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Mo_Steel
Mar 7, 2008

Let's Clock Into The Sunset Together

Fun Shoe
The only thing I don't give jumpjets to are LRM boats. They're max range and need all the tonnage for ammo and heat sinks so they can fire 40-60 LRMs every round to make all mechs stumble.

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Gwaihir
Dec 8, 2009
Hair Elf

Darkrenown posted:

Is the Centurion too good, or the Cataphract bad (or is my build just trash)?

Here's my Cent with 920 total armour:


While my Cata only has 960:


Cent's alpha is 3 * 25 + 60 + 60 = 195

Cata's is 5*25 + 60 = 185.

The Cata is only my 2nd heavy (First was a Thunderbolt which replaced my laser hunchback), so I was excited to upgrade... but it's 20 tons heavier for a slight armour increase and slightly lower alpha plus a later phase while also being less heat efficient and less mobile. Sure I could drop to an AC5 and/or lose the JJs to increase the armour, but then it's even worse when comparing the damage or mobility. The Cent also does 42 stability damage compared to the Cata's 30. Perhaps it's just SRM6++s being too strong, but even without them the Cent would only drop to 171 alpha.

E: I remembered I have an AC 20++ Shadowhawk without JJs and made this instead:


210 alpha and 1120 armour is a nice change from the Shadow's 110/880 and I have 2 JJs. Glitch is happy, while my PC can keep his Centurion for now.

The Cent and Cataphract are the same speed, but yea you're seeing just how efficient missile weapons are for damage per ton.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Endymion FRS MK1 posted:

All of my mechs have jumpjets. No exceptions.

I do fine without them on anything but a Scout. I'm generally running three Assault Mechs that'll be Bulwarked in a forest (or tornado, or water) for most of the fight. Why do I need to jump there? Just gimme one jumpy 'mech to get a Sensor Lock specialist close enough to do her job so that everyone else can snipe with PPCs/Gauss/ACs and/or rain LRM death on the hapless fools who approach me. One jump scout is all I need.

Gort
Aug 18, 2003

Good day what ho cup of tea

jng2058 posted:

I do fine without them on anything but a Scout. I'm generally running three Assault Mechs that'll be Bulwarked in a forest (or tornado, or water) for most of the fight. Why do I need to jump there? Just gimme one jumpy 'mech to get a Sensor Lock specialist close enough to do her job so that everyone else can snipe with PPCs/Gauss/ACs and/or rain LRM death on the hapless fools who approach me. One jump scout is all I need.

I got by just fine without the scout.

Kurr de la Cruz
May 21, 2007

Put the boots to him, medium style.

Hair Elf
Never not have jumpjets. If you're not moving, you're dying. If not outright, then by attrition because your repair bills are waaaay higher if you're just standing there slugging it out. Jumpjets are especially great on Heavies and Assaults because that's the only way your 100 ton rear end is getting close to maxing out evasion.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Zore posted:

Anyone else feel like Jumpjets are mostly worthless once you move into the Heavy+ stage of the game? I never used them on my Heavies or Assaults and never missed them at all, they seemed pointlessly heavy for a lovely movement effect.

I don't use them on everything, but I have spawned on rocks I could not get off of without JJs, and I had a random mission with a base up on a mesa I could only reach with JJs, so I have been trying to phase them back into my designs.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Kurr de la Cruz posted:

Never not have jumpjets. If you're not moving, you're dying. If not outright, then by attrition because your repair bills are waaaay higher if you're just standing there slugging it out. Jumpjets are especially great on Heavies and Assaults because that's the only way your 100 ton rear end is getting close to maxing out evasion.

Do you not take Bulwark?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Kurr de la Cruz posted:

Never not have jumpjets. If you're not moving, you're dying. If not outright, then by attrition because your repair bills are waaaay higher if you're just standing there slugging it out. Jumpjets are especially great on Heavies and Assaults because that's the only way your 100 ton rear end is getting close to maxing out evasion.

Moving is counterproductive at Heavy+ since your range is lower and Bulwark means you are literally twice as durable if you stand still.

