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Renounced
Nov 8, 2005


POSTING ON THE INTERNET

boar guy posted:

the only way i can even get close to finishing refugees on normal is if i deny everybody housing until all the piles are gone

I would just say don't be afraid of placing stuff willy-nilly until the piles are cleared and salvage the unnecessary preplaced roads. The cost of reclaiming buildings is generous enough to not break you when rebuilding a few misaligned tents or other Tier 1 buildings.

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boar guy
Jan 25, 2007

Renounced posted:

I would just say don't be afraid of placing stuff willy-nilly until the piles are cleared and salvage the unnecessary preplaced roads. The cost of reclaiming buildings is generous enough to not break you when rebuilding a few misaligned tents or other Tier 1 buildings.

well, it's more about having enough wood for research and scouts than it is running out of space

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.
After A New Home, Arks on normal was a complete breeze. I had done everything and saved New Manchester before the temperature even started dropping. I think part of it was that there's no punishment for just sending scouts to just pick up everything. Perhaps my perspective will change on playing through this stuff on hard after the next scenario, but Emergency Shift on Workshops is really the most OP thing in the game. You can just charge ahead in terms of tech. Without the incoming pressure of waves of people to house, feed and heal, you're not really tested.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

Jeza posted:

After A New Home, Arks on normal was a complete breeze. I had done everything and saved New Manchester before the temperature even started dropping. I think part of it was that there's no punishment for just sending scouts to just pick up everything. Perhaps my perspective will change on playing through this stuff on hard after the next scenario, but Emergency Shift on Workshops is really the most OP thing in the game. You can just charge ahead in terms of tech. Without the incoming pressure of waves of people to house, feed and heal, you're not really tested.
Also lots of steam cores and thus lots of automatons and thus lots of steady supplies from unheated production buildings.

Mister Bates
Aug 4, 2010

Groetgaffel posted:

Someone else said it earlier, but it's probably accounting for windchill.

it would have to be in order for the temperatures during the worst part of the storm to even be physically possible. -130 to -150F is plausible during a snowstorm in the Arctic in the middle of a global ice age (on very rare occasions we've actually recorded temperatures that cold in nature in real life), and high winds can easily knock 40 or more degrees off the effective felt temperature. Very high winds, like those you might find in an apocalyptic hellstorm, could plausibly get the effective temperature down into the -200F range, even though the actual air temperature wouldn't actually be anywhere near that cold. It's an unlikely scenario but the endgame storm is at least possible, it could hypothetically happen in an ice-age climate collapse scenario, and the effective felt temperature actually could get that cold for brief periods during the worst part of the storm.

the actual air temperature getting that cold, though, is more or less impossible so long as the Earth has an atmosphere, it doesn't get that cold on the surface of loving Mars

realistically with windchill that severe the hydraulics in your robots should be freezing up, (the best antifreezing agents available at the time couldn't even come close to handling those temperatures) but given that they've invented completely autonomous AIs in the 1880s I'm willing to accept that they invented better antifreeze too.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Mister Bates posted:



realistically with windchill that severe the hydraulics in your robots should be freezing up, (the best antifreezing agents available at the time couldn't even come close to handling those temperatures) but given that they've invented completely autonomous AIs in the 1880s I'm willing to accept that they invented better antifreeze too.
Well, there is an event where your coal mines stop working because the hydraulics in them freeze.

Since the automatons have their own power plant of some kind, that looks almost like a mini generator, you could justify them working to be thanks to routing heat through their limbs and/or heating the oil to point where it doesn't freeze.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Truga posted:

On normal I always just start with tents and keep heating off until it starts getting cold. Not having to pick up coal makes wood much more abundant early.

I basically perfected my normal game now though, so I'm moving on to hard now. Gonna see what all the fuss is about :v:

I unintentionally achieved "worse than London" doing that on hard.

precision
May 7, 2006

by VideoGames
Finally got the game running... and even on the lowest settings, it's unplayably slow and laggy

I'll wait for the PS4 version then... jeez... :(

Internet Explorer
Jun 1, 2005





I'm skimming through the thread, trying to avoid spoilers and go in fairly blind, but would you all agree that this is a good game that will be better with more content? Worth playing before then, though?

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

Internet Explorer posted:

I'm skimming through the thread, trying to avoid spoilers and go in fairly blind, but would you all agree that this is a good game that will be better with more content? Worth playing before then, though?

It's a finished product, essentially. All the core fundamentals are there. I've got a decent amount of hours in it having done 2/3 scenarios and not having touched hard mode, or explored every avenue (in terms of the laws).

Asehujiko
Apr 6, 2011
I think I figured out why hope spikes up when the volunteers die in the mines: The code behind funerals doesn't reduce the hope loss from death, instead it provides it's own hope boost afterwards to mitigate it. What happens is that when the volunteers die, the hope reduction for death is not applied because they sacrificed themselves willingly instead of dying due to the player's incompetence. The hope bonus for funerals does get applied 15 times over however.

