35 |
|
Eej posted:It's kind of silly that the only Catapult variants they decided to pick for the game are the one that doesn't have missiles and the one that only has 2 Missile hardpoints and like 4 energy hardpoints for a hybrid garbage heap. what is the point of it if not to spam missiles?
|
# ? Apr 30, 2018 17:35 |
|
Yeah, let's not say anything we can't take back. Civ 5 and 6 AI were garbage, and 6 was somehow even worse. The comment about the AI not knowing how to siege a city with walls is spot on. And saying "well this game doesn't have walls" is silly. They were a simple mechanic that a rudimentary AI should have been able to handle. The AI in this game isn't Deep Blue or anything, but it is much better than "can't handle fundamental game mechanics."
|
# ? Apr 30, 2018 17:36 |
|
Sombrerotron posted:Most of the voices are pretty unremarkable I think, so my prime criterion is the warrior's callsign. As such I really wanted to hire this lady called Grandpa, but unfortunately my rep wasn't good enough yet. Muh gender conformance and binary pronouns!
|
# ? Apr 30, 2018 17:38 |
|
Croccers posted:Hello fellow 'Ehhh middling armour is enough' Mechwarrior. Normal stand-off mechs get 25 back armor (1 medium laser), closer ranged mechs get 50, melee mechs get as much as I can spare. I'd never drop back armor below 25, that's just asking to get important stuff blown up on a single ML hit.
|
# ? Apr 30, 2018 17:41 |
|
Control Volume posted:Also this game will have dlc because no one cares that paradox the developer and paradox the publisher are different so pumping out dlc is expected and encouraged HBS also needs to do lots of DLC because most Battletech fans are middle aged whales who have no self control and thus will by DLC without much of a second thought - just look at MWO.
|
# ? Apr 30, 2018 17:41 |
|
The AI actually did something relatively clever today. The only remaining mech of an enemy force of nine was a pristine Jenner with a remaining lifespan of about half a turn. So it backs up a hill into a position where melee attacks can't reach it and entrenches. Still got cored that turn but I couldn't punch it's shield off or knock it over. Edit: Is it just me or is the princess character portrait an order of magnitude cruder than the other portraits in the game? It stands out doubly next to the 3d model portraits in the game and makes me think they should have just picked one type for all characters. Erd fucked around with this message at 17:47 on Apr 30, 2018 |
# ? Apr 30, 2018 17:41 |
|
A.o.D. posted:I really wish this game had the Phoenix Hawk. All those support hard points would make it great fir rushing in and hitting with a super hard melee attack, and its speed and jumping ability would make it very hard to pin down. There's nothing in the game that occupies the same niche currently. Same here, just with loving all of my favorite mechs: I'd wish for nothing else but a lance of Marauder, Warhammer, Archer plus one random slot for whatever mech of the day I want. Curse you, Harmony Gold!
|
# ? Apr 30, 2018 17:44 |
|
AAAAA! Real Muenster posted:
I think before getting excited DLC they should maybe release a patch to fix all the hilarious broken poo poo in the game.
|
# ? Apr 30, 2018 17:47 |
|
I wish the difficulty things actually made sense. A while ago I had a level that showed 2 skulls and it was the hardest thing I've done, where every enemy mech had a PPC of some kind and were totally tearing me to pieces. Meanwhile I just did my first 4 difficulty level where they told me my tonnage wasn't good enough (I only have a quickdraw heavy and it's rubbish) and it was a cakewalk with only 3 medium and 3 light mechs to fight. It's weird and sort of frustrating, I would prefer to have a good idea of what I expect to face. And have a better idea of when there will be heavy mechs. I've got three that I have 2/3 for and dammit I just want to meet some more. I find LRMs really lovely in single player. Probably because I like to just run in with everyone, hanging back just doesn't suit me at all. I keep removing them altogether from any mech that I get.
|
# ? Apr 30, 2018 17:47 |
|
Libluini posted:Same here, just with loving all of my favorite mechs: I'd wish for nothing else but a lance of Marauder, Warhammer, Archer plus one random slot for whatever mech of the day I want. The Longbow, to give that stick in the eye a twist.
|
# ? Apr 30, 2018 17:50 |
|
AAAAA! Real Muenster posted:Apparently people do care because they keeping posting nonsense about a publisher being responsible for a developer's DLC model! Thankfully I was not commenting on what kind of DLC model HBS will or should follow; I agree with you that there should be DLC. I eagerly await any DLC they want to sell...they have made a great game and I think the fun is just beginning. Its just dumb when people assume that because one company that is published by the same publisher does something, every other company also being published by that publisher will do the same thing. Thanks for this post, which manages to be pedantic and wrong at the same time. You don't need to explain the games industry to me, I work for a AAA studio. If you think that the publisher has no say in the business model of a game release, then you don't understand games publishing.
|
# ? Apr 30, 2018 17:51 |
|
Hot take: the Catapult only has 2 missile hard points because it is s relatively balanced mech. Meanwhile, the Cenrurion should probably not have three missile hard points.