Also evasion is foolish to rely on because enemies have enough shooting to counteract it and will be flinging enough weapons at you some will probably get through. And even then you're taking more damage on average than you would if you had Bulwark because

1) Evasion caps out where Bulwark starts
2) But it decays every time you get shot which means if 2+ mechs are shooting at a unit per turn the expected damage is higher against something with evasion pips than Bulwark
3) And even if it wasn't, spike damage is more powerful than sandpapering. Bulwarked mechs can survive even random headcap shots from anything bar an AC/20. Evasion mechs can't


Also jumpjets generate a ton of heat and weigh a bunch so you don't hit as hard because you have/can fire fewer weapons.

in conclusion, lol, evasion blooooows.

Sandwich Anarchist
Sep 12, 2008

Conspiratiorist posted:

Do you not take Bulwark?

Bulwark still lets damage through

Orcs and Ostriches
Aug 26, 2010


The Great Twist
I'd rather take 50% damage, than have a 50% chance to take full damage.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Sandwich Anarchist posted:

Bulwark still lets damage through

About as much as evasion will on average. 50% damage reduction is in many ways better than 50% evasion too since any shots that get through evasion hit at full power while you're more likely to get them spread out and sandpapered with bulwark.

Also evasion decays so that only applies against 1 enemy per turn. Against every subsequent enemy your expected damage rises. And it requires full evasion which means you're piloting a light (lol) or using a fuckton of heat on constantly jumping. Or sprinting and doing 0 damage.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Always take jump jets so you don't end up on a mountain you can't leave and lose by default

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


If you don't like JJ's I think it means you don't have a disco grasshopper and that makes me question if you're playing the game right.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

NmareBfly posted:

If you don't like JJ's I think it means you don't have a disco grasshopper and that makes me question if you're playing the game right.

If I ever saw a Grasshopper in my 70 hours of play I would have one :argh:

That and Catapults literally never showed up for me.

Kurr de la Cruz
May 21, 2007

Put the boots to him, medium style.

Hair Elf
Bulwark is boring sorry hth

Just lol if you're not abusing the poo poo out of terrain and LOS at all times.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zore posted:

If I ever saw a Grasshopper in my 70 hours of play I would have one :argh:

That and Catapults literally never showed up for me.

I need one more part for my missile boat and it's nowhere to be seen.

poo poo loads of Orions though

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Kurr de la Cruz posted:

Bulwark is boring sorry hth

Just lol if you're not abusing the poo poo out of terrain and LOS at all times.

Cool

Its still many times more effective than trying to jump around like an idiot and lets you fight wherever you want instead of being stuck at the whims of terrain.

Narsham
Jun 5, 2008

Alchenar posted:

Well I'm running ideas off on the basis that the game is good and fun now, but could be much better if what we have now got a year of overhaul and polish and became Battletech 2.

Get the AI good to the point where it can manage a lance a bit better and you don't need to throw massive numbers all at once at the player. Get to the point where an average fight is 4v4 (plus or minus some vehicles or turrets or tonnage for variety) and existing mechanics which are already balanced around 4v4 (such as evasion) suddenly start working a lot better and you have a solid basis for tweaking things like bulwark.

If a few things came together a bit better then you get a cascade effect where suddenly a whole load of problems fall away. I'm not suggesting programming AI is easy, it's just a bottleneck that holds everything else up.

This has been discussed before, but smarter AI isn't necessarily good for a game. Chess AI is really strong, but they have to include "dumb" chess AI in commercial games or nobody would ever play them because you'd have to be Grand Master skill-level to have a shot at winning.

The game AI needs to be good enough that it isn't punishing for players learning the game (like almost all those preview streamers) who don't know what they're doing. Having a difficulty slider or the like is tougher because it's not clear precisely how to increase difficulty. 8 mechs focusing fire can kill one of yours pretty easily, which would be really frustrating. The AI will target lock and engage outside your sighting range already, so having an AI that deliberately kites to do that for as long as possible wouldn't be fun for very many players.

I suspect their better option would be to focus on something like a nemesis system, with tailored AI for a few specific "competing" merc groups or "elite" lances associated with the major powers, or even pirate bands. Named NPC pilots, non-standard mech loadouts, and maybe even special scenario chains that allow you to end the threat for good would extend the game and create new kinds of difficulty without necessarily alienating the casual gamers.

