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Alright, that's an interesting change to clusters- you get up to 4 shots, and you can do two attacks with it, as long as it's different targets. Concussions are 3 shots but range 1-3, both are 3 die missiles- it seems like these are kinda meant to be the basic missiles for use with things like A-wings and Z-95s.
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# ? May 6, 2018 23:38 |
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# ? May 27, 2024 04:00 |
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I suspect there will be charge juggling upgrades showing up sooner or later. Probably some way of converting force into it, for example, or a tech piece that lets you add a charge when you take a green maneuver maybe.
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# ? May 6, 2018 23:38 |
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Arquinsiel posted:I suspect there will be charge juggling upgrades showing up sooner or later. Probably some way of converting force into it, for example, or a tech piece that lets you add a charge when you take a green maneuver maybe. I'm expecting just a straight up "Reload action" upgrade for things with missile or torpedo slots. Kinda like the Y-wing's.
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# ? May 7, 2018 00:13 |
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Strobe posted:With no pilot skill fuckery allowed and natively the highest pilot skill in the game, plus ship abilities and pilot abilities that are at worst on par and arguably better than in 1.0, and the ability to use force points as focus tokens in a pinch, Vader in 2.0 is significantly better than before. Still no hard 1 though so certified garbage tier Starvipers had better keep their funky barrel roll!!!
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# ? May 7, 2018 00:16 |
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I think afterburner having charges is fine- it's a 100% free action that you can do when you're stressed.
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# ? May 7, 2018 00:16 |
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Also, no more 360 degree firing remember? Repositioning is now MUCH better, because basically everything is arc-dodgeable. Ships that can do Boost+Barrel Roll infinitely would be insane with what we know, so limiting it makes sense.
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# ? May 7, 2018 00:26 |
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There's a lot of emphasis on limited charges for actions and regen, which is good. Regen in particular needed to die in a fire. Now it's more about getting value out of them here and there within the standard patter of play, rather than having them outright displace the standard pattern of play.
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# ? May 7, 2018 00:26 |
Finally got off my rear end and magnetized/fixed the remainder of my ships, minus two of the eight T-70s I have. I'm hoping to leave them overnight to dry but have to figure out a way to keep the cats from dragging them off. Admiral Joeslop fucked around with this message at 00:53 on May 7, 2018 |
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# ? May 7, 2018 00:49 |
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Some Numbers posted:Oh man, Afterburners only has two charges? That's unfortunate. Ships die fast as heck too, having a couple of clutch boosts will be good, two charges hopefully keeps it affordable, and it's another resource to be managed - fewer no brainer decisions keeps the game interesting.
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# ? May 7, 2018 01:17 |
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Anyone else entering the Gen Con tournament? I have no hope of getting anywhere, but I’m hoping for cool 2.0 swag.
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# ? May 7, 2018 01:18 |
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hoiyes posted:Ships die fast as heck too, having a couple of clutch boosts will be good, two charges hopefully keeps it affordable, and it's another resource to be managed - fewer no brainer decisions keeps the game interesting. If that card didn't have charges it would probably allow for a lot of easy running away which I don't think is intended.
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# ? May 7, 2018 01:19 |
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Haha ha, the big mini gaming Facebook group I'm part of just had it's meltdown over 2.0. Chief exhibit is the guy who apparently own five of a lot of ships and feel ripped off not having everything he needs in a conversion kit. While stating it's more expensive than a 40k edition change (he claims to have a 40% off on GW stuff, too, for added lulz ).
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# ? May 7, 2018 01:49 |
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I honestly can’t understand how people are upset about 2.0. I was super skeptical of it but everything I’ve seen is positive. Oh no I have to spend $50 to make ALL MY SHIPS valid. Oh no there’s new rules and I have to buy them.
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# ? May 7, 2018 05:18 |
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Are you new to tabletop wargames? This is pretty mild by comparison to most. TBH the weirdest thing is people being happy about it.
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# ? May 7, 2018 05:33 |
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Arquinsiel posted:TBH the weirdest thing is people being happy about it.
