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welp pack it in, this game's officially bad like xcom
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# ? May 2, 2018 20:32 |
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# ? May 28, 2024 02:39 |
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Omar_Comin posted:Here. Two things to notice for all of the goons in the well struggling with the Miner Mission. The guys in that vid did exactly what I said and went up the road and shot the generator instead of going around the mountain so thanks for proving my point I guess?
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# ? May 2, 2018 20:35 |
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Back Hack posted:Threw this together, it's kind of crappy.
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# ? May 2, 2018 20:36 |
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Fresh Shesh Besh posted:It's a shame bulwark is mandatory mid-late game. Glitch was becoming my favorite pilot but she's effectively useless now if I don't have vigilance because she just gets utterly clowned on and I have to run away to save her life. Bulwark is crazy good but I don't think you absolutely have to have it on every pilot. The extra evasion ability and ace pilot can be a decent alternative. Of course, if the pilot has none of those then yeah it's time to sit them in front of a demolisher.
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# ? May 2, 2018 20:37 |
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Gobblecoque posted:Bulwark is crazy good but I don't think you absolutely have to have it on every pilot. The extra evasion ability and ace pilot can be a decent alternative. Of course, if the pilot has none of those then yeah it's time to sit them in front of a demolisher. Gunnery and Tactics are pretty good, I mean sitting your dedicated LRM guy way out of the fight and just raining death on guys works great.
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# ? May 2, 2018 20:39 |
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Back Hack posted:Threw this together, it's kind of crappy. Arrath posted:Those cones could absolutely use better color coding. Grey and slightly darker grey doesn't really cut it. I was hoping one of the UI definition files would be an easy fix but it doesn't lay out the cones specifically and like hell I want to trial and error it. Agreed, you can break it down by weapon too if you toggle them off and turn on only one at a time to make it easier. Also, isn't the Atlas one of the oldest mechs beside the Orion? Explaining why its older, heavier, slower than a lot of newer Assault mechs? Btw, is there any way to still get the PDF pack that was on the KS? And what other sources are you guys using to break down the whole BattleTech history outside of the novels? There is a lot of stuff I still don't think I have covered and the only Physical book I have is the 3050 Mech Reference I think. How bad would a game based on the timeline of the 1st/2nd Succession War be? Are there any games outside of TT that goes over that era? Also are there any good books I should read to cover what exactly went down?
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# ? May 2, 2018 20:39 |
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# ? May 2, 2018 20:40 |
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People want to see the Clan Invasion as an expansion, but that means 3050 and a bunch of not well balanced tech becomes available. I think doing a dedicated '3025' Clan vs Clan campaign might be the easier, quicker option. Player starts as a newly decanted pilot, and has to go around earning honor and respect (instead of cbills) which unlock new locations (honor) and new mech/equipment (respect). Use a pulp sci-fi political intrigue plot as the framework, and you can hang a bunch of story missions off it with high variety: earn better mechs, challenge other clans to unlock better mechs, be betrayed and have to fight overpowered mechs to escape, find out your clan was planning something dishonorable and turn against them, discover your genes were actually stolen from another clan, and get adopted. Basically you play as Worf. Since the Clan are already up their own asses about weird battle rules, HBS can balance the weapons and game as much as they want, and just rules lawyer the grognards with canon when they bitch. Yeah, no struggling IS vs overpowered Clan, probably easier to do that after getting a good round of clan vs clan playtesting and balancing done. HBS should feel free to steal this idea because it's hardly original anyway, and it seems like a good way to make a sequel/expansion/dlc game for not a huge amount of money.
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# ? May 2, 2018 20:41 |
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EoRaptor posted:People want to see the Clan Invasion as an expansion, but that means 3050 and a bunch of not well balanced tech becomes available. But that would involve giving insufferable clanners a game where the clans are the protagonists and they can live out their eugenic furry fantasies. I don't think we want that.
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# ? May 2, 2018 20:43 |
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What I think this game lacks is: A) Better intel on missions B) More variety of mech lancers encountered C) Something that actually makes lights beneficial for scouting and not paper thin, something like Sensor lock + shooting when piloting a light would be crazy useful.
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# ? May 2, 2018 20:44 |
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honestly just purging the clans entirely of their eugenics attitudes would be the sane idea but this a tabletop setting from the 80's so obviously that's not going to happen.