If you want a real challenge 4v4, there's perfectly good multiplayer available.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I have the +100 View Range mod on my Royal Highlander and it is hilarious because sometimes its Gauss + PPC + LRMs is enough to kill smaller mechs that cant even see it. It also means I dont need to sensor lock because I can just plain see things that cant see me. So it hops around from cover to cover poppin' things from afar while the rest of my lance of LRM 40 Orions rain hell on my enemies. Its unfair.

Promethium
Dec 31, 2009
Dinosaur Gum
Don't understand why there's a debate about Bulwark vs Jump Jets in single player. No one relies on evasion all the time, you jump if you need to adjust position due to reinforcement flanking or armor loss. It's jump + vigilance + shooting the same turn + taking less damage because you have some evasion, vs. don't jump + not shooting + getting hit by flank shots.

The Dipshit
Dec 21, 2005

by FactsAreUseless
Did they add new mech mods to the update? I got a part that gives a -10% to heat generation, and it's the first time I ever saw it.


Find me a ++ version and maybe I'll make me a Quad PPC boat, as Kerensky intended.

pangstrom
Jan 25, 2003

Wedge Regret
Whoa. Can it go in any location, how much does it weigh etc.?

IOwnCalculus
Apr 2, 2003





Emong posted:

It basically doesn't generate heat, has a longer range than LRMs and does a shitload of stab damage. It's for blapping mechs from so far away they can't even see you on radar.

Yup. "Hey, Tremor can see you. *click* Now you have max stability damage and I can fart a missile out you and knock you down!"

Gwaihir
Dec 8, 2009
Hair Elf

Triangle Shirt Factotum posted:

Did they add new mech mods to the update? I got a part that gives a -10% to heat generation, and it's the first time I ever saw it.


Find me a ++ version and maybe I'll make me a Quad PPC boat, as Kerensky intended.

Those were in the base game but there was some (maybe bug?) thing making them virtually never show up in any shops. There's ones that are up to -30% generation I think, and there's also ones that increase both your overheat threshold and total heat capacity.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zore posted:

Anyone else feel like Jumpjets are mostly worthless once you move into the Heavy+ stage of the game? I never used them on my Heavies or Assaults and never missed them at all, they seemed pointlessly heavy for a lovely movement effect.

Yep, there's so few times that they're useful. Maybe one story mission and the times you get stuck on stupid bits of hill or whatever.
I removed all of them and put on more guns instead.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
Multiple people who beat the game using very different tactics and mechanic and pilots: Your way is doomed to failure!

frest
Sep 17, 2004

Well hell. I guess old Tumnus is just a loverman by trade.
So I feel like perhaps the fact that my lance was 380 tons is not something that the game takes into account when accounting for difficulty in the final missions.

last mission chat
so i didn't really understand what was going on with the base defense, and just sort of left my dudes braced wherever. This resulted in the first reinforcement lance landing directly behind two of my mechs. I was actually very concerned, because even if they weren't able to core them both out before the rest were able to close ranks and repel them, I stood to lose a lot of valuable equipment and I had spread the D-Heatsinks and so on around. Gyros, +++ equipment, I was concerned!

But. Despite being literally directly in the rear arc of these assault mechs, they shot at the turrets instead. When my guys all swiveled around and starting coring them out one by one, they... shot at turrets again.

Then the next lance landed on the far side of the base, and shot... at turrets while i ground them into the earth 120 LRMs a turn.

I mean having the enemies just pop in place was already bizarre (for a second I thought the drop ship killed the mech it landed on, but at least I was spared that indignity). This was the penultimate mission, the challenge to capstone the game, and it was horns.aiff for the stupid AI.

Come to think, they did the same thing in the drop ship refueling mission and basically any mission where there were turrets assisting.


60 hours played, extremely satisfied with my kickstarter dollars, and the credits with all the developer pictures made me feel very happy. Good Game, above notwithstanding.

