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Neat, so I can play this on my Surface tablet. It's not fast or shiny. But I can play on my off time away from home.
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# ? May 9, 2018 00:58 |
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# ? May 30, 2024 23:25 |
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Any good battlemaster fits? I've fitted my current one with max armor, 3x JJs, 7 MLAS and 2x SLAS. About as close as I can get to a kodiak, I think. Also, was that Mitch in the Defend the Dropships story mission? School Nickname fucked around with this message at 01:13 on May 9, 2018 |
# ? May 9, 2018 01:10 |
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Not sure about that, but Mitch voiced Raju "Mastiff/MechDad" Montgomery.
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# ? May 9, 2018 01:15 |
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Yes, that's his other VO work in this game
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# ? May 9, 2018 01:17 |
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Sandwich Anarchist posted:JJ doesn't provide free pips, it counts as movement, and is affected by the increased distances needed to generate evasion. JJ isn't providing me with more evasion pips than moving would it seems. Besides the height modifiers, the trick is that JJs let you move past your mech's speed if you've got enough of them, which certain chassis will find rewarding given the buff to pips. Optimal playstyle already involves moving into good positions + Vigilance, so you improved that, while doing nothing against the optimal strategy of counterfire with breaching shot + multishot + missiles into knocking down the enemy, which will ignore/strip the buffed enemy defense.
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# ? May 9, 2018 01:21 |
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Conspiratiorist posted:Besides the height modifiers, the trick is that JJs let you move past your mech's speed if you've got enough of them, which certain chassis will find rewarding given the buff to pips. How does breaching shot, multishot and missiles hit things with high evasion in the first place, especially against targets on higher ground? Not trying to be argumentative or pedantic, genuinely asking.
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# ? May 9, 2018 01:30 |
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Targeting computers and high gunnery skill will help, but yeah something with 5 evasion pips can be hard to hit. Fortunately if you hit them with enough LRMs or other anti-stability weapon, they will lose their evasion if not fall down completely. Add multishot to the mix and you can potentially destabilize multiple mechs a turn.
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# ? May 9, 2018 01:37 |
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School Nickname posted:Any good battlemaster fits? I've fitted my current one with max armor, 3x JJs, 7 MLAS and 2x SLAS. About as close as I can get to a kodiak, I think. Battlemasters are very similar to Orions -- they have the exact same spare tonnage but trade some armor for initiative. IMO either mount an AC/20 if you want it to hit hard, or have it be a tanky recon (I'd probably give it a PPC in that case since full MLasers makes it hit weaker than some mediums like Kintaro/Griffin-1N).
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# ? May 9, 2018 01:37 |
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Someone post the old MWO mawesome gif please tia
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# ? May 9, 2018 01:37 |
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Awesomes are still great in this in stock-only fights. They're one of the few mechs that doesn't have low armor and/or explosives stuffed into every torso including the CT.
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# ? May 9, 2018 01:41 |
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Asimov posted:Targeting computers and high gunnery skill will help, but yeah something with 5 evasion pips can be hard to hit. Fortunately if you hit them with enough LRMs or other anti-stability weapon, they will lose their evasion if not fall down completely. Add multishot to the mix and you can potentially destabilize multiple mechs a turn. I fail to see how this is an issue though. You're regularly against double or more your forces, so you want the player to have access to special tools to even the score.
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# ? May 9, 2018 01:44 |
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I tried switching it up (still in the assault/light mechs part of the game) with rocking a laser spammer and a SRM close range fighter. Still ended up riding on my two LRM users to do most of the fighting. I guess I should proceed further into the story so I can at least start getting better non-LRM weapons and mechs.
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# ? May 9, 2018 01:45 |
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Orcs and Ostriches posted:The only time I've experienced that with other games were with graphics cards failing or overheating. Sure hope it’s not failing, it’s less than six months old! I’ll try to see if it’s overheating.
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# ? May 9, 2018 01:48 |
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Sandwich Anarchist posted:I fail to see how this is an issue though. You're regularly against double or more your forces, so you want the player to have access to special tools to even the score. I guess I'm not sure which side I'm supposed to be arguing here. The special tools you have as a player are your ability to think critically and game the system to your advantage. I think good game balance means that the AI and players are subject to identical mechanics. If enemy mechs are always stock and not custom, then yes that is a bit unfair for the AI even with superior numbers.
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# ? May 9, 2018 01:52 |
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Asimov posted:I guess I'm not sure which side I'm supposed to be arguing here. The special tools you have as a player are your ability to think critically and game the system to your advantage. I think good game balance means that the AI and players are subject to identical mechanics. If enemy mechs are always stock and not custom, then yes that is a bit unfair for the AI even with superior numbers. I don't neccesarily agree. Look at xcom, for instance. You're always outnumbered, usually outgunned, but you have a series of special skills and abilities that you need to utilize to even the playing field. I'm not saying this game is balanced well; I'm loving around with mechanics after all.
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# ? May 9, 2018 01:58 |
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Eej posted:
Bless you lovely battletech art. Marauder copied straight from the Macross reference art: "Guys we cant just use tracings forever, we've got to do our own art!" "I've got this!"
