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I like looking at islands. No but seriously, I have no idea why they're so scared to mix up their alpha game. It's not beta, they falsely pretended it was beta to secure funding (I think?) and now they're stuck running a live alpha. They should be doing big bold changes to how the game is played at the very least. Agonizing over global chat vs SHOUTING IN ALL CAPS is not what you do at an alpha stage of game development. Really, I adore this bad game for whatever reason but it's like there's a gas leak and their team leads are napping forever. Of course they say "once the networking issues are worked out... that's when the content will flow!" But I doubt that sometimes. Either commit to the project or let it die? God, I don't know. I want them to commit and make something wonderful but their pace and communication up until very recently has been glacial. After 0.1.7 things have improved I just wonder if it will ever be enough to get to a proper 1.0.
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# ? Mar 30, 2018 23:04 |
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# ? May 16, 2024 17:29 |
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As I predicted two years ago, even a cool gimmick does not an mmo make.
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# ? Mar 31, 2018 08:34 |
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https://www.worldsadrift.com/roadmap/ Dare I say a fix to lots of issues with the addition of things we need to make the game both playable and giving a reason to stick around and play. Most notably taking control of entire islands and regions.
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# ? Apr 6, 2018 14:24 |
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NEW KIOKI REGION - Includes distinct loot table, new music, new Kioki-specific clothing, lore, and more. Get your fashion adrift going on! Lots of neat ideas on that roadmap. I can't wait to see them in game.
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# ? Apr 6, 2018 17:36 |
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If awkward developer videos are your thing, they've been doing a ton more of this stuff: https://www.youtube.com/watch?v=b8A6g-sYvq0
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# ? Apr 6, 2018 18:12 |
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Raskolnikov posted:If awkward developer videos are your thing, they've been doing a ton more of this stuff: so awkward, but also, at times, adorable. Man that dude DOES look like a beautiful pirate woman.
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# ? Apr 6, 2018 23:37 |
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Cheap Shot posted:so awkward, but also, at times, adorable. Man that dude DOES look like a beautiful pirate woman. I have so many feels for that man's face.
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# ? Apr 7, 2018 17:33 |
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After the roadmap post I am feeling much better about the game. It just might take another two years to get there.
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# ? Apr 7, 2018 19:35 |
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[9:29 AM] Bossa Julia: Early Access: May 17th 2018 Not to be confused with the fact anyone can buy it currently on steam and play, in this closed beta. New build and kioki islands on 5/17/18. The start of "Steam early access", so beta??
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# ? Apr 10, 2018 14:33 |
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I feel like they're jumping the gun again but what do you expect when they listen to all the hardcore rear end kissers on the unofficial discord. There's a severe lack of features. This isn't beta. It's alpha. They haven't even added meaningful grouping yet (alliances) in a mmo game. After two years. Nor are there in game social options in anything but the most basic format. But I guess that's beta?! I'd shoot for September and give this more time. Here we go anyways!
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# ? Apr 10, 2018 20:44 |
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I feel like they are in denial about their customer base. Do they actually think by doing some it's open access beta or some none sense will get them even more people who already didn't try the game. I feel like they need to pull the existing players back in instead of fishing for another round of funding and new idiots to suck in.
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# ? Apr 11, 2018 00:24 |
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All I'm saying is they better have some loving good updates between then and now if they want to keep that new batch of players But I'm looking at the left column roadmap and not seeing it. Basic alliances, some interface fixes, "crew fixes" with no mention of crew reviver. Content-wise, new map layout and islands. Balance-wise, revivers take damage the farther away you revive. Those are significant, but is that all? Jackard fucked around with this message at 01:20 on Apr 11, 2018 |
# ? Apr 11, 2018 01:15 |
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And more RNG Grind for everyone!
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# ? Apr 11, 2018 03:58 |
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https://www.worldsadrift.com/forums/topic/icymi-luke-eternz-williams-kiwo-did-a-stream-and-luke-dropped-lots-of-info/ Actually pretty cool, but I'll believe it when I see it.
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# ? Apr 28, 2018 03:41 |
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sounds good remind me in a decade
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# ? Apr 28, 2018 14:12 |
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Two weeks remain until Early Access launch and they've updated and reshuffled the road map. https://www.worldsadrift.com/roadmap/ Basic alliance stuff has been moved up, as well as territory control, engine overheat and ammo capacity. If they really stick to this roadmap the game is going to be something pretty different in six months.
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# ? May 5, 2018 18:20 |
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Sometimes Bossa is, eccentric, and then there's a stunt like this: https://www.worldsadrift.com/blog/the-launch-event-another-worlds-first-by-worlds-adrift/ quote:So to celebrate the upcoming launch of Worlds Adrift into Early Access on May 17th (etch it on your hearts), we thought we’d do exactly that; launch Worlds Adrift. Lemme’ explain… I guess if you're going, bring a coat!
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# ? May 9, 2018 18:12 |
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Will they have bungie cords so you can swing around underneath?
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# ? May 9, 2018 18:41 |
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Anyone else getting horrible Déjà-vu about this launch event and the Firefall gaming bus?
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# ? May 9, 2018 19:31 |
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BurtLington posted:Anyone else getting horrible Déjà-vu about this launch event and the Firefall gaming bus? quote:...there was a time when it would have seemed insane to suggest that if there was something wrong with Red 5, Kern — one of the company’s co-founders — was it. quote:He would swoop in one afternoon and berate a series of features several teams had spent months on, declaring they begin again and LISTEN to what he told them to do. He’d be back in a few days to see if it was done. This crushed morale, and forced people into spontaneous, isolated crunch mode. He would shout and scream his perspectives. He would ignore anything that didn’t fit his immediate viewpoint – which was subject to sudden, violent changes. He would rage-email people in the small hours of the night, or on weekends. This sounds more Star Citizen thread worthy than Worlds Adrift. Raskolnikov fucked around with this message at 20:56 on May 9, 2018 |
# ? May 9, 2018 19:52 |
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beep beep I'mma truck.
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# ? May 9, 2018 19:52 |
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Raskolnikov posted:beep beep I'mma truck. The best thing about that truck is that the side door wouldn’t actually open. Anyway yeah I just feel like it’s kinda pointless doing that much expensive poo poo for a launch event. Hopefully I’m wrong though.
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# ? May 10, 2018 00:58 |
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BurtLington posted:Anyway yeah I just feel like it’s kinda pointless doing that much expensive poo poo for a launch event. Hopefully I’m wrong though. I too am pretty worried about this. This seems like a bizarre and ill thought out waste of money. Also the "airship" is literally just a table and chairs anchored to a metal slab held up by a crane. It doesn't even look like you can stand up once you sit down and they raise it up. Sorry if you gotta piss I guess? This is so confusing.
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# ? May 10, 2018 04:51 |
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Raskolnikov posted:Sometimes Bossa is, eccentric, and then there's a stunt like this: This is the same company that developed DeckSplash. And if it didnt get 100k players on a free weekend that it would cancel production. So nothing really surprises me. https://www.decksplash.com quote:At Bossa Studios we believe the best way to make games is to fail fast and move on to bigger, better things rather than sinking time into a project without a bright future.
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# ? May 10, 2018 13:51 |
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Pied Piper the gaming studio. You'd think that money would be better used to try and build a playerbase but what do I know.
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# ? May 10, 2018 14:35 |
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need more teslas.
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# ? May 10, 2018 19:54 |
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can't wait until all the really fat people sit on one end and off balance it, then all the devs die and WA dies from publicity stupidity.
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# ? May 10, 2018 19:55 |
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https://m.youtube.com/watch?feature=youtu.be&v=kA0md0D24_Y Trailer launched
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# ? May 10, 2018 20:03 |
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forge posted:can't wait until all the really fat people sit on one end and off balance it, then all the devs die and WA dies from publicity stupidity. They're a UK company so finding enough tremendously fat fans will be a lot harder than if they were a US based company. I like that they featured PvP more predominately so people don't get the wrong idea. This is a good thing. People are gonna get "griefed." If they went in expecting an idyllic Miyazaki inspired romp they'd be sorely mistaken. edit2: they released more "what have we been working on" https://www.worldsadrift.com/captains-log/londonskies/ Raskolnikov fucked around with this message at 19:39 on May 11, 2018 |
# ? May 11, 2018 19:06 |
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If the trailer were accurate, you would spawn in to immediately be gunned down. Then by the time you build your first ship, pirates would slowboat into your bubble and canon you to death while building. By the time your second ship is ready to fly, it would just explode on take off and you would respawn in a random part of the world. Worlds Adrift.