Submarine Sandpaper
May 27, 2007


I feel JJs are a net negative in mars/lunar environments. That first jump where you also fire comes to pass after 3 or 4 rounds. If you're decreasing armor for the JJs then maybe it evens out

Submarine Sandpaper
May 27, 2007


In polar I love JJs, need to get far enough to have dedicated teams

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
I don't use jump Jets at all, I find them to be a waste of tonnage for things like heatsinks and damage. They also generate heat which is what I'm constantly battling with to keep my mechs always doing damage. Also bulwark of -50% damage is just so powerful. Draw them to you and use Hills to funnel guys.. with LRMs just whittling them down. Until ac20 in the face when they round that Hill.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Random idea for encouraging the use of smaller mechs; tonnage limitations based on detection. Something like "the enemy has sensors all over the place and you can't insert more than 200 tons without being detected". Alternatively tonnage limits based on locations, with frozen lakes that can take small mechs but collapse if the mech is too heavy, or sand areas that small mechs can get through but large mechs can only move one hex per turn. Make it an environmental or mission challenge.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Galaga Galaxian posted:

Dropships are expensive but not irreplaceable, you might be thinking of jumpships. Santiago blew up at least one dropship during the coup too.

As for the Argo, its noteworthy as a curio of past times, but its a boondoggle. Its an exploration ship in an age of war, and its a half broken shitpile that costs too much. Sure its got a overstrength company mechbay with some fancy half-working SL era automated systems, but they're constantly on the fritz and the Argo is comparable in size to a Behemoth class dropship, which can carry about 50% more commercial cargo and probably cheaper to build and operate. Militarily an Overlord dropship is far smaller and can carry over twice the mechs and is MUCH more heavily armed (and can also enter the atmosphere).

So basically its notable only for being a relic with some interesting tech that probably exists in limited examples elsewhere. Once the Helm Memory Core hits in a few years, its jury-rigged tech is no longer of any interest and is rendered nothing but an expensive white elephant.

I'd love to see HBS do a New Game+ where players have the chance to upgrade to a dropship other than the Argo. Start with a Leopard, have the chance to upgrade to a Union or Overlord, stuff like that.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
Let me cash in morale or just c-bills for close air support.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

RBA Starblade posted:

Always take jump jets so you don't end up on a mountain you can't leave and lose by default

Not emptyquoting.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

BitBasher posted:

Same here. I use them all the time. They are invaluable getting into cover, around unwalkable obstacles, extreme facing changes after movement and so on. Plus they make my heavies get at least 3 pips when I need to and move further over some types of terrain while still being able to shoot.

I tried king crabs without them because hey 6t of JJ or 6t of weapons

turns out 6t of JJs lets you use any weapons period, even if you mount fewer of them :v:

Emong
May 31, 2011

perpair to be annihilated


Triangle Shirt Factotum posted:

Did they add new mech mods to the update? I got a part that gives a -10% to heat generation, and it's the first time I ever saw it.


Find me a ++ version and maybe I'll make me a Quad PPC boat, as Kerensky intended.

Those have been there the whole time, they're just really rare. The ++ versions only spawn on four planets in the game.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

ulmont posted:

Not emptyquoting.

Is this a serious issue? I haven't run into it at all.

How often have you seen it?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zore posted:

Is this a serious issue? I haven't run into it at all.

How often have you seen it?

It's happened to a few units of mine a good bit but since I can just jump don't really care.

You can also jump down cliffs which is pretty handy. I always take at least a single jet.

Zebulon
Aug 20, 2005

Oh god why does it burn?!

Emong posted:

Those have been there the whole time, they're just really rare. The ++ versions only spawn on four planets in the game.

Three of which are in Kurita space. Yuris, Hurik, and Victoria. Taurians have the last in New Vandenburg. It's easy to just make loops in Kurita traveling through those three systems (they're all fairly close, one on the Fed-Suns border, one on the Aurigan border, and the last is basically a staight line deeper into Kurita space from both of them) checking stores and running missions to fund the travel expenses/monthly expenses.

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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


People here keep insinuating that jump jets aren't good because of bulwark. They are not mutually exclusive and can both be useful in the same fight. It's not one or the other.

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