Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I am probably going to get TWW3, but yeah, it is a hard sell with it being in a geographically boring area (unless they go hog-wild with all the weird stuff in the Chaos Wastes or, more improbably, reach out to Cathay).

Kislev, Daemons of Chaos, Ogre Kingdoms and Chaos Dwarves would be a pretty sweet line-up, though.

Adbot
ADBOT LOVES YOU

toasterwarrior
Nov 11, 2011
I'm in it just for Ogre Kingdoms, just like I was for Skaven in WH2. Chaos Dwarfs would be a nice bonus, like Lizardmen were.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
So help me if they put in chaos dwarves I will have to buy TW3 because they haven't been seen for ages except in blood bowl where they are the funny hitlers.

turn off the TV
Aug 4, 2010

moderately annoying

Third World Reggin posted:

So help me if they put in chaos dwarves I will have to buy TW3 because they haven't been seen for ages except in blood bowl where they are the funny hitlers.

Chaos Dwarfs sound like they could be one of the most fun factions in the game. I extremely approve of any faction that has everything from rocket launchers to giant flaming demons.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
chaos dwarves, orges, even the demons

warhams the 3 is the game with the funny gimmick armies trying to out do each other

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I still think we'll get the Hobgoblin Khanate in game 3. CA have never passed up the opportunity to do a steppe horde faction so far.

Scrub-Niggurath
Nov 27, 2007

I’m willing to bet money that either Ogres or more likely Chaos Dwarfs are going to show up before game 3; if you look at the eastern side of the map in Mortal Empires there’s already a big chunk of map where the Darklands are that’s uninhabited. It seems really weird for CA to put in all this empty filler space on the map that will never get used

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Scrub-Niggurath posted:

I’m willing to bet money that either Ogres or more likely Chaos Dwarfs are going to show up before game 3; if you look at the eastern side of the map in Mortal Empires there’s already a big chunk of map where the Darklands are that’s uninhabited. It seems really weird for CA to put in all this empty filler space on the map that will never get used

unless mortal empires is the combined map for games 1, 2, and 3

toasterwarrior
Nov 11, 2011
Mortaler Empires

turn off the TV
Aug 4, 2010

moderately annoying

Scrub-Niggurath posted:

I’m willing to bet money that either Ogres or more likely Chaos Dwarfs are going to show up before game 3; if you look at the eastern side of the map in Mortal Empires there’s already a big chunk of map where the Darklands are that’s uninhabited. It seems really weird for CA to put in all this empty filler space on the map that will never get used

That filler area has been there since WH1 IIRC. A few spots did become more detailed in ME, those being Tretch's canonical starting territory and Nagash's nerd fortress.

Bedlam
Feb 15, 2008

Angry thoughts

I know it's apparently engine related but I really hope they find a way to do something about turn times for ME in 3. Like, why can't I make custom scenarios? I think it would be rad if I could just select a big circle of regions and choose some factions to be housed in it to go warham, instead of having to compete with the whole map and wait for greenskins or Delves to finish their turn on the other side of the world.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Bedlam posted:

I know it's apparently engine related but I really hope they find a way to do something about turn times for ME in 3. Like, why can't I make custom scenarios? I think it would be rad if I could just select a big circle of regions and choose some factions to be housed in it to go warham, instead of having to compete with the whole map and wait for greenskins or Delves to finish their turn on the other side of the world.

yeah this is what really stops me playingWH2, ME has turn times only a second or two off DeI but has basically nothing to do on the campaign layer beside wait for growth and troop buildings to build

Gejnor
Mar 14, 2005

Fun Shoe
I'm personally hoping that when the trilogy is done they make all the campaigns available via the WH3 menu, im talking Old World, Whatever ME will be available with WH3, The Beastman & Wood Elf mini campaigns, Vortex and whatever Warhammer 3's map will be (Darklands/Chaos Wastes/Suprise Guest Star Cathay).

Hell, i'd even be willing to pay for the convience to have all that in one game.

Scrub-Niggurath
Nov 27, 2007

turn off the TV posted:

That filler area has been there since WH1 IIRC. A few spots did become more detailed in ME, those being Tretch's canonical starting territory and Nagash's nerd fortress.

