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Sent you a PM, but I can’t in good conscience take it for free.
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# ? May 1, 2018 17:25 |
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# ? May 17, 2024 09:43 |
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Chakan posted:An old friend passed away a few years ago, and other friends gave me all of his warhammer related stuff, so I have two old Necromunda boxes with various parts missing but I don't have a desire to play necromunda for a lot of reasons. As far as I can tell, the only stuff that's probably of interest is the sprues of (orlock? is that the default?) gangers, but if anyone wants this stuff I'll send it to you. I can take additional pictures tonight if you want to look at something in particular, but it will all be with my phone. I'm fine with sending it to the US, beyond that we might be able to work something out? I would love that stuff, even just one of the boxes. The bulkheads and other stuff would go to good use in our new necromunda league my club just started up.
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# ? May 1, 2018 17:58 |
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I also PMd about the Orlocks, that's some grey plastic nostalgia right there. E: berzerkmonkey posted:GW is releasing rules updates for all of the old WFB stuff to bring it into AoS as well. Wait what? moths fucked around with this message at 18:41 on May 1, 2018 |
# ? May 1, 2018 18:21 |
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Warhammer Legends will give rules to all the discontinued hero models and whatever, and will came with Made to Order waves. The first one is Dark Elves, with the hilarious titty Morathi.
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# ? May 1, 2018 18:49 |
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Finally painted an entire gang. 1000 creds, give or take a few grenades etc.
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# ? May 1, 2018 19:29 |
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JcDent posted:Warhammer Legends will give rules to all the discontinued hero models and whatever, and will came with Made to Order waves. The first one is Dark Elves, with the hilarious titty Morathi. Oh, that's a lot less exciting than I thought. But more Made to Order is always good.
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# ? May 1, 2018 20:20 |
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I've just moved house, and while hunting for my Shadespire stuff last night I realised I can't find my mid 90s GW black case The one with all my OG Escher and Spirers in I really hope I find it when I unpack everything at the weekend.
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# ? May 2, 2018 10:49 |
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glitchkrieg posted:I've just moved house, and while hunting for my Shadespire stuff last night I realised I can't find my mid 90s GW black case Per standard moving regulations, you won’t be able to encounter your GW case until you are desperately searching for an unrelated object.
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# ? May 2, 2018 13:19 |
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Shadin posted:Per standard moving regulations, you won’t be able to encounter your GW case until you are desperately searching for an unrelated object. This, here. Do you have a child or pet you could misplace? Possibly a rescue inhaler or insulin? None of these necessarily have to be yours but it does help. Schadenboner fucked around with this message at 13:23 on May 2, 2018 |
# ? May 2, 2018 13:20 |
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So, comment popped up on Facebook just now ref new Necromunda rules in Gang War 3. Apparently Van Saar gangers are bs3+; leaders and champions 2+. What the everlasting gently caress!? Fast shot plasma gun van Saar champion can shoot twice with rapid fire, hitting anyone in 12" on a 2+ regardless of cover. Jesus.
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# ? May 2, 2018 15:09 |
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# ? May 2, 2018 16:13 |
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SWA question: when a dude (say, a Guardsman), is recruited, he has a combat blade and armor. Do you need to pay for the blade, or is the price counted into the recruitment cost?
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# ? May 2, 2018 19:35 |
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Included.
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# ? May 2, 2018 22:05 |
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So are Van Saar recruits more expensive? Because that’s a HUGE advantage on top of their access to the Savant skill set. I guess the designers really didn’t want to make them any less cheesy than before.
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# ? May 3, 2018 07:53 |
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glitchkrieg posted:So are Van Saar recruits more expensive? Because that’s a HUGE advantage on top of their access to the Savant skill set. Yeah, picking from shooting and savant is pretty great. Word is they are 65 base, so more expensive. They have access to mesh armour and a +1 save stackable thing (similar to armoured undershirt, but can even add to that). Not clear what exactly is included and what is bought extra, this is all Facebook whispers. But word is for 80pts you get a ganger with the stats mentioned and a 4+ save. It seems balanced in terms of starting cost, but actually I think it's a very very strong basis for adding guns and upgrades on top. Stand by for a rant when I get my hands on GW3 around Monday!
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# ? May 3, 2018 09:45 |
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That's a stupidly good starting platform, and means that Toughness as a first advance is a complete no-brainer. I'd love to know what's going on in the designer's heads sometimes, there are so many weird decisions being made with no thought to balance. I'd also like to know what Escher's "thing" is supposed to be - the 2+ Initiative only really makes sense in the 3D game, and even then, Flak armour and the rest of their starting stats let them down. 5 credits lasguns will only get you so far...
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# ? May 3, 2018 11:10 |
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glitchkrieg posted:That's a stupidly good starting platform, and means that Toughness as a first advance is a complete no-brainer. Completely agree. I think escher are supposed to be versatilely aggressive - their champions have 3+ws and bs, they get cheap lasguns combined with good cc kit via toxins. Not sure it really works, as you say. But it does appear van Saar will be the dedicated campaign-ruiners. As it was, so shall it ever be.
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# ? May 3, 2018 11:18 |
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glitchkrieg posted:So are Van Saar recruits more expensive? Because that’s a HUGE advantage on top of their access to the Savant skill set. They should have T2. That'd balance 'em.
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# ? May 3, 2018 14:05 |
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I was thinking they might since that's how GW games generally treat radiation damage.
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# ? May 3, 2018 14:11 |
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The Sex Cannon posted:They should have T2. That'd balance 'em. Literal Ratlings.
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# ? May 3, 2018 14:21 |
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The Sex Cannon posted:They should have T2. That'd balance 'em. Having read the leaks thread, they're restricted to a max T4. I think starting with T2 would have balanced them nicely, while also meaning the "max characteristics" rule stays universal, instead of having this exception.
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# ? May 3, 2018 16:40 |
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I assumed the design docs would have something about how a gang needs a dump stat (not necessarily a stat), and I'm not really hearing one at this point. A limitation to a single stat doesn't really cover it.
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# ? May 3, 2018 16:52 |
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I really hope there is something that stands out as a weakness for the Van Saar. They're my favorite gang to play, and I'd rather not feel bad about using them
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# ? May 3, 2018 16:54 |
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goatface posted:I assumed the design docs would have something about how a gang needs a dump stat (not necessarily a stat), and I'm not really hearing one at this point. A limitation to a single stat doesn't really cover it. I tried number-crunching the statlines before, to see if there was a formula for costing etc. (like the one for Blood Bowl) but nothing came from it. Now that more gangs have been added I might try it again and just ignore the Gangs Of Legend doc.
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# ? May 3, 2018 16:59 |
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Most of it's probably eyeballed, which is fine as long as you've got a good handle on what matters to the expected play style and which parts really synergise.
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# ? May 3, 2018 17:03 |
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glitchkrieg posted:I tried number-crunching the statlines before, to see if there was a formula for costing etc. (like the one for Blood Bowl) but nothing came from it. Now that more gangs have been added I might try it again and just ignore the Gangs Of Legend doc. I did some work on a similar thing. Basically comparing the cost of something by how much it deviates from the norm. Almost impossible to quantify the different mental stats though, considering that Cool is far and away the best one, and the others are used so rarely.
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# ? May 3, 2018 17:08 |
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Cross-body Post!The Sex Cannon posted:Meet the Hulkamaniacs! I'm heading to beautiful New Jersey tomorrow to cruise the Slam Sector with SRM, BuffaloChicken and others. I can't wait to find out just what they'll do when the Hulkamaniacs run wild on them!
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# ? May 4, 2018 02:32 |
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According to the 30k thread, the Escher and Goliath weapon packs are going last chance to order next week. Someone good at this game, if I wanted one pack for each gang, which one should I get?
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# ? May 4, 2018 13:36 |
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That was a joke
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# ? May 4, 2018 13:38 |
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TTerrible posted:That was a joke Oh. I don't subscribe to their newsletter and making these limited runs sounds like something GW would do. My question stands, though!
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# ? May 4, 2018 13:42 |
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long-rear end nips Diane posted:According to the 30k thread, the Escher and Goliath weapon packs are going last chance to order next week. Do not believe anything the 30k thread says. They are in late-stage resin poisoning.
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# ? May 4, 2018 13:52 |
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Liquid Communism posted:Do not believe anything the 30k thread says. They are in late-stage resin poisoning.
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# ? May 4, 2018 13:57 |
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long-rear end nips Diane posted:Oh. I don't subscribe to their newsletter and making these limited runs sounds like something GW would do. Sorry for scaring you!
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# ? May 4, 2018 14:03 |
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JcDent posted:Sorry for scaring you! You bastard. More seriously, it was both that they could've been going away and that the big new Warhammer place opening up in Dallas is doing a thing where if you get forgeworld stuff delivered there opening weekend the shipping is free. I'm going to be in town that weekend so I figured I might as well kill two birds with one stone since those packs are expensive enough as it is.
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# ? May 4, 2018 14:07 |
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We're starting a league tomorrow at 500 points and I have been woefully underprepared. I just made up a quick Escher gang, does it look half way decent? Unburnt Witches Gang Type Escher Gang Rating: 495 Reputation 0 Turf Size 1 Yolandie Leader M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 3+ 3+ 3 3 2 2+ 3 5+ 6+ 6+ 7+ 185 0 0 Wargear: Power Sword, Autopistol, Laspistol, Flak Armor, Skills: Mentor Righteous Suzy Champion M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 3+ 3+ 3 3 2 2+ 2 6+ 7+ 6+ 6+ 160 1 0 Wargear: Power Sword, Autogun, Lasgun, Flak Armor, Skills: Step Aside Desperanda Ganger M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 4+ 4+ 3 3 1 3+ 1 7+ 8+ 7+ 7+ 75 0 0 Wargear: Stiletto Knife, Lasgun, Flak Armor, Cheese Wanda Ganger M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 4+ 4+ 3 3 1 3+ 1 7+ 8+ 7+ 7+ 75 0 0 Wargear: Stiletto Knife, Lasgun, Flak Armor,
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# ? May 4, 2018 15:25 |
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500 is a really weird points value to start at. Taking multiple pistols or basic weapons on the same person is a bit weird. Did you mean that? It makes more sense to go with a basic and a pistol on each, unless you've really got your heart set on dual-wielding pistols for shooting. Step Aside, a great combat choice, doesn't really work with two basic weapons.
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# ? May 4, 2018 16:09 |
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Yeah, I guess you are right on the multiple pistols, I'll drop one of those. I think the organizer wants to keep the games a little shorter and make the game seem less intimidating at first which is why we have a 500 point start. No idea if it will work out that way or not.
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# ? May 4, 2018 16:34 |
Opened up my copy of Necro and put together the bulk heads and barricades (which will also be good 40k terrain) and spray undercoated them. Looking forward to getting them painted.
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# ? May 4, 2018 23:21 |
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You can have a bat boy pet in necromunda now
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# ? May 5, 2018 00:23 |
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# ? May 17, 2024 09:43 |
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muggins posted:
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# ? May 5, 2018 00:24 |