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Tae posted:I'm just gonna leave this here why is this so depressing
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# ? May 25, 2024 17:23 |
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Tired Moritz posted:why is this so depressing Is it just my reading of it, or is he implying "Well I COULD tell you now, or you can wait to see what we create... ![]()
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Rinkles posted:DA:O is the ugliest thing. There are mods out there that add some graphical improvements and make the NPC models a little less potato-faced. That being said it’s never been a looker of a game.
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exquisite tea posted:There are mods out there that add some graphical improvements and make the NPC models a little less potato-faced. That being said it’s never been a looker of a game. Like, not super great, but not standing out as being ugly either.
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i could never take the dwarf society seriously because it's just so stupid who even benefits from the whole setup that if you're a noble and your commoner spouse has kids, they and that gender of kid you have are still commoners. who would implement that. why.
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Stexils posted:i could never take the dwarf society seriously because it's just so stupid it’s tradition!!!!
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Evil Fluffy posted:I'd take a bonus/prequel campaign with Alkarl and others from that group but this is also acceptable. Chaotic Flame posted:Why do you make me want things I'll never have? I've honestly wanted an entire game about the whole SaGa Frontier Al- sentai group ever since I rented SaGa Frontier for the first time. The setting is so cool and there's so much stuff you could do with it, it's such a shame that Frontier is so unfinished and will never be seen in any capacity ever again.
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Synthbuttrange posted:That one has some stunning conversation stoppers you can just drop while talking to the king. Yeah, those were pretty great. By that point it is completely fair IC if the City Elf is out of fudge to give.
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strange journey redux is out and it is cool
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CubeTheory posted:Just got to Chapter 5 in Bravely Second, and, uh, that was an interesting way to do that. Pro tip: turn off random encounters for the next several chapters but enjoy the side quests and optional bosses.
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Harrow posted:Pro tip: turn off random encounters for the next several chapters but enjoy the side quests and optional bosses. Bravely Second
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shout out to Minstrel Song for the gender unknown player option e; also hooo boy the super painterly watercolor skyboxes im in love DisDisDis fucked around with this message at 23:06 on May 20, 2018 |
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Terper posted:Bravely Second Oh hey what if I could read, that would be cool DisDisDis posted:shout out to Minstrel Song for the gender unknown player option Minstrel Song is really good stuff. Rad as gently caress soundtrack, too.
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Harrow posted:Oh hey what if I could read, that would be cool minstrel song is definitely in the running for best jrpg however
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Dawgstar posted:Yeah, those were pretty great. By that point it is completely fair IC if the City Elf is out of fudge to give. The biggest problem with the city elf opening is that I was down for my city elf lady to go on an elfploitation movie roaring rampage of revenge, but instead you just get Dragon Age.
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Harrow posted:Pro tip: turn off random encounters for the next several chapters but enjoy the side quests and optional bosses. This is pretty much how I've been playing the game regardless. Random encounters off, play until a save point before a boss, grind to the area appropriate level while listening to podcasts. I enjoy the combat, but it's a little too much menuing for me for random encounters so I just optimize for grinding and have fun during the boss fights.
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exquisite tea posted:There are mods out there that add some graphical improvements and make the NPC models a little less potato-faced. That being said it’s never been a looker of a game. it looked fine in 2009
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CubeTheory posted:This is pretty much how I've been playing the game regardless. Random encounters off, play until a save point before a boss, grind to the area appropriate level while listening to podcasts. I enjoy the combat, but it's a little too much menuing for me for random encounters so I just optimize for grinding and have fun during the boss fights. I think one issue I had with Bravely Second was that the random battles felt way overtuned on Hard (at least early on), while the bosses felt way too easy on Normal. I played all the way through Bravely Default on Hard and generally felt like it was a good, satisfying difficulty, and I didn't totally disable random encounters until the second half. But in Bravely Second I did exactly what you're doing because it just wasn't fun anymore until the boss fights.
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GulagDolls posted:strange journey redux is out and it is cool I'm playing it on Casual because I would like to actually complete it this time and I know myself to be a coward.
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Ratoslov posted:The biggest problem with the city elf opening is that I was down for my city elf lady to go on an elfploitation movie roaring rampage of revenge, but instead you just get Dragon Age. That's fair. Even the promo stuff played it up like you were going to play the Bride from Kill Bill, and while there's a tiny bit of that in the opening... yeah.
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babypolis posted:it looked fine in 2009 On a technical level sure, but it's devoid of almost any charm or style. Some places are worse than others, though. Also some of the textures are reallly bad. Almost think it's a bug. ![]() ![]()
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Devoid of charm or style is a good description of Dragon Age and not just visually.
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WrightOfWay posted:Devoid of charm or style is a good description of Dragon Age and not just visually. it's a good description of a lot of bioware games
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I wish Jade Empire held up better.
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GulagDolls posted:strange journey redux is out and it is cool I'm really digging it and having played it obsessively for a JRPG show last year right before they announced it makes a lot of the new changes stand out more. This is still a challenging game but it's kinder about it with some of the quality of life stuff ~10 years and the SMTIV engine tweaks bring.
