Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
So is this a good game? I’ve played through it and while I love that battletech is back and it’s pretty and with fun battles. It’s kinda missing something.

Adbot
ADBOT LOVES YOU

Synthbuttrange
May 6, 2007

Its missing a tiny bit of polish that the ravenous community is doing its best to buff out. Its pretty fun!

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.

ScottyJSno posted:

Lore question. How do pirates and other undesirable Mech units operate on a planet? Surely the local authority keep tabs on the limited Jumpships and who was on them.

A lance that you have no idea who or were they came from just came in on the 12:30 jumpship from the Inner Sphere. Why on earth would anybody let them land. Space fighters are thing in the universe ?

Basically in 3025 terms Aerospace Fighters are expensive and aren't produced in anywhere near the numbers of Battlemechs. Combined with the fact that you're probably not going to be able to salvage a downed ASF means they're pretty rare even compared to other units.

So a given backwater planet probably doesn't have fighters and if there's any sort of space defense its probably done by DropShips. Combine this with the fact that space is big, and a planet with like 1-2 major population centers is going to have a pretty sizeable frontier to land in means interception is a bit difficult, before you factor in things like coming from a pirate point and whatnot.

(For reference the invasion of Tikonov was one of the biggest battles of the 4th succession war; Federated Suns had something like at least 8 battlemech regiments, 100+ Jumpships and 300+ Dropships, there were only like 70 or so ASFs who took part.)

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
Is there a way to disable the pauses for voice response after shooting/hitting/missing a target?

Sandwich Anarchist
Sep 12, 2008

Frida Call Me posted:

Is there a way to disable the pauses for voice response after shooting/hitting/missing a target?

It's in the OP

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I'm finally on the last mission! I don't think I can actually do it though.
In total I only have about 7 heavy mechs and only the story assault. I'm not good at evading hits either. So it's probably for the best that I'm done here. Can anyone tell me what happens in the epilogue?
I actually enjoyed the story to a degree, even if it's all a bit static. It felt very world war 1.

I've enjoyed the game but it sure did become a slog later on. I think that if they made it so called shot to the centre torso with a billion missiles didn't work any more I'd be unable to play once you start getting into heavy mechs. Fights just feel mega swingy, if all their missiles hit the right place or all yours do then bam, you're done.

I was disappointed that you don't get an achievement for getting 10/10/10/10 with a mechwarrior too, what a shame. And if I could have my time over I'd make everyone a master tactictian. It's on all the time and it just feels a billion times more useful than anything the other top levels do. Shooting their mechs before they get to have a turn is so important that losing out on it for breaching shot, juggernaut or whatever just isn't worth it.

Oh yea and the game gets really laggy as you go through. That might be due to me alt-tabbing when enemies have turns now because it takes ages, but I bet it's because of the absolutely loving ridiculous save system. Who came up with that??

Taear fucked around with this message at 13:11 on May 15, 2018

Floodkiller
May 31, 2011

Ciaphas posted:

I've always played this and XCom by Honorable Ironman rules, those being

- don't turn on Ironman because game bugs exist
- don't restart because you hosed up, take your lumps
- DO restart if the game is clearly being a bag of feces

i'll admit bullet 3 isn't very well defined and is far too flexible (read: yeah i'll savescum if i'm sufficiently annoyed) but damnit there are many rifles and this one is mine

I play by these rules as well, with the exception of a good half of the story missions. loving up and getting ambushed in a normal procedurally generated battle is my fault and I deserve to have to withdraw or lose pilots/mechs. Scripted ambushes making mechs appear out of thin air right in the middle of your lance and insta-fail objectives like that loving return to Panzyr one (requires you to know exactly where the APCs will be after they move and take out roughly two per turn starting turn 1 or insta-fail WHILE splitting at least one mech in a full sprint to the other side of the map to hopefully instakill another APC for a bonus objective) are absolute horseshit that I will not abide by.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Floodkiller posted:

I play by these rules as well, with the exception of a good half of the story missions. loving up and getting ambushed in a normal procedurally generated battle is my fault and I deserve to have to withdraw or lose pilots/mechs. Scripted ambushes making mechs appear out of thin air right in the middle of your lance and insta-fail objectives like that loving return to Panzyr one (requires you to know exactly where the APCs will be after they move and take out roughly two per turn starting turn 1 or insta-fail WHILE splitting at least one mech in a full sprint to the other side of the map to hopefully instakill another APC for a bonus objective) are absolute horseshit that I will not abide by.

