|
Sarsapariller posted:HBS' battletech seems to have run with that. Well, the MWO devs did share their assets with HBS. They're the same models.
|
# ? May 9, 2018 16:17 |
|
|
# ? May 28, 2024 12:55 |
|
TipsyMcStagger posted:Got my first 2 heavies, Both Dragons.. I might be biased since they were pretty garbage in MWO, but I couldn't make them work in any kind of decent configuration. Same with the Quickdraw. There's some really garbage Heavy/Assault mechs in 3025 it seems. Without XL Engines, Endosteel and the like they just don't work very well.
|
# ? May 9, 2018 16:19 |
|
Dravs posted:I'm not sure if I'm bad at the game or going slow or something? The difficulty only changes when you finish story missions - you can go as slow as you like. It's not down to you that it's suddenly super hard. It just occasionally happens. I had a mission earlier that was 4 LRM carriers sat on a hill I couldn't reach that I just had to load out of and not pick up. There was nothing I could do to reach them. I've also had one where two lances of huge mechs appeared on a hill and I couldn't fight the sheer volume of them. Both of them were two skulls. I'm not sure if it's broken or what but occasionally a mission is a SHITLOAD harder than it's meant to be. In the same way I'll sometimes get a mission where "battle" consists of one smallish vehicle and a mech and then that's it. Even if it's 4 stars! Even if the game warns me I've not got enough tonnage for it. It's strange.
|
# ? May 9, 2018 16:20 |
|
Nothing like an alpha strike from a dragon to headshot and kill your SRM boat in the first salvo. Turned out into a fun match.
|
# ? May 9, 2018 16:24 |
|
There's also a "defend the base" mission which I'm convinced is actually impossible to win. The base has actually zero defenses, not even walls, and the buildings aren't especially tough. The base gets attacked on at least three sides by at least three lances of mechs, one of which gets spawned within a walking movement of having line of sight to the entire base on the third turn. The victory condition is to last 10 turns. I've never lasted past turn 5 since the enemy mechs have no qualms about just ignoring yours and shooting the base buildings.
|
# ? May 9, 2018 16:25 |
|
Taear posted:The difficulty only changes when you finish story missions - you can go as slow as you like. It's not down to you that it's suddenly super hard. It just occasionally happens. Speaking of hills, I've seen it happen at least 3 times now where a mech (or vehicle) will spawn at the top of a hill and the AI bugs out completely and can't move from the top of the hill. They just sit up there spamming missiles if they have it but once you reach min range they just face the opposite direction and wait to die.
|
# ? May 9, 2018 16:26 |
|
whyyyyyy does this three skull mission throw three orions, two quickdraws, two catapults, a centurion and an awesome at my poor mixed heavy/medium lance edit: oh and a second 80-tonner I couldn't even identify because it just threw missiles at me all game from out of visual range
|
# ? May 9, 2018 16:26 |
|
Flipswitch posted:do mechs spawn based on locations at all? I've been trying to get a Grasshopper, or wanting to and can't find one at all.
|
# ? May 9, 2018 16:29 |
|
Finally got a stalker, loaded it up with srms and med lasers, jump jets, max armor, and now it just jumps around melting enemies. Feels good. Just wish it could fit 1 more JJ.
|
# ? May 9, 2018 16:30 |
|
peer posted:whyyyyyy does this three skull mission throw three orions, two quickdraws, two catapults, a centurion and an awesome at my poor mixed heavy/medium lance Probably the 2nd awesome variant.
|
# ? May 9, 2018 16:31 |
|
spaced ninja posted:Speaking of hills, I've seen it happen at least 3 times now where a mech (or vehicle) will spawn at the top of a hill and the AI bugs out completely and can't move from the top of the hill. They just sit up there spamming missiles if they have it but once you reach min range they just face the opposite direction and wait to die. In a similar thing I've been stuck on hills before, sometimes it's really unclear where you can walk down and I don't have any jump jets any more. I guess the game just assumes you've always got them and it's not an issue. I mean I know that's my own fault but "realistically" why the hell put me on top of that hill when you drop me anyway?!
|
# ? May 9, 2018 16:32 |
|
Flavius Belisarius posted:Hahaha "Clint" Don't be speaking bad about my Bro Clint. He's 40 tons of GonnaFuckYouUp with his AC/5 and medium lasers.
|
# ? May 9, 2018 16:35 |
|
AAAAA! Real Muenster posted:It took me forever to get one. I salvaged three Orions and four Thunderbolts in the time I got one Jagermech and zero Grasshoppers or Cataphracts. I juuuust got a Grasshopper and its only because I got a lucky headcap on a mission where I got to pick three parts. I still have never seen a Cataphract
|
# ? May 9, 2018 16:50 |
|
BurntCornMuffin posted:Well, the MWO devs did share their assets with HBS. They're the same models. True but they probably didn't straight-up copy the rigging and animations. It's not an FPS anyway, there's room for more flexibility in the animation- they've already got melee in, which is a step up. Even their concept art shows the mechs as more flexible and human instead of the stiff-jointed machines in the game: This Vs This
|
# ? May 9, 2018 16:58 |
|
... I really like that pre-alpha interface look.
|
# ? May 9, 2018 17:10 |
|
Mechs should do a victory dance after they get a kill. Like, an Atlas should do a teabagging animation after a melee kill. Adds a bar of stability damage in exchange for a morale boost.
|
# ? May 9, 2018 17:12 |
|
Spiders should do the Fortnite dance.
|
# ? May 9, 2018 17:27 |
|
Sandweed posted:Spiders should do the Fortnite dance. Dekker takes enough head injuries as it is
|
# ? May 9, 2018 17:38 |
|
Psion posted:Dekker takes enough head injuries as it is Post kill mech fist bump, cockpit explodes.
|
# ? May 9, 2018 17:43 |
|
Flipswitch posted:do mechs spawn based on locations at all? I've been trying to get a Grasshopper, or wanting to and can't find one at all. Grasshoppers just don't spawn in all that many lances. It's hard to say which contracts exactly will have them show up most often, but that's what it is based on- Contract and not planet.
|
# ? May 9, 2018 17:50 |
|
Flipswitch posted:The Cata was my first heavy, but I've not seen one since! I had completely forgot about Catapults because I have never seen one outside of the K2 that a story character enemy pilots. TipsyMcStagger posted:Got my first 2 heavies, Both Dragons..
|
# ? May 9, 2018 18:11 |
|
I kinda want to rush the endgame now that I've dawdled a bit and then restart and see how far I can get with only Light or maybe Medium mechs.
|
# ? May 9, 2018 18:11 |
|
AAAAA! Real Muenster posted:The Shadowhawk does everything the Dragon does, but goes a phase earlier. yeah, Shadowhawks are really long-lasting, they are great. I'm looking at an upcoming plot mission where I know I need a fast mech to reach an objective in time, what's the fastest jump/sprint heavy - second, what's the fastest that isn't garbage? Otherwise I can probably pull a Wolverine or something out of storage, I think I have a couple of those left.
|
# ? May 9, 2018 18:13 |
|
Psion posted:yeah, Shadowhawks are really long-lasting, they are great. The only fast heavies are the Quickdraw and Dragon, and, well... (I pulled a firestarter out for that mission).
|
# ? May 9, 2018 18:15 |
|
Psion posted:yeah, Shadowhawks are really long-lasting, they are great. The Quickdraw runs pretty fast for a heavy, but is kinda garbage.
|
# ? May 9, 2018 18:16 |
|
Gwaihir posted:The only fast heavies are the Quickdraw and Dragon, and, well... if only I could put more jump jets on a Highlander! 90 tons, of which 43 are jump jets. seems legit!
