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Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

Cicadas! posted:

There were never good times, merely times that seemed less bad in comparison.

I'd just like to let you know your av is the stuff of goddamn nightmares.

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Cicadas!
Oct 27, 2010


Malachite_Dragon posted:

I'd just like to let you know your av is the stuff of goddamn nightmares.

I have no idea who gave it to me but I love it? I think, at least.

And there's nothing to worry about, they're not alive, just a bunch of discarded husks. The claw parts are just sharp enough to hook onto things, even after being molted. It's easy to hang them on rough surfaces for people to find, like on somebody's clothes or the backside of a roll of toilet paper. It's fun!

kordansk
Sep 12, 2011

Nalesh posted:

Yeah, obviously you wanna use cryengine to get the big whale bux.

thats lumberyard!

I Said No
May 21, 2007

jesus dude ur gonna kill someone with that av
I'm still surprised this game is doing well enough that my most popular mod has around 25,000-ish subscribers. Those numbers ain't so bad.

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

RareAcumen posted:

Come on guys, let's all remember the good times.



Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Here's a pet peeve I have about Starbound, pink lighting is so frequent and the tint is so strong that playing the game is almost like simulating a monitor with faulty green.

Magmarashi
May 20, 2009





I Said No posted:

I'm still surprised this game is doing well enough that my most popular mod has around 25,000-ish subscribers. Those numbers ain't so bad.

We're just very bitter

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

I Said No posted:

I'm still surprised this game is doing well enough that my most popular mod has around 25,000-ish subscribers. Those numbers ain't so bad.

I only have one, but it has 12.5k subscribers and that number went up steadily since the release which surprises me.

Waffle House
Oct 27, 2004

You follow the path
fitting into an infinite pattern.

Yours to manipulate, to destroy and rebuild.

Now, in the quantum moment
before the closure
when all become one.

One moment left.
One point of space and time.

I know who you are.

You are Destiny.


I Said No posted:

I'm still surprised this game is doing well enough that my most popular mod has around 25,000-ish subscribers. Those numbers ain't so bad.

I still put a server up sometimes. It's fun, but I can't wait to see what Rhopunzel comes up with

Cicadas!
Oct 27, 2010


The Starbound development blog has been updated, and I have been summoned once more to this dead gay thread to deliver this news, mostly out of gleeful spite.

So, what is the culmination of their tireless work since September of last year, ready and eager to be squeezed into the mouths of their adoring fans?

N O T H I N G

In a shocking and poorly timed flash of insight, they finally realized that tacking a bunch of ideas on a corkboard and calling it a game MIGHT be a poor design choice. So instead, you get nothing! Please look forward to Starbound on consoles. Knowing the developers and their taskmaster, though, I would suspect executive meddling more than any real self-reflection. The response on the forums is already overwhelmingly negative, and I have a sneaking suspicion the reason they're pushing so hard to make the jump to consoles is that the goodwill of their PC userbase has all but dried up!

God knows where that went.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Truly, a mystery for the ages.

Rest in piss

Patware
Jan 3, 2005

piss blast this game

I Said No
May 21, 2007

jesus dude ur gonna kill someone with that av
To be frank I was dreading that loving update rather than anticipating it anyway. The userbase would have mucked with it for like a week and then forgot its existence entirely, and the payoff would be breaking shitloads of mods - both my own (easily fixed) and likely a bunch of others' mods I rely on (not so much). Going by previous updates, all to support the addition of a really horribly hardcoded system you can't even mod anything interesting into, just graphical variants of the same poo poo.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!


if u guys dont like this pic alpaca my bags and leave!!!!!!

Cicadas!
Oct 27, 2010


I Said No posted:

To be frank I was dreading that loving update rather than anticipating it anyway. The userbase would have mucked with it for like a week and then forgot its existence entirely, and the payoff would be breaking shitloads of mods - both my own (easily fixed) and likely a bunch of others' mods I rely on (not so much). Going by previous updates, all to support the addition of a really horribly hardcoded system you can't even mod anything interesting into, just graphical variants of the same poo poo.

In all honesty this is probably a good development if it means there's even the slimmest possibility it gets them to stop stacking their Jenga tower of game mechanics ever higher and focus on their foundation instead. On the other hand, they just hosed about for ~6 months and have nothing to show for it except a wimpy attempt to plug their console port. I have to say, though, the players' response to this has been surprising. There's disappointment, but less anger than I expected, and a good number of the posters are voicing approval of the decision to axe the dartboard development model.

This is about the point where a Cicadas from a few years ago would say something like "maybe they've finally gotten the idea, maybe they'll fix their lovely game this time," but I earnestly think that this rush to port is just Tiy cutting his losses and trying to squeeze the last few cents he can out of Starbound before the well dries up completely. I doubt we'll see any more major updates to the game after the ports come out.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I think work on Wargroove and the witch game would have eaten into the focus on Starbound too. It seems like they've all but moved on.


Also holy poo poo your av is a nightmare, Cicadas! Jesus!

dioxazine
Oct 14, 2004

I mean, it's thematically appropriate.

grimcreaper
Jan 7, 2012

Shoehead posted:

I think work on Wargroove and the witch game would have eaten into the focus on Starbound too. It seems like they've all but moved on.