Parts of the mountains were there but the big blank area north of Lahmia was not in 1

turn off the TV
Aug 4, 2010

moderately annoying

nopantsjack posted:

yeah this is what really stops me playingWH2, ME has turn times only a second or two off DeI but has basically nothing to do on the campaign layer beside wait for growth and troop buildings to build

CA was able to do some pretty crazy battle map optimizations for the laboratory mode with the help of Intel, and I'm hoping that they'll do the same thing with Nvidia and AMD to get end turn times dramatically faster.

Scrub-Niggurath posted:

Parts of the mountains were there but the big blank area north of Lahmia was not in 1

That's Nagash's nerd fort

toasterwarrior
Nov 11, 2011
I'm still mystified by campaign map performance issues because my PC is super out of date by now, but actual end turn times are fine; the killers are battle map/campaign map load transitions. I straight up alt-tab and do something else for a bit when those happen. I also experience hitches when the game is clearly loading sounds or whatever on the campaign map, but just like sound hitches on the battle map and the occasional crash because of them, that's just my PC being too old at that point.

DOCTOR ZIMBARDO
May 8, 2006

Scrub-Niggurath posted:

I’m willing to bet money that either Ogres or more likely Chaos Dwarfs are going to show up before game 3; if you look at the eastern side of the map in Mortal Empires there’s already a big chunk of map where the Darklands are that’s uninhabited. It seems really weird for CA to put in all this empty filler space on the map that will never get used

I’m with you on this. There’s the huge death swamp area in the Badlands, which reminds me too much of what Athel Loren looked like before we had Wood Elves or Brettonnia. And the fact we have a little mouse over “unknown land” thing and at least one more race pack to go in this game, I think we’re likely to get another mini-campaign and even more settlements added to the ME map.

Dramicus
Mar 26, 2010
Grimey Drawer

Scrub-Niggurath posted:

I’m willing to bet money that either Ogres or more likely Chaos Dwarfs are going to show up before game 3; if you look at the eastern side of the map in Mortal Empires there’s already a big chunk of map where the Darklands are that’s uninhabited. It seems really weird for CA to put in all this empty filler space on the map that will never get used

I could be wrong, but I think since Mortal Empires is technically a side dlc for Warhammer 2, any factions they add will absolutely have to be functional in the Vortex Campaign. (I'm speaking from a Sega publisher perspective) Otherwise it would be a dlc of a dlc situation that most publishers want to avoid. This means that we are unlikely to see Darklands factions before WH3. I think if anything they will add factions like The Southern Realms/Dogs of War, Araby and maybe something like the vampire coast. All of these would be functional in both main (vortex) and side (mortal empires) campaigns. You gotta think like a publisher.

Edit: Also, Chaos Dwarves, Ogres and Chaos Undivided is a pretty solid lineup for WH3. Kislev could be strong if they pulled a Norsca and really made them unique from Empire. What else would they have to draw people to 3 if they blow their load early. I'm not paying 60 bucks for Kislev and a Chaos roster update.

Dramicus fucked around with this message at 16:53 on May 14, 2018

KazigluBey
Oct 30, 2011

boner

Buying every single DLC coming out for WH2 and WH3. I criticize this Nosca code-base thing but by loving God I love these games and the way they integrate horizontally.

Gejnor
Mar 14, 2005

Fun Shoe
Something stirs in the world's edge database.. :

WH2 DLC Release Imminent, changes are being made on steamDB, also the Youtubers might already have copies, even if they cant talk about due to NDA's.


Another thing:

quote:

The forum/branch code names are interesting:

Wood elves - waterfall

Bretonnia - crumpets

Mortal empires - racing green

Tomb kings - Royal blue

??? - Sparrow

??? - Spagetti

Random or logical what do you think?

Gejnor fucked around with this message at 18:05 on May 14, 2018

Descar
Apr 19, 2010
After playing ToB, i wish TWW had the same recruiting mechanics.

Having access to all units, would make the battles a lot more fun from the beginning to the end, and more varied against the AI.

blindwoozie
Mar 1, 2008

I'm just so loving excited for some new content finally. I hope they go ham after this Norsca debacle and pump out DLC at WH1 pace.

turn off the TV
Aug 4, 2010

moderately annoying


Oh, well, I think that just about confirms a TEB DLC.

I have no idea what Sparrow could be referring to, though.

Dramicus
Mar 26, 2010
Grimey Drawer

Descar posted:

After playing ToB, i wish TWW had the same recruiting mechanics.

Having access to all units, would make the battles a lot more fun from the beginning to the end, and more varied against the AI.