|
# ? May 9, 2018 18:21 |
|
Psion posted:I'm looking at an upcoming plot mission where I know I need a fast mech to reach an objective in time, what's the fastest jump/sprint heavy - second, what's the fastest that isn't garbage? Otherwise I can probably pull a Wolverine or something out of storage, I think I have a couple of those left. Psion posted:yeah, Shadowhawks are really long-lasting, they are great.
|
# ? May 9, 2018 18:21 |
|
I mean, yeah, I did sort of answer my own question but I might've sold my last 2D for a low-grav pool.
|
# ? May 9, 2018 18:39 |
|
Mo_Steel posted:I kinda want to rush the endgame now that I've dawdled a bit and then restart and see how far I can get with only Light or maybe Medium mechs. Beat the game with the starting lance
|
# ? May 9, 2018 19:05 |
|
Typical Pubbie posted:Beat the game with the starting lance
|
# ? May 9, 2018 19:08 |
|
Gwaihir posted:Grasshoppers just don't spawn in all that many lances. It's hard to say which contracts exactly will have them show up most often, but that's what it is based on- Contract and not planet. This absolutely is random, I'm getting what feels like two Grasshoppers a mission at least. I have 3 in my hangar and that's without actively trying to salvage any of them, its just from picking up a piece or two every battle. Also, because I want three because the Grasshoppers keep getting damaged post-battle while my Highlander, Crab, and Stalker just keep trucking without any difficulty.
|
# ? May 9, 2018 19:09 |
|
Ravenfood posted:This absolutely is random, I'm getting what feels like two Grasshoppers a mission at least. I have 3 in my hangar and that's without actively trying to salvage any of them, its just from picking up a piece or two every battle. Also, because I want three because the Grasshoppers keep getting damaged post-battle while my Highlander, Crab, and Stalker just keep trucking without any difficulty.
|
# ? May 9, 2018 19:26 |
|
if only my luck would be "face king crab in every battle"
|
# ? May 9, 2018 19:28 |
|
Pattonesque posted:After a while, when your merc company starts gaining a reputation, you should start running into customized 'mechs that are copies of your most successful builds Also, fighting pirates should result in a parade of hilarious(ly bad) junkyard customs with the odd stock Mech and like a 1% chance of that one rear end in a top hat pirate who won the lottery and found an SLDF relic on some backwater shithole showing up.
|
# ? May 9, 2018 19:37 |
|
Psion posted:piloting whatever-gets-you-20%-sprint is real nice. get a bunch of evasive stacks and also position yourself to AC/20 the entire enemy lance? don't mind if I do This They get it.
|
# ? May 9, 2018 19:44 |
|
My first encounter with a King Crab it headcapped my PC and then was immediately headcapped back by Glitch. Two turns, two AC 20 shots, two dead mechs. Good trade.
|
# ? May 9, 2018 19:48 |
|
my first encounter was a 2/x salvage mission where I headshot it and the selection criteria did not give me piece #3
|
# ? May 9, 2018 19:50 |
|
My first Stalker encounter, I spent three called shots trying to pop it in the head and missed every one. Then a random long range AC10 shot from the side blasted it in the face. I immediately loaded that stalker up with as many LRMs as I could fit and it's the funniest mech.
|
# ? May 9, 2018 19:53 |
|
Eldragon posted:Just for the sake of shitposting/theorycrafting Maybe some missions should have two lance drops. The "Main" drop as we know from the game now, and the "time restricted" drop. I think this is a loving sweet idea. The missions are already a bit limited in variance, so adding an entirely new element like this would increase that variance by a LOT, especially if you get creative with the pre-missions. "take out arty in less than 7 turns" is a great idea and there could be many more. Making recon/advanced special assault a real element in the mission structure would be rad as hell.
|
# ? May 9, 2018 20:05 |
|
|
# ? May 28, 2024 12:55 |
|
That's basically what Xcom 2 did with its mission structure and it worked really well.
|
# ? May 9, 2018 20:12 |