Weirdly I found return to Panzyr really easy, maybe it's because I just have loads of long ranged mechs and an almost 100% chance to hit since my warriors never die. But a lance landing inside where mine is and getting a go before I do is mental and happens more than once.
I also have a lot of problems getting stuck on bits of scenery and unable to move without backing up. It doesn't always make it clear that it's a rock I can't step off of, or whatever.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

ScottyJSno posted:

Lore question. How do pirates and other undesirable Mech units operate on a planet? Surely the local authority keep tabs on the limited Jumpships and who was on them.

A lance that you have no idea who or were they came from just came in on the 12:30 jumpship from the Inner Sphere. Why on earth would anybody let them land. Space fighters are thing in the universe ?

Because some of those planets have a small waterwheel as the source of all their power and are basically Medieval Times in terms of their available technology. Because the best method to do so is in the hands of the Church of Comcast, who are actually pretty okay with receiving bribes just don't gently caress with them. Etc.

peer
Jan 17, 2004

this is not what I wanted
80 days to fix my dismembered Zeus :shepface:

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

peer posted:

80 days to fix my dismembered Zeus :shepface:

eh, it's jut a Zeus.

I don't even think you can make a good build on a Zeus tbh

peer
Jan 17, 2004

this is not what I wanted
Don't zeusshame, it's my biggest robot

edit: and I have a weird love for assault mechs who manage to be both undergunned and underarmoured

peer fucked around with this message at 14:10 on May 15, 2018

aleksendr
May 14, 2014

ChickenHeart posted:

The real question is how are these mechs not face-planting all the time from stepping on some loose rocks on an incline or foot-sized potholes; these things must have fantastic balance.

They have "human brain" assisted balance, that is the whole deal with the neurohelmet. Your brain is the mech "inner ear" and the gyroscope (a monster of a gyroscope, up to 8000lbs and taking more space than a PPC) is there to assist you and artificially adjust your mental commands for planets with higher or lesser gravity.

While the fluf is rather silly now (but still made perfect sense in 1990 with serious computers in the tons range and having to be installed by trained professionals) its also good game desing, allowing for additionnal ways to take a mech out of action (destroying the gyro take out the mech)

aleksendr fucked around with this message at 14:34 on May 15, 2018

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Over time the fluff on neurohelmets has evolved to where your brain is doing most of the heavy lifting when it comes to piloting a mech. It's not just reading your sense of balance, it's a weird kind of mental discipline that helps the computer control tons of myomer.

Flipswitch
Mar 30, 2010


4xAC5 Jagermech is fun at headshotting enemy mechs or just straight up coring them, but has zero armour.

Aramoro
Jun 1, 2012




Has anyone else had problems logging into their Paradox account for a bit? I keep getting 'failed communication with ComStar' messages.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I'd love it if salvage was a bit less arbitrary. I'm not sure how well it would work out, but I keep on coming back to the idea that unless you kill the meat a mech should require one of every component. So you'd be looking for a torso, two arms, and two legs. This is probably unnecessary micromanagement but I like the notion.

I just finished the looting mission and right now I'm running around with an Atlas, the Highlander, a JM6-A LRM boat, and an Orion with an AC-20++. The Atlas is ideally going to be my headshotter if I ever find some AC-10+, the Highlander and JM6-A provide long-range fire support and general knock-down fuckery, and the Orion is there to core things that need killing quick. I haven't had much success with ML boats like the Grasshopper; I like them but I prefer being able to knock over my opponents and headshot them.

I agree that stability damage is far, far too powerful. When I can knock down a few mechs each turn with LRM-20++ spam that's problematic.

