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Are there any decent balance mods for the weapons yet? I'd love to have a reason to use something other than missiles, AC/20s, and MLs!
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# ? May 8, 2018 15:28 |
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# ? May 29, 2024 14:39 |
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Hieronymous Alloy posted:Yeah, good point.
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# ? May 8, 2018 15:38 |
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Bad performance is because the game is in Unity, right?
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# ? May 8, 2018 15:48 |
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Hieronymous Alloy posted:Yeah, good point. I'm totally digging the game, but I agree with the criticisms about there being too many delays between turns/movement/firing. I just got finished with Into The Breach, which is a very different flavor of tactics game, but it feels much smoother and quicker in comparison.
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# ? May 8, 2018 15:49 |
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CommieGIR posted:As far as I can tell, there is a 'recoil' that happens with projectile weapons and it figures into your 'chance to hit' ratio, and can be negated by leveling tactics or guts, I can't remember. That's explicitly said in the game but surely it takes it into account when showing your chance to hit? I find I'm missing loads more with it or it just feels like that because it's such a huge amount of your damage on mechs that have it. Alchenar posted:The answer here is that because of the role that mech plays in your lance composition you are positioning it to take the hits from sandpapering weapons like srm/lrms so it statistically takes a knock on the head and a pilot injury more often. I don't play tactically enough for this to be a thing and I move her around in my order of mechs all the time. I just move whoever is first in my list first and go down it, no "role in my lance composition". Also does your game eventually delete saved games? Why can't I just have one save that I go over and over instead of each one saving separately? It's really annoying, I feel like my game is getting slower and slower as it goes on.
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# ? May 8, 2018 15:52 |
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kidkissinger posted:Bad performance is because the game is in Unity, right?
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# ? May 8, 2018 15:57 |
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kidkissinger posted:Bad performance is because the game is in Unity, right? nah, appears to be drivers not playing nice. the unity thing is a hilarious case of van-on-the-corner syndrome. you have to pay Unity extra to remove the Unity screen from startup on a product using it. to big-money studios, this is pocket change. to indie studios, this is an appreciable cost. as a result, you only ever see the Unity logo on lower-rent projects. with predictable results to what anyone who sees the Unity screen expects performance-wise
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# ? May 8, 2018 15:59 |
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Ze Pollack posted:nah, appears to be drivers not playing nice. It is both drivers and Unity. They supposedly fixed a lot of performance issues in an engine iteration that came out after Btech had gone a bit into development, but by then the golden rule of "don't upgrade your devtools during development" was in full effect.
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# ? May 8, 2018 16:06 |
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Patches will come out to improve performance.
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# ? May 8, 2018 16:09 |
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I heard some stuff about how the poor performance is partially due to bad design. Like all the rocks on the map are unique, for example.
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# ? May 8, 2018 16:18 |
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Yeah, Unity can be fine, there's plenty of performant games on Unity that nobody notices (XCOM 2, Hearthstone, etc). You can make performant games with it just fine, but they ... didn't. e: XCOM 2 is Unreal. Unormal fucked around with this message at 17:05 on May 8, 2018 |
# ? May 8, 2018 16:20 |
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Unormal posted:Yeah, Unity can be fine, there's plenty of performant games on Unity that nobody notices (XCOM 2, Hearthstone, etc). You can make performant games with it just fine, but they ... didn't. I thought XCOM 2 was on Unreal?
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# ? May 8, 2018 16:29 |
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Glenn Quebec posted:This will never happen even with a proper balance pass. It's a 20 ton machine with room for, like, a gun. What do you expect? I expect nothing, I know the firestarter and jenner are going to be the premier lights that everyone uses. I just feel bad for the locust because it was obsolete at the start of the game
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# ? May 8, 2018 16:29 |
Taear posted:Also does your game eventually delete saved games? Why can't I just have one save that I go over and over instead of each one saving separately? It's really annoying, I feel like my game is getting slower and slower as it goes on. It literally is, unity has this weird but with save games that it will make e v e r y t h i n g slow down if your savefolder gets to bloated. Gotta prune it manually. Unormal posted:Yeah, Unity can be fine, there's plenty of performant games on Unity that nobody notices (XCOM 2, Hearthstone, etc). You can make performant games with it just fine, but they ... didn't. i dunno you took two pretty buggy games as examples
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# ? May 8, 2018 16:38 |
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Alchenar posted:Everyone proposing mechanics that punish a player from seeking to play optimally rather than changing the game so that optimal play involves taking a balanced lance should hang their heads in shame. ^*1000 Luckily the developers are on the same page there. Broken Record Talk posted:Are there any decent balance mods for the weapons yet? I'd love to have a reason to use something other than missiles, AC/20s, and MLs! For minor adjustments across the board, I would suggest: Reduce weight of AC2s to 2 or 3t, if you make them 2t also reduce damage by 5. Reduce weight of AC5 by 1-2t Reduce weight of AC10 by 2t, increase ammo to 10 shots/ton Reduce heat of the LL to 20 Reduce PPC heat to 30 Reduce LRM stability damage by 1 (which puts the base models at 1) Reduce SRM stability damage by 1. I've been playing with this for my second playthrough and really enjoying all kinds of loadouts. I also went through and buffed a lot of the stock mechs too to try and up difficulty, especially the ones using AC2/5s, and all lights. Gwaihir fucked around with this message at 16:48 on May 8, 2018 |
# ? May 8, 2018 16:38 |
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evilmiera posted:I thought XCOM 2 was on Unreal? It is. It's also a really weird example to choose since XCOM 2 was notoriously unoptomized at launch and was never really fixed unless you bought the expansion.
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# ? May 8, 2018 16:38 |
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I really just want a player controlled camera at all times. I have all the zooms turned off in settings and I've edited the audio constants but it still constantly zooms in when I kill an enemy mech which blocks my view of my own characters follow on attack or anything else going on for what feels like 15 seconds. Other than that I'll be glad when they figure out why Nvidia cards are stuck using 100% of the GPU when the game is running.
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# ? May 8, 2018 16:44 |
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The "cinematic" angles are hilarious since half the time they set up in a way that completely obscures what's happening and they seem to slow the game down a lot.
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# ? May 8, 2018 16:47 |
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Huh, I always thought it was Unity. E: Though this essentially proves my point that you can make poorly optimized games (XCOM 2 pre-ex) or performant games (XCOM 2 expansion) on any platform. At worst Unity makes it easy to make pretty poorly performing games quickly (so people do). Unormal fucked around with this message at 17:17 on May 8, 2018 |
# ? May 8, 2018 16:54 |
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But my 5 second dramatic pause just prior to every major exosion!
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# ? May 8, 2018 16:55 |
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Gamerofthegame posted:It literally is, unity has this weird but with save games that it will make e v e r y t h i n g slow down if your savefolder gets to bloated. Where do they live? I can't find the folders in the Paradox part of My Documents or anywhere in the steam folders for Battletech! kidkissinger posted:The "cinematic" angles are hilarious since half the time they set up in a way that completely obscures what's happening and they seem to slow the game down a lot. The most annoying camera thing for me is that it zooms to a mech that's shooting at me then returns to where it was before that started. So I often can't actually see what's being shot at. It's really annoying.
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# ? May 8, 2018 16:55 |
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Weird bug/behavior, had it twice now with this and never with other games--the game crashes so hard that my computer just restarts. Any idea what's up with that?
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# ? May 8, 2018 16:55 |
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I think generally they need to find a way to speed combat up. I have no idea how to do this but it needs to happen.
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# ? May 8, 2018 16:56 |
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kidkissinger posted:I think generally they need to find a way to speed combat up. The only real speed-up I want to see is for all allied APCs to move simultaneously if there are no enemies on the screen.
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# ? May 8, 2018 17:05 |
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Zigmidge posted:My post history in this thread says the AI is bad and evasion isn't as bad as others say. Sorry you can't cope. cool story bro
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# ? May 8, 2018 17:07 |
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Battletech now: https://www.youtube.com/watch?v=zP98EJCvWuk&t=24s What People want: https://www.youtube.com/watch?v=HQoPnWNLKUE&t=12s
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# ? May 8, 2018 17:07 |
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Pirate Radar posted:Weird bug/behavior, had it twice now with this and never with other games--the game crashes so hard that my computer just restarts. Any idea what's up with that? The only time I've experienced that with other games were with graphics cards failing or overheating.