Also holy poo poo your av is a nightmare, Cicadas! Jesus!

Imagine if you will... all of those screaming at full shriek. Imagine how loud it would be.

Magmarashi
May 20, 2009





grimcreaper posted:

Imagine if you will... all of those screaming at full shriek. Imagine how loud it would be.

Cicada larvae don't shriek. (Also those are empty shells)

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
If I know anything about cicadas they'll find away. They always find a way.

spit on my clit
Jul 19, 2015

by Cyrano4747
found a new starbound community

TheObserver
Nov 7, 2012
Hey, don’t go dragging ConcernedApe into this just because they’re his publisher.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

TheObserver posted:

Hey, don’t go dragging ConcernedApe into this just because they’re his publisher.

Yeah, really... ConcernedApe is like the absolute best thing to ever be associated with that bullshit developer (second being our own Rhopunzel, who seems awesome).

grimcreaper
Jan 7, 2012

It's a shame we don't know how much he got scammed out of by chucklefuckery.

spit on my clit
Jul 19, 2015

by Cyrano4747
it wasn't a dig at concernedape

Appoda
Oct 30, 2013

I just got this game a few nights ago. Is it not good?

I Said No
May 21, 2007

jesus dude ur gonna kill someone with that av

Appoda posted:

I just got this game a few nights ago. Is it not good?

It's okay on its own merits if bland and empty. The main draw is that it's extremely moddable.

Mostly the thread has been following it since beta and has seen all the stuff that got pointlessly cut out as well as the constant changes being made to fit whatever demands the management (who, going by ex-dev stories, are both very abusive and incompetent) wanted that particular week. The squandered potential is what has everyone all pissed off and disappointed. If you've just come into the game without any of that you can't be as disappointed as we've been, so you should be alright for a while before the lack of content starts to show.

Cat Mattress
Jul 14, 2012

by Cyrano4747

Appoda posted:

I just got this game a few nights ago. Is it not good?

It's okay. It's playable, it's different enough from Terraria, it's moddable, you can have fun.

If you haven't followed it since its early access phase, then you won't be upset at the stuff that was cut or nerfed or at various development drama. This thread is kinda bitter.

The Moon Monster
Dec 30, 2005

Appoda posted:

I just got this game a few nights ago. Is it not good?

The problem is that Terarria exists and does almost all of the same things and is generally much better at them. Starbound has a better selection of cosmetic doodads.

Appoda
Oct 30, 2013

I see. Thanks for the responses, I caught up on some of the modder drama, and... yeesh. I thought Skyrim was bad.


The Moon Monster posted:

The problem is that Terarria exists and does almost all of the same things and is generally much better at them. Starbound has a better selection of cosmetic doodads.

I played Terraria a long time ago and didn't like it; just seemed kind of thin, but so far I've found this game enjoyable enough. Did it get updated to be more about crafting your silver pants into gold pants, or is there a depth to Terraria that I never got to?

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Appoda posted:

I played Terraria a long time ago and didn't like it; just seemed kind of thin, but so far I've found this game enjoyable enough. Did it get updated to be more about crafting your silver pants into gold pants, or is there a depth to Terraria that I never got to?

There a lot more in Terraria; most of it gated behind NG+ stuff but you can easily reach it with friends.

dis astranagant
Dec 14, 2006

Appoda posted:

I see. Thanks for the responses, I caught up on some of the modder drama, and... yeesh. I thought Skyrim was bad.


I played Terraria a long time ago and didn't like it; just seemed kind of thin, but so far I've found this game enjoyable enough. Did it get updated to be more about crafting your silver pants into gold pants, or is there a depth to Terraria that I never got to?

Terraria has had a ton of updates over the last 7 or 8 years. It's a very different game since then. "Crafting your silver pants into gold pants" is a bit of a genre trope by now, tho.

Kly
Aug 8, 2003

Appoda posted:

Did it get updated to be more about crafting your silver pants into gold pants

this is literally exactly what you do in starbound but also with enormous amounts of boring pointless "scanning" of npc towns

Appoda
Oct 30, 2013

What I recall of terraria was literally digging deeper to go from copper - > silver - > gold; from what I've played of starbound, there's at least some random loot to find or stuff to buy, as well as a pretty straightforward upgrade system for the matterator or whatever. But it's been a long time since I played terraria.

I understand that the loop isn't very different, but so far starbound seems to have more than dirt and the same worm enemies doing loopdeloops in the ground. But if terraria is better now, I might try loading that back up again; the state of the mod community for starbound sounds like a real bummer.

The sprites look a lot nicer, at least. I don't know why all games of this genre must have an art style that is worse than dwarf fortress ascii. Puppet sprites belong on the genesis.

Zereth
Jul 9, 2003



Terraria has a lot more than that, yes. There were always caves but there's a lot more to find in them these days.