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# ? May 7, 2018 05:35 |
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Zero. The local meta still seems stuck on Rey Falcon + Lowhhrick. No idea why
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# ? May 7, 2018 05:39 |
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We have a resident quad Wookiee guy and then of course a lot of Ghost+Fenn players with a sprinkling of Nym+Miranda and then whatever holds a lot of Harpoon Missiles. I havent played a real game in a while but I’m going to wait it out where I can until 2.0. Maybe when I get Saws Renegades and the Reaper I’ll jump into some 1.0 games but overall September cannot get here fast enough.
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# ? May 7, 2018 05:49 |
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Arquinsiel posted:Are you new to tabletop wargames? This is pretty mild by comparison to most. TBH the weirdest thing is people being happy about it. I’m not new. GW basically got if of my army las edition so that was like a grand out the window
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# ? May 7, 2018 06:38 |
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Smegmalicious posted:Oh no I have to spend $50 to make ALL MY SHIPS valid. People keep saying this and all I can say is: Bullshit. I don't doubt that FFG is going to do their best, but there's no loving way they're going to be able to balance the game to the point that all 49 ships are going to be valid and competitive. The overall balance is going to be much better than it used to be, and I doubt ships like the HWK are still going to be outright trash, but expecting every ship in your arsenal to be competitive in the new edition is just asking to be grossly disappointed.
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# ? May 7, 2018 07:22 |
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I don’t think every ship will be equally competitive. What I’m saying is $50 to update my collection is a steal.
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# ? May 7, 2018 07:29 |
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Admiral Joeslop posted:I've got this plastic toolbox that I keep my X-wing modification tools in, and I'm considering using it to carry ships instead of lugging my entire collection to each league. Has anyone bought/made custom-fit foam before? I feel it'll be much better than the ships just moving around freely. I originally used a pelican case (camera sized) with pick and pluck foam when my collection was small, but now I’ve upgraded to a full on rifle case. I think I’ve got about 40 ships and I’m usin 60% of the case. The pelican case would be really good for traveling with a smaller set
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# ? May 7, 2018 07:48 |
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Acebuckeye13 posted:People keep saying this and all I can say is: Bullshit. I don't doubt that FFG is going to do their best, but there's no loving way they're going to be able to balance the game to the point that all 49 ships are going to be valid and competitive. The overall balance is going to be much better than it used to be, and I doubt ships like the HWK are still going to be outright trash, but expecting every ship in your arsenal to be competitive in the new edition is just asking to be grossly disappointed. Not competitive, playable. It's $50 to make almost all your ships of one faction 2.0 compatible, which is super cheap.
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# ? May 7, 2018 07:58 |
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Acebuckeye13 posted:People keep saying this and all I can say is: Bullshit. I don't doubt that FFG is going to do their best, but there's no loving way they're going to be able to balance the game to the point that all 49 ships are going to be valid and competitive. The overall balance is going to be much better than it used to be, and I doubt ships like the HWK are still going to be outright trash, but expecting every ship in your arsenal to be competitive in the new edition is just asking to be grossly disappointed.
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# ? May 7, 2018 08:21 |
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The HWK is trash without TLT. I'm expecting most of the ships to be decent, some to be exceptional, and very few to be outright trash - and for the first two to switch around with a decent amount of regularity, as they flex prices to keep balance.
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# ? May 7, 2018 08:48 |
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I've heard that the HWK changed to a 2-die PWT in 2.0.
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# ? May 7, 2018 09:08 |
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With 2.0 coming up i bet i'm not the only newbie here who's confused by all the TLAs so here's a URL where you can look them up: https://community.fantasyflightgames.com/topic/129794-x-wing-slang-glossary/
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# ? May 7, 2018 09:34 |
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Bistromatic posted:With 2.0 coming up i bet i'm not the only newbie here who's confused by all the TLAs so here's a URL where you can look them up: https://community.fantasyflightgames.com/topic/129794-x-wing-slang-glossary/ I'll try to be more clear in the future.
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# ? May 7, 2018 09:35 |
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No worries, wasn't meant to be a personal jab. It's something that's bound to happen with this sort of game i think.
