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Shadow Hog posted:Can Pyro at least keep their airblast? It's admittedly a bit of a drastic change to the original balance, but the original balance kinda made Pyros at best an average threat (and on average pretty worthless beyond Spy-checking), and as somebody who likes playing as Pyro the most, I'd like to keep at least that much. At some point the source code for the 2007 version of TF2 leaked, and someone turned it into a Source engine mod for true 100% vanilla-ness. But then they started adding their own stuff to it and turning it into their own kind of mess and no stop why are you trying to make a Trouble in Terrorist Town clone there are so many other things you could do and then it imploded in internal drama.
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# ? May 7, 2018 05:34 |
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# ? May 28, 2024 04:20 |
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The Kins posted:it imploded in internal drama. Ambitiousmodding.txt
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# ? May 7, 2018 05:42 |
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Shadow Hog posted:Can Pyro at least keep their airblast? It's admittedly a bit of a drastic change to the original balance, but the original balance kinda made Pyros at best an average threat (and on average pretty worthless beyond Spy-checking), and as somebody who likes playing as Pyro the most, I'd like to keep at least that much. Launch-day Pyro was really good as a close quarters damage dealer, before they nerfed the flamethrower damage because people complained that they'd die if they got close to the Pyro. It didn't actually need the airblast until the nerf made it useless at dealing damage.
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# ? May 7, 2018 08:32 |
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Lemon-Lime posted:Launch-day Pyro was really good as a close quarters damage dealer, before they nerfed the flamethrower damage because people complained that they'd die if they got close to the Pyro. It didn't actually need the airblast until the nerf made it useless at dealing damage. This wasn’t actually the case though? Shortly after launch there was a common meme of the pyro being point blank on a soldiers back who slowly turned around just to nuke the pyro with his rocket launcher. The flame damage also used to be affected by movement and direction which made the damage you could do as a pyro highly inconsistent because simply turning could see as much as an 80% damage decrease because the particles would now be behind the player you were attacking. In fact a year after launch they had to add a sizzle sound effect when you were hitting someone because the flame stream was so inconsistent that players couldn’t actually tell if they were hitting someone. If I recall correctly at launch there also wasn’t damage ramp up on the flamethrower as well so getting in close to someone didn’t actually make you do more damage. Launch Pyro was in a pretty dire spot to the point where you’d rarely see them at all in a match
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# ? May 7, 2018 16:24 |
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Dr. VooDoo posted:This wasn’t actually the case though? Shortly after launch there was a common meme of the pyro being point blank on a soldiers back who slowly turned around just to nuke the pyro with his rocket launcher. It must have been at the end of the beta, then, but I definitely remember a period where the flamethrower did actual damage up close, which they ended up nerfing either shortly before or shortly after launch. It's been 11 years, though, so maybe I just misremembered. Lemon-Lime fucked around with this message at 16:40 on May 7, 2018 |
# ? May 7, 2018 16:34 |
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Lemon-Lime posted:Launch-day Pyro was really good as a close quarters damage dealer, before they nerfed the flamethrower damage because people complained that they'd die if they got close to the Pyro. It didn't actually need the airblast until the nerf made it useless at dealing damage. I don't know if they ever changed it but the Back Burner was pretty fun to use when it was first introduced. I remember wiping out nearly the entire enemy team once in a narrow corridor when the guy in the front turned to run which triggered the flamethrower to crit everyone else behind him even though they were facing towards me.
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# ? May 7, 2018 17:05 |
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I’ve played since beta and the only time Pyro was overturned was when the back burner came out with an additional HP bonus which allowed the Pyro to tank through damage. It was especially bad with a medic.
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# ? May 7, 2018 17:05 |
Now that we're talking about Half-Life and Team Fortress, I have something to confess, fellas: I played the poo poo out of Half-Life & Opposing Force. I installed Half-Life 2 about as fast as I could manage--the "bane" of circa-2004 Steam couldn't deter me. I've even played Half-Life Source a bunch of times. But I have never played Episodes 1 or 2--they've sat in my library for years now, untouched. I know there's an achievement regarding a gnome...and that's about it. I have this idea now, as a finalized Black Mesa approaches, that I'm going to play through Black Mesa, Half-Life 2, and Episodes 1 & 2 in one big binge. Is anybody else planning to do this?
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# ? May 8, 2018 02:40 |
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Cream-of-Plenty posted:I have this idea now, as a finalized Black Mesa approaches, that I'm going to play through Black Mesa, Half-Life 2, and Episodes 1 & 2 in one big binge. I can see it now Cream-of-Plenty in the future posted:Where's Half-Life 3?
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# ? May 8, 2018 03:05 |
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The title of "half life 2: episode 1" still bothers the poo poo out of me and it's been a decade
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# ? May 8, 2018 03:09 |
HolyKrap posted:I can see it now Why do I need Half-Life 3 when I can eventually play whatever half-functioning mod seeking to emulate Marc Laidlaw's fan fiction is available by that point!? For real though, I remember thinking that, when they were first discussing the "advantages" of an episodic system, it would never work. They tried to pitch it like, "3-4 hours of content every 9 months is better than 8-12 hours of content every 3-4 years!" But we all know how Half-Life and SiN: Episodes turned out! Where are your gods now? Cream-of-Plenty fucked around with this message at 03:20 on May 8, 2018 |
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# ? May 8, 2018 03:18 |
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Cream-of-Plenty posted:Why do I need Half-Life 3 when I can eventually play whatever half-functioning mod seeking to emulate Marc Laidlaw's fan fiction is available by that point!? Is there a write up or postmortem on what exactly went wrong with that? I'm guessing no.
