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berzerkmonkey posted:Everyone did. It was a terrible game that was half assed and not ready for prime time. NuGW has done a great job of listening to people though, and rectifying their mistakes. Yeah, the novels and battletomes have done a lot for that. Plus the announcement (emphasizing maps and lore content) seemed about as close as a company promo can get to saying "yeah we get it, launching with next to no setting was stupid". Shockingly to Kirby and co. I'm sure, the customer base actually wants some context for all the expensive models they're buying and having fight one another. Another I dug, looking through some of the pictures, looks like the rank and file dudes in the tabards have a mix of genders, plus some more bareheaded. Anything that makes the stormcast feel more like a mix of heroes reborn instead of generic sigmarines in armor is a good thing.
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# ? May 12, 2018 22:34 |
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# ? May 17, 2024 10:22 |
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S.J. posted:Presumably you'd just need a base of the correct size, but we'll see. Yeah I'm gonna cheat some stuff out with Photoshop. Stick an arrow on to show the direction its going if there's rules for that. Desiden posted:Another I dug, looking through some of the pictures, looks like the rank and file dudes in the tabards have a mix of genders, plus some more bareheaded. Anything that makes the stormcast feel more like a mix of heroes reborn instead of generic sigmarines in armor is a good thing. More cool Stormcast ladies and more maps is always good! I wonder how much of a regular army you can build from them - it looks like they have some rank and file warrior monk/Liberator things that could be battleline, and then a bunch of heroes. They're more visually interesting than regular Sigs at any rate.
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# ? May 12, 2018 22:59 |
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Kung Fu Fist gently caress posted:ghosties look neat but yawn more sigmarines. i guess constantly pushing their lovely mary sue faction as hard as they have been works on certain people JBP posted:Yeah I bought that book and an akhelian king... They said that everything is compatible and nothing is being re-released, but there's a new General's Handbook coming out so I assume stuff is subject to change and might be better or worse depending on how big the systems changes are (the trailer mentioned no shooting out of combat, is that a big deal for any of the units?).
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# ? May 13, 2018 00:12 |
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long-rear end nips Diane posted:They said that everything is compatible and nothing is being re-released, but there's a new General's Handbook coming out so I assume stuff is subject to change and might be better or worse depending on how big the systems changes are (the trailer mentioned no shooting out of combat, is that a big deal for any of the units?). The shooting rules as-written are hosed because there is no explicit clause for what happens if a unit with ranged weapons gets caught in melee. In most other games, 40k included, the ability to shoot most firearms gets shut off when units start punching each other, the reason being they're very focused on punching and don't have time to reload/nock another arrow/conjure another fireball. In AoS this isn't the case, so you could theoretically have units that are tangled in melee shoot at enemy units that are in a neighbouring fight. This means you can't shut down ranged units by catching them in melee and in fact could get turbofucked if they decide to shoot at whoever just charged them. I'm going to assume the change is literally what they said and that units can't shoot out of combat but can shoot whoever's attacking them. This seems like a pretty common house rule anyway, so its only going to affect people who both played rules-as-written and were totally okay with the above scenarios happening. It's better at making ranged a more pivotal part of combat but it's not as far as I want it to go personally. We'll have to wait for more details. Tl:Dr; GW made a house rule official and it's probably not a huge change for anyone or indeed any particular unit.
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# ? May 13, 2018 00:34 |
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I love the new nighthaunt so much. But man, cleaning the moldlines on all those fiddly bits is going to be a pain.
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# ? May 13, 2018 00:50 |
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The Deleter posted:The shooting rules as-written are hosed because there is no explicit clause for what happens if a unit with ranged weapons gets caught in melee. In most other games, 40k included, the ability to shoot most firearms gets shut off when units start punching each other, the reason being they're very focused on punching and don't have time to reload/nock another arrow/conjure another fireball. In AoS this isn't the case, so you could theoretically have units that are tangled in melee shoot at enemy units that are in a neighbouring fight. This means you can't shut down ranged units by catching them in melee and in fact could get turbofucked if they decide to shoot at whoever just charged them. For a cinematic Fantasy game I think your cool archers being able to shoot the horde of goblin trash they are engaged with is probably fine, certainly if the points take this into account. I want to start Fyreslayerz, and they would half their offensive power if they couldn't throw their axes while locked in combat. I think it is fair to say shooting an engaged unit while your unit is also currently engaged is total horseshit, so not shooting out of combat is perfectly fine.