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# ? May 2, 2018 20:45 |
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Gobblecoque posted:Bulwark is crazy good but I don't think you absolutely have to have it on every pilot. The extra evasion ability and ace pilot can be a decent alternative. Of course, if the pilot has none of those then yeah it's time to sit them in front of a demolisher. I only use two bulwark pilots, I position them to be targeted by the AI. It works very well; with jump jets and inspire it's even more ridiculous.
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# ? May 2, 2018 20:45 |
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You don't want to overthink the majesty metals and mining mission. rush the generator or eat a few turns worth of lrm salvos, simple as that.
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# ? May 2, 2018 20:46 |
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Eldragon posted:But that would involve giving insufferable clanners a game where the clans are the protagonists and they can live out their eugenic furry fantasies. I don't think we want that. Also that urbie comic is my new phone background
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# ? May 2, 2018 20:47 |
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The_Angry_Turtle posted:The guys in that vid did exactly what I said and went up the road and shot the generator instead of going around the mountain so thanks for proving my point I guess? Im still laughing that it took you five tries to figure out this complex strategy of "walk up to the generator and shoot it"
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# ? May 2, 2018 20:48 |
Arrath posted:Those cones could absolutely use better color coding. Grey and slightly darker grey doesn't really cut it. I was hoping one of the UI definition files would be an easy fix but it doesn't lay out the cones specifically and like hell I want to trial and error it. Okay I tried, editing ui\uiColorsDefault.json and uiColorsV2the cones don't seem to use the colors of lightGray, medGray, darkGray, darkGrayHalf, darkGrayQuarter, darkGrayEighth, or whiteHalf,1/4,1/8 so I give up.
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# ? May 2, 2018 20:48 |
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I don't even know how people are losing the tutorial missions other than forgetting that you should always Jump-jet if you can to get to a better position or to get more evasion chevrons. Also never not punch mechs, it's essencial if you ever want to use a heat intensive mech.
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# ? May 2, 2018 20:49 |
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Another bit of support for the mantra of "always always always go for three salvage picks if you can afford it": Turned out the spy I was hunting was carting around in a fancy Awesome, which is now my fancy awesome and also my first assault mech. Also during that mission I've really learned to appreciate kinetic weapons. During that mission I've been using an energy-heavy lance, and it was pretty drat frustrating to watch the guy go to unsteady over and over again from punches and DFAs, but have nothing available to actually knock him over for good.
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# ? May 2, 2018 20:50 |
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Just give me a mech-sized jet propelled fist and I'll show that turret generator what for
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# ? May 2, 2018 20:50 |
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The_Angry_Turtle posted:Its obvious what the strategy should be but they negate it by setting up a bunch of guns that have infinite range and don't require line of sight. So the fancy strategy becomes stupid and the best thing to do is brute forcing it by sending everyone up the road together to spread the damage out and hit the generator from there instead of going around a mountain that isn't even a barrier to the turret's missiles. I snuck my light around the mountain and popped the generator without getting hit by the missile turrets, each of the three times I've done it. Is it possible you don't know what you're talking about? Goons: complaining about the tutorial mission for pages. Sandwich Anarchist fucked around with this message at 20:53 on May 2, 2018 |
# ? May 2, 2018 20:50 |
In other modding chat: "ClusterChanceNeverMultiplyHead": true, "ClusterChanceNeverClusterHead" : true, might be utterly gamebreaking to change LRM head barrages ahoy!
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# ? May 2, 2018 20:52 |
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The thing is they need either direct line of sight from their units or sensor locking, if they have neither they can't do poo poo against you if you murder their vehicles/mechs fast enough.
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# ? May 2, 2018 20:53 |
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Perestroika posted:Another bit of support for the mantra of "always always always go for three salvage picks if you can afford it": Real men stay at one and let RNJesus take the wheel. I restarted to respec some pilots. That was the first mission after the Argo mission. It is week 10 and I have an assault mech. Speaking of which, how the hell to you fit a Black Knight? Xae fucked around with this message at 21:00 on May 2, 2018 |
# ? May 2, 2018 20:54 |
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Marx Headroom posted:Just give me a mech-sized jet propelled fist and I'll show that turret generator what for Fulguropoing! https://www.youtube.com/watch?v=IuQJnMkFG9s
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# ? May 2, 2018 20:55 |
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Control Volume posted:https://www.reddit.com/r/Battletechgame/comments/8gav8n/tohit_chances_as_displayed_are_not_legitimate/?ref=share&ref_source=link All I see are a bunch of nerds, nerding out about point blank range You weren't kidding it's buried in there somewhere.
