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s.i.r.e. posted:I'll do it. God bless you. I get the feeling it's going to be the second layer of Hell from Dante's Inferno game spread out over several hours.
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# ? May 9, 2018 02:20 |
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# ? May 17, 2024 07:45 |
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There's this kickass fixed camera horror game with quite genuine psx asthetics in the making called Paracusia. I played it and had lots of fun with it. Really felt like a lost Ps1 game, and gets quite unnerving, even when you wield a weapon. Warning, there's tankcontrols. (No sweat for cool people). Theres a demo available on Itch.io.
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# ? May 9, 2018 02:27 |
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MarkVega posted:There's this kickass fixed camera horror game with quite genuine psx asthetics in the making called Paracusia. This actually looks pretty drat amazing. It has that late 90's grundgy vibe that horror games in general in that era seem to be teeming with.
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# ? May 9, 2018 02:42 |
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MarkVega posted:There's this kickass fixed camera horror game with quite genuine psx asthetics in the making called Paracusia. Is there a good LP of this because it looks great but I'm lazy and tank controls.
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# ? May 9, 2018 02:59 |
s.i.r.e. posted:Is there a good LP of this because it looks great but I'm lazy and tank controls. This is one of the only LP's I've found so far for the game (and I can't say it's a "good" LP): https://www.youtube.com/watch?v=PkxOCzskdoI
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# ? May 9, 2018 05:56 |
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One of the good changes in the REmake was how you could set the controls to be screen relative. It would cause you to occasionally veer off into an odd direction upon screen transitions but it's just so much nicer overall.
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# ? May 9, 2018 07:20 |
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Am I going crazy, or were screen-relative tank controls a thing in earlier RE games too? I always remember changing my stick direction to fit the context of the camera.
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# ? May 9, 2018 09:22 |
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None of the mainline games did until the recent ports of REmake, maybe the Outbreak games did?
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# ? May 9, 2018 09:48 |
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Silent HIll 2 and up had screen relative controls as an option, manditory in 4. While always nice to have options I found that a shame, having camera relative movement trivializes encounters (even more so in Silent Hill 2+) and just makes the main character a ninja in dodging. Doesn't stop you from mastering tank controls and doing the same with those: https://www.youtube.com/watch?v=6TN8zYE5gG8&t=47s
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# ? May 9, 2018 11:14 |
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Oh yeah, I definitely must have used screen controls for Silent Hill 2. I can't even remember if I died to a monster once in that game, but that's also kinda besides the point.
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# ? May 9, 2018 12:39 |
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Nocturne had a lot of crazy camera angles and, in my memory at least, the controls were screen relative. So sometimes you'd turn a corner and suddenly walk right into a trap or a monster because the camera jumped to a completely different angle.
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# ? May 9, 2018 12:48 |
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Devil May Cry also did that poo poo. It’s fun revisiting the first game and seeing how much Resident Evil dna was left in.
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# ? May 9, 2018 13:11 |
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One thing I like about Nocturne is that one of the last chapters has you fighting imps and skeletons in a cursed cemetery. In most games those would be low level enemies but in Nocturne the skeletons always piece themselves back together no matter how often you kill them and the imps, despite being tiny naked red babymen, can withstand having their head blown of with a shotgun without it even slowing them down.
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# ? May 9, 2018 13:20 |
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Nocturne was fricking cool and had some great moments. The mob episode was kinda bleh but the rest was great fun and creepy. Really wish it'd get remade somehow, over the shoulder camera or fixed, I don't care.
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# ? May 9, 2018 13:41 |
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al-azad posted:Devil May Cry also did that poo poo. It’s fun revisiting the first game and seeing how much Resident Evil dna was left in. Aren't there some screenshots of an alpha version that was way slower and more like an RE game floating around? Or am I just thinking of the scrapped version of RE4 (which, I obviously loving love RE4, but the version that never came out also looks really cool) edit: and interestingly it also seemed very unlike previous RE games but in a way that's different from the 4 we got. There were like ghosts and poo poo and the vibe felt closer to Silent Hill in the video I saw
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# ? May 9, 2018 14:11 |
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Weren't there a couple of Blair Witch games set in the same universe as Nocturne?
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# ? May 9, 2018 14:22 |
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FreudianSlippers posted:Weren't there a couple of Blair Witch games set in the same universe as Nocturne? Same engine, even. I think there were three, going from old timey era to modern.
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# ? May 9, 2018 14:44 |
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goferchan posted:Aren't there some screenshots of an alpha version that was way slower and more like an RE game floating around? Or am I just thinking of the scrapped version of RE4 (which, I obviously loving love RE4, but the version that never came out also looks really cool) I'd say The Evil Within is a lot closer to what the original RE4 was going to be. There's a fight with killer dolls, weird hallucinations, and a teleporting monster that acts similar to ones in TEW.
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# ? May 9, 2018 15:46 |
goferchan posted:edit: and interestingly it also seemed very unlike previous RE games but in a way that's different from the 4 we got. There were like ghosts and poo poo and the vibe felt closer to Silent Hill in the video I saw
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# ? May 9, 2018 15:57 |
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https://www.youtube.com/watch?v=afpf508tDeU
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# ? May 9, 2018 16:11 |
Is there anything I need to know about Uncanny Valley before I dive into it? I remember a friend being very frustrated about something with the game, but I can't remember which friend it was, so who knows what the issue was. I am emotionally prepared for the game to be Not Good, though my patience for pixel-art horror games is often pretty high, despite the usual jank that comes with them. Which reminds me, I really wish the guy that made Lone Survivor would try his hand at another game. I really enjoyed it, despite some glaring design problems and pretty dumb aiming controls.
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# ? May 9, 2018 16:46 |
Oh, cool! Thanks! MockingQuantum posted:Which reminds me, I really wish the guy that made Lone Survivor would try his hand at another game. I really enjoyed it, despite some glaring design problems and pretty dumb aiming controls. He did some solid music for Hotline Miami and I thought Lone Survivor was a hit, strange that he hasn't made one. I thought this was suggestive though.
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# ? May 9, 2018 16:52 |
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MockingQuantum posted:Is there anything I need to know about Uncanny Valley before I dive into it? I remember a friend being very frustrated about something with the game, but I can't remember which friend it was, so who knows what the issue was. I am emotionally prepared for the game to be Not Good, though my patience for pixel-art horror games is often pretty high, despite the usual jank that comes with them. The big issue with Uncanny Valley is that it's a game with multiple endings, but it's really hard to avoid one particular ending. You'll need to do a bunch of exploring and experimenting and that probably means playing through the opening sequence a bunch of times. If you've got the patience for it there's a lot of cool stuff to find, and if you feel that patience waning I fully suggest you start looking up how to do stuff before you drop it entirely.
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# ? May 9, 2018 17:23 |
Too Shy Guy posted:The big issue with Uncanny Valley is that it's a game with multiple endings, but it's really hard to avoid one particular ending. You'll need to do a bunch of exploring and experimenting and that probably means playing through the opening sequence a bunch of times. If you've got the patience for it there's a lot of cool stuff to find, and if you feel that patience waning I fully suggest you start looking up how to do stuff before you drop it entirely. Ahh yep that's what the complaint was. I don't know the conceit of Uncanny Valley, but I remember a friend saying he kept dying the same way over and over, or something, despite doing pretty different things. Good to know, thanks!
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# ? May 9, 2018 17:30 |
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Cream-of-Plenty posted:This is one of the only LP's I've found so far for the game (and I can't say it's a "good" LP): Thanks, I'll give this a watch.
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# ? May 9, 2018 17:58 |
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MockingQuantum posted:Ahh yep that's what the complaint was. I don't know the conceit of Uncanny Valley, but I remember a friend saying he kept dying the same way over and over, or something, despite doing pretty different things. Good to know, thanks!
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# ? May 9, 2018 22:17 |
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FreudianSlippers posted:Weren't there a couple of Blair Witch games set in the same universe as Nocturne? Yeah, Rustin Parr, Legend of Coffin Rock, and The Elly Kedward Tale. Rustin Parr takes place some time after chapter 4 of Nocturne but before the epilogue, and is the only one that directly links together. Also, Bloodrayne is in the same universe too, the castle and artefact from chapter 3 of Bloodrayne is the castle and artefact from chapter 1 of Nocturne. Also, the daemites from Bloodrayne made their first appearance in Rustin Parr. I need to finish Nocturne, that game's real good.
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# ? May 9, 2018 22:37 |
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put nocturne on gog already ugh
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# ? May 10, 2018 04:44 |
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Relin posted:put nocturne on gog already ugh Seriously, what the hell.
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# ? May 10, 2018 08:43 |
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It's just so super duper broken on modern PCs; hell, WAS broken 10 years ago when I played it. Couldn't finish most episodes, couldn't even start the last one.
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# ? May 10, 2018 10:42 |
How's Claire? I got it on PS+ whenever it was free, but haven't tried it. But I sure do like mediocre horror games with pixel art, so maybe I'm in luck?
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# ? May 10, 2018 16:02 |
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MockingQuantum posted:How's Claire? I got it on PS+ whenever it was free, but haven't tried it. But I sure do like mediocre horror games with pixel art, so maybe I'm in luck?
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# ? May 10, 2018 17:23 |
discworld is all I read posted:Not great honestly; it's kinda Lone Survivor meets Clock Tower, but not fun with a meh story. Kinda like Creeping Terror; looks interesting but sadly underwhelming. That's the opposite of what I was hoping someone would say! But not remotely surprising. New thread title: "Horror Games Megathread: looks interesting but sadly underwhelming"
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# ? May 10, 2018 17:28 |
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MockingQuantum posted:How's Claire? I got it on PS+ whenever it was free, but haven't tried it. But I sure do like mediocre horror games with pixel art, so maybe I'm in luck? Well it sure is a mediocre horror game with pixel art so
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# ? May 10, 2018 17:30 |
Sakurazuka posted:Well it sure is a mediocre horror game with pixel art so I can always hope it's a secret sleeper surprise hit that I've never heard of until now. That totally happens, right? ... right?
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# ? May 10, 2018 17:32 |
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MockingQuantum posted:I can always hope it's a secret sleeper surprise hit that I've never heard of until now. That totally happens, right? ... right?
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# ? May 10, 2018 20:06 |
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Looks like Cultist Simulator will be dropping soon. I have high hopes for it. https://www.youtube.com/watch?v=heaH_KvB4eU
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# ? May 11, 2018 02:29 |
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FEAR's supposed to get a live-action (web?)series, apparently. The rational part of me wants to temper expectations for obvious reasons, but the FEAR fan part of me is incredibly giddy. Also Atari apparently renewed its Alone in the Dark trademark. I doubt that means anything, but who knows.
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# ? May 18, 2018 02:11 |
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A friend of mine asked if someone has made a Saw style coop game where you guys are basically cooping through a booby trapped house to learn life lessons or whatever the gently caress the plot of that series was.
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# ? May 18, 2018 02:19 |
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# ? May 17, 2024 07:45 |
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Len posted:A friend of mine asked if someone has made a Saw style coop game where you guys are basically cooping through a booby trapped house to learn life lessons or whatever the gently caress the plot of that series was. its about how we need to embrace universal healthcare and enjoy the company of our fellow man
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# ? May 18, 2018 02:28 |