I think it would be cool to have one or two factions use those mechanics, but many of the existing WH factions are balanced around global/local recruiting. For example, High Elves can get bonuses which reduce global time to the same as local. Vampire counts have absolutely no global recruitment, so they are limited in how quickly they can expand while replenishing losses/recruiting new armies with high-tier units. A faction like Dogs of War would really benefit from the ToB mechanics I think. Maybe Orcs too, to simulate them gathering momentum as more orcs join the army.

Acute Grill
Dec 9, 2011

Chomp

turn off the TV posted:

CA was able to do some pretty crazy battle map optimizations for the laboratory mode with the help of Intel, and I'm hoping that they'll do the same thing with Nvidia and AMD to get end turn times dramatically faster.

It'd have to be Intel again. Turn times are currently limited by the quality of your CPU. Now that I have a big beefy liquid cooled overclocked current gen Intel, turn times zip along nicely.

Regarding DLC speculation, I think we're only going to see one more new faction released for TWWH2. There simply are just only so many remaining army books for them to implement, most of them aren't featured on the Vortex map, and I doubt they have a free-hand to make up new ones whole cloth. Norsca undoubtedly required GWs approval before going live. The majority of the total army books were released for the first game, so this was always going to be a front-loaded trilogy.

Most likely: Dogs of War/Southern Realms (ft. Sartosa)
Outside bet: Araby.
Comedy Options: Sea Elves, Pygmies, and GW will officially acknowledge and approve that Amazons fanbook.

Acute Grill fucked around with this message at 20:36 on May 14, 2018

Mordja
Apr 26, 2014

Hell Gem

Acute Grill posted:

Regarding DLC speculation, I think we're only going to see one more new faction released for TWWH2. There simply are just only so many remaining army books for them to implement, most of them aren't featured on the Vortex map, and I doubt they have a free-hand to make up new ones whole cloth. Norsca undoubtedly required GWs approval before going live. The majority of the total army books were released for the first game, so this was always going to be a front-loaded trilogy.

Most likely: Dogs of War/Southern Realms (ft. Sartosa)
Outside bet: Araby.
Comedy Option: GW will officially acknowledge and approve that Amazons fanbook.

Vampire Coast has a full army list, they'd just have to come up with some more LLs.
http://warhammerfantasy.wikia.com/wiki/Zombie_Pirates

Dramicus
Mar 26, 2010
Grimey Drawer

Acute Grill posted:

Most likely: Dogs of War/Southern Realms (ft. Sartosa)
Outside bet: Araby.
Comedy Options: Sea Elves, Pygmies, and GW will officially acknowledge and approve that Amazons fanbook.

There is a non-zero chance of seeing Vampire Pirates. "Sparrow" as in Captain Jack Sparrow.

Mordja posted:

Vampire Coast has a full army list, they'd just have to come up with some more LLs.
http://warhammerfantasy.wikia.com/wiki/Zombie_Pirates

quote:

Zombie Pirate Gunnery Mob: Though their weapons are rusted and sodden, many of Harkon’s Undead Pirates cling to the guns they held so dearly in life. Wielding a shabby collection of black powder weapons long past their best, the Zombies of the Gunnery Mob still gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower.

Rotting Leviathan: There are many great and wondrous creatures in the seas of the Old World. From the Sea Dragons and Kraken of the Great Ocean, to the crab-like Prometheans of the Lustrian coastline, the sea’s bounty is truly as varied as that of land-going life. Not that Harkon cares much about either. He waits until they’re dead and infinitely more controllable.

Queen Bess: This enormous and oft-repaired monstrosity is Harkon’s pride and joy. The exact heritage of Queen Bess is uncertain but, from the reports that have reached the Colleges of Nuln, it is likely to have begun life as nothing less than a Hell-Hammer Cannon! It has since been much “refined” and “improved” by Harkon (in one of his more than usually lucid moments) and reduced in size somewhat. Even so, the Queen Bess remains one of the most powerful pieces of black powder artillery ever to grace the shores of Lustria.

Who wouldn't love zombies with muskets, cannons and giant undead crabs?

Dramicus fucked around with this message at 20:45 on May 14, 2018

Acute Grill
Dec 9, 2011

Chomp
Okay, add Vampire Coast to the "Outside Bet" category.

