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TheBigAristotle posted:I like the idea of flamers on Aggressors in a mixed unit. Not sure why, am I wrong here? I've only gone with the bolters, but I figure if I'm not getting special ammo, I might as well bring something that's gonna cause a lot of hurt when I close ground with my opponent Any time you're playing against something that doesn't want to charge you, or can charge you without overwatch, or is charging from over 8", that aggressor is wasted points. While yes, it lets you advance and shoot without a penalty, you're paying an extra 20 points for that and losing a normal models shooting. If you really want to take it for the slight added mobility you're better off with the boltstorm gauntlets.
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# ? May 17, 2018 03:03 |
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# ? May 16, 2024 18:39 |
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Booley posted:Any time you're playing against something that doesn't want to charge you, or can charge you without overwatch, or is charging from over 8", that aggressor is wasted points. While yes, it lets you advance and shoot without a penalty, you're paying an extra 20 points for that and losing a normal models shooting. If you really want to take it for the slight added mobility you're better off with the boltstorm gauntlets. This is true. I'm probably just affected by the thought of buying the easy-to-builds for cheap. This seems fun: I suppose you deserve some fun if you have the patience to paint a goddamn Harlequins army
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# ? May 17, 2018 03:06 |
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I think the Flamer Aggressors, comboed with the Inceptor granted rule are cool. If the Aggressors aren't engaged in melee, the other models in the squad pull out of melee, and since the Aggressors didn't move so they get to double shoot and double overwatch.
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# ? May 17, 2018 03:08 |
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Booley posted:I think it's going to be 9 intercessors and 1 inceptor. Special issue ammo lets them handle a wide range of targets, and the inceptor lets them fall back out of melee and still shoot. Adding anything else dilutes the squad. I'm not sure how you're "diluting" anything. Default intercessors aren't bad, but they just aren't as good of a unit as aggressors or hellblasters. SIA brings them up to par, but Hellblasters and Aggressors still offer pretty solid advantages.
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# ? May 17, 2018 03:10 |
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dexefiend posted:I think the Flamer Aggressors, comboed with the Inceptor granted rule are cool. And this is going to happen once, twice a game? Assuming you're playing against someone who wants to be in melee with you and doesn't see it coming, or is too slow to avoid getting charged by a unit that has to walk across the board? It's cool, but I would hesitate to call it competitive.
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# ? May 17, 2018 03:11 |
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Booley posted:And this is going to happen once, twice a game? Assuming you're playing against someone who wants to be in melee with you and doesn't see it coming, or is too slow to avoid getting charged by a unit that has to walk across the board? Honestly if you could reliably do it once or twice a game it'd probably be good, I just doubt that you'd get it off at all against most armies.
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# ? May 17, 2018 03:23 |
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Shockeh posted:E: Also, for the 'pure' Deathwatch, the Primaris deployed directly to the Chapter via the Ultima Founding, (mentioned on the fluff page) what should their shoulder pad look like, do you think? Colour? Icon? I’d be tempted to treat them as Blackshields but that’s kind of boring. Maybe some cross between the Ultramarines U and the Inquisition =I= ?
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# ? May 17, 2018 03:27 |
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Booley posted:And this is going to happen once, twice a game? Assuming you're playing against someone who wants to be in melee with you and doesn't see it coming, or is too slow to avoid getting charged by a unit that has to walk across the board? Yeah. I am a scrub. I just thought it would be cool.
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# ? May 17, 2018 03:34 |
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Painting the skull hands that are on top of LotD hands made me think: why in gods name is there not a LOTD special character that uses lightning claws shaped like flaming skeleton hands
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# ? May 17, 2018 04:00 |
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I occasionally forget Deathwatch is able to drop 1-3 CP to deep strike 1-3 units. The only issue being that it's gonna be hard to maintain a good balance and run two detachments. I guess a Battalion and Vanguard? I dunno help me out here
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# ? May 17, 2018 04:01 |
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long-rear end nips Diane posted:Looks like it’s the contents of two start collecting boxes + 2 robot boxes. Yeah both lists are made of 2 start collecting boxes and 4 others. I definitely see what you mean when you say the AdMech list is more well-rounded, but would that list even stand a chance in regular store matched play? Hell, would either of these? AdMech pros: •look neat •have at least a little close combat •interesting and variable rules cons •more difficult to paint •everything is very slowww Militarum pros: •deployment done after plopping down 6 tanks •seems like it would be quick to play •lots of heavy bolters and battle cannons sounds like it would shred •deep striking scions adds a little bit of variation •I like scions and tauroxes •easy to add on to by adding psykers, assassins, indirect fire, etc Cons: •is 6 tanks lovely at 1500 points? •would be reduced to just the leman russes in 1-2 turns •russes are ugly boring models •no close combat ability at all
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# ? May 17, 2018 05:01 |
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Boom.Beer4TheBeerGod posted:Inceptor Progress: Done. Total Time: 28:03
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# ? May 17, 2018 05:56 |
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Beer4TheBeerGod posted:Boom.
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# ? May 17, 2018 06:17 |
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Beer4TheBeerGod posted:Boom. nice job mate. is that time in minutes or hours?
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# ? May 17, 2018 06:42 |
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My first Forgeworld model. Ive been quietly working on some 40k alpha legion in the 30k scheme. Will post the whole gang when i can be bothered taking some decent pics.