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# ? May 8, 2018 03:45 |
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I'm glad the episodic gaming fad seems to have died out. Telltale's early adventure game series were the only successful ones that come to mind; everything else was lucky to get to number 2. I just assumed that anything with "episode 1" in the title was unfinished. Of course, now there's early access, which is a separate type of playable but unfinished state.
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# ? May 8, 2018 03:48 |
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Is it still considered fan fiction when it's the story written by the actual writer of the series that he made for the actual game that just never got made for reasons he wasn't in control of
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# ? May 8, 2018 04:03 |
site posted:Is it still considered fan fiction when it's the story written by the actual writer of the series that he made for the actual game that just never got made for reasons he wasn't in control of It is when your main characters are named "Gertie Fremont" and "Alex Vaunt". Gertie Fremont.
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# ? May 8, 2018 04:46 |
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Wamdoodle posted:Is there a write up or postmortem on what exactly went wrong with that? I'm guessing no. "Valve couldn't be bothered to put together an Episode 3 team when they should have had one ready to go as Episode 2 finished, kept reassigning people who would be on it to supporting other products" was the summary of the one I remember reading a few years ago. There was some sort of major issue that justified temporarily halting Episode 3 getting a team together and making the thing (and of course Valve always has the delays rep anyway), but I can't remember what it was.
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# ? May 8, 2018 04:48 |
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ponzicar posted:I'm glad the episodic gaming fad seems to have died out. Telltale's early adventure game series were the only successful ones that come to mind; everything else was lucky to get to number 2. I think there's some genres that just naturally work better in an episodic format. Adventure games seem to lend themselves to it much better than FPS's do, for instance. I never saw one, but I suspect an episodic strategy game would suck too. I think the general idea of episodic games is sound, but you need the right market for it and I don't think the FPS crowd is it.
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# ? May 8, 2018 04:48 |
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catlord posted:I think there's some genres that just naturally work better in an episodic format. Adventure games seem to lend themselves to it much better than FPS's do, for instance. I never saw one, but I suspect an episodic strategy game would suck too. I think the general idea of episodic games is sound, but you need the right market for it and I don't think the FPS crowd is it. Well, the problem as I understand it isn't "these episodic games were completed, but sucked", it's "the publishers were too much of a lazy poo poo to complete them, period."
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# ? May 8, 2018 05:17 |
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fishmech posted:"Valve couldn't be bothered to put together an Episode 3 team when they should have had one ready to go as Episode 2 finished, kept reassigning people who would be on it to supporting other products" was the summary of the one I remember reading a few years ago. I thought the whole thing with Valve was that anyone can just wheel their desk around and work on whatever they want. I figured they just got distracted or couldn't find ways of implementing all their ideas and turning it into a good game There a bit of information on some weapons from that Dota leak a few years back. Weaponizer sounds like they were trying to make Gravity Gun 2 but they at least had something /src/game/server/ep3/weapon_icegun.cpp /src/game/server/ep3/weaponizer_concrete.cpp /src/game/server/ep3/weaponizer_liquid.cpp /src/game/server/ep3/weaponizer_metal.cpp /src/game/server/ep3/weapon_flamethrower.cpp Kinda sad though, I finally lost hope in a HL3 once Marc Laidlaw posted Epistle 3. That would've been a great ending, just the scale of it would be impossible for any indie/modding team to recreate unless they also operated at Valve Time™
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# ? May 8, 2018 05:32 |
HolyKrap posted:I thought the whole thing with Valve was that anyone can just wheel their desk around and work on whatever they want. I figured they just got distracted or couldn't find ways of implementing all their ideas and turning it into a good game Well hey, it only took ~14 years (hopefully) for Black Mesa to become a fully executed product, so maybe--just maybe--we could have a competent community interpretation of Episode 3 in like...8 or 9 years, perhaps?
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# ? May 8, 2018 05:47 |
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catlord posted:I think there's some genres that just naturally work better in an episodic format. Adventure games seem to lend themselves to it much better than FPS's do, for instance. I never saw one, but I suspect an episodic strategy game would suck too. I think the general idea of episodic games is sound, but you need the right market for it and I don't think the FPS crowd is it. An episodic format can be successful in a story-rich genre because they’re popular with streamers, easy to finish, and typically end on some big cliffhanger that helps to set up the next installment. It’s fun to see other people’s reactions to the most dramatic moments and differing choices that lead to branches in the narrative. Nobody is going to make 20-minute analysis videos about the latent postcolonial elements within the Doom series or speculate upon how precisely Doomguy will rip and tear in between episode releases.