Also I think the soup penalty should be at least partially mitigated if the person eating it is unemployed. You spend your day watching automatons do all the real work from inside your town house next to the generator, pick up your kids from their apprenticeship, drop by the food stores to pick up your di-HOLY gently caress THIS rear end in a top hat CAPTAIN IS SERVING ME SOUP!? THIS IS UNACCEPTABLE!

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Has anyone here managed to convert all the Londoners before they leave? I got close this last run with just 19 remaining.

Ofaloaf
Feb 15, 2013

Tarezax posted:

Has anyone here managed to convert all the Londoners before they leave? I got close this last run with just 19 remaining.
Spamming temple abilities 24/7 takes care of that pretty well.

Jamsque
May 31, 2009

Tarezax posted:

Has anyone here managed to convert all the Londoners before they leave? I got close this last run with just 19 remaining.

It's doable, even on hard, you just have to plan ahead. If you go in to the crisis with Hope already very high and Discontent very low they won't gain any followers, and you will be able to start persuading people to abandon them once you get a step or two in to the Faith or Order trees.

Renounced
Nov 8, 2005


POSTING ON THE INTERNET

boar guy posted:

well, it's more about having enough wood for research and scouts than it is running out of space

For a while I was adamant about skipping Sawmills since they're technically finite (or at least much more limited than coal deposits and wall trees). Would recommend throwing one down on Refugee scenario near the two adjacent coal pile. Don't worry about crushing a few trees placing it, it likely won't break you.

Hopefully that will provide enough wood to get you over the early game drought of resources.

Tarezax posted:

Has anyone here managed to convert all the Londoners before they leave? I got close this last run with just 19 remaining.

Done it using Order and Faith, but wasn't able to do it without committing to one of those trees since you'll have no ability to do damage control on special events that raise discontent. Just have to keep Hope high and discontent lowish and use your special building abilities where applicable (on Medium anyway).

Bogart
Apr 12, 2010

by VideoGames
You need to go to Faith Keepers, at least, otherwise there's too many events popping up around like 'Londoner graffiti! Londoner speech! Londoner assholes!' Honestly at some point I'd let them go with food and a big old smile. All nineteen of you bastards. Sure, try and find London. Here's a compass.

e: You'll never need to dip into Wall Drills on New Home. Just use Sawmills. If they run out, which is unlikely, Winterhome lets you ship wood in.

Snow Cone Capone
Jul 31, 2003


gently caress, I got stuck at day 27 of the Ark scenario. I saved New Manchester but can't get to the end with more then ~7600 coal, triggering the loss condition. I'm too durnk to keep going now but tomorrow I'm gonna see if I can make it by turning off the generator entirely, etc. Problem is, until now this scenario was so easy I hadn't saved manually since day 4.

ninjewtsu
Oct 9, 2012

Asehujiko posted:

I think I figured out why hope spikes up when the volunteers die in the mines: The code behind funerals doesn't reduce the hope loss from death, instead it provides it's own hope boost afterwards to mitigate it. What happens is that when the volunteers die, the hope reduction for death is not applied because they sacrificed themselves willingly instead of dying due to the player's incompetence. The hope bonus for funerals does get applied 15 times over however.

Also I think the soup penalty should be at least partially mitigated if the person eating it is unemployed. You spend your day watching automatons do all the real work from inside your town house next to the generator, pick up your kids from their apprenticeship, drop by the food stores to pick up your di-HOLY gently caress THIS rear end in a top hat CAPTAIN IS SERVING ME SOUP!? THIS IS UNACCEPTABLE!

this sounds more like a reason to have unemployment reduce discontent than a reason to make a specific soup interaction

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Yeesh the refugees scenario is pretty difficult to keep up with especially if you refuse to turn on child labor.

Acute Grill
Dec 9, 2011

Chomp

Groetgaffel posted:

Someone else said it earlier, but it's probably accounting for windchill.

It would have to be. Otherwise the temperature is cold enough to freeze carbon dioxide.

Alternate take: that is the actual temperature and the storm breaking is just a hallucination as you freeze to death.

Alternate take 2: Game developers are not climate scientists and picked the temp numbers without much thought to realism.

mortons stork
Oct 13, 2012
Is upgrading generator range worth it at all? I just went through a normal campaign and all I ever used was steam hubs. Is there a reason to invest in it?

Truga
May 4, 2014
Lipstick Apathy
Steam hubs are more coal efficient, so no.

e: It's actual temperature, and a portion of that snow is dry ice imo :v:

Truga fucked around with this message at 15:31 on May 10, 2018

Truga
May 4, 2014
Lipstick Apathy
quote is not edit

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


It said -170 Celsius. Isn't that like a million below zero in Freedom numbers?

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


For reference CO2 freezes at -78c and methane freezes at -182c. Nitrogen is at -210c or something.
In the final day it almost gets cold enough to freeze your farts.

So -170c, lol, get hosed survivors. The thermometer is loving broken and the captain is loving guessing. (or maybe I made it that way as a scare tactic to gain loyalty?)

Tinfoil Papercut
Jul 27, 2016

by Athanatos

The Skeleton King posted:

The thermometer is loving broken and the captain is loving guessing. (or maybe I made it that way as a scare tactic to gain loyalty?)