|
# ? Apr 30, 2018 17:51 |
|
Taear posted:I find LRMs really lovely in single player. Probably because I like to just run in with everyone, hanging back just doesn't suit me at all. I keep removing them altogether from any mech that I get. And yet, he wonders why he has trouble sometimes.
|
# ? Apr 30, 2018 17:51 |
|
Aramoro posted:I think before getting excited DLC they should maybe release a patch to fix all the hilarious broken poo poo in the game. Mandatory Assembly posted:Thanks for this post, which manages to be pedantic and wrong at the same time. You don't need to explain the games industry to me, I work for a AAA studio. Its not like there are people from PDS who post here and Paradox The Publisher isnt active on Social media or anything to clue us in on these things.
|
# ? Apr 30, 2018 17:53 |
|
Flipswitch posted:wait what, The default Catapult C1 has 2 LRM15s and 4 MLs which translates to two missile slots and four energy slots in MWO. The A1 is the one with 6 missile hardpoints and nothing else because it's considered "all or nothing". The C4 has two energy slots and four missile slots. Thanks to MWO the default Catapult has the worst hardpoint setup for boating although it's also on HBS for not including one of the many other much more missiley variants.
|
# ? Apr 30, 2018 17:54 |
|
Galaga Galaxian posted:Hot take: the Catapult only has 2 missile hard points because it is s relatively balanced mech. Meanwhile, the Cenrurion should probably not have three missile hard points. Counterpoint: If you have no medium mechs with 3 missile hardpoints you can't run awesome SRM brawler mechs.
|
# ? Apr 30, 2018 17:55 |
|
Libluini posted:And yet, he wonders why he has trouble sometimes. That was the only level I had trouble. Plus that wasn't what my post was about. It was about the difficulty levels not actually expressing the difficulty. Enough that I was warned about a level and yet did it without even being shot at!
|
# ? Apr 30, 2018 17:55 |
|
Eej posted:The default Catapult C1 has 2 LRM15s and 4 MLs which translates to two missile slots and four energy slots in MWO. The A1 is the one with 6 missile hardpoints and nothing else because it's considered "all or nothing". The C4 has two energy slots and four missile slots. Thanks to MWO the default Catapult has the worst hardpoint setup for boating although it's also on HBS for not including one of the many other much more missiley variants.
|
# ? Apr 30, 2018 17:55 |
|
I'm liking the game but it really needs sequential contracts/missions. I want to campaign on a world, not jump between planets every couple days.
|
# ? Apr 30, 2018 17:56 |
|
Taear posted:I find LRMs really lovely in single player. Probably because I like to just run in with everyone, hanging back just doesn't suit me at all. I keep removing them altogether from any mech that I get. A single, dedicated LRM is pretty great for destabilizing mechs if you have AC buddies and blapping objectives at range in timed missions. But yeah, if hanging back isn't your thing, then you could go the SRM route and push harder.
|
# ? Apr 30, 2018 17:57 |
|
AAAAA! Real Muenster posted:Just because you work for a AAA studio doesnt mean you know how everything works for everyone Read my original post again because you seem to be confused about it.
|
# ? Apr 30, 2018 17:58 |
|
BurntCornMuffin posted:A single, dedicated LRM is pretty great for destabilizing mechs if you have AC buddies and blapping objectives at range in timed missions. I do, that's how I play. It works really well and so far it's been a really easy game. Which is good, because I'm normally poo poo at Strategy games! I was just saying that I wish the difficulty skulls made more sense because dammit I want to get some Heavy mechs and I'm not having a lot of luck. Plek posted:I'm liking the game but it really needs sequential contracts/missions. I want to campaign on a world, not jump between planets every couple days. Yea, it is getting a little samey for me at the moment. I'm holding off doing the mission after the Prison so I can get some Heavy mechs and I wish that when you go onto "contracts" it'd show them across the areas you can jump to instead of just three or four things. Give me some proper variety!
|
# ? Apr 30, 2018 17:59 |
|
LRMs become actually worthwhile rather than just a nuisance once you can put out more than 20 at a time in a single barrage.
|
# ? Apr 30, 2018 18:06 |
Galaga Galaxian posted:Hot take: the Catapult only has 2 missile hard points because it is s relatively balanced mech. Meanwhile, the Cenrurion should probably not have three missile hard points. You can pretty easily throw 2 LRM20's on it and maybe a laser, and it's basically a burlier ranged Centurion, which is fine. It is a weight class heavier, but a master-tactician pilot solves that issue just fine.
|
|
# ? Apr 30, 2018 18:06 |
|
|
# ? May 28, 2024 14:05 |
|
Plek posted:I'm liking the game but it really needs sequential contracts/missions. I want to campaign on a world, not jump between planets every couple days. Contract subplots would be pretty good yeah.
|
# ? Apr 30, 2018 18:15 |