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# ? May 8, 2018 12:45 |
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From what we've heard about Valve's idiotic "work on what you want" company policy, the reason Half-Life died is because nobody wanted to work on it.quote:In 2015, during a podcast hosted by Geoff Keighley, Newell said that “the only reason we’d go back and do like a super classic kind of product is if a whole bunch of people just internally at Valve said they wanted to do it, and had a reasonable explanation for why [they did].” Essentially this means Half Life 3 may not have been worked on in quite some time if nobody internally at Valve is pushing for it.
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# ? May 8, 2018 12:47 |
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Popular with streamers huh? Why do I care what those bottom feeders think?
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# ? May 8, 2018 12:48 |
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Casimir Radon posted:Popular with streamers huh? Why do I care what those bottom feeders think? Streams bring in an absolutely massive amount of revenue for games these days grandpa, nearly enough to compete with traditional advertising
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# ? May 8, 2018 12:48 |
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Konami is dead to me until they stop ignoring that cliffhanger and release Megaman Legends Episode 3.
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# ? May 8, 2018 13:07 |
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Cream-of-Plenty posted:Why do I need Half-Life 3 when I can eventually play whatever half-functioning mod seeking to emulate Marc Laidlaw's fan fiction is available by that point!? Keep in mind his thing isn't Half Life 3, it's Episode 3. It's the conculsion to the story threads started in Half Life 2, but it ends on a cliffhanger on the overarching Half Life story that would have needed a Half Life 3 to resolve.
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# ? May 8, 2018 13:07 |
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Well obviously we have to bring up the fact that all the most important early FPSes were episodic! But I guess that was more of a distribution thing than a development thing, right? All 3 episodes of Doom existed at the time the shareware was released.
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# ? May 8, 2018 13:11 |
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I still find it weird that Doom 2 is clearly divided into 3 episodes, but can only be played in a single block unless you cheat. Was this ever explained?
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# ? May 8, 2018 13:20 |
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Sir Lemming posted:Well obviously we have to bring up the fact that all the most important early FPSes were episodic! It's more a framing device in Doom, the three episodes were still released as one game and played with one executable. It's more like acts in a play than anything else. HL2 episodes were considered three separate games telling one story that they apparently literally just didn't feel like finishing.
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# ? May 8, 2018 13:22 |
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Convex posted:I still find it weird that Doom 2 is clearly divided into 3 episodes, but can only be played in a single block unless you cheat. Was this ever explained?
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# ? May 8, 2018 13:24 |
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Ah right, I forgot about SoD actually. I still think it would be better as an episodic game. I vaguely remember seeing a mod that added the selection to the menu but can't find it now
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# ? May 8, 2018 13:30 |
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any of yall try out that weird rear end Sven Co-op platform called "Svenworks"? I had an itch to play this game again for the first time in 13 years and i noticed they created some weird digital distribution platform for co-op games (their games?), but you have to request a beta key from their forums. edit: hell yeah this looks like it was made in 2004 Cream-of-Plenty posted:Now that we're talking about Half-Life and Team Fortress, I have something to confess, fellas: I played the poo poo out of Half-Life & Opposing Force. I installed Half-Life 2 about as fast as I could manage--the "bane" of circa-2004 Steam couldn't deter me. I've even played Half-Life Source a bunch of times. i wasn't but since you're pretty much describing my own personal experience with hl2 as well, i might follow suite. Parachute fucked around with this message at 15:16 on May 8, 2018 |
# ? May 8, 2018 15:08 |
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Episode 2 is legitimately great. Ep1 I feel was forgettable.
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# ? May 8, 2018 15:37 |
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The citadel stuff at the start of ep1 is okay, and the ending is okay too. Everything between is a chore.
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# ? May 8, 2018 15:40 |
Why is Episode One of Half-Life 2 a sequel to Half-Life 2 the-full-game-without-an-episode-number?
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# ? May 8, 2018 16:25 |
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Half Life 2: Episode 2, the fourth game in the half-life series edit: If it was like "Half Life Episodes: Part 1 & 2" or something that'd at least make a little more sense, even if it wouldn't be much better of a title edit: GORDON: A Half-Life Story
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# ? May 8, 2018 16:27 |
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CJacobs posted:edit: GORDON: A Half-Life Story The long lost Kairosoft/Valve joint project.
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# ? May 8, 2018 16:42 |
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Convex posted:I still find it weird that Doom 2 is clearly divided into 3 episodes, but can only be played in a single block unless you cheat. Was this ever explained? A lot of people played episode one of Doom and felt they were done.
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# ? May 8, 2018 17:19 |
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CJacobs posted:Half Life 2: Episode 2, the fourth game in the half-life series Still holding out hope for the release of Dark Forces V: Jedi Knight IV: Jedi Academy II
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# ? May 8, 2018 17:29 |
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# ? May 28, 2024 04:20 |
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Parachute posted:any of yall try out that weird rear end Sven Co-op platform called "Svenworks"? I had an itch to play this game again for the first time in 13 years and i noticed they created some weird digital distribution platform for co-op games (their games?), but you have to request a beta key from their forums. CJacobs posted:Half Life 2: Episode 2, the fourth game in the half-life series
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# ? May 8, 2018 20:11 |