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# ? May 9, 2018 02:21 |
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Is that this thing? Asimov fucked around with this message at 02:24 on May 9, 2018 |
# ? May 9, 2018 02:22 |
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Yup. Did those things at the back get adapted into the Ost-series mechs? Synthbuttrange fucked around with this message at 02:31 on May 9, 2018 |
# ? May 9, 2018 02:26 |
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Asimov posted:I guess I'm not sure which side I'm supposed to be arguing here. The special tools you have as a player are your ability to think critically and game the system to your advantage. I think good game balance means that the AI and players are subject to identical mechanics. If enemy mechs are always stock and not custom, then yes that is a bit unfair for the AI even with superior numbers. After a while, when your merc company starts gaining a reputation, you should start running into customized 'mechs that are copies of your most successful builds because like, other merc units are gonna start talking and realize that putting 4 SRM6s/4 ML on a Stalker isn't a HUGE refit and those other dudes are getting some crazy results out of it, soooo
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# ? May 9, 2018 02:30 |
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Pattonesque posted:After a while, when your merc company starts gaining a reputation, you should start running into customized 'mechs that are copies of your most successful builds You should start running into other player's merc. units.
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# ? May 9, 2018 02:36 |
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Pattonesque posted:After a while, when your merc company starts gaining a reputation, you should start running into customized 'mechs that are copies of your most successful builds That would actually be crazy fun. One of the largest stale factors is seeing a certain tonnage signature and just knowing "Oh blah another X"
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# ? May 9, 2018 02:36 |
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Yeah that would be great. AI has a small chance to pick mechs that people have used in multiplayer? Random mutation? Sky's the limit really but I'm excited for crazy unexpected mech configurations from the AI.
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# ? May 9, 2018 02:37 |
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Synthbuttrange posted:Bless you lovely battletech art. Oh no, the funny thing is they licensed it and it turns out the company that licensed it to them didn't have permission to do that. That's why HG got pissed. And now it turns out the company that sold HG the license for Macross didn't have permission either.
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# ? May 9, 2018 02:44 |
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Asimov posted:Yeah that would be great. AI has a small chance to pick mechs that people have used in multiplayer? Random mutation? Sky's the limit really but I'm excited for crazy unexpected mech configurations from the AI.
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# ? May 9, 2018 02:47 |
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Unormal posted:You should start running into other player's merc. units. Hell yeah that would own Gwaihir posted:That would actually be crazy fun. Yeah at this point it's like "OK, 95 tons, only 95-tonner is a Banshee, can kill last unless it gets in melee range. 80 tons, if it's a Victor keep away, if it's an Awesome put it down quickly, if it's a Zeus who gives a poo poo"
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# ? May 9, 2018 02:48 |
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Argas posted:Oh no, the funny thing is they licensed it and it turns out the company that licensed it to them didn't have permission to do that. An elaborate series of legal hoists
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# ? May 9, 2018 02:49 |
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Asimov posted:Is that this thing? I'm not sure if that is from a Macross cartoon or Battletech cartoon. :/ The brown guy is a knockoff Veritech Valkyrie The white and blue guy back there is a Esbeliben Reguld And the foreground grey and white guy is a Roiquonmi Glaug
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# ? May 9, 2018 02:50 |
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EoRaptor posted:I'm not sure if that is from a Macross cartoon or Battletech cartoon. :/
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# ? May 9, 2018 02:53 |
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Unormal posted:You should start running into other player's merc. units. This is actually a very interesting idea.
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# ? May 9, 2018 02:53 |
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Odds are if you see some goofy rear end macross poo poo that looks like its got macross mechs, it's from macross
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# ? May 9, 2018 02:55 |
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Macross then. It's been more than a decade since I've watched any of the shows, and super janky animation is no clue.
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# ? May 9, 2018 02:56 |
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Unormal posted:You should start running into other player's merc. units. There should have been side missions based off of your background information because otherwise it's just lovely pointless flavor text.
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# ? May 9, 2018 03:00 |
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EoRaptor posted:Macross then. It's been more than a decade since I've watched any of the shows, and super janky animation is no clue. I don't know how far back the HG piss wars started but it was before the BTech cartoon for sure.
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# ? May 9, 2018 03:01 |
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The Battletech cartoon wishes it had animation that good https://www.youtube.com/watch?v=A-_-8D8R4CU
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# ? May 9, 2018 03:02 |
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Tae posted:The Battletech cartoon wishes it had animation that good Holy poo poo
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# ? May 9, 2018 03:10 |
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Tae posted:The Battletech cartoon wishes it had animation that good
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# ? May 9, 2018 03:14 |
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Look, what do you want from a Lyran media company? Quality?
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# ? May 9, 2018 03:19 |
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AAAAA! Real Muenster posted:I still don't understand how that ever saw the light of day Federal restrictions on cartoons needing to be educational were dropped. Everything got thrown at the wall to see what this new era would bring in the way of toy sales.
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# ? May 9, 2018 03:21 |
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Salvage RNG was on point today
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# ? May 9, 2018 03:21 |
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# ? May 30, 2024 23:25 |
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AAAAA! Real Muenster posted:I still don't understand how that ever saw the light of day https://www.youtube.com/watch?v=7jYPDOX22l4
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# ? May 9, 2018 03:26 |