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hopefully it runs better than eduke32 with polymer.
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# ? May 19, 2018 19:08 |
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# ? Jun 4, 2024 22:45 |
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The Kins posted:The latest version of GZDoom has a full PBR materials system for this kind of thing, but it requires dynamic lights to be present for it to work - the traditional kind of Doom "lighting" (sector dimness values) don't contain enough information. OH MY SWEET JESUS YES
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# ? May 19, 2018 19:11 |
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Some of those shots look really impressive.
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# ? May 19, 2018 19:20 |
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Shadow Hog posted:Two things to say to that: On the first point - it's pretty eye-opening how so many people don't even get the typical 'first level' trophy. I remember Monster Hunter World had a trophy where you did a minor action so you could proceed through the tutorial at the begnning of the game, and two weeks after the game launched, it hovered at 90%. One in ten people didn't even spend more than ten minutes playing a game they paid $55 for. I just had another look at it and right now 6% of players who has the game stopped before that point. This amount seems to be fairly typical for most games, both Destiny games have 94% player earn rate for their first missions too. There are some abberations with popular games, where a massive 20% of players never killed the first boss for Diablo 3. Hard games like Bloodborne plummets off a cliff, the trophy for the first boss has only been acquired by 55% of players who owned the game at some point.
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# ? May 19, 2018 19:28 |
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The completion rate of DO4M's first mission currently sits at 74%.
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# ? May 19, 2018 19:34 |
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RyokoTK posted:The demo pack for Marathon Infinity had Ne Cede Malis, which was the first level and was confusing and slow; Poor Yorick, which is the third level and actually a really good and fairly pretty level; and Acme Station, which is like the eighth level and was pretty but an incredibly challenging vacuum maze with very limited oxygen available and lots of challenging enemies in narrow corridors. Not the best three levels they could have picked. I decided to start a TC playthrough of Infinity a while back cuz I never got past the.. 4th? level as a kid and I gave up at Acme Station cuz I came in from Where Monsters Are In Dreams with half red health between two cyborgs in a narrow corridor and died instantly. I'm doing a replay of 2 rn so maybe I'll go back to it after that.
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# ? May 19, 2018 19:56 |
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DisDisDis posted:I decided to start a TC playthrough of Infinity a while back cuz I never got past the.. 4th? level as a kid and I gave up at Acme Station cuz I came in from Where Monsters Are In Dreams with half red health between two cyborgs in a narrow corridor and died instantly. Imo Infinity is easier to beat on TC than 1/2 are. That is to say, not very easy but at least there’s no colossal gently caress-you at the end like Try Again or the last room in All Roads Lead to Sol.
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# ? May 19, 2018 20:19 |
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Zedsdeadbaby posted:On the first point - it's pretty eye-opening how so many people don't even get the typical 'first level' trophy. I'm like that for pretty much every game I buy these days. I install them, play for a few minutes to make sure they actually work, then leave them until I'm in the mood to actually play through them. Sometimes that could be months, sometimes even years.
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# ? May 19, 2018 20:36 |
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That whole mindset is alien to me. I'm like the exact opposite: before I even buy a game I audit it very thoroughly (or as well as I can; I do miss sometimes) to make sure it's what I want to play in the near future. If it isn't, or isn't complete enough yet (hi, Dusk and Amid Evil), I don't buy it. Why should I? "Feels more engaging than playing Path of Exile or League of Legends for free, or modding Skyrim or Doom" doesn't seem like the world's highest bar to clear, but devs keep managing to limbo under it. I don't buy a lot of new games.
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# ? May 19, 2018 21:27 |
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Lol, if your backlog isn't more than 20 titles deep
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# ? May 19, 2018 21:42 |
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skasion posted:Imo Infinity is easier to beat on TC than 1/2 are. That is to say, not very easy but at least there’s no colossal gently caress-you at the end like Try Again or the last room in All Roads Lead to Sol. I've been tearing through 2 so far but we'll see how Sol is. IDK I'm not really worried about straight up combat difficulty it's the 'go through the weird vacuum dream level with the homing sphtkr turrets and straight into the hallway cyborg surround vacuum level with no health or oxygen regen' bit that fucks me. I know there's a 2x on Where somewhere but gently caress me if I can figure out how to get to it.
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# ? May 19, 2018 21:47 |
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Wamdoodle posted:Lol, if your backlog isn't more than 20 titles deep When it goes well over 500 hundred (not counting trash bought in humble packs) you realize you have a problem.
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# ? May 19, 2018 21:48 |
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With stuff like the Humble Bundles and how GOG used to make promos where your discount % depended on how many games you bought (take 1 game from the selection, get 10% discount; buy all ten and get 80% discount), it's easy to get a catalog with hundred of games you're most likely never going to even download.
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# ? May 19, 2018 22:05 |
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CJacobs posted:The completion rate of DO4M's first mission currently sits at 74%. People with offline consoles?
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# ? May 19, 2018 22:06 |
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Turin Turambar posted:People with offline consoles? 74% on Steam. It's 85% on PS4 and somehow all the way down to 68% on Xbone. Might be your idea for the consoles, but you can't fake it on PC so those have to be at least mostly accurate.
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# ? May 19, 2018 22:14 |
And I'm pretty sure that 74% (at least on Steam) is drawn from people who installed and played the game...so there's an additional group of people who bought DOOM and haven't even installed it yet. SOURCE: I'm pretty sure Steam doesn't factor your "achievements" into the global pool until you've bought, installed, played, and obtained at least one achievement.
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# ? May 19, 2018 22:37 |
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I don't have it because I was gifted the game and my computer can't run it.
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# ? May 19, 2018 22:57 |
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People severely overestimate the amount of people who play a game for any appreciable length of time. If a 10+ hour campaign winds up with even a 30% completion rate that's practically legendary.
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# ? May 19, 2018 23:01 |
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An important thing to remember about Total Carnage in M2 vs Infinity is that M2 is very straightforward in its difficulty. Lots of enemies but you’re never far from a recharger and save and you always have ammo at hand. Infinity has multiple vacuum levels, which M2 does not have, and on Total Carnage you drain extra oxygen while running and shooting. And there are longer sections without saves. It’s hard to say which is harder because while M2 definitely has the harder fights, Infinity has more bullshit like Acme Station leading into Post Naval Trauma.
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# ? May 19, 2018 23:12 |
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exquisite tea posted:People severely overestimate the amount of people who play a game for any appreciable length of time. If a 10+ hour campaign winds up with even a 30% completion rate that's practically legendary. Oh yeah definitely. I'm just noting that a fair number of people stop very very early on. Vakal posted:I'm like that for pretty much every game I buy these days. I install them, play for a few minutes to make sure they actually work, then leave them until I'm in the mood to actually play through them. Sometimes that could be months, sometimes even years. I do this too sometimes, especially with Steam sale games - I have never played around a tenth of the games on my list. But I don't really understand those who buy new full-priced games like Monster Hunter World though, the 6% of those who didn't even get halfway through the opening tutorial. The game's sold 7.5 million as of March, that's 450,000 people who paid MSRP for MHW and stopped within ten minutes. If they didn't have the time to play it, it would have been better to get it later when they do, and the price has come down.
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# ? May 19, 2018 23:59 |
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I wish we could get stats on the basic completion rate for classic games with goons just in this thread. Personally, while I've beaten Shareware Wolf3D maybe 20 times, I don't think I've ever completed any of the other episodes. Beat Spear of Destiny once. Doom 1 (first 3 eps only) and 2 are both 100%, but I've only played and beaten Plutonia, No Rest for the Living, and TNT once each.
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# ? May 20, 2018 00:33 |
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You really should play Thy Flesh Consumed, you know.
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# ? May 20, 2018 00:38 |
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Samuel Clemens posted:You really should play Thy Flesh Consumed, you know. Oh hahaha, I've played some of it, but it absolutely destroys me. I mean, I haven't ever beaten E4M2 legitimately. While I prefer to go through everything in the game on UV, this game was loving me up even on I'm Too Young To Die.
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# ? May 20, 2018 00:45 |
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I beat one or two eps of Doom 1 UV pistol start. I started Ancient Aliens but got distracted by playing Planetside 2 for the first time in ages.
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# ? May 20, 2018 00:54 |
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ancient aliens maps get cool as hell later on you should go back to it
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# ? May 20, 2018 01:00 |
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There have been a few megawads that I haven't been able to finish forcing myself through either, but at least Doom mods are free and labors of love. People apparently going out and buying AAA titles just because those titles exist, regardless of the actual enjoyment or satisfaction they'll ever get (or even reasonably expect to get) out of said titles, on the other hand... wow. I'm sure that doesn't create an unhealthy set of incentives for studios and publishers.
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# ? May 20, 2018 01:05 |
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Yeah I've watched a decent amount of footage on youtube. Idk I probably just shouldn't bother ironmanning and then I'd have an easier time sitting down to play it but some of the best fun I've had has been ironmanning even if it's overall frustrating.
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# ? May 20, 2018 01:05 |
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Has anyone here tried Maps of Chaos? I saw it being used (not necessarily featured, though) in a Doom mod video. I thought it just sort of expanded the vanilla Doom and Doom II maps to give them a bit more flourish or make them look more realistic. However, they do change up the levels a bit. They put some of the stronger monsters in on earlier maps (meaning you can run into Shotgunners on Hangar, but you can also get a shotgun to deal with them). It does seem like it suffer from having a lot monster closets from the little I played.
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# ? May 20, 2018 02:01 |
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i've played through MoC a lot; their goal is generally to remix the levels and make them noticeably harder than the originals, for people like me who find the original games pitifully easy. MoC is pretty good, especially the progressively harder hardcore and overkill variants!
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# ? May 20, 2018 02:42 |
Rupert Buttermilk posted:I wish we could get stats on the basic completion rate for classic games with goons just in this thread. Personally, while I've beaten Shareware Wolf3D maybe 20 times, I don't think I've ever completed any of the other episodes. Beat Spear of Destiny once. Doom 1 (first 3 eps only) and 2 are both 100%, but I've only played and beaten Plutonia, No Rest for the Living, and TNT once each. I'd actually like to know how many imps I've killed in my lifetime, etc. I basically avoid slaughtermaps but I've been playing Doom since 1994 and I'd imagine that the number for common enemies must be in the high 6-figures, low 7's at this point.
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# ? May 20, 2018 03:35 |
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I love this so much. They almost look like they're higher resolution even though none of the pixels are out of place. Doom has great texture design and it seems like you can get a good look by altering the way the existing textures are rendered instead of replacing them with new ones. (Especially since a lot of high-res texture look like they are made by amateurs who figured out a few Photoshop effects from tutorials) edit: Too bad it looks like it has issues without good light placement in the level BattleMaster fucked around with this message at 05:21 on May 20, 2018 |
# ? May 20, 2018 05:13 |
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Whoever that fucker was that created the eduke32 mega collection I adore you. I've been throwing back PBR (Don't judge) and playing the first level of each as I go down the list. This is so goddamn baller and 100000% easier than when I tried to rig each mod to work individually five years ago.
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# ? May 20, 2018 10:34 |
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BattleMaster posted:
If you look closely at the border of the zig-zag platform in-game it will look real drat weird and ruin the illusion. For new maps you can easily take this into account but there are tons of places in the original maps where textures get cut off in arbitrary ways. The more depth you add to the textures, the wonkier those places will look.
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# ? May 20, 2018 20:27 |
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Honestly, some of this poo poo looks eerily real PBR fireblu Zedsdeadbaby fucked around with this message at 20:39 on May 20, 2018 |
# ? May 20, 2018 20:35 |
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The billboard sprites kind of kill the look. It's a shame that voxel sprite remake project never got completed, the stuff they did looks great and would fit well in a PBR pipeline (I assume, I don't think I've ever seen this combination).
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# ? May 21, 2018 03:31 |
SwissCM posted:The billboard sprites kind of kill the look. It's a shame that voxel sprite remake project never got completed, the stuff they did looks great and would fit well in a PBR pipeline (I assume, I don't think I've ever seen this combination). We have the men. We have the technology. We have the ability to play an...elevated form of DOOM...
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# ? May 21, 2018 05:16 |
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Is that jDoom? That's gotta be jDoom or some Doomsday Engine flavor.
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# ? May 21, 2018 05:20 |
Negrostrike posted:Is that jDoom? That's gotta be jDoom or some Doomsday Engine flavor. I believe so, but I don't have the knowledge or the heart to say for certain.
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# ? May 21, 2018 05:31 |
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protect this nice round boy
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# ? May 21, 2018 05:35 |
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# ? Jun 4, 2024 22:45 |
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it still kinda makes no sense to me how the doom mod scene has been around so long and has seen so much quality work but the 3d models that have been put out are complete garbo
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# ? May 21, 2018 05:38 |