Aramoro
Jun 1, 2012




Does everyone else get the thing where there are never any contracts in the system you go to. Like i travelled 23 days to a system that had 2 contracts in it, did one and the other disappeared. The only contracts available are in the system i just came from.

feedmegin
Jul 30, 2008

Aramoro posted:

Does everyone else get the thing where there are never any contracts in the system you go to. Like i travelled 23 days to a system that had 2 contracts in it, did one and the other disappeared. The only contracts available are in the system i just came from.

Yep, and this is with me tweaking that ini file value that's supposed to make like 10 turn up in each system.

Edit: I was around in 1990. It wasn't 1955! 'Serious computers' as in like Unix workstations were perfectly reasonably sized. Then as now mainframes existed but then as now they were historical artifacts in that regard.

(Serious CRT monitors, now; remember 21" Trinitrons that you'd put your back out if you tried to lift on your own?)

feedmegin fucked around with this message at 14:45 on May 15, 2018

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Someone suggested on discord to take a trip out to the factionless area of space and it seemed to fix their contract bug. So far it worked for me, I did a couple contracts in a system or two of unaligned space and now I seem to be getting the right number.

No clue if it’s placebo but I scored a couple assault mechs out of the trip so let’s go with it.

Eldragon
Feb 22, 2003

Ciaphas posted:

I've always played this and XCom by Honorable Ironman rules, those being

- don't turn on Ironman because game bugs exist
- don't restart because you hosed up, take your lumps
- DO restart if the game is clearly being a bag of feces

i'll admit bullet 3 isn't very well defined and is far too flexible (read: yeah i'll savescum if i'm sufficiently annoyed) but damnit there are many rifles and this one is mine

This is exactly how I play. I simply don't trust any game enough not to gently caress me over if I actually put on Iron Man mode. My free time is too precious.

So far the only "Save Scum" i've done is I accidentally double clicked and moved a mech into the dumbest possible position with rear armor facing the enemy; I probably "could" have still finished the mission, but I was just too pissed off to try. Rather just restart the mission.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

feedmegin posted:

Serious CRT monitors, now; remember 21" Trinitrons that you'd put your back out if you tried to lift on your own?

2001 was my freshman year of college. I had two 21" monitors, a full desktop tower, and a 5.1 sound system. I'm pretty sure my PC collectively weighed 300 pounds.

jassi007
Aug 9, 2006

mmmmm.. burger...

Flipswitch posted:

4xAC5 Jagermech is fun at headshotting enemy mechs or just straight up coring them, but has zero armour.

That loving mech almost bankrupted me, enemies would always target it first. Right now I have an Orion, 2x Thunderbolts and a Dragon that I use as a punch-bot.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Aramoro posted:

Does everyone else get the thing where there are never any contracts in the system you go to. Like i travelled 23 days to a system that had 2 contracts in it, did one and the other disappeared. The only contracts available are in the system i just came from.
I have seen some people talk about this. I got it when I had to travel through Directorate space to get to Artru; there were no contracts available in any of the systems I travelled through and once I got back to space that *could* have contracts, they didnt. I went out to un-owned space then back and it did not fix it for me, but Validating my game cache or whatever it is you can do through steam fixed it.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Beer4TheBeerGod posted:

The Atlas is ideally going to be my headshotter if I ever find some AC-10+, the Highlander and JM6-A provide long-range fire support and general knock-down fuckery, and the Orion is there to core things that need killing quick.

That Highlander is destined to have its right arm blown off on the next story mission, just FYI.

Klyith
Aug 3, 2007

GBS Pledge Week

Affi posted:

So is this a good game? I’ve played through it and while I love that battletech is back and it’s pretty and with fun battles. It’s kinda missing something.

It's good, but compared to the level of depth and replayability that the xcom games have it is definitely missing out. Part of that is being faithful to a not particularly great 1980s boardgame. Part is the size and budget difference between HBS and firaxis.

Personally I really like it because it goes the opposite direction from the tactics-as-puzzle style that xcom does. But I have a big ding against it in how the campaign, while a fun story, isn't really worth a second playthrough. But playing endless mercenary-simulator mode also leaves something to be desired, especially once you're in 4 assaults and things get stale. Which is why I'm on the "give light mechs a purpose" bandwagon.