Are you questioning the official temperature given over on top of the propaganda center?"

*slams prison roundup button*

Prav
Oct 29, 2011

The Skeleton King posted:

The thermometer is loving broken and the captain is loving guessing. (or maybe I made it that way as a scare tactic to gain loyalty?)

the aide that tells you the temperature is just lying, because he wants you to turn up the heat from "liveable" to "cozy"

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Prav posted:

the aide that tells you the temperature is just lying, because he wants you to turn up the heat from "liveable" to "cozy"

"Sooo.... Wilkins.... you're telling me that it's -183 out right now?"

"Uhhh... yes sir! -183, on the nose!"

"Then can you explain how that father who I sent out last week with 10 rations is walking back, carrying his daughter in his arms, without too much difficulty?"

"....Well uh.... uh...."

"Charge up the execution steam."

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

The Skeleton King posted:

For reference CO2 freezes at -78c and methane freezes at -182c. Nitrogen is at -210c or something.
In the final day it almost gets cold enough to freeze your farts.

So -170c, lol, get hosed survivors. The thermometer is loving broken and the captain is loving guessing. (or maybe I made it that way as a scare tactic to gain loyalty?)

Does it drop to -170 C? I only remember it going to -150 C at the tail end of the storm after being at -120 C. Is that a difficulty thing or am I just unobservant af? Does the Fahrenheit version go to different temps?

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.
Also I got curious, and it seems like CO2 potentially would only sublimate out of air at -140 C due to vapour pressure, which is why CO2 doesn't freeze out of the air at the coldest points on earth. Its freezing point of -78 C only matters at one atmosphere of pressure apparently.

So I learned something from this other than that soup is the devil's work.

mortons stork
Oct 13, 2012
Wow, refugees is really loving hard even on Normal, Jesus. It feels like there just isn't enough of everything.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Jeza posted:

Does it drop to -170 C? I only remember it going to -150 C at the tail end of the storm after being at -120 C. Is that a difficulty thing or am I just unobservant af? Does the Fahrenheit version go to different temps?

I might have a screenshot of it but I'll have to check later today after work. I am pretty sure it hit -170c but I might be wrong.

Also I am too lazy to do conversions so who knows if the C and F temperatures match.

jokes
Dec 20, 2012

Uh... Kupo?

They definitely say "I can't even hear my thoughts over this wind" or something to that effect implying it's not just cold it's also windy as gently caress.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
Jesus Christ, Hard is like, unplayably difficult without strict adherence to some optimal build order. I beat all three scenarios my first time on normal, but on hard people eat like horses and get sick instantly. I don't know how you're even supposed to keep people fed in the New Home scenario on hard. Guess I can just write off those achievements because I'd rather not have to follow some critical path.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Sawdust

jokes
Dec 20, 2012

Uh... Kupo?

Soup, not sawdust. They get sick so quick as it is, sawdust only exacerbates the problem to a dizzying degree, so you lose engineers AND most of your workforce.

Jamsque
May 31, 2009

Sardonik posted:

Jesus Christ, Hard is like, unplayably difficult without strict adherence to some optimal build order. I beat all three scenarios my first time on normal, but on hard people eat like horses and get sick instantly. I don't know how you're even supposed to keep people fed in the New Home scenario on hard. Guess I can just write off those achievements because I'd rather not have to follow some critical path.

There are a bunch of different ways you can feed people on New Home Hard. Get a hunter's hut down on the second night and keep adding them as new waves of people arrive. Rush tier 2 research and hothouses. Rush beacon and scouts and go find raw food on the map. Soup helps, child labor does too but is not essential.

I don't think there is a critical path or an optimum build order that you have to adhere to on any of the scenarios or difficulties, the only time I found myself restarting a lot to figure out a really good first week was when I played Refugees on hard without using child labor and aiming for a no-deaths 'good' ending.

Acute Grill
Dec 9, 2011

Chomp

jokes posted:

They definitely say "I can't even hear my thoughts over this wind" or something to that effect implying it's not just cold it's also windy as gently caress.
That's not the wind, the temperature is so cold that the thoughts in their head are freezing into hilarious cartoon word baloons. That's how you're able to read them.

Acute Grill fucked around with this message at 20:21 on May 10, 2018

Tinfoil Papercut
Jul 27, 2016

by Athanatos
To unlock the fabled Refugee victory on hard: Disassemble the starting roads for a quick infusion of wood! You might think this is a joke until you try that scenario.

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GamingHyena
Jul 25, 2003

Devil's Advocate

The Skeleton King posted:

I might have a screenshot of it but I'll have to check later today after work. I am pretty sure it hit -170c but I might be wrong.

Also I am too lazy to do conversions so who knows if the C and F temperatures match.



I use Fahrenheit and converting it the lowest I've seen it is on -150c but I only won on easy. During the storm I was surprised to see people asking for the day off because with an outside temperature of -238 F I was pretty sure people would just die on the way to their job and weren't going. Godspeed little guardsman. New London isn't going to oppress protect itself! :patriot:

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