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# ? May 7, 2018 09:49 |
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Ok so barrel roll has 3 placement options, that's alright.
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# ? May 7, 2018 10:39 |
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Here is a half decent google doc with a lot of the 2.0 info. Most we know, but there is some new stuff in there. If the translation is right new Palp is Pre-Nerf Palp. https://docs.google.com/document/d/1WBD6vYa6cXMFsQNdbfSK1kjQdscdsQ_aLfMTbGqRsfY/mobilebasic
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# ? May 7, 2018 10:57 |
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Raged posted:Here is a half decent google doc with a lot of the 2.0 info. Most we know, but there is some new stuff in there. No, don't freak out they paraphrased it badly. Ships can spend Palps token as if it were their own. I.e. It's a force token anyone can use, but it still only turns one eyeball result.
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# ? May 7, 2018 11:15 |
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Raged posted:Here is a half decent google doc with a lot of the 2.0 info. Most we know, but there is some new stuff in there. One thing the google doc doesn't include are the revealed dial on a number of ships. This image reveals the dials for the T-65 X-Wing (which we've all seen) and the B-Wing. This image reveals the dials for the VT-49 Decimator and TIE Adv. Prototype. This image reveals the dials for the M3-A Interceptor and EDIT: StarViper BOGO LOAD fucked around with this message at 13:41 on May 7, 2018 |
# ? May 7, 2018 12:42 |
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Is there a reason cards like stealth device use charge counters rather than just flipping like s foils?
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# ? May 7, 2018 12:57 |
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The devs mentioned that they wanted to get away from flipping cards to signify being used up. Instead, those types of cards will use ⚡ tokens signifying use while flipping cards will be a feature used solely on double-sided cards (e.g. S-Foils).
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# ? May 7, 2018 13:04 |
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CODChimera posted:Is there a reason cards like stealth device use charge counters rather than just flipping like s foils? Probably easier to write clean interactions. You would want abilities that mess with charge counters but probably none or very few that affect configurations.
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# ? May 7, 2018 13:08 |
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Tacopocalypse posted:One thing the google doc doesn't include are the revealed dial on a number of ships. How sure are you that's the kihraxz? I'd actually guess it's the starviper due to the 3 sloops and lack of a kturn. If it is, the blues are a good improvement.
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# ? May 7, 2018 13:17 |
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Also, they want things to have a use cost. Imagine you’re getting shot at, and you look at your green dice, then look at your stealth device card with two charges left on it. How badly do you think you need an extra green die for this attack? Enough to burn a charge? It puts strategic decisions back into the game, risk versus reward, and ensures that, eventually, fights just become slugging matches. I almost wonder if a design goal was “no match should ever go to time.”
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# ? May 7, 2018 13:18 |
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hoiyes posted:How sure are you that's the kihraxz? I'd actually guess it's the starviper due to the 3 sloops and lack of a kturn. If it is, the blues are a good improvement. Lol you right you right.
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# ? May 7, 2018 13:29 |
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hoiyes posted:No, don't freak out they paraphrased it badly. Ships can spend Palps token as if it were their own. I.e. It's a force token anyone can use, but it still only turns one eyeball result. That’s a gigantic palp nerf. Force tokens are underwhelming right now unless you either have a way to regenerate them quickly, like Luke, or unless there are going to be awesome force ability cards which we haven’t seen yet. Speaking of Luke, he is going to be damned hard to kill with R2D2 onboard. His force ability means he has a mini focus literally every time he is targeted. That seems very strong.
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# ? May 7, 2018 16:06 |
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# ? May 27, 2024 04:00 |
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Smegmalicious posted:That’s a gigantic palp nerf. Force tokens are underwhelming right now unless you either have a way to regenerate them quickly, like Luke, or unless there are going to be awesome force ability cards which we haven’t seen yet. I imagine Palp will be a bit less expensive- being able to have free-floating focus flips in critical situations is still pretty good, and if you really want to you can get him and vader on a decimator for two flips. I think people want Palp to be as ridiculous as he was, but IMO this is probably for the best.
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# ? May 7, 2018 16:10 |