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# ? May 17, 2018 06:49 |
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dexefiend posted:Just bought Deathwatch codex. Currently ordering PopGoesTheMonkey Deathwatch stuff, and Guardian Spear bits off ebay. NO HOWLING GRIFFONS FOCUS Beer4TheBeerGod posted:Boom. Awesome. I still can't believe that ridiculous scheme looks so good. Kung Fu Fist gently caress posted:nice job mate. is that time in minutes or hours? Weeks. Speckled Jim posted:My first Forgeworld model. Hell yeah. Love the scales.
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# ? May 17, 2018 06:55 |
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Q: Do the range increases/decreases on SIA for Deathwatch affect the Rapid Fire range? Because rapid firing bolt rifles at 18” -2 seems pretty legit.
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# ? May 17, 2018 06:55 |
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Shockeh posted:Q: Do the range increases/decreases on SIA for Deathwatch affect the Rapid Fire range? Because rapid firing bolt rifles at 18” -2 seems pretty legit. Yes.
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# ? May 17, 2018 06:56 |
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They do.
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# ? May 17, 2018 06:56 |
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TheChirurgeon posted:What are you looking for? I've got a ton of extras That’s kind of you thank you, but I’m a Brit goon and I have it in my head you’re on the other side of the pond. Anyway I’m happy for this to be a slow grow project - I’ve been picking up basic Marines / Primaris from eBay so I’m glad there’s something making me go “slow down”. Also I’ve got Orks, 1K sons, and bits of general Chaos to either start or finish, and two little ones - so my hobby progress is slow, but the models are so so pretty... There’s been some good chat these past pages and some lovely models posted everyone.
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# ? May 17, 2018 07:02 |
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Speckled Jim posted:My first Forgeworld model. One pass is just too light, it's really obvious where the shades transition into each other, and the base metallic shines through too much.
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# ? May 17, 2018 07:02 |
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Safety Factor posted:gently caress yeah. That metallic blue is great and it's always nice to see the scale motif on Alpha Legion stuff. However, I think you should do another pass on that heat staining. I use a similar transition on my meltas and I always go for two passes with some overlap between shades. Like this: Some sound advice. I will give it another pass next time the paints come out.
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# ? May 17, 2018 07:07 |
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A friend of mine at our local painted this as a commission for another dude. The base knight was an eBay rescue job in a complete poo poo state with an awful white paintjob slopped on. The finished product is pretty great:
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# ? May 17, 2018 10:29 |
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Whoever did the commission was worth whatever they charged.
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# ? May 17, 2018 11:09 |
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Corrode posted:A friend of mine at our local painted this as a commission for another dude. The base knight was an eBay rescue job in a complete poo poo state with an awful white paintjob slopped on. The finished product is pretty great:
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# ? May 17, 2018 11:39 |
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That's fuckin' incredible
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# ? May 17, 2018 11:44 |
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What's a good lens colour for purple armour? I've tried bright blue which seems best. I can't get anything to really pop though and I like it when marines have little glowy eyes looking at u.
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# ? May 17, 2018 11:55 |
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Yellow?
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# ? May 17, 2018 12:01 |
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Lungboy posted:Yellow? Yeah I tried but I'm not getting it to work right, they just look kind of sickly yellow. I might have another go when I get home.
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# ? May 17, 2018 12:19 |
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Haven't tried it but how about white eyes with a light purple ink?
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# ? May 17, 2018 12:34 |
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JBP posted:What's a good lens colour for purple armour? I've tried bright blue which seems best. I can't get anything to really pop though and I like it when marines have little glowy eyes looking at u. Light Green you dummy
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# ? May 17, 2018 12:56 |
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JBP posted:What's a good lens colour for purple armour? I've tried bright blue which seems best. I can't get anything to really pop though and I like it when marines have little glowy eyes looking at u. Orange
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# ? May 17, 2018 13:21 |
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Trying to get a shift on for a Warhammer world game on Sunday, here's how it's going.
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# ? May 17, 2018 13:22 |
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Deathwatch bolt rifles kinda sound like an amazing answer to custodes. Hellfire shells wounding on a rerollable 2+ with ap-1 is going to be pretty powerful.
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# ? May 17, 2018 14:03 |
I am loving that bright yellow.
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# ? May 17, 2018 14:03 |
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That blue + white trim is awesome, those minis are going to look amazing
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# ? May 17, 2018 14:13 |
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chutche2 posted:Deathwatch bolt rifles kinda sound like an amazing answer to custodes. Hellfire shells wounding on a rerollable 2+ with ap-1 is going to be pretty powerful. I got to use null zone to turn off the invulnerable saves for like 800pts of custodes including a telemon in a team game yesterday which was rather satisfying. Unsurprisingly they all died.
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# ? May 17, 2018 14:58 |
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jadebullet posted:I am loving that bright yellow. Neurolimal posted:That blue + white trim is awesome, those minis are going to look amazing
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# ? May 17, 2018 15:07 |
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Artum posted:I got to use null zone to turn off the invulnerable saves for like 800pts of custodes including a telemon in a team game yesterday which was rather satisfying. What kind of librarian/loadout did you use?
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# ? May 17, 2018 15:20 |
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# ? May 16, 2024 18:39 |
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TheBigAristotle posted:What kind of librarian/loadout did you use? It was just a primaris librarian, jump librarians would of course be much better for it since then you could advance much further.
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# ? May 17, 2018 15:22 |