I wouldn't mind seeing all the TWWH1 factions added into the Vortex map, honestly. They all already have a presence on there, though you'd need to really reach to come up with Legendary Lords for some of them. Not that CA is exactly afraid of making deep cuts into the lore and elevating characters who are barely even named.

They could even split it into multiple DLC packs if they wanted to really milk it.
Human Ambition: Empire, Bretonnia, Vampires
Storm of Chaos: Beastmen, Norsca, Chaos
Also, these guys: Dwarfs, Wood Elves, Greenskins.

Acute Grill fucked around with this message at 20:55 on May 14, 2018

toasterwarrior
Nov 11, 2011

Acute Grill posted:

Also, these guys: Dwarfs, Wood Elves, Greenskins.

Ancient Rivals, because these assholes have been killing each other since forever.

Eimi
Nov 23, 2013

I will never log offshut up.


The performance issues have been my biggest issue with the game. The long turn timers pale in comparison to game 1's and I don't really feel my PC's slowness in the other games I play. (Though I admit that it could do with an upgrade but buying all of that is a far biggest investment than a new game or whatever.) I will probably pick up Queen and the Crone (whenever it comes out) just to get an Alarielle game under my belt.

For remaining DLC, I'm sure it won't happen but Amazons would own. In general the Warhammer world is so rich, and as many have said before, this game is our last farewell to the good Old World, that I really want everything to get released and put in eventually, but realistically, it looks like we won't get that.

Reik
Mar 8, 2004
Randomly generated victory objectives for ME could be fun. You'd have to tailor them to each faction so you didn't have someone trying to capture 17 provinces with unsuitable climate.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I think the eventual Dogs of War faction will be getting Amazons as one of their units.

turn off the TV
Aug 4, 2010

moderately annoying

Acute Grill posted:

It'd have to be Intel again. Turn times are currently limited by the quality of your CPU. Now that I have a big beefy liquid cooled overclocked current gen Intel, turn times zip along nicely.

Probably not intel, actually. IIRC the kind of calculations that TW's AI uses for its decision making are much better suited for GPU's. Actually performing the actions it decides on are probably still best left to the CPU, but I think that the majority of any given AI's turn is spent on decision making.

turn off the TV fucked around with this message at 00:05 on May 15, 2018

Acute Grill
Dec 9, 2011

Chomp

turn off the TV posted:

Probably not intel, actually. IIRC the kind of calculations that TW's AI uses for its decision making are much better suited for GPU's. Actually performing the actions it decides on are probably still best left to the CPU, but I think that the majority of any given AI's turn is spent on decision making.

Probably, yeah but unless Intel's gonna help them rewrite the whole engine, the current controller of turn times is your CPU.

turn off the TV
Aug 4, 2010

moderately annoying

Acute Grill posted:

Probably, yeah but unless Intel's gonna help them rewrite the whole engine, the current controller of turn times is your CPU.

Right, so I hope that this changes in the future.

Azran
Sep 3, 2012

And what should one do to be remembered?
I just hope we see Chaos Dwarves in TWH3

Party In My Diapee
Jan 24, 2014

Azran posted:

I just hope we see Chaos Dwarves in TWH3

The skaven artillery was really disappointing so these guys are my last hope for massive firepower.

1st_Panzer_Div.
May 11, 2005
Grimey Drawer

Reik posted:

Randomly generated victory objectives for ME could be fun. You'd have to tailor them to each faction so you didn't have someone trying to capture 17 provinces with unsuitable climate.

randomly generated locations would be even better. the map doesn't even need to change, just everyone is shitout randomly, you could even half rear end it and terrain restrictions have to be turned off. Like the map doesn't need to randomly generate like civ, just move people around and the game replay ability and fun would be insane.

It doesn't ahve to be lore friendly or balanced. all city based civs start with a level 1 city. all hordes randomly go to a location. you might start with 5 hordes nearby or who knows whatever. random would be nice.

1st_Panzer_Div. fucked around with this message at 03:20 on May 15, 2018

Dr Kool-AIDS
Mar 26, 2004

Azran posted:

I just hope we see Chaos Dwarves in TWH3

There's pretty much no way we won't.

Adbot
ADBOT LOVES YOU

Dramicus
Mar 26, 2010
Grimey Drawer

1st_Panzer_Div. posted:

It doesn't have to be lore friendly or balanced.

At it's core Warhammer is about everyone killing everyone forever. A "chaos" mode would be both fun and lore friendly anyway. Chaos makes anything possible.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply