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Communist Bear
Oct 7, 2008

I can complete off my Crusader Kings 2 DLC though with that sale, which is pretty good!

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Vivian Darkbloom
Jul 14, 2004


WMain00 posted:

I can complete off my Crusader Kings 2 DLC though with that sale, which is pretty good!

Yeah, there's a (kinda buried) CK2 complete collection which I picked up:
https://store.steampowered.com/bundle/3096/Crusader_Kings_II_Collection/

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




are they going to sell preorders for Mystery Title #3?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Does anybody recognise the dragon at the top of Johan's twitter account?

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

NoNotTheMindProbe posted:

There are a few interpretations for the bard thing on the official forums.

Bard -> Shakepeare -> Julius Ceasar - > Rome game
The bard can only mean Shakespeare, and the cult of Shakespeare only started to take root in the early-to-mid 18th century, reaching a crescendo for the earliest super-fans in 1769. Not-Victoria III will start in 1763.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Goddamnit, I prepared myself for Triumph's announcement today only to realize its tomorrow. :sigh:

Tahirovic
Feb 25, 2009
Fun Shoe

Grillfiend posted:

Clearly they're making a game about Blind Guardian

Nice Blind Guardian sound track for Victoria III. I guess Iron Hill will be the mine worker song.

Drone
Aug 22, 2003

Incredible machine
:smug:


A Buttery Pastry posted:

The bard can only mean Shakespeare, and the cult of Shakespeare only started to take root in the early-to-mid 18th century, reaching a crescendo for the earliest super-fans in 1769. Not-Victoria III will start in 1763.

Or they're just gonna announce EU5.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Drone posted:

Or they're just gonna announce EU5.

With no Norway on the map?

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Autonomous Monster posted:

With no Norway on the map?
Kalmar Union in full effect.

JerikTelorian
Jan 19, 2007



I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it?

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


JerikTelorian posted:

I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it?

Victoria and Victoria 2 are both fundamentally -really good- games which suffer from terrible UI and a couple bad design decisions. The revolutions in the period - both literal and societal - make for really fun and immersive gameplay, and you get to see and indirectly control the prosperity of the individual people in your empire.

Victoria 1 was really mired by POP splitting and a Bad Interface, and Victoria 2 was really mired by automated POP promotion (though this is an intentional design decision, so) and some given up on features (suppression was Never Good, that sort of thing).

So it's exciting to see what Paradox in 2018 would do with the franchise. Sure, it could end up bad like Hearts of Iron 4 where you watch the game play itself and just endlessly win, or it could be -so different- like Stellaris it holds its own. I'd love a more modern take.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
You're honestly better off just picking up Vicky 2 and seeing for yourself, it's 75% off at the moment. No one's explanation will do justice to how simultaneously great and yet incoherent it is.

Drone
Aug 22, 2003

Incredible machine
:smug:


Beamed posted:

Victoria and Victoria 2 are both fundamentally -really good- games which suffer from terrible UI and a couple bad design decisions. The revolutions in the period - both literal and societal - make for really fun and immersive gameplay, and you get to see and indirectly control the prosperity of the individual people in your empire.

Victoria 1 was really mired by POP splitting and a Bad Interface, and Victoria 2 was really mired by automated POP promotion (though this is an intentional design decision, so) and some given up on features (suppression was Never Good, that sort of thing).

So it's exciting to see what Paradox in 2018 would do with the franchise. Sure, it could end up bad like Hearts of Iron 4 where you watch the game play itself and just endlessly win, or it could be -so different- like Stellaris it holds its own. I'd love a more modern take.

Vicky 2 was also plagued by a completely impenetrable international trade system, which is... kinda important if you're focus is on making a 19th century industrialization simulator. Even Paradox has no idea how the world economy in Victoria 2 works, and the guy who designed it has long since left the company.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






When is the announcement due to drop?

E: i-it...it’s not like I’m excited or anything...

Drone
Aug 22, 2003

Incredible machine
:smug:


Beefeater1980 posted:

When is the announcement due to drop?

E: i-it...it’s not like I’m excited or anything...

Tomorrow at 11am CEST, live on Twitch: https://www.twitch.tv/paradoxinteractive/events

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
It's Victoria III except there's Bard pops.

Drone
Aug 22, 2003

Incredible machine
:smug:


My money is on some bad attempt to break into fantasy like Runemaster was

Pakled
Aug 6, 2011

WE ARE SMART

JerikTelorian posted:

I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it?

Vicky and Vicky 2 are the only games in the Paradox lineup where you can track the welfare of your population. In other Paradox games, your population is much more abstracted and you can't see with much detail the way your policies affect the lives of your people. But with POPs, you can see everything. This simulation of people, rather than just the government or just the handful of nobles at the top of society, is incredibly exciting. The problem is Victoria 2 is old and mired by a bunch of bad systems and design decisions that modern-day Paradox wouldn't replicate.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Pakled posted:

Vicky and Vicky 2 are the only games in the Paradox lineup where you can track the welfare of your population. In other Paradox games, your population is much more abstracted and you can't see with much detail the way your policies affect the lives of your people. But with POPs, you can see everything. This simulation of people, rather than just the government or just the handful of nobles at the top of society, is incredibly exciting. The problem is Victoria 2 is old and mired by a bunch of bad systems and design decisions that modern-day Paradox wouldn't replicate.

This is complicated by the fact that the whole POP system is, arguably, one of those systems that modern-day Paradox wouldn't replicate because it's something of a black box that the player has limited control over and which spends a lot of time simulating stuff that a player usually doesn't really need to know.

Which is probably why Paradox keeps putting off V3, because how do you update a system whose design philosophy you've sworn off a while ago, but which is integral to the whole feel of the series to begin with? It's a tricky balancing act and the end result is very vulnerable to critique by disappointed fans.

axeil
Feb 14, 2006

JerikTelorian posted:

I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it?

Vicky 2 also really "got" how WW1-style combat would go. My most memorable paradox campaigns were all in Vicky 2. If your Great War went poorly you'd see tons of countries implode. It's one of the few games where rebellions have teeth and revolutions make sense instead of being "you lose half your country/army for no reason". If instead it's "half your country/army are now fascists because you lost the Great War and want to kill you" it makes more sense.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Tomn posted:

This is complicated by the fact that the whole POP system is, arguably, one of those systems that modern-day Paradox wouldn't replicate because it's something of a black box that the player has limited control over and which spends a lot of time simulating stuff that a player usually doesn't really need to know.

Which is probably why Paradox keeps putting off V3, because how do you update a system whose design philosophy you've sworn off a while ago, but which is integral to the whole feel of the series to begin with? It's a tricky balancing act and the end result is very vulnerable to critique by disappointed fans.

Well, but then again let's look at it instead from the vantage point of CK2. Pretty similar to the pop system is how the non-player characters and realms interact with you. You have extremely limited ways of influencing them especially if they're outside your realm or are non-vassals, but nevertheless they can still have a significant impact on what happens in game. In both cases, it's a system that is somewhat outside of the player's control, but the CK2 system can still be rewarding because you have the sense that you are competing with independent agents that have their own agendas not necessarily aligning with yours. A hypothetical V3 (or some other game that has a Pop system) could give the player the same sort of feeling of being in a kind of 'ride', but make things much clearer in the modern Paradox style by showing the reasons (e.g. modifiers) for why a Pop is doing what it's doing.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



JerikTelorian posted:

I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it?

Already answered but I'll just add that while most of us admit Vicky 2 has flaws, those of us who love the game really freaking love it. Vicky 3 is gonna be amazing.

unwantedplatypus
Sep 6, 2012
I think another game in the age of industrialization/revolution would benefit greatly from the player controlling a political party/ interest group with only limited control of the country, even when in charge, whereby other parties and groups try to exercise their own influence over the country.

axeil
Feb 14, 2006

axeil posted:

Vicky 2 also really "got" how WW1-style combat would go. My most memorable paradox campaigns were all in Vicky 2. If your Great War went poorly you'd see tons of countries implode. It's one of the few games where rebellions have teeth and revolutions make sense instead of being "you lose half your country/army for no reason". If instead it's "half your country/army are now fascists because you lost the Great War and want to kill you" it makes more sense.

For an example of how crazy a Vicky 2 campaign can get, see this write-up I did a while back.

axeil posted:

Victoria 2 is the best Paradox game: A tale of World War I

I hope you guys don't mind a monster post but I've had literally the greatest experience ever in a Paradox game and I need to share it.

I've been playing as a less brutal Russia and using the New Nations Mod (NMM). I've been educating the people, building trains, trying to get education high and not have things stray from an eventual liberal democracy. This worked and at the time of the Great War I'm a contitutional democracy with the Mensheviks in power.


Background

-Austria-Hungary split into its constituent states and then reformed
-Serbia jumped out of the Ottoman Empire and then formed Yugoslavia
-Germany formed very early (pre-1860 early) and was a full democracy
-The Ottomans got beaten so badly by me in the Crimean War they ceased to be a power of note
-The North seceded from the South in the Civil War and formed something called the Free States of America. Montana, the Dakotas and Idaho join the Confederates for some unknown reason :confused:
-The FSA/USA, CSA and Mexico swapped Sonora and Chihuahua back and forth for a few decades
-China consolidated itself into a unified empire in the late 1880s.


The Great War

(I got all the stats and date information from a nice little utility on the Paradox Forums called the Victoria 2 Save Game War Analyzer: http://forum.paradoxplaza.com/forum/showthread.php?689055-TOOL-Victoria-II-save-game-war-analyzer)

On October 23rd, 1908 Japan gets a bee in its bonnet about Formosa and goes to war with the consolidated Chinese Empire and its client states Mongolia and Tibet. Japan calls me in on March 6th, 1909 and I accept. This is when poo poo goes absolutely bananas.

-I can't possibly deal with the massive Chinese army so I call in the UK, France, Sweden, and the Netherlands who are all my allies.
-China calls in Germany its ally and this becomes a Great War
-My allies call in the British India states, Canada, the CSA, Colombia ( :wtc: ), the Ottoman Empire, Yugoslavia, Persia and Egypt thanks to the changes the NNM makes to Great Wars.
-Germany/China call in Spain, Italy, Austria-Hungary, the USA, Mexico, and Brazil
-All hell breaks loose


The Chinese Front

Japan has already landed troops in its client state Korea and has made some progress into Manchuria. Once I join in, China invades Siberia and Uzbekistan/Kazakhstan. I spend the next 2 years fighting my way through the Gobi desert and the areas around Vladivostok and Irkutsk to push back the Chinese. The UK invades from India and the three of us make our way to Peking and eventually capture the entire empire by the close of the war. The battles are all incredibly bloody but there weren't any particularly insane ones.


The French Front

Beset on 3 sides by the Spanish, Italians and Germans, France fights bravely on their own until about 1911 when the French army is encircled and wiped out. Germany and Spain occupy what they can while Italy wheels around to start dealing with Yugoslavia. Germany never attempts to invade England as its entire navy is sunk within the first 2 months of the war by the British fleet. Over 300 ships are sunk during the war. The UK tries to invade Spain a few times but can't manage to do anything of note. The Netherlands are overrun by 1910 and are able to peace out of the war with little lost other than a massive prestige drop. They don't even have to release Belgium or their colonies in the East Indies.


The Balkan Front

Yugoslavia holds its own against Austria-Hungary until France falls apart at which point the Yugoslav front utterly collapses. Yugoslavia is forced to sign a humiliating peace treaty and pay reparations in late 1911, although they too lose no territory. This then puts pressure on the Ottomans, who have sent an expeditionary force to siege Tibet and have no real defenses. I manage to move some soldiers back east from the Chinese front and save Istanbul by the skin of my teeth. After the siege of Istanbul fails, the German-Chinese Alliance ignores the Balkans and the Ottomans.


The American Front

In North America, Canada attempts to distract enough US troops by invading Minnesota and Maine to allow the CSA to capture Washington for about the 6th time since 1860. This almost works but the Confederates get held up by some rebels and as a result are unable to capture Washington before the USA mobilizes. The CSA is slowly eaten by Mexico and the USA and is forced to give back Oklahoma, New Mexico and Kentucky to the US. Mexico gets Texas :stare: plus its Mexican holdings returned. The borders are hideous since the CSA still holds Arizona. The US then captures everything in Canada but since it's a dominion of the UK no one cares. The entire US navy has been sunk about 7 times by now from the constant Mexico/CSA wars so they don't have a navy and can't do anything else.

In South America, Colombia shows promising initial gains but it all falls apart when their strategy involves sending their entire army through the Amazon. This goes very badly for them but they escape with only a Great War Capitulation CB enforced because what the hell would Brazil want from Colombia anyway?


The Russian Front

I have an army of around 350 divisions and I'm able to mobilize another 600 or so. I initially set a defensive line from Latvia down to the Carpathian Mountains to allow my mobilized divisions time to reach the front. This works wonders as the Germans have a lot of problems assaulting down my Polish holdings. By the end of 1910 they're starting to futilely throw men into a meat-grinder. I begin my assault by trying to capture the area around Königsberg. It ends up being one of the bloodiest battles of the war. 204,000 Germans intervene and try to break the siege of 296,000 Russians. The Germans take 77% casualties in the battle and I don't do much better, having lost nearly half my soldiers in the battle.

By the early part of 1911 I'm pretty much fighting the land war myself. Austria-Hungary has begun routing the Yugoslavs and so I'm forced to attack quickly into Austria-Hungary to attempt to relieve my ally. The flat areas east of the Carpathian Mountains fall quickly. But when I move into the mountains themselves I get a shock. The Austro-Hungarians have placed nearly 173,000 soldiers in wait for me. My initial attack force is obviously insufficient so I reinforce and by the end I've committed nearly 300,000 men. The Battle of the Carpathians rages on for two years. No I'm not joking. Over 300,000 men die. This battle utterly shatters their army and I'm able to occupy the country in a few months.

With Austria-Hungary neutralized I move in for the kill. I've been slowly marching in to Germany since the Battle of Königsberg, but I've had to plug holes in my lines due to German counter-attacks. With Berlin in sight, I take it in early 1912 and due to the invention of the tank I advance all the way to Bremen and Frankfurt.

The Treaty of Berlin

Once I've captured Frankfurt the last of the Chinese holdings fall and the German-Chinese Alliance sues for peace. There were over 25 battles that had more than 100,000 deaths. The German-Chinese Alliance lost 11.1 million men and the Russian-French-English Alliance has lost 8.5 million men for a total of almost 20 million dead. Our timeline's World War 1 only had about 9 million die between both sides combined. The existentialist movement in this timeline is going to be insane.

NMM's Great Wars end with an event that does a (mostly) sane break up of empires into constituent states. Colonies are also stripped off and given to the winners. I've included pictures so you can better get a sense of what happens next.



European Reconstruction



- Germany had its eastern provinces removed and made into new states. I picked up the rest of Poland so I could have pretty borders
- Austria-Hungary broke into Austria, Hungary, and Czechoslovakia
- Spain was carved up a bit as you can see from Leon and Galicia being their own states.
- Italy was, weirdly, left completely intact. The only thing they released was Trieste, which was surrounded by Yugoslavia anyway.


Chinese Reconstruction



-China got screwed. All of those states are independent. Mongolia joined my sphere, Tibet and Kashgaria joined the UK's and all the cliques hate each other. Japan did get Formosa in the end but otherwise no one gained any territory.



American Reconstruction



-America was forced to give up New England as an independent state and give back New Mexico
-Mexico gave up Sonora and Rio Grande as independent states and gave Texas back to the CSA
-Oddly enough, the CSA didn't get all their holdings back as Kentucky stayed with the USA. But at least they got Texas and New Mexico. Those borders were terrible for a few years :cry:

In 1916, 4 years after the war ends almost to the day, everything goes to poo poo in the Americas. Two new American states (the New American Alliance and the old FSA) pop up in the most random locations and the USA goes into a mass revolt. The USA had just voted in the socialists a few months before the revolts too.



The next year more states join the FSA and the Colorado Republic breaks off.



And then the CSA decides to go fascist for the hell of it. I'm guessing they're mad they didn't get any new territory out of the war. Rebels did end up giving them Rio Grande, Oklahoma, and two states with no pops that are disconnected from the CSA proper (Montana and North Dakota).



Meanwhile in Europe, Germany is having constant revolts between fascism and democracy. This is the 4th or 5th flip-flop I saw. Italy is also doing the same thing. Austria actually seems okay with not being an empire anymore since they only have about 20 brigades of rebels instead of the thousands I've seen in Germany and Italy. The stack on Berlin says "2K" if you can't read it.

The rebels in Russia were the Poles demanding their own country. I was very sad about this because I had been very nice to them the whole game and saved them from the horrors of whatever the hell was happening in Germany.



I ended up quitting the game right after this. In the year or so of game time since I last checked on America they have: had another state break away, somehow lost Utah of all places to Mexico and are about to have the entire Pacific coast break off. Oh and now the FSA is in a war with the CSA over Kentucky. Good lord.


Conclusion

I have no idea if the Great War mod that NMM includes is supposed to simulate the post-war turmoil in states that lose quite like this. I have never seen anything this nutty happen in a Paradox game that isn't named Crusader Kings. On top of this inter-war insanity, the Great War has got to be one of the best wars I've ever seen, it felt exactly like I was fighting WWI. I really, really hope if there's ever a Victoria 3 they implement these kind of mechanics because it was amazing.

Vivian Darkbloom
Jul 14, 2004


unwantedplatypus posted:

I think another game in the age of industrialization/revolution would benefit greatly from the player controlling a political party/ interest group with only limited control of the country, even when in charge, whereby other parties and groups try to exercise their own influence over the country.

It's a compelling idea but it's never been clear quite what you would do while out of power, if there's no power-sharing like in parliamentary systems.

Drone
Aug 22, 2003

Incredible machine
:smug:


I think my Vicky 2 casualty record was this gem from one of my first playthroughs after the current beta patch was released. Behold over 800,000 soldiers dead in a single battle:



That was a terrifically fun campaign, and I ended up getting most of the British Empire in the post-war events (thanks NNM). Britain then spent the rest of the game bouncing back and forth between fascist and communist revolutions.

Koorisch
Mar 29, 2009

axeil posted:

For an example of how crazy a Vicky 2 campaign can get, see this write-up I did a while back.

Man, someone should send this to an Paradox employee and tell them we want Vicky 3 to allow the world to go completely nuts.

axeil
Feb 14, 2006

Koorisch posted:

Man, someone should send this to an Paradox employee and tell them we want Vicky 3 to allow the world to go completely nuts.

Yeah, most of the fun of Vicky 2 is watching empires implode. Having so many releasable states makes it work very smoothly. The additional changes to Great Wars that NNM adds should be considered mandatory for Vicky 3.

The post-war rebellions really make sense too. If the Great War had really killed nearly 20 million people the world would fall into an economic depression and revanchists would constantly be screaming to undo the humiliation while communists rose up and demanded an end to the capitalist system since everyone is now starving.

It intuitively makes a lot more sense to me than the other rebellions in Paradox games

axeil fucked around with this message at 16:40 on May 18, 2018

Phlegmish
Jul 2, 2011



Drone posted:

I think my Vicky 2 casualty record was this gem from one of my first playthroughs after the current beta patch was released. Behold over 800,000 soldiers dead in a single battle:



That was a terrifically fun campaign, and I ended up getting most of the British Empire in the post-war events (thanks NNM). Britain then spent the rest of the game bouncing back and forth between fascist and communist revolutions.

Casualties doesn't mean they're dead...though they did call the other column 'Survivors'.

algebra testes
Mar 5, 2011


Lipstick Apathy
Yeah I distinctly remember my great power Ireland with holdings in Africa and a 98% literacy rate watching France fall and flip communist. Nutty stuff like that is so much fun.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

algebra testes posted:

Yeah I distinctly remember my great power Ireland with holdings in Africa and a 98% literacy rate watching France fall and flip communist. Nutty stuff like that is so much fun.

The revolutions make sense- but the death spirals don't. Once a country loses a great war they fall into this revolution -> economic collapse -> revolution loop from which they never recover. It is super dumb and boring.

Drone
Aug 22, 2003

Incredible machine
:smug:


I've already broken out the soundtrack of my future disappointment in preparation for tomorrow's announcement of Not Victoria 3: https://www.youtube.com/watch?v=_nmf18UW6iE&list=PL65B6D2D16DBC8B74

axeil
Feb 14, 2006

Autonomous Monster posted:

The revolutions make sense- but the death spirals don't. Once a country loses a great war they fall into this revolution -> economic collapse -> revolution loop from which they never recover. It is super dumb and boring.

It's easy enough to fix if you set it up so that the revolution collapsing only lasts a year or two.

Immediate Post-WW1 anywhere that wasn't the US was pretty primed for revolution.

unwantedplatypus
Sep 6, 2012

Vivian Darkbloom posted:

It's a compelling idea but it's never been clear quite what you would do while out of power, if there's no power-sharing like in parliamentary systems.

Build up public support, expand your organization’s wealth and power, make deals with other groups/countries prepare for the next victory or revolution.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

unwantedplatypus posted:

Build up public support, expand your organization’s wealth and power, make deals with other groups/countries prepare for the next victory or revolution.

One of two things:

1) Reorganize your national party apparatus towards trying to build up grass-roots support and organizing on the community level to market ideas that are popular among working citizens.

or

2) Double down on a strategy of courting rich donors while attempting to appeal to "moderate" voters on the side of the party currently in power.

algebra testes
Mar 5, 2011


Lipstick Apathy
I always thought a game where you control a post communist revolutionary country and try and manage the economy, feeding everyone, industrialization and international relations would be fun.

Like a serious tropico.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

unwantedplatypus posted:

Build up public support, expand your organization’s wealth and power, make deals with other groups/countries prepare for the next victory or revolution.
Thinking about it, you could almost have a sort of CK2-style game happening beneath the surface of the state level politics -

For internal management, your party could have a handful of important figures with actual portraits, with different ambitions and politics, who'd demand important posts and for the party to move in a given direction.
For diplomacy, there's finding backers - capitalists, unions, foreign governments, or allies, which could be other parties in your country or sister parties abroad, or just public support through propaganda efforts.
For the military side of things, there's sabotage, strike action, assassinations, and street battles - and of course declaring a revolution if you think you have the numbers.

Yeah, I definitely think you could make this work.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

algebra testes posted:

I always thought a game where you control a post communist revolutionary country and try and manage the economy, feeding everyone, industrialization and international relations would be fun.

Like a serious tropico.

It's very Eastern European and not very good, but Ostalgie: The Berlin Wall is essentially that, with the added benefit of being able to save communism.

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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Class Consciousness Mana.

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