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# ? May 13, 2018 01:07 |
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Lord_Hambrose posted:For a cinematic Fantasy game I think your cool archers being able to shoot the horde of goblin trash they are engaged with is probably fine, certainly if the points take this into account. I want to start Fyreslayerz, and they would half their offensive power if they couldn't throw their axes while locked in combat. Some units should be able to do it and some don't. Judicators have huge unwieldy bows and are otherwise really good so they should eat poo poo, but I can totally see the Fyreslayers, elves or anyone with pistols or throwing knives getting shots off. Again, I'm waiting on what the exact rule is gonna be and how things shake out. I'm not opposed to it in general.
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# ? May 13, 2018 01:53 |
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Kung Fu Fist gently caress posted:ghosties look neat but yawn more sigmarines. i guess constantly pushing their lovely mary sue faction as hard as they have been works on certain people Judging from the FAQ the intent is to make some changes to the online warscrolls where needed but otherwise have the new rules be backwards compatible with the old tomes. Given they stopped including the 1E rules with the newer tomes, they were obviously designed with 2E in mind.
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# ? May 13, 2018 03:42 |
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So, what's up with Beastmen in this game? Do they have their own faction and rules and poo poo? I know Tzaangors are a thing Pestigors, Khorngors, Slaangors when? but they're not a part of the overall Beastman faction-thing, right? Tell me I can headbutt a Sigmarine, without uncloven support.
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# ? May 13, 2018 17:08 |
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Irate Tree posted:So, what's up with Beastmen in this game? Do they have their own faction and rules and poo poo? I know Tzaangors are a thing Pestigors, Khorngors, Slaangors when? but they're not a part of the overall Beastman faction-thing, right? They're made of two factions. Brayherds, which is all of your typical man-sized Beastmen, and War Herds, which are minotaurs and the big monsters. War Herds might as well not even exist except that you can ally them into a Brayherds list. Brayherds have a very strong Allegiance ability that gives them ambushing units and a really, really good piece of terrain in the Herdstone that they always get to have. Their wizards can also summon in any Chaos Monsters if you're willing to put the points aside for them. Brayherds only have a single Battalion available, and it's pretty good, but it does require quite a lot of Gors and Ungors to use. They've only got 2 Heroes to choose from outside of allies, though, which is rough. A couple pieces of the old Beastmen list got moved into generic chaos monster range, too, like their old cav. I have no loving clue why. The various [god]gors aren't really a thing for them anymore, no, which is kind of sad. The entire list moves super ridiculously fast though and can throw a bunch of attacks, but doesn't have a ton of access to rend, so you'll need to work around that.
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# ? May 13, 2018 18:17 |
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The Deleter posted:I can totally see the Fyreslayers, elves or anyone with pistols or throwing knives getting shots off which is more or less how it works in 40k of course, with anything requiring two hands usually getting shut down when a unit is engaged but pistols still firing fine
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# ? May 13, 2018 20:31 |
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S.J. posted:They're made of two factions. Brayherds, which is all of your typical man-sized Beastmen, and War Herds, which are minotaurs and the big monsters. War Herds might as well not even exist except that you can ally them into a Brayherds list. Brayherds have a very strong Allegiance ability that gives them ambushing units and a really, really good piece of terrain in the Herdstone that they always get to have. Their wizards can also summon in any Chaos Monsters if you're willing to put the points aside for them. Brayherds only have a single Battalion available, and it's pretty good, but it does require quite a lot of Gors and Ungors to use. They've only got 2 Heroes to choose from outside of allies, though, which is rough. A couple pieces of the old Beastmen list got moved into generic chaos monster range, too, like their old cav. I have no loving clue why. The various [god]gors aren't really a thing for them anymore, no, which is kind of sad. The entire list moves super ridiculously fast though and can throw a bunch of attacks, but doesn't have a ton of access to rend, so you'll need to work around that. The downside is that Brayherds are a small, specialised faction that basically do one thing. (Really, really fast hordes that can deploy all over the map.) So a list which counters that will massacre them. (E.g. Brayherds vs Nighthaunt is a one-sided slaughterfest in favour of the ghosts, and that's before Nighthaunt get all the cool stuff that's just been announced for them.)
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# ? May 13, 2018 21:39 |
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Yeah you'll definitely want to ally as much stuff in as possible with them I think.
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# ? May 13, 2018 22:37 |
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drat, they finally did it. It took them a few years but theres now an army to make me buy in to AoS. Those Nighthaunt are beautiful. Other lines have had models that ive liked or flashes of promise, but the Nighthaunt models look like they were made for me. drat.
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# ? May 13, 2018 23:06 |
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Thanks for the replies to my questions goons. Guess I'll be waiting until GW figure out what the hell they're doing with them, as usual.
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# ? May 13, 2018 23:42 |
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I'm so torn now. Fish boys are sweet but nighthaunt are also amazing. I have a fish king and a mortarch already so ahhhhhhh...