Patware
Jan 3, 2005

Appoda posted:

The sprites look a lot nicer, at least. I don't know why all games of this genre must have an art style that is worse than dwarf fortress ascii. Puppet sprites belong on the genesis.

these games can get extremely memory intensive - especially early on, starbound was miserably optimized, so those legitimately incredible backgrounds and weather effects also caused the game to potato even on powerful computers

the simple graphics are usually in the service of playability

OwlFancier
Aug 22, 2013

If you want enemy variety, you definitely don't want starbound over terraria, terraria has much better enemy design.

Kly
Aug 8, 2003

It sounds like he played terraria back when it leaked and had ff5 sprites then never again.
The only things that starbound does better is art and ui

Cat Mattress
Jul 14, 2012

by Cyrano4747
Starbound is built on the idea of traveling between worlds. So the loop is explore a world, find the materials letting you explore a new world type, go to that new world type. It goes garden world (iron, core fragments) -> forest world (tungsten, titanium) -> radioactive world (durasteel) -> frozen world (aegisalt, ferozium, violium) -> fiery world (solarium). You can build a new base on each world, or keep the base from your starter world. Eventually your spaceship increases in size enough that you can use it as your base, too. You'll also run into a number of pregenerated missions where you can't change the level (no mining blocks or grabbing furniture). These missions can be run again and again, they'll always be reset to their original state. Terraria on the other hand has its progression contained entirely within a single world, exploring different biomes, surviving different special events and summoning different bosses to fight them. Basically the Starbound missions are the replacement for events and bosses; in Terraria they happen in the world so you can shape an arena to better survive them, while in Starbound they're kept in prebuilt special arenas that you can't reshape.

The character is tied to the worlds you're exploring with it. When you resume a game, you find your character where it was when you quit. Even dropped items are kept between sessions. Terraria doesn't save character position or dropped items, so when you resume, you're back at spawn point.

Starbound has random friendly NPCs. They look like a player could look like, with a choice of race, skin and hair color, hairstyle, clothing and armor, and dyes. It's usually a good idea to build protections around them if you want to keep them, otherwise they'll be killed by some wandering monster eventually. They can randomly give you missions (fetch, give, kill, rescue, escort) that can quickly increase the NPC population if you do a bunch of the rescue missions. You can also create your own settlements with the housing deed system; the NPCs that become your guests will be respawned if they get killed. Some NPC missions will temporarily spawn a merchant. Terraria has a bunch of pregenerated NPCs, each with its unique sprite set, and you can only get one of each in a world. The only quests in Terraria are fishing quests from the angler.

Progression in Terraria is entirely at your own whim. There are some events that happen in reaction to what you do (starting with the Eye of Cthulhu taking an interest in you once you improve your health enough) but there's never a motivation for doing these things beside wanting better gear. Why do you gotta kill the Moon Lord? Starbound gives a motivation

Basically Terraria is a pure sandbox, while Starbound is more an adventure/sandbox hybrid.

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Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Cat Mattress posted:

Starbound is built on the idea of traveling between worlds. So the loop is explore a world, find the materials letting you explore a new world type, go to that new world type. It goes garden world (iron, core fragments) -> forest world (tungsten, titanium) -> radioactive world (durasteel) -> frozen world (aegisalt, ferozium, violium) -> fiery world (solarium). You can build a new base on each world, or keep the base from your starter world. Eventually your spaceship increases in size enough that you can use it as your base, too. You'll also run into a number of pregenerated missions where you can't change the level (no mining blocks or grabbing furniture). These missions can be run again and again, they'll always be reset to their original state. Terraria on the other hand has its progression contained entirely within a single world, exploring different biomes, surviving different special events and summoning different bosses to fight them. Basically the Starbound missions are the replacement for events and bosses; in Terraria they happen in the world so you can shape an arena to better survive them, while in Starbound they're kept in prebuilt special arenas that you can't reshape.

The character is tied to the worlds you're exploring with it. When you resume a game, you find your character where it was when you quit. Even dropped items are kept between sessions. Terraria doesn't save character position or dropped items, so when you resume, you're back at spawn point.

Starbound has random friendly NPCs. They look like a player could look like, with a choice of race, skin and hair color, hairstyle, clothing and armor, and dyes. It's usually a good idea to build protections around them if you want to keep them, otherwise they'll be killed by some wandering monster eventually. They can randomly give you missions (fetch, give, kill, rescue, escort) that can quickly increase the NPC population if you do a bunch of the rescue missions. You can also create your own settlements with the housing deed system; the NPCs that become your guests will be respawned if they get killed. Some NPC missions will temporarily spawn a merchant. Terraria has a bunch of pregenerated NPCs, each with its unique sprite set, and you can only get one of each in a world. The only quests in Terraria are fishing quests from the angler.

Progression in Terraria is entirely at your own whim. There are some events that happen in reaction to what you do (starting with the Eye of Cthulhu taking an interest in you once you improve your health enough) but there's never a motivation for doing these things beside wanting better gear. Why do you gotta kill the Moon Lord? Starbound gives a motivation

Basically Terraria is a pure sandbox, while Starbound is more an adventure/sandbox hybrid.

Ok, so, like.... Why did I read this? You just resold me on Starbound :psyduck:

Joking aside, good analysis.

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