CodfishCartographer posted:How much content does Sairento have? All the gameplay videos I’ve seen look fun, but relatively samey. Are there many levels / enemies to spice things up? Or is it more or less just one or two different skins of an area and waves of sameish enemies spew in? Not a lot of variety, no. Higher difficulties have more elite enemies (there are like 6 or so enemy types), but it's all some variation of "kill everything in this area." You do find new loot with upgraded or unique skills as you keep playing, which spices up your weapon options over time. It also has surprisingly good co-op (albeit buggy), with each player able to bullet time a sphere of influence around them so you aren't messing each other up. It's not a deep game, but the experience is well worth the money, IMO. Landing to someone's side, swinging your blade toward them without looking, and hearing them get sliced in half feels hella badass, as does making a perfect glaive throw that takes out a line of enemies. There's also an AOE power triggered by doing a Superhero Landing . Basically, if you were the type of kid whose imagination would run wild after watching Kill Bill, The Matrix or Ghost in the Shell, then it's awesome. If the gameplay videos aren't tickling your fancy, then you probably won't dig it too much.
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# ? May 3, 2018 02:14 |
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# ? May 18, 2024 04:12 |
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Shine posted:Not a lot of variety, no. Higher difficulties have more elite enemies (there are like 6 or so enemy types), but it's all some variation of "kill everything in this area." You do find new loot with upgraded or unique skills as you keep playing, which spices up your weapon options over time. It also has surprisingly good co-op (albeit buggy), with each player able to bullet time a sphere of influence around them so you aren't messing each other up. I dig stylish fighters like devil may cry and God hand, but a big part of those games that I love is the mastery over its systems and the depth and complexity provided from them. Sairento looks rad but I'm not sure if it'll scratch that systems mastery itch.
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# ? May 3, 2018 02:26 |
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Sairento is great because it lets you do backflips off walls in slow motion and after a year of VR it’s the last thing that makes my stomach lurch.
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# ? May 3, 2018 02:26 |
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I also +1 Skyrim for the goon looking for more fully realized VR games. Yes, it’s a fairly lazy bolt-on of VR, but it’s still really cool. This game isn’t going to show you anything innovative the way other games might, but it is a full AAA game in VR. Plus mods
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# ? May 3, 2018 02:35 |
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Fano posted:I haven't browsed the Oculus store, actually, I was unaware that there was a storefront other than steam for Vive games, I'll take a look. Go google for ReVive and laugh at Oculus' exclusivity.
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# ? May 3, 2018 02:55 |
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If you get/have Beat Saber be sure to try the dot and single saber modes as well. They're not easier, just different. Shakes things up a bit. Single Saber mode only has a few levels at the moment, but they're all Expert only.
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# ? May 3, 2018 04:14 |
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Neddy Seagoon posted:Go google for ReVive and laugh at Oculus' exclusivity. Do that and then play all the games, but play Echo Arena last because it will ruin everything else for you
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# ? May 3, 2018 04:23 |
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Arrath posted:What options are there for someone who wears glasses using the Rift? My brother will be coming by next week to try my rig out and I don't want my lenses to get all scratched up I'll happy pickup something to make it easier for him. I'd be careful, because my glasses managed to scratch the lenses on my Rift. Really minor ones, but still noticeable if you're looking for it. After that, I ordered a set of these to avoid any further damage, and they've worked really well, without any dimming or distortion.
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# ? May 3, 2018 05:25 |
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Ludicrous Gibs! posted:I'd be careful, because my glasses managed to scratch the lenses on my Rift. Really minor ones, but still noticeable if you're looking for it. After that, I ordered a set of these to avoid any further damage, and they've worked really well, without any dimming or distortion. https://www.amazon.com/Hyperkin-Len...C6MXX5SPJ591KQJ seem even better.
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# ? May 3, 2018 05:35 |
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Not according to those reviews.
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# ? May 3, 2018 05:49 |
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Anyone have experience with any of the Rift faceplate covers? They all seem like $30-$50 pieces of material that probably do nothing. A replacement faceplate from Oculus costs $30 just by itself. Would be nice to have something to protect it.
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# ? May 3, 2018 05:54 |
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PenisMonkey posted:Not according to those reviews. Mostly positive reviews based on what I can see. Seems like the main complaint is bubbles which happens all the time with these sort of products.
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# ? May 3, 2018 05:55 |
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Guess we have different definitions of mostly positive.
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# ? May 3, 2018 06:28 |
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PenisMonkey posted:Guess we have different definitions of mostly positive. I was reading the Canadian site, not US. Regardless, it's another option worth trying.
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# ? May 3, 2018 06:50 |
Thanks for the suggestions guys.
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# ? May 3, 2018 06:56 |
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Talos Principal and Skyrim are both good "full" games.
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# ? May 3, 2018 07:29 |
Holy poo poo, Beat Saber is fun! My wife and I just had a loving blast playing it. Once you get into the zone and your hands just start flying without conscious effort, it's massively satisfying. The dots mode is great for flamboyantly swinging the sabers around like a prequel Jedi.Warbird posted:I also recommend you sweet goons put down a yoga mat or something for when you get a bit overzealous on ducking a orange block in BS. I did a "combat kneel" and drat near broke my knee. I just crouch down with my chest lifted and my rear end back like I'm doing a lovely Romanian deadlift.
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# ? May 3, 2018 08:23 |
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Beat Saber's great, but its the first game where the motion seems designed to somehow flick the touch-cords from around my wrist and I'm gonna throw them straight at my monitor
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# ? May 3, 2018 10:10 |
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rage-saq posted:ProSaber 3.0 is going to be the best yet, its pretty drat simple. Contact the Beat Saber devs with that and ask them if they can adjust one saber mode to change colors and bam you got a staff saber mode.
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# ? May 3, 2018 11:01 |
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Chubby Henparty posted:Beat Saber's great, but its the first game where the motion seems designed to somehow flick the touch-cords from around my wrist and I'm gonna throw them straight at my monitor You know you can tighten them so they don't come off, right?
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# ? May 3, 2018 13:27 |
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Republicans posted:Contact the Beat Saber devs with that and ask them if they can adjust one saber mode to change colors and bam you got a staff saber mode. They already reached out to me to add my video to their social platform stuff and I mentioned it, I’d say chances look good!
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# ? May 3, 2018 15:08 |
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I really appreciate all the recommendations, most of this stuff is wishlisted until next paycheck, but I can't wait to try it all out. I learned that scoring on beat saber for each block not only consist of how on-beat you slash each cube, but also on how fast/powerful your slice is, which is a great way of motivating players to actually swing instead of just lazily flicking their wrists, playing this game for score is tiring, but so incredibly fun.
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# ? May 3, 2018 15:43 |
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Fano posted:I really appreciate all the recommendations, most of this stuff is wishlisted until next paycheck, but I can't wait to try it all out. Play the free stuff (there is tons of good free stuff, esp. if got a Rift) and ease slowing into purchasing games. You'll likely find an affinity for just a few types of experiences.
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# ? May 3, 2018 16:04 |
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Fano posted:
Striking cool poses in the break between notes is essential as far as I'm concerned. I like to end the song by flipping my right saber into a reverse grip (easy with the wmr ones at least) and then pose with them in a vertical line in front of me.
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# ? May 3, 2018 16:04 |
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Cojawfee posted:You know you can tighten them so they don't come off, right? Yeah, will do this, but also should be CLEAVING instead of flicking wrists as mentioned above
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# ? May 3, 2018 16:12 |
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smoobles posted:Did anyone ITT splurge on the Vive Pro? The difference is incredibly apparent for text, less so for everything else. It’s also way more comfortable imo.
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# ? May 3, 2018 16:30 |
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Fano posted:
Nobody has mentioned GORN probably because it's a no brainer, but providing you have enough room to swing your arms around it's a must-play. It's easily some of the best and most entertaining melee combat in VR to date and when you get used to the cartoony physics and wobbly weapons you'll feel like a total brutal badass.
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# ? May 3, 2018 16:48 |
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Fano posted:I really appreciate all the recommendations, most of this stuff is wishlisted until next paycheck, but I can't wait to try it all out. How does this work, exactly?
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# ? May 3, 2018 17:54 |
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Gort posted:How does this work, exactly? I'm not sure on the specifics, but I play rhythm games regularly and was noticing that even though I was slicing the cubes on beat, each cube would give me only 60-70 points, with the occasional 100+. A reddit thread on /r/beatsaber mentioned that the speed of your slice factors into your score, which coincided with my experience, I haven't gone back to actually verify this, but I imagine that if this is true then slicing each cube more forcefully would yield 100+ points for each cube more reliably, leading to a higher score.