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# ? May 13, 2018 23:53 |
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JBP posted:I'm so torn now. Fish boys are sweet but nighthaunt are also amazing. I have a fish king and a mortarch already so ahhhhhhh... Nighthaunt will be way easier to paint. Plus they're ghosts.
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# ? May 14, 2018 00:00 |
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S.J. posted:Nighthaunt will be way easier to paint. Plus they're ghosts. I don't mind a painting challenge and like fishelves on that front, I'm just torn over spending too much money and not really having time for more than one faction. I think I'll just push myself to stick with fishies with some sylvans and not buy a cool ghost.
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# ? May 14, 2018 00:04 |
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I have been greatly enjoying painting my fish elves. One upside to this army is it is so insanely elite that you don't need to paint that much
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# ? May 14, 2018 00:17 |
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that floating rock owns so hard
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# ? May 14, 2018 00:19 |
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Having a blast painting my Phish Elves. Painting guides in the book are pretty drat good. Gonna try and recreate some irl fish on the lil' familiars.
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# ? May 14, 2018 00:20 |
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I've got a box of Thralls that I'm 30-40% of the way through painting. Great models but I'm kind of regretting picking yellow for the trim on their cloth. I don't mind yellow over large areas but it's hard to thin to a good consistency for doing raised detail like that.
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# ? May 14, 2018 00:28 |
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Someone on Natfka was posting about their discussion at warhammer fest with the rules guys. Only real insight is that shooting out of combat is gone, and that the priority roll is still in. However, taking the double turn will come with drawbacks so it's no longer an auto-win.
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# ? May 14, 2018 14:32 |
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New page about the Nighthaunt, including unit previews and a glimpse at a new format for Warscrolls.
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# ? May 14, 2018 15:55 |
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The Deleter posted:New page about the Nighthaunt, including unit previews and a glimpse at a new format for Warscrolls. I love the poo poo out of these ghosts. I wonder what some good alternate color schemes might be
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# ? May 14, 2018 16:06 |
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Love the new ghosts, regret buying Nurgle.
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# ? May 14, 2018 16:40 |
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if i ever got into this it'd be fish elves or death and these ghosts tilt things a bit further in death's favor
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# ? May 14, 2018 17:02 |
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The Ghostest with the Mostest
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# ? May 14, 2018 17:03 |
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Ghosts? I think you mean Spookyboo Creepsgivers.
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# ? May 14, 2018 17:15 |
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I'm definitely leaning into Ghosts as a second faction if I had to go that way. Easy colors and really cool abilities.
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# ? May 14, 2018 17:18 |
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Re-watching the nighthaunts reveal video, there are some really good looking models buried in there that haven't been properly revealed yet. Ghosts with roses in their hair and scythe hands(?) at :20, ghost cav at :25, that Nazgul-lookin' fella at :33 and the ghosts swinging around giant padlocks like flails at :50 and :58...unf.
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# ? May 14, 2018 19:02 |
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The entire range actually has a very "Power Metal LotR" vibe that I'm super digging.
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# ? May 14, 2018 19:15 |
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I'm a big fan of AoS' aesthetic shifting from "He-Man box art" to "Judas Priest album cover circa Painkiller" - these Nighthaunt dudes look excellent, my only concern is their connections to their bases snapping off.
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# ? May 14, 2018 21:51 |
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I love how a couple of the new Stormcast models have Ghostbusters traps that they're using or on their bases to fight the Nighthaunt with.
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# ? May 14, 2018 21:57 |
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SRM posted:my only concern is their connections to their bases snapping off. They look topheavy too.
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# ? May 14, 2018 22:21 |
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Injuryprone posted:They look topheavy too. The executioner is the only one that worries me, just because that axe shaft looks like a really thin pressure point. A lot of the others, you would be surprised what they can do with plastic these days, especially when the bulky parts are actually hollow and the supports are solid. (See the spirit hosts models flying on thin wisps and the Morghasts hovering on their wings for example)
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# ? May 14, 2018 22:38 |
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The spirit hosts aren't as fragile as they look?
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# ? May 14, 2018 22:50 |
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I'm laughing at the new battleline(?) unit being dudes who died True Neutral and didn't pick a side.
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# ? May 14, 2018 22:55 |
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The Deleter posted:I'm laughing at the new battleline(?) unit being dudes who died True Neutral and didn't pick a side. I really love that all Death gets is lovely losers who were to scared to worship the Chaos God's.
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# ? May 14, 2018 23:25 |
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# ? May 17, 2024 10:22 |
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Lord_Hambrose posted:I really love that all Death gets is lovely losers who were to scared to worship the Chaos God's. Or not good enough to be a Stormcast. However those are just the basic troops. The rest seem to be made of spirits who were actually capable.
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# ? May 14, 2018 23:28 |