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D2's main story beats as told through cinematics are well-liked. The other stuff is take it or leave it and told through insufferably long and un-engaging monologues, but the game also had a sense of accomplishment because it mattered what zone you were in, and it wasn't just infinite levels of completely random nonsense that had no bearing on anything. Hell was Hell, not just a meaningless tileset sandwiched between two other meaningless tilesets. That didn't prevent anyone from just doing Baal runs until they were blue in the face, but I suggest there is some middle ground between "run the three valuable areas" and "meaningless hodge podge." Diablo III's launch was a loving disaster and the game is still paying for that years later.
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# ? May 17, 2018 02:47 |
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# ? May 18, 2024 21:24 |
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I'm currently chipping away at D2 for more or less the first time and the one thing I will give it credit for is that it still carries a lot of D1's evocative mood. Maybe it's because my build sucks or something but opening a door and bumbling into the shadows is genuinely tense because so far most fights have been kinda tricky. Game loves its backline fodder-reviving mages. On the other hand, Act 2 had two fights that are just pure bullshit. The pathfinding is also very picky so you get stuck on things super easily. And the companion AI is a nightmare. John Murdoch fucked around with this message at 02:52 on May 17, 2018 |
# ? May 17, 2018 02:48 |
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John Murdoch posted:I'm currently chipping away at D2 for more or less the first time and the one thing I will give it credit for is that it still carries a lot of D1's evocative mood. Maybe it's because my build sucks or something but opening a door and bumbling into the shadows is genuinely tense because so far most fights have been kinda trickly. Game loves its backline fodder-reviving mages. Yeah that's the other thing, D2 is a masterpiece of enemies that are just annoying enough to require some tactical thought without being so annoying you'd rather not fight them at all. Gloams, Fallen Shaman, those fire-breathing pygmy dudes, Hell Knights with their curses (at least once the Iron Maiden curse was nerfed lol), etc.
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# ? May 17, 2018 02:50 |
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D2's Horadric cube and rune system sound bonkers.
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# ? May 17, 2018 02:54 |
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Tuxedo Catfish posted:Yeah that's the other thing, D2 is a masterpiece of enemies that are just annoying enough to require some tactical thought without being so annoying you'd rather not fight them at all. Gloams, Fallen Shaman, those fire-breathing pygmy dudes, Hell Knights with their curses (at least once the Iron Maiden curse was nerfed lol), etc. Meanwhile D3 is the art of killing monsters before you even realize they are on the screen
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# ? May 17, 2018 02:56 |
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95% of the cube recipes are worthless so you can pretty much just ignore them. The only thing I ever used it for was upgrading gems and runes and even that was situational.
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# ? May 17, 2018 02:59 |
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Crafted Items in D2 are insanely good, actually, at least for slots that don't take runewords. It just takes an incredible amount of resources to get to the point where you can make enough to get the combinations you want.
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# ? May 17, 2018 03:00 |
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dont even fink about it posted:Meanwhile D3 is the art of killing monsters before you even realize they are on the screen Back in the glory days of the D2 Burizon, if you ever saw a monster you were doing something wrong.
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# ? May 17, 2018 03:00 |
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Was there a guide or did the community trial and error that stuff?
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# ? May 17, 2018 03:02 |
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Rinkles posted:Was there a guide or did the community trial and error that stuff? Blizzard was pretty upfront with all that poo poo. http://classic.battle.net/diablo2exp/items/crafteditems.shtml Blood and Caster are the only crafted types that are really of any possible use.
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# ? May 17, 2018 03:03 |
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Rinkles posted:Was there a guide or did the community trial and error that stuff? I didn't pick up the game until 2005, but I've been told that things like the official Blizzard guide was badly managed and had a lot of incorrect information and that a lot of 1.10 runewords were not listed on their website and they had to be datamined.
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# ? May 17, 2018 03:06 |
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Vakal posted:Blizzard was pretty upfront with all that poo poo. The terrifying pre-wiki internet.
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# ? May 17, 2018 04:33 |
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LordAdakos posted:New NA CR is the easiest in a while. No idea why it took 7 minutes for the original run but it can be completed in 3 pretty easily. In-geom AND dashing strike? Did some loving intern pick this challenge rift? Why the gently caress does all the gear synergize with lashing tail kick, they should fire this person who doesn't understand the spirit of challenge rifts
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# ? May 17, 2018 04:47 |
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Y'all remember D3 launch with invulnerable minions?
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# ? May 17, 2018 09:29 |
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Don't forget rage timers
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# ? May 17, 2018 14:22 |
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and elites that would
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# ? May 17, 2018 16:48 |
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fire chain jailers with invulnerable minions
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# ? May 17, 2018 16:52 |
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Ironically the most fun I've had with this game was during the early days of Inferno where it was all about finding the best exploits to get loot before Blizzard nerfed them. It started with chest runs in Alcarnus since one of the cellar side areas that could potentially spawn had no enemies and a resplendent chest in it. MF applied to chests back then so you would run to it as fast as possible dodging all the monsters that could instantly kill you, put on all your MF gear and then open the chest. The devs nerfed that specific chest but by then my group was already in Act 3 and Cryder's Outpost had a similar exploit. Blizzard then nerfed all resplendent chests while also making chests in general unaffected by MF, but a new exploit was found using Tyreal when he accompanies you during Act 3 over Rakkis Crossing. Basically you would find a unique pack in one of the side areas, swap to your MF gear, quickly get one-shot by it and then wait as a corpse for 10 minutes as Tyreal slowly chipped away at it's HP since Tyreal himself was invulnerable. All of this was done alongside trying to find non-ranged unique packs that you could get stuck on the other side of a gap and kill without actually engaging them. By then my group was basically geared enough to slowly make our way through act 3/4. It sounds lovely and definitely isn't good game design, but the thrill of getting some place you weren't supposed to be combined with the knowledge that you were beating the devs at their own game was exhilarating. RMAH also meant you were getting paid for it which was pretty sweet.
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# ? May 17, 2018 19:48 |
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And then they had the bug where Wizards were literally invincible. I think I beat Italian Hell Diablo with that. Also killing a pack with exploding palm gave you 3-4x the normal loot!
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# ? May 17, 2018 19:55 |
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Sure, finding ways to exploit the ever living poo poo out of a deeply flawed and broken system can be lots of fun. But like you said, it makes for an objectively lovely actual game.
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# ? May 17, 2018 21:15 |
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Vakal posted:Blizzard was pretty upfront with all that poo poo. Power gloves with knockback and IAS were a huge thing for PVP Bowazons, like this old school East dupe:
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# ? May 18, 2018 08:06 |
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Making a Diablo IV without a desert themed act will automatically put it in contention for best Diablo game for me.
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# ? May 18, 2018 09:33 |
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Constantine XI posted:Making a Diablo IV without a desert themed act will automatically put it in contention for best Diablo game for me.
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# ? May 18, 2018 09:38 |
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Bring back minions blocking pathing and put in an entire act that is narrow corridors. Corridors full of Duriels.
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# ? May 18, 2018 09:53 |
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New season announced! Yawn
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# ? May 18, 2018 18:45 |
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Dang, I was off by a week on when it would be announced. For anyone curious on the dates: Season 13 will end on the following dates: North America: Sunday, June 3 @ 5:00 p.m. PDT Europe: Sunday, June 3 @ 5:00 p.m. CET Asia: Sunday, June 3 @ 5:00 p.m. KST Season 14 will begin about two weeks afterward on the dates below: North America: Friday, June 15 @ 5:00 p.m. PDT Europe: Friday, June 15 @ 5:00 p.m. CET Asia: Friday, June 15 @ 5:00 p.m. KST
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# ? May 18, 2018 19:28 |
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Constantine XI posted:Making a Diablo IV without a desert themed act will automatically put it in contention for best Diablo game for me. Less desert, more jungle themed fetch quests.
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# ? May 18, 2018 20:33 |
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DrSeRRoD posted:Season 14 will begin about two weeks afterward on the dates below: Father's day weekend, perfect
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# ? May 18, 2018 20:40 |
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Elysiume posted:Bring back minions blocking pathing and put in an entire act that is narrow corridors. Corridors full of Duriels. Only if the Duriels poo poo out lesser Duriels that themselves poo poo out even lesser Duriels for maximum corridor clog.
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# ? May 18, 2018 20:55 |
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And some of the Duriels can resurrect the dead ones.
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# ? May 18, 2018 21:07 |
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Larrymer posted:New season announced! With no mention of a PTR or any chances at all. We're all still going to play it though...
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# ? May 19, 2018 04:02 |
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GoingPostal posted:And some of the Duriels can resurrect the dead ones. Looking for Baal..........
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# ? May 19, 2018 05:02 |
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So I just rejoined D3 after 3 years (lol) - but struggling to do any dmg at all with my Crusader (going condemn build). Playing non-season, paragon 252. What am I doing wrong? Or is this build just bad till you get the gear etc. Also, is there a goon guild recruitment thread?
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# ? May 19, 2018 19:59 |
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JadaX posted:So I just rejoined D3 after 3 years (lol) - but struggling to do any dmg at all with my Crusader (going condemn build). Post your build! All builds are bad until you get the gear because until then you're not running the build. Play the lowest difficulty where you can kill elites in under ~7 seconds. Raise the difficulty as you get better gear. I'm guessing you maybe have your 6 piece set bonus and 1 or 2 supporting legendaries and none of your legendary gems at 25?
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# ? May 19, 2018 20:03 |
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I'm excited to play this guy's build for next week's challenge rift
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# ? May 19, 2018 20:14 |
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GoGoGadgetChris posted:Post your build! All builds are bad until you get the gear because until then you're not running the build. I'm currently using: https://www.icy-veins.com/d3/crusader-akkhan-condemn-build-patch-2-6-1-season-13 as my guide. Oh btw, I'm not lvl 70 yet, only 66 I think. The thing is, my friend whom I'm lvling with is basically melting everything (necro, same level but paragon 600+). I have no set gear, all is yellow from monster drops + legendaries. No gems currently, waiting to get to max lvl. So the first thing I need to do when I hit 70 is start using shards on the merchant to get gear correct? JadaX fucked around with this message at 09:51 on May 20, 2018 |
# ? May 20, 2018 07:54 |
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Playing at the same difficulty and them being Paragon 600+ means that'd be the case unless you had twink gear. Level on Hard to 70.
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# ? May 20, 2018 13:08 |
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Dameius posted:Playing at the same difficulty and them being Paragon 600+ means that'd be the case unless you had twink gear. Alright, I reached that - now to farm rifts + bounties on Torment 1? Does the shard merchant give set drops? I currently have none of the gear I need for this build.
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# ? May 20, 2018 15:18 |
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Run the highest torment you comfortably can. Yes Kaddala will give you set items. For weapons it's easier to upgrade stuff in the cube if you're targeting something specific. Also get the cube if you haven't yet.
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# ? May 20, 2018 15:22 |
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# ? May 18, 2024 21:24 |
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You should be upgrading yellow weapons in the cube to get the one you need for your build while gambling blood shards for the set. Rings and amulets in the cube as well. Shoulders, chest, gloves tend to have the least competition when gambling. Then helm, pants, boots. Then belt. Work your off hand in there sonewhere unless it is another weapon, then bump it to cibe farming. Once you have the gear you can then worry about using the cube to reforge specific pieces. Never gamble for weapons and amulets. Rings you can gamble for if you have good items in everything else and you are just looking to burn your shards quickly.
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# ? May 20, 2018 18:28 |