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# ? May 3, 2018 19:27 |
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Fano posted:I'm not sure on the specifics, but I play rhythm games regularly and was noticing that even though I was slicing the cubes on beat, each cube would give me only 60-70 points, with the occasional 100+. Thing is, just flicking your wrist at it probably makes the saber move faster much more efficiently than putting lots of force into the swing. I was wondering if they measure movement of the tip of the saber as well as the handle to make sure you're actually moving the handle through space, rather than just rotating it in place, for example.
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# ? May 3, 2018 19:42 |
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Gort posted:Thing is, just flicking your wrist at it probably makes the saber move faster much more efficiently than putting lots of force into the swing. I was wondering if they measure movement of the tip of the saber as well as the handle to make sure you're actually moving the handle through space, rather than just rotating it in place, for example. I think distance traveled per bit impacts score as much as impact force.
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# ? May 3, 2018 19:45 |
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Dead center = 100 or whatever Add some stank on it. Thats where the + 100s come from. So, Accuracy and speed. Score chasing is a hell of a lot of fun because of it. rage-saq posted:I think distance traveled per bit impacts score as much as impact force. Not so sure of that. I had plenty of 100+s that had short travel, but heavy swing speed. It didnt seem to really matter if I wound up or not, just the final speed it hits the block and where you hit it. Good example is those fast circle sections in the expert solo saber things. If you're getting enough speed on it, you're going to get over 100 if you hit the center.
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# ? May 3, 2018 20:17 |
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My first Vive headset, after two straight years of heavy use, finally bricked. So naturally I bought a vive pro, I'll post my impressions itt if anyone cares. Also, are there any recommendations that people have for other good multiplayer shooter experiences in VR? I've already played Onward, Art of Fight and Pavlov a fair bit, but was wondering if I'm missing anything super awesome.
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# ? May 3, 2018 22:22 |
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rage-saq posted:I think distance traveled per bit impacts score as much as impact force. Right, this isn't really like Wiimote waggling that you can fake, when you add positional tracking to the accelerometer readings and player height you get a very clear picture of the real a player puts out.
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# ? May 3, 2018 22:55 |
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Gort posted:Thing is, just flicking your wrist at it probably makes the saber move faster much more efficiently than putting lots of force into the swing. I was wondering if they measure movement of the tip of the saber as well as the handle to make sure you're actually moving the handle through space, rather than just rotating it in place, for example. Remember when DDR was a thing and you'd have people in the arcades holding on to the back bar like it was their childhood with their feet going mach 2, bouncing spasmodically in something that could never be considered a dance? Technically they might clear, or even get a high score. But that score is their only comfort, knowing what they had to do to attain it. That's how games like beatsaber and soundboxing are when you just flick your wrist instead of actually cutting / pounching to the beat.
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# ? May 3, 2018 22:58 |
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Alpha Phoenix posted:Remember when DDR was a thing and you'd have people in the arcades holding on to the back bar like it was their childhood with their feet going mach 2, bouncing spasmodically in something that could never be considered a dance? Technically they might clear, or even get a high score. But that score is their only comfort, knowing what they had to do to attain it. Or the Rock Band vocalists that just hum into the microphone.
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# ? May 3, 2018 23:11 |
Beat Saber made me use "like a prequel Jedi" as a positive descriptor, and I'm not sure how I feel about that.
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# ? May 3, 2018 23:41 |
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Shine posted:Beat Saber made me use "like a prequel Jedi" as a positive descriptor, and I'm not sure how I feel about that. I've heard it argued that the prequels are actually good because they have way better memes than OT, which is true I guess.
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# ? May 4, 2018 00:49 |
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Has anyone tried Natural Locomotion with Serious Sam 3 on the rift? I've tried all the recommended settings and it still won't work. Grip is supposed to move but no matter what I set it to, it just makes me jump.
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# ? May 4, 2018 02:11 |
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# ? May 18, 2024 04:12 |
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Alpha Phoenix posted:Remember when DDR was a thing and you'd have people in the arcades holding on to the back bar like it was their childhood with their feet going mach 2, bouncing spasmodically in something that could never be considered a dance? Technically they might clear, or even get a high score. But that score is their only comfort, knowing what they had to do to attain it. you should probably look at what some high-level DDR charts look like before you rag on those people, that's... pretty much how you're supposed to do it like, i'm pretty sure this isn't even physically possible without breaking both your legs if you tried to "dance" it without bar-humping e: I found a video of a guy doing it without the bar and he's basically holding his entire upper body mostly still while having a loving seizure from the waist down
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# ? May 4, 2018 02:18 |