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Is there a list of changes for Redux? Not sure if I really want to play it again.
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I'm early, but so far: - The crew are fleshed out more. Everyone are named and have their own art. - There's a new localization. Some lines are a little weird but the only one I think anyone casual* would notice as of reaching Bootes is a very weird change in the opening where they say the footage of the whorehouse cathedral resembles "a business district". - A few small QoL changes to make it kinder. Your Demonica heals you a minute amount on moon phase changes, there's a one-slot anytime save, and a buddy tells me they've changed up the sub app system a little to be more SMTIV-ish. - Somewhere in Bootes is where the new content kicks off and that's all I know. * read: someone not doing their 5-7th playthroughs of this in a year
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Sub Apps no longer have point costs or limits and that change alone makes it the ultimate definitive version.
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I don even remember back that far or well to be able tell what that would do. Also new mysterious character from the future. You'd better be the baby I had with Gore.
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Synthbuttrange posted:I don even remember back that far or well to be able tell what that would do. You had... I forget the exact number, by NG+3 I wasn't changing them anymore. 12? I think? points to apply to apps, and a lot of more potent ones rolled into the 3+ range, so if you wanted passive healing or buffs you'd chew through it fast as gently caress. That actually sounds like a massive change and lets you set your own difficulty based on what unlocks when.
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END ME SCOOB posted:- There's a new localization. Some lines are a little weird but the only one I think anyone casual* would notice as of reaching Bootes is a very weird change in the opening where they say the footage of the whorehouse cathedral resembles "a business district".
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They aren't. It's clearly Bootes, and then they describe the other two probe photos as a shopping mall and a garbage dump. And it's weird because they clearly say "red light district" in B.
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something something capitalism is prostitution
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kirbysuperstar posted:I wish Jade Empire held up better. Yeah. Having more than one Closed Fist choice that felt like an actual CF choice and not the normal BioWare 'feed puppies into a wood chipper evil' choice would have been neat.
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The problem with the Paragon/Renegade dichotomy in Bioware games is that almost all the time paragon means "sane, rational good guy choice" while renegade can mean anything from "ruthless pragmatism" to "pointlessly violent and stupid for no reason." You're never quite sure what flavor of renegade you're going to get with each response, so playing the games blind can lead to some pretty schizophrenic results.
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Rinkles posted:On a technical level sure, but it's devoid of almost any charm or style. Some places are worse than others, though. IIRC, that discrepancy is a result of how long DA:O was in development. Like, the bland textures you see in some areas are from when they started working on the game and were good/ok for that time (2002-3 I think?) but by the time the game was finished they were terribly obsolete since they never went back and replaced them with something better. ACES CURE PLANES posted:I've honestly wanted an entire game about the whole SaGa Frontier Al- sentai group ever since I rented SaGa Frontier for the first time. The setting is so cool and there's so much stuff you could do with it, it's such a shame that Frontier is so unfinished and will never be seen in any capacity ever again. Have a story based around each member of the group and call it SagAl Frontier. ![]()
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exquisite tea posted:The problem with the Paragon/Renegade dichotomy in Bioware games is that almost all the time paragon means "sane, rational good guy choice" while renegade can mean anything from "ruthless pragmatism" to "pointlessly violent and stupid for no reason." You're never quite sure what flavor of renegade you're going to get with each response, so playing the games blind can lead to some pretty schizophrenic results. i like the thing in me2 where trying to be balanced with your choices or just not going around talking to everyone can lock you out of peacefully resolving some situations forever because what dialog options are open to you is actually dependent on an invisible percentage of the amount of times you've picked certain options when they were possible at that point in the game and not the meter you can actually see on the character screen that tells you what your alignment is
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My skin is falling apart and my eyes are glowing because I stole my dad's credit card - A Mass Effect 2 fanfic
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The Colonel posted:i like the thing in me2 where trying to be balanced with your choices or just not going around talking to everyone can lock you out of peacefully resolving some situations forever because what dialog options are open to you is actually dependent on an invisible percentage of the amount of times you've picked certain options when they were possible at that point in the game and not the meter you can actually see on the character screen that tells you what your alignment is I can imagine a version of that system where it's more about your reputation--like, if you have a reputation for being violent and dangerous, you'll have an easier time intimidating people who have heard of that reputation. That's not how BioWare uses it, of course. A lot of the paragon and renegade options that require either a certain level on your meter or a certain number on that invisible counter don't rely on people going "aw gently caress, Shepard really means it" for a renegade threat or "Shepard is trustworthy" or something for a paragon statement, but instead treat them as "intimidation" and "diplomacy" skill levels. Pillars of Eternity does a little but of that but usually doesn't tie your success our failure to your reputation levels. I could see something like that working, though, as long as it's applied in a way that makes sense--only when the person you're talking to has reason to know and care about that reputation--and if there are other conversational systems at work, too.
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# ? May 25, 2024 17:23 |
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That's exactly how Alpha Protocol worked.
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