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# ? May 2, 2018 20:55 |
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TipsyMcStagger posted:What I think this game lacks is: Allowing lights to sensor lock as a free action is a good idea.
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# ? May 2, 2018 20:56 |
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Galaga Galaxian posted:Yup, the Atlas was Keresnky's pet project and is basically a scaled-up Orion (his favorite mech) with a skull face. My favorite undercurrent in the fluff is that Aleksandr Kerensky was every bit as much of an overdramatic lunatic as his idiot son, he just didn't dress people up in totem animal costumes and institute a complex and stupid betting system so he comes out looking better.
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# ? May 2, 2018 20:56 |
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Control Volume posted:Im still laughing that it took you five tries to figure out this complex strategy of "walk up to the generator and shoot it" TBF the 4th time I ragequit because the tanks at the end got two lucky injuries on my Vindicator and killed Glitch
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# ? May 2, 2018 20:57 |
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Typical Pubbie posted:Allowing lights to sensor lock as a free action is a good idea. That would be amazing.
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# ? May 2, 2018 20:57 |
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Typical Pubbie posted:Allowing lights to sensor lock as a free action is a good idea. Can the enemy lights do that? Given the amount of enemy lights you face that might make evasion useless?
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# ? May 2, 2018 20:58 |
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TipsyMcStagger posted:Gunnery and Tactics are pretty good, I mean sitting your dedicated LRM guy way out of the fight and just raining death on guys works great. It's okay I guess. I like having all my guys capable of getting into the thick of it. Gives the whole group a lot more durability and flexibility. The tactics abilities seem kinda meh. I used sensor lock less and less as the game went on and it seems kind of a waste to put it on the LRM dude and most of the time I ended up reserving until the last phase anyway so the +1 initiative feels kinda weak too. They're not terrible but compared to the other trees they seem real underpowered.
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# ? May 2, 2018 20:58 |
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That's because Tactics' real ability is Called Shot Mastery, which lets you loving core guys or have actual reasonable odds on headcappers.
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# ? May 2, 2018 20:59 |
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years after MWO, with a bunch of MWO goons in the same thread, everyone still talks about balance our sickness? no cure
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# ? May 2, 2018 21:00 |
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Gobblecoque posted:It's okay I guess. I like having all my guys capable of getting into the thick of it. Gives the whole group a lot more durability and flexibility. I like having +1 init on my missile mech. I can reserve it to the end, knock something to unsteady, then next turn knock it down and strip a lot of the armor, leaving my more accurate weapons to remove the torso sections, all without giving it a chance to act.
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# ? May 2, 2018 21:01 |
The initiative bonus is handy for throwing into a heavy mech, but yeah at that point I don't use sensor lock much except when my positioning is hosed and the heavy can't make a good move to get into range, or there is a 80t vehicle contact out there that really, really needs to get locked and missile barraged.
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# ? May 2, 2018 21:01 |
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goons pretending at strategy is why i'm here, this is better than the steam thread pretending at business
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# ? May 2, 2018 21:01 |
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Exmond posted:Can the enemy lights do that? Given the amount of enemy lights you face that might make evasion useless? They could balance this by making enemy tactician pilots less common.
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# ? May 2, 2018 21:04 |
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Typical Pubbie posted:They could balance this by making enemy tactician pilots less common. Evasion will be garbage as long as most fights are 4v8. Lancer Lance or Bust.
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# ? May 2, 2018 21:06 |
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the last mission i played last night was a 3.5 skull assassination that dropped my lance (highlander, zeus, orion, cataphract) against four thunderbolts, two quickdraws, a cataphract, a panther (...?), and a loving king crab, all jumping me on like turn three. if i didn't have bulwark on everyone i'd probably have had to punch out of the mission instantly. instead, i now have a king crab! thinking about just keeping both ac/20s on it, running it for max armor, and using it for multibreaching shot comedy.
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# ? May 2, 2018 21:13 |
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# ? May 28, 2024 02:39 |
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Fresh Shesh Besh posted:It's a shame bulwark is mandatory mid-late game. Glitch was becoming my favorite pilot but she's effectively useless now if I don't have vigilance because she just gets utterly clowned on and I have to run away to save her life.
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# ? May 2, 2018 21:14 |