So my overall verdict is good but not yet great -- but I have high hopes for improvement.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I much prefer this kind of strategy to X-COM's Strategy As Puzzle approach, too. Strategy As Puzzle gets really boring after a first playthrough.

Submarine Sandpaper
May 27, 2007


I dropped x-com 2 as it seems like hard/soft cover eventually is moot. Glad this game did cover well in that regard.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
It's not front mission 5, but it's hitting that itch of killing mechs and playing Pokemon with parts that's sadly a niche you're not getting anywhere else.

LostCosmonaut
Feb 15, 2014

gentlemen

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tae posted:

It's not front mission 5, but it's hitting that itch of killing mechs and playing Pokemon with parts that's sadly a niche you're not getting anywhere else.

Goddamn do I miss Front Mission.

pangstrom
Jan 25, 2003

Wedge Regret
It's a good game. I lost interest once the story was over after a couple missions because I felt the "doing side missions" and "get better mechs!" itch had already been scratched / there wasn't a need for them or more money. I would have liked to get my hands on a king crab or whatever or maxed out some pilots but the only gain there would have been doing 5 skull missions even more easily/reliably. But if they tacked on something there in an expansion I would probably go for it, no matter how lame.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

ulmont posted:

That Highlander is destined to have its right arm blown off on the next story mission, just FYI.

That's why you strip the Gauss Rifle out of it, throw 3 PPCs in the chest, and turn it into a bigger tougher jumping Awesome.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

AW YEAH

Yeowch!!! My Balls!!!
May 31, 2006
this is the bones of a great game, and for now is merely a good game.

it is a significantly better game than Shadowrun Returns was at launch, and the followups to Shadowrun Returns were some of the best RPGs of the last ten years.

Perestroika
Apr 8, 2010


That's actually a canon variant used by the Capellans, too (well, plus a small laser). Proving once again that the Liaos are best at mechs. :colbert:

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

PoptartsNinja posted:

That's why you strip the Gauss Rifle out of it, throw 3 PPCs in the chest, and turn it into a bigger tougher jumping Awesome.

put some big LRMs on the Highlander, park it in the back, never have its right side facing anything with guns, profit

Scipiotik
Mar 2, 2004

"I would have won the race but for that."
I've beaten the main story, and I think i've collected all the mechs, so there isn't much left in it for me. The Missions just don't have nearly enough variety to keep playing., especially since I refuse to bother with the escort or blow up convoy missions (because they are terrible).

More mechs and more interesting missions would bring me back.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

ulmont posted:

That Highlander is destined to have its right arm blown off on the next story mission, just FYI.

Good to know. LRMs it is!

Adbot
ADBOT LOVES YOU

Ignorant Hick
Mar 26, 2010

Game owns but I’m getting deeper into the story now and I feel like I don’t have enough firepower to deal with these heavy mechs.

I’m on a three star assassination contract and it’s one of the few missions I’ve ended up save scumming on. It starts me at the bottom of a steep hill and no matter what direction I go my mechs end up in combat on their first move. Fighting 9-12 enemies. I’ve tried this mission three times and it seems the only way to not get stuck in a cross fire is to hug the map edge and try to take out the mech group farthest away from the target. I can take out the lights and mediums quickly enough but there’s always at least two heavies like a dragon or an Orion that I can’t wear down fast enough.

While I’m trying to fight them my mechs are constantly being peppered from out of sight by the other group. By the time the target reaches me everyone’s either out of ammo or too damaged to last the rest of the fight.

Currently using a grasshopper with a ppc and a bunch of L/M lasers, a trebuchet loaded with LRMs that I feel’s been carrying me this far with stability damage, a Dragon with SRMs and melee weapons for tanking, and a Jaeger with two AC/20s. Don’t know if I’ve built the jaeger properly though. Before now I’ve been using its default weapons with the M lasers swapped for jump jets and that felt like a fairly useful sniper. But holy gently caress do enemies love to shoot at it. Felt like I spent more time running away with it than taking shots. I feel like I need this shotgun jaeger to kill heavies but even with two components of ammo it runs dry so quickly.

If I rush down the target and evac, do I still get the salvage?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply