I can complete off my Crusader Kings 2 DLC though with that sale, which is pretty good!
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# ? May 18, 2018 09:21 |
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# ? Jun 3, 2024 10:51 |
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WMain00 posted:I can complete off my Crusader Kings 2 DLC though with that sale, which is pretty good! Yeah, there's a (kinda buried) CK2 complete collection which I picked up: https://store.steampowered.com/bundle/3096/Crusader_Kings_II_Collection/
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# ? May 18, 2018 09:31 |
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are they going to sell preorders for Mystery Title #3?
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# ? May 18, 2018 09:38 |
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Does anybody recognise the dragon at the top of Johan's twitter account?
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# ? May 18, 2018 10:03 |
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NoNotTheMindProbe posted:There are a few interpretations for the bard thing on the official forums.
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# ? May 18, 2018 10:22 |
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Goddamnit, I prepared myself for Triumph's announcement today only to realize its tomorrow.
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# ? May 18, 2018 10:30 |
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Grillfiend posted:Clearly they're making a game about Blind Guardian Nice Blind Guardian sound track for Victoria III. I guess Iron Hill will be the mine worker song.
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# ? May 18, 2018 10:40 |
A Buttery Pastry posted:The bard can only mean Shakespeare, and the cult of Shakespeare only started to take root in the early-to-mid 18th century, reaching a crescendo for the earliest super-fans in 1769. Not-Victoria III will start in 1763. Or they're just gonna announce EU5.
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# ? May 18, 2018 10:55 |
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Drone posted:Or they're just gonna announce EU5. With no Norway on the map?
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# ? May 18, 2018 11:04 |
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Autonomous Monster posted:With no Norway on the map?
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# ? May 18, 2018 11:09 |
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I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it?
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# ? May 18, 2018 13:40 |
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JerikTelorian posted:I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it? Victoria and Victoria 2 are both fundamentally -really good- games which suffer from terrible UI and a couple bad design decisions. The revolutions in the period - both literal and societal - make for really fun and immersive gameplay, and you get to see and indirectly control the prosperity of the individual people in your empire. Victoria 1 was really mired by POP splitting and a Bad Interface, and Victoria 2 was really mired by automated POP promotion (though this is an intentional design decision, so) and some given up on features (suppression was Never Good, that sort of thing). So it's exciting to see what Paradox in 2018 would do with the franchise. Sure, it could end up bad like Hearts of Iron 4 where you watch the game play itself and just endlessly win, or it could be -so different- like Stellaris it holds its own. I'd love a more modern take.
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# ? May 18, 2018 13:46 |
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You're honestly better off just picking up Vicky 2 and seeing for yourself, it's 75% off at the moment. No one's explanation will do justice to how simultaneously great and yet incoherent it is.
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# ? May 18, 2018 13:50 |
Beamed posted:Victoria and Victoria 2 are both fundamentally -really good- games which suffer from terrible UI and a couple bad design decisions. The revolutions in the period - both literal and societal - make for really fun and immersive gameplay, and you get to see and indirectly control the prosperity of the individual people in your empire. Vicky 2 was also plagued by a completely impenetrable international trade system, which is... kinda important if you're focus is on making a 19th century industrialization simulator. Even Paradox has no idea how the world economy in Victoria 2 works, and the guy who designed it has long since left the company.
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# ? May 18, 2018 13:52 |
When is the announcement due to drop? E: i-it...it’s not like I’m excited or anything...
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# ? May 18, 2018 13:55 |
Beefeater1980 posted:When is the announcement due to drop? Tomorrow at 11am CEST, live on Twitch: https://www.twitch.tv/paradoxinteractive/events
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# ? May 18, 2018 14:02 |
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It's Victoria III except there's Bard pops.
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# ? May 18, 2018 14:03 |
My money is on some bad attempt to break into fantasy like Runemaster was
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# ? May 18, 2018 14:04 |
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JerikTelorian posted:I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it? Vicky and Vicky 2 are the only games in the Paradox lineup where you can track the welfare of your population. In other Paradox games, your population is much more abstracted and you can't see with much detail the way your policies affect the lives of your people. But with POPs, you can see everything. This simulation of people, rather than just the government or just the handful of nobles at the top of society, is incredibly exciting. The problem is Victoria 2 is old and mired by a bunch of bad systems and design decisions that modern-day Paradox wouldn't replicate.
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# ? May 18, 2018 14:11 |
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Pakled posted:Vicky and Vicky 2 are the only games in the Paradox lineup where you can track the welfare of your population. In other Paradox games, your population is much more abstracted and you can't see with much detail the way your policies affect the lives of your people. But with POPs, you can see everything. This simulation of people, rather than just the government or just the handful of nobles at the top of society, is incredibly exciting. The problem is Victoria 2 is old and mired by a bunch of bad systems and design decisions that modern-day Paradox wouldn't replicate. This is complicated by the fact that the whole POP system is, arguably, one of those systems that modern-day Paradox wouldn't replicate because it's something of a black box that the player has limited control over and which spends a lot of time simulating stuff that a player usually doesn't really need to know. Which is probably why Paradox keeps putting off V3, because how do you update a system whose design philosophy you've sworn off a while ago, but which is integral to the whole feel of the series to begin with? It's a tricky balancing act and the end result is very vulnerable to critique by disappointed fans.
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# ? May 18, 2018 14:42 |
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JerikTelorian posted:I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it? Vicky 2 also really "got" how WW1-style combat would go. My most memorable paradox campaigns were all in Vicky 2. If your Great War went poorly you'd see tons of countries implode. It's one of the few games where rebellions have teeth and revolutions make sense instead of being "you lose half your country/army for no reason". If instead it's "half your country/army are now fascists because you lost the Great War and want to kill you" it makes more sense.
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# ? May 18, 2018 15:31 |
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Tomn posted:This is complicated by the fact that the whole POP system is, arguably, one of those systems that modern-day Paradox wouldn't replicate because it's something of a black box that the player has limited control over and which spends a lot of time simulating stuff that a player usually doesn't really need to know. Well, but then again let's look at it instead from the vantage point of CK2. Pretty similar to the pop system is how the non-player characters and realms interact with you. You have extremely limited ways of influencing them especially if they're outside your realm or are non-vassals, but nevertheless they can still have a significant impact on what happens in game. In both cases, it's a system that is somewhat outside of the player's control, but the CK2 system can still be rewarding because you have the sense that you are competing with independent agents that have their own agendas not necessarily aligning with yours. A hypothetical V3 (or some other game that has a Pop system) could give the player the same sort of feeling of being in a kind of 'ride', but make things much clearer in the modern Paradox style by showing the reasons (e.g. modifiers) for why a Pop is doing what it's doing.
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# ? May 18, 2018 15:52 |
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JerikTelorian posted:I'm fairly new to Paradox (my first PDox game was CK2). Can anyone explain to me the deal with Vicky 3? The Op for this thread makes Victoria 2 sound like a so-so game, but the buzz around/for V3 it is insane. Is it just a meme thing at this point like HL3, or is there really that much genuine interest in it? Already answered but I'll just add that while most of us admit Vicky 2 has flaws, those of us who love the game really freaking love it. Vicky 3 is gonna be amazing.
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# ? May 18, 2018 16:04 |
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I think another game in the age of industrialization/revolution would benefit greatly from the player controlling a political party/ interest group with only limited control of the country, even when in charge, whereby other parties and groups try to exercise their own influence over the country.
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# ? May 18, 2018 16:10 |
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axeil posted:Vicky 2 also really "got" how WW1-style combat would go. My most memorable paradox campaigns were all in Vicky 2. If your Great War went poorly you'd see tons of countries implode. It's one of the few games where rebellions have teeth and revolutions make sense instead of being "you lose half your country/army for no reason". If instead it's "half your country/army are now fascists because you lost the Great War and want to kill you" it makes more sense. For an example of how crazy a Vicky 2 campaign can get, see this write-up I did a while back. axeil posted:Victoria 2 is the best Paradox game: A tale of World War I
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# ? May 18, 2018 16:12 |
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unwantedplatypus posted:I think another game in the age of industrialization/revolution would benefit greatly from the player controlling a political party/ interest group with only limited control of the country, even when in charge, whereby other parties and groups try to exercise their own influence over the country. It's a compelling idea but it's never been clear quite what you would do while out of power, if there's no power-sharing like in parliamentary systems.
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# ? May 18, 2018 16:13 |
I think my Vicky 2 casualty record was this gem from one of my first playthroughs after the current beta patch was released. Behold over 800,000 soldiers dead in a single battle: That was a terrifically fun campaign, and I ended up getting most of the British Empire in the post-war events (thanks NNM). Britain then spent the rest of the game bouncing back and forth between fascist and communist revolutions.
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# ? May 18, 2018 16:29 |
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axeil posted:For an example of how crazy a Vicky 2 campaign can get, see this write-up I did a while back. Man, someone should send this to an Paradox employee and tell them we want Vicky 3 to allow the world to go completely nuts.
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# ? May 18, 2018 16:32 |
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Koorisch posted:Man, someone should send this to an Paradox employee and tell them we want Vicky 3 to allow the world to go completely nuts. Yeah, most of the fun of Vicky 2 is watching empires implode. Having so many releasable states makes it work very smoothly. The additional changes to Great Wars that NNM adds should be considered mandatory for Vicky 3. The post-war rebellions really make sense too. If the Great War had really killed nearly 20 million people the world would fall into an economic depression and revanchists would constantly be screaming to undo the humiliation while communists rose up and demanded an end to the capitalist system since everyone is now starving. It intuitively makes a lot more sense to me than the other rebellions in Paradox games axeil fucked around with this message at 16:40 on May 18, 2018 |
# ? May 18, 2018 16:36 |
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Drone posted:I think my Vicky 2 casualty record was this gem from one of my first playthroughs after the current beta patch was released. Behold over 800,000 soldiers dead in a single battle: Casualties doesn't mean they're dead...though they did call the other column 'Survivors'.
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# ? May 18, 2018 16:51 |
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Yeah I distinctly remember my great power Ireland with holdings in Africa and a 98% literacy rate watching France fall and flip communist. Nutty stuff like that is so much fun.
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# ? May 18, 2018 16:52 |
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algebra testes posted:Yeah I distinctly remember my great power Ireland with holdings in Africa and a 98% literacy rate watching France fall and flip communist. Nutty stuff like that is so much fun. The revolutions make sense- but the death spirals don't. Once a country loses a great war they fall into this revolution -> economic collapse -> revolution loop from which they never recover. It is super dumb and boring.
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# ? May 18, 2018 16:56 |
I've already broken out the soundtrack of my future disappointment in preparation for tomorrow's announcement of Not Victoria 3: https://www.youtube.com/watch?v=_nmf18UW6iE&list=PL65B6D2D16DBC8B74
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# ? May 18, 2018 16:59 |
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Autonomous Monster posted:The revolutions make sense- but the death spirals don't. Once a country loses a great war they fall into this revolution -> economic collapse -> revolution loop from which they never recover. It is super dumb and boring. It's easy enough to fix if you set it up so that the revolution collapsing only lasts a year or two. Immediate Post-WW1 anywhere that wasn't the US was pretty primed for revolution.
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# ? May 18, 2018 17:05 |
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Vivian Darkbloom posted:It's a compelling idea but it's never been clear quite what you would do while out of power, if there's no power-sharing like in parliamentary systems. Build up public support, expand your organization’s wealth and power, make deals with other groups/countries prepare for the next victory or revolution.
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# ? May 18, 2018 17:12 |
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unwantedplatypus posted:Build up public support, expand your organization’s wealth and power, make deals with other groups/countries prepare for the next victory or revolution. One of two things: 1) Reorganize your national party apparatus towards trying to build up grass-roots support and organizing on the community level to market ideas that are popular among working citizens. or 2) Double down on a strategy of courting rich donors while attempting to appeal to "moderate" voters on the side of the party currently in power.
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# ? May 18, 2018 17:15 |
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I always thought a game where you control a post communist revolutionary country and try and manage the economy, feeding everyone, industrialization and international relations would be fun. Like a serious tropico.
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# ? May 18, 2018 17:18 |
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unwantedplatypus posted:Build up public support, expand your organizations wealth and power, make deals with other groups/countries prepare for the next victory or revolution. For internal management, your party could have a handful of important figures with actual portraits, with different ambitions and politics, who'd demand important posts and for the party to move in a given direction. For diplomacy, there's finding backers - capitalists, unions, foreign governments, or allies, which could be other parties in your country or sister parties abroad, or just public support through propaganda efforts. For the military side of things, there's sabotage, strike action, assassinations, and street battles - and of course declaring a revolution if you think you have the numbers. Yeah, I definitely think you could make this work.
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# ? May 18, 2018 17:24 |
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algebra testes posted:I always thought a game where you control a post communist revolutionary country and try and manage the economy, feeding everyone, industrialization and international relations would be fun. It's very Eastern European and not very good, but Ostalgie: The Berlin Wall is essentially that, with the added benefit of being able to save communism.
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# ? May 18, 2018 17:25 |
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# ? Jun 3, 2024 10:51 |
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Class Consciousness Mana.
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# ? May 18, 2018 17:26 |