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# ? May 8, 2018 17:08 |
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Eej posted:Bonus c-bills or extra salvage choice for every 50 tons you're under the maximum drop tonnage. This could work
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# ? May 8, 2018 17:13 |
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I read a few reviews saying that combat was really slow but the only thing I've found slow really is the loading times. I've been able to leave my desk and make a cup of tea (about 5 minutes) then come back to find that the game still hasn't loaded recently. I also can't play in a window or it crashes every time it loads.
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# ? May 8, 2018 17:40 |
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I haven't minded the pace of anything until I did an escort mission, and I had to watch all four little trucks slowly trundle across the map, one at a time, for like three turns while my mechs waited for them to reach the extraction point.
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# ? May 8, 2018 17:47 |
Taear posted:I read a few reviews saying that combat was really slow but the only thing I've found slow really is the loading times. I've been able to leave my desk and make a cup of tea (about 5 minutes) then come back to find that the game still hasn't loaded recently. There seems to be a common bug in unity games where save times increase with total save #. Move some saves into a backup directory (and turn off steeam cloud saving).
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# ? May 8, 2018 17:47 |
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Hieronymous Alloy posted:There seems to be a common bug in unity games where save times increase with total save #. Move some saves into a backup directory (and turn off steeam cloud saving). I'd love to but as I mentioned earlier I don't know where they live, what folder are they in?
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# ? May 8, 2018 17:48 |
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With the game on my SSD and all movement/combat cinematic cameras off I don't really have any issues with the speed or load times, except maybe when there's like 2 enemy lances and loads of vehicles turrets all taking their moves individually. Does anyone have any tips for the ammo dump story mission regarding lance composition and general tactics? My frontline guys just keep getting ganged up on and wrecked by that double enemy lance, especially since I have to rush forward to keep on top of the supply trucks.
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# ? May 8, 2018 17:49 |
Taear posted:I'd love to but as I mentioned earlier I don't know where they live, what folder are they in? I forget the exact location name because it's really weird, and I'm on my phone, but you can find it with some googling
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# ? May 8, 2018 17:50 |
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Taear posted:I read a few reviews saying that combat was really slow but the only thing I've found slow really is the loading times. I've been able to leave my desk and make a cup of tea (about 5 minutes) then come back to find that the game still hasn't loaded recently. Hieronymous Alloy posted:There seems to be a common bug in unity games where save times increase with total save #. Move some saves into a backup directory (and turn off steeam cloud saving). And this hasn't helped. The strategic layer sucks rear end and chugs like a motherfucker.
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# ? May 8, 2018 17:50 |
GuardianOfAsgaard posted:With the game on my SSD and all movement/combat cinematic cameras off I don't really have any issues with the speed or load times, except maybe when there's like 2 enemy lances and loads of vehicles turrets all taking their moves individually. It's one of the harder missions. Bring a lot of lurms and a tank and a spotter. Send the spotter around to the left and kill the trucks with lurms. Don't love forward into line of fire, let them waste turns coming to you while you sit back braced and concentrate fire on whoever peeks their head into view.
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# ? May 8, 2018 17:52 |
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I think adding a couple of mission types that come with tonnage limits would be a nice way to let you keep your favorite Light/Medium/Heavy Mechs in your hangar once you get to the point where you'd otherwise be better off just putting them all into storage and bringing 4 Assaults to every mission.
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# ? May 8, 2018 17:52 |
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GuardianOfAsgaard posted:Does anyone have any tips for the ammo dump story mission regarding lance composition and general tactics? My frontline guys just keep getting ganged up on and wrecked by that double enemy lance, especially since I have to rush forward to keep on top of the supply trucks. One neat trick is that you can kill two of their mechs before they even get a turn if you get line of sight to a particular ammo box without getting line of sight to any actual enemies, and shoot it. You even take out two turrets at the same time.
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# ? May 8, 2018 17:55 |
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If I max our short range lasers on my firestarter it should be doing like 165dpr with melee attacks. That's insanely good, but are flamethrowers better?
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# ? May 8, 2018 17:57 |
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# ? May 29, 2024 14:39 |
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I was really struggling until I realized you can shoot up tp 2 of the ammo crates and managed to blow up 2 enemy mechs with one
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# ? May 8, 2018 17:58 |