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# ? May 11, 2018 21:19 |
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Yeesh. Is that the current state of the game? Last time I played, a few weeks ago, everyone we met seemed super chill.
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# ? May 11, 2018 21:23 |
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TheRagamuffin posted:Yeesh. Is that the current state of the game? Last time I played, a few weeks ago, everyone we met seemed super chill. The issue is that there isn't really any sort of interaction beyond murder. Like to trade you have to find a corpse bag or unowned chest and swap poo poo there and the devs have specifically said any kind of normal trade interface goes against their freeform vision for the game. The fall in love with the theory of what will happen and just ignore the fact that it won't or doesn't work. A good example is the upcoming radio. It's an in game object that costs weight and materials and gives worse functionality than running discord. No one is gonna use it but they just kind of soldier on.
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# ? May 11, 2018 21:45 |
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7c Nickel posted:The issue is that there isn't really any sort of interaction beyond murder. Like to trade you have to find a corpse bag or unowned chest and swap poo poo there and the devs have specifically said any kind of normal trade interface goes against their freeform vision for the game. The fall in love with the theory of what will happen and just ignore the fact that it won't or doesn't work. A good example is the upcoming radio. It's an in game object that costs weight and materials and gives worse functionality than running discord. No one is gonna use it but they just kind of soldier on. Ya the game reminds me of black and white or something... like whew cool pretty neat aaaand there’s no actual game.
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# ? May 11, 2018 22:26 |
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TheRagamuffin posted:Yeesh. Is that the current state of the game? Last time I played, a few weeks ago, everyone we met seemed super chill. Forge is probably joking about that "explode on takeoff", I'm not familiar with any bug that does that. 7c Nickel posted:and the devs have specifically said any kind of normal trade interface goes against their freeform vision for the game. Jackard fucked around with this message at 00:51 on May 12, 2018 |
# ? May 11, 2018 23:17 |
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A decent writeup on bugs: https://www.worldsadrift.com/forums/topic/compilation-of-old-bugs-that-are-still-around/ Here's a video where a ship dies from a combination of bad luck, bugs and lovely piloting. https://www.youtube.com/watch?v=Y_oO_b0eKEo Three man crew - one is greyscreening when the ship takes random damage. This time it affects the helm+whatever, the pilot gets flung off from wonky physics, again when he tries to respawn, and the ship dives into the abyss. Here's the same bug from the pilot's perspective where random damage hits something unimportant: https://www.youtube.com/watch?v=K0NehAKx42A Actual fights in this game almost require a group of three or more. Crashes, greyscreening, and all the other random poo poo that happens doesn't hurt nearly as bad when you have enough people. Jackard fucked around with this message at 00:16 on May 12, 2018 |
# ? May 11, 2018 23:41 |
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I was mostly joking, because I love to hate the game right now. Mainly because its the best mmo idea ever full of dumb poo poo like radios instead of something to actually do.
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# ? May 12, 2018 01:17 |
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This looks like it could be kind of cool if it played like Sea of Thieves: airships but you have to build your own ships instead of just getting a free ship every time you spawn. The trailer looks pretty janky though.
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# ? May 12, 2018 01:47 |
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Also I got a good number of recordings from fights this map, I'll have to doublecheck if any are worth uploading
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# ? May 12, 2018 02:42 |
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IGN and Discord as Inlor
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# ? May 12, 2018 04:32 |
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# ? May 16, 2024 17:29 |
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They really need to work on how the early game plays. It takes too long to get materials, get the knowledge you need to build, design a ship, print all the needed parts, and then assemble the ship. And you can only fly using sails at first, which snap off if you wink at them. It's just too much for new players to go through all that and then not be able to escape veteran players (Who're in the starting zone because they're bored and no one is anywhere else.) They have to repeat all those gathering and building steps each time. You have to manually place all of those parts each time. There needs to be smaller, less costly entry parts that you can whip up quickly and get in the sky. Faster ground to air time can only improve a game where everything is in the loving sky. I also think they made a huge mistake with the current atlas core design. Lumping all this poo poo together into a huge wad leaves very little flexibility with design. You either psychically made a wide enough ship to comfortably fit all the arbitrarily sized upgrade parts without cutting off access to other parts of your ship, or you start over from scratch.
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# ? May 12, 2018 09:06 |