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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


How does mission difficulty scale? Story completion, location, both, neither? Wondering when I should/could stop and smell the roses, having just finished Grave Robber.

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SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
Major story milestones increase global difficulty; Grave Robber is one of them and is probably a good time to do some randoms if you feel like doing so. You'll begin encountering a lot of heavies and some assaults.

Big Beef City
Aug 15, 2013

In the TT game there's a 100 ton 4 legged mech (or at least 80+) that isn't the king krab that I can't remember the name of, but it's IS tech and it basically has a 360d firing arc, gets all the pros of a 4 legger (can lose like two legs and keep limping) and basically just deals death. I think it has 2 guase rifles too.
I know that's not in game, I just wanted to sperg a bit.. poo poo I cannot remember what it is called.... It's basically a Landwalker.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Ciaphas posted:

How does mission difficulty scale? Story completion, location, both, neither? Wondering when I should/could stop and smell the roses, having just finished Grave Robber.

it's both locations and story, but yeah, I just did GR and I'm noticing a big increase in the mechs I see out in the wild.

Big Beef City
Aug 15, 2013

Ah, behold

Sirocco SRC-3C

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Big Beef City posted:

*sets down Juicy Joose*

It's go time bro

Now this, this is good design:



Fully articulated shoulders and other than some issues with premature pilot ejection in CQC it is perfectly stable and can't be knocked down.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
A campaign where you only stay in the Leopard, but repair times dramatically scale with mech weight would be interesting. Like if 50 tons was the baseline and then the number of tech points required to do something was scaled based on relative weight. 20 ton mechs would be done in 40% of the time, 100 ton mechs 200%.

Gobblecoque
Sep 6, 2011

TMMadman posted:

I agree, jump jets for life. Mostly because they are the best way to reposition yourself, especially if you are trying to move backwards.

I've been trying a system where I set up two mechs in a foward position with 2 mechs a short distance behind them. Then after the forward mechs have soaked a little damage, they jump over the back mechs who turn into the front mechs. Sort of a backwards game of leapfrog.

Of course it doesn't always work because I've found that the AI can be particularly stubborn about going after a mech that is in bad shape. I've had enemy mechs run past a low evasion non guarded mech in excellent shape to take a long distance shot at a high evasion vilgilant mech who had a CT exposed.

edit - like if I don't have to worry about the heat, I will use jump jets even to reposition myself 2 or 3 hexes simply because it will also add an extra evasion pip.

I ended up doing pretty much the same tactic as the game went on. Really good for spreading the damage paper thin. It also meshes well with any ace pilot mechs.

Perestroika
Apr 8, 2010

Big Beef City posted:

In the TT game there's a 100 ton 4 legged mech (or at least 80+) that isn't the king krab that I can't remember the name of, but it's IS tech and it basically has a 360d firing arc, gets all the pros of a 4 legger (can lose like two legs and keep limping) and basically just deals death. I think it has 2 guase rifles too.
I know that's not in game, I just wanted to sperg a bit.. poo poo I cannot remember what it is called.... It's basically a Landwalker.

You might be thinking of the 90 ton Lich, which is a Wobbie design. Two light Gauss rifles, a whole lot of armour, and some miscellaneous bits of equipment that make it even more resilient.



edit: Welp, nevermind :v:

Killstick
Jan 17, 2010
In light of my next mission, is this crew quarters upgrade a bad investment?





I guess there's always re-runs.

Killstick fucked around with this message at 15:12 on May 5, 2018

Phi230
Feb 2, 2016

by Fluffdaddy
I really dig the idea of chromehounds style 4 legged walkers but if they do redo them please god hire a good designer

This also goes for every other mech too

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Perestroika posted:

You might be thinking of the 90 ton Lich, which is a Wobbie design. Two light Gauss rifles, a whole lot of armour, and some miscellaneous bits of equipment that make it even more resilient.



edit: Welp, nevermind :v:

If they ever introduce quads I hope that they look like this and not like that abortion of an AT-AT ripoff up the page.

tactlessbastard
Feb 4, 2001

Godspeed, post
Fun Shoe
I ran into a impossible to 100% escort mission last night. When the APCs get to the LZ, the pirates spawn two commandos and a hunchback within range of the LZ. First action, one of the commandos slags an APC, completely ignoring Glitch in a centurion ready to back stab him.

I guess they really wanted to stop those doctors.

I had the hunchback on the ropes hoping to salvage him and after knocking him down, one of the surviving APCs called shots him to the CT and kerblooey. I would have stomped on him if the game would let you.

Phi230
Feb 2, 2016

by Fluffdaddy
I feel like every aspect of battletech is cool but hamstrung by lovely 80s art/concepts/game design and could really unlock it's potential popularity if it gets remade with a modern coat of paint

Big Beef City
Aug 15, 2013

Perestroika posted:

You might be thinking of the 90 ton Lich, which is a Wobbie design. Two light Gauss rifles, a whole lot of armour, and some miscellaneous bits of equipment that make it even more resilient.



edit: Welp, nevermind :v:

To be fair, whoever dreamed up the Sirocco, was playing on late game madness.

"Is it as heavy as possibly allowed?" Yes.
"Does it have ferro fiberous armor?" Yes.
"Does it have whatever those fast-running fiber ligaments are installed that you should never use but always do?" Yes.
"Can all of it's weapons rotate to fire in any arc?" Yes.
"Can it go prone easily?" Yes.
"Does it have x2 heat sinks?" What do you think?

Basically I'm surprised the thing doesn't have goku pants and wasn't issued by default to all starting recruits.
The thing is stupid retarded dumb.

I found it playing MegaMek against some people a long, long time ago and took out an entire lance and they were like "ok, stop"

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

RabidWeasel posted:

If they ever introduce quads I hope that they look like this and not like that abortion of an AT-AT ripoff up the page.

The most bizarre thing about Battletech is that it's been as popular as it is while using designs that are barely any better than cool robot doodles in your high school notebook

Mordja
Apr 26, 2014

Hell Gem
I ran five missions last night and got at least one head injury in each of them. :argh:

Taerkar
Dec 7, 2002

kind of into it, really

Improbable Lobster posted:

The most bizarre thing about Battletech is that it's been as popular as it is while using designs that are barely any better than cool robot doodles in your high school notebook

That's kind of the reason why it is popular. Because you're fighting with those super cool robot doodles.

Mine were never that cool

Magni
Apr 29, 2009

Lord Koth posted:

The more amusing thing about the Thunderbolt is that the artists apparently can't decide which shoulder it mounts the missile pod on. Some of its art, including the original, has it on the left making the similarity to the Summoner even more blatant.

IIRC the Steiner variant shifts the missile pod over to the other side.

terrorist ambulance
Nov 5, 2009
Do people free roam using the star map or just follow the contract board around?

Ghetto Prince
Sep 11, 2010

got to be mellow, y'all
Anyone have a good Orion spec? I took off the medium lasers and switched the AC 10 for an AC 20, but it's not that great.

Phi230 posted:

I really dig the idea of chromehounds style 4 legged walkers but if they do redo them please god hire a good designer

This also goes for every other mech too

Why do the clan mechs look so good compared to all the others? Even the dumb , overbuilt ones look great.

Runa
Feb 13, 2011

terrorist ambulance posted:

Do people free roam using the star map or just follow the contract board around?

Used to stick to the contract board but now I free roam when I can afford to. Modding the max contracts per system helps with variety too.

cugel
Jan 22, 2010

Nice moustache.


"I'm an even better tactician than all the others!"

I like his callsign...

mods changed my name
Oct 30, 2017
it took me way, way too long to notice the "Manage Tasks" button in the main interface

Runa
Feb 13, 2011

Ghetto Prince posted:

Anyone have a good Orion spec? I took off the medium lasers and switched the AC 10 for an AC 20, but it's not that great.


Why do the clan mechs look so good compared to all the others? Even the dumb , overbuilt ones look great.

Which Orion, the one with two missile hard points or three?

Also RE: clan mechs

meet the kraken :krakken:

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Ghetto Prince posted:

Anyone have a good Orion spec? I took off the medium lasers and switched the AC 10 for an AC 20, but it's not that great

Mine has an AC20, 4 ML, 2SRM4, all ++ versions as appropriate. 2 tons of AC20 ammo, 1 ton of SRM. Max armour and heat sinks as available.

This thing carried me through most of the game after I got it, trading it out for a king crab only in the last mission.

I had a jump jet variant as well, with 2 less ML and a bit worse on heat I believe.

Breaching shot, and bulwark were my pilot skills, eventually with high tac for called shot mastery. Abuse that aimed shot with the ac20 to cut guarded enemies in half, or just alpha unprotected mechs.

Orcs and Ostriches fucked around with this message at 16:28 on May 5, 2018

Big Beef City
Aug 15, 2013

RabidWeasel posted:

If they ever introduce quads I hope that they look like this and not like that abortion of an AT-AT ripoff up the page.

Anime was never cool bro

Runa
Feb 13, 2011

Is Matt plog anime? Find out this week on Battletech

Big Beef City
Aug 15, 2013

*flips through his 3055 technical readout*

Ghetto Prince
Sep 11, 2010

got to be mellow, y'all
1 ballistic, 4 lasers, 2 missiles.

Xarbala posted:



Also RE: clan mechs

meet the kraken :krakken:

:shepicide:

Runa
Feb 13, 2011

*glances at tro3025*

Ghetto Prince posted:

1 ballistic, 4 lasers, 2 missiles.


:shepicide:

Yeah orcs and ostriches' AC20 build is a good brawler then. If it was the three missile I'd have gone lrm boating and pretended the ballistic slots weren't there.

Runa fucked around with this message at 16:29 on May 5, 2018

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Ghetto Prince posted:

Anyone have a good Orion spec? I took off the medium lasers and switched the AC 10 for an AC 20, but it's not that great.

Get an expert pilot and put them in an orion-k with max armor (you have to sacrifice some rear armor but w/e), max jumpjets, AC20, two SRM6s. Jump and fire the AC20 until you're in their face. If you can't reach for a punch, unload the SRMs until you can.

If you can get two of these? You'd have to make a big mistake to lose either.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
How many minimum jump jets would you recommend?

Runa
Feb 13, 2011

Tae posted:

How many minimum jump jets would you recommend?

As many as you can fit

Eej
Jun 17, 2007

HEAVYARMS

Ghetto Prince posted:

Why do the clan mechs look so good compared to all the others? Even the dumb , overbuilt ones look great.

Battletech started in 1984 with designs licensed from multiple anime series and also some originals. The Clans were introduced in 1990, presumably after some financial success and they could hire an actual artist to produce 1) art that didn't look like hot garbage 2) thematically consistent mech designs

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Perestroika posted:

You might be thinking of the 90 ton Lich, which is a Wobbie design. Two light Gauss rifles, a whole lot of armour, and some miscellaneous bits of equipment that make it even more resilient.





The saddest mech.

OhGreatAGinger
Oct 10, 2012

Ghetto Prince posted:

Why do the clan mechs look so good compared to all the others? Even the dumb , overbuilt ones look great.

No offense to the artists but it still boggles my mind to look through the old TROs and behold the sheer lack of aesthetic sense of all lot of the designs some of which are so bad not even Alex Iglesias can convince me they're cool.

Exhibit A) The ANH-1A Annihilator
http://cfw.sarna.net/wiki/images/6/64/MWO_Annihilator.png?timestamp=20180121125416

Runa
Feb 13, 2011

Eej posted:

Battletech started in 1984 with designs licensed from multiple anime series and also some originals. The Clans were introduced in 1990, presumably after some financial success and they could hire an actual artist to produce 1) art that didn't look like hot garbage 2) thematically consistent mech designs

Actually the art was still done by Duane Loose when the clans were released, the guy just had more practice since tro3025.

the revised tros do use new art though

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

OhGreatAGinger posted:

No offense to the artists but it still boggles my mind to look through the old TROs and behold the sheer lack of aesthetic sense of all lot of the designs some of which are so bad not even Alex Iglesias can convince me they're cool.

Exhibit A) The ANH-1A Annihilator
http://cfw.sarna.net/wiki/images/6/64/MWO_Annihilator.png?timestamp=20180121125416

Oh my god, it looks like someone started drawing a geth and then remembered when they were mostly done that they were making battletech stuff instead.

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Runa
Feb 13, 2011

I don't know who did the nice ortho lineart though

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