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Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.

MrAptronym posted:

That would be good to have. I think if the day/night cycle was half as fast I would enjoy the game more. Too much of my day was eaten up watering turnips and walking to/from town.

Yeah, it's kind of annoying that by the time I've got my crops watered, which is a task that needs to be done almost every day, there isn't much time left to do much else. Maybe a few fishing attempts, or some foraging, or some socialising, but not enough for more than one. Forget about going into the mine, that's something I can only really do on rainy days.

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Dewgy
Nov 10, 2005

~🚚special delivery~📦

glad she is dead posted:

The UI in Assassin's Creed: Unity looks like a parody of bad UIs.



This is a random shot taken when I earned a trophy.

Unity is a game with many many many problems but god drat is it ever pretty to look at.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
Was dishonored 2 written by someone worse than David Cage? Y’all say he’s bad and all... Cause I’m just playing the beginning to remember how play for my last trophy and omg... it’s so bad. So, so, so, so bad. At this point, Heavy Rain was bland. Beyond 2 Souls was decent. DH2 is so cliche and just so BAD with every word they say.

Thin Privilege has a new favorite as of 20:16 on May 21, 2018

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Thin Privilege posted:

Was dishonored 2 written by someone worse than David Cage? Y’all say he’s bad and all... Cause I’m just playing the beginning to remember how play for my last trophy and omg... it’s so bad. So, so, so, so bad. At this point, Heavy Rain was bland. Beyond 2 Souls was decent. DH2 is so cliche and just so BAD with every word they say.

David Cage makes games because he thinks he's a great writer and can't get anyone to produce movies for him. The story is all there is to the game.


Arkane made DH2 because it's fun to warp around and infiltrate things and stab people. It's...kind of different.

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

food court bailiff posted:

David Cage makes games because he thinks he's a great writer and can't get anyone to produce movies for him. The story is all there is to the game.


Arkane made DH2 because it's fun to warp around and infiltrate things and stab people. It's...kind of different.

I found some of the writing in Dishonored 2 pretty bad, especially the outsider, but I still think it was worlds above Beyond. There were a few times I wanted to skip some of it, but it didn't really ruin anything for me. What kind of writing you're okay with is subjective I guess, but at least dishonored 2 has a lot of other stuff going on for it.

A lot of the scenes in Cage's games just feel like someone rewrote a scene from a movie, but with more stilted dialogue and awkward timing thanks to quick time events. Beyond two souls may not have the worst writing I have seen in a videogame, but it is probably among the worst for a narrative driven game, even if you play it without the pointless chronological shuffling.

Owl Inspector
Sep 14, 2011

Dishonored 2’s writing felt noticeably worse than 1’s, in that it made me cringe multiple times while 1 never did

It’s a better game in almost every other way but if I can describe any part of your story with the phrase “ghost mom” then it’s time to go back to the drawing board

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

glad she is dead posted:

The UI in Assassin's Creed: Unity looks like a parody of bad UIs.



This is a random shot taken when I earned a trophy.

Jesus Christ. Can you at least toggle it on and off? Never got into the AC games.

Seventh Arrow
Jan 26, 2005

That UI is almost System Shock levels of bad/intrusive.

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

Digirat posted:

Dishonored 2’s writing felt noticeably worse than 1’s, in that it made me cringe multiple times while 1 never did

It’s a better game in almost every other way but if I can describe any part of your story with the phrase “ghost mom” then it’s time to go back to the drawing board

Speaking of games with utterly terrible writing and random unnecessary ghost moms, Bioshock Infinite completely lost me with how pretentious and masturbatory the writing got. I had never before played a game where I actively groaned when things in the plot were revealed. I felt like I could practically hear the writers sitting behind me saying "Do you get it?" every time the plot moved forward. Sure, Bioshock had a bit of this too, but Infinite just ramped it up a notch farther than I could handle. Not that the gameplay was great, but I did really enjoy the environments, that plot just ruined it for me though.

Agent355
Jul 26, 2011


True story, the other day I used Bioshock Infinite as an example of bad writing/presentation of an idea and my friend swore up and down how much he loved that game. Now I like my friend a little bit less :saddowns:

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Agent355 posted:

True story, the other day I used Bioshock Infinite as an example of bad writing/presentation of an idea and my friend swore up and down how much he loved that game. Now I like my friend a little bit less :saddowns:

I really really liked BS:I too but I’ve come to realize what I like is less about the actual plot beats and more that it’s a pretty decent roller coaster ride with some really creative stuff along the way.

I still stay and listen to God Only Knows at the start of that game every time I play it. :allears:

Owl Inspector
Sep 14, 2011

MrAptronym posted:

Speaking of games with utterly terrible writing and random unnecessary ghost moms, Bioshock Infinite completely lost me with how pretentious and masturbatory the writing got. I had never before played a game where I actively groaned when things in the plot were revealed. I felt like I could practically hear the writers sitting behind me saying "Do you get it?" every time the plot moved forward. Sure, Bioshock had a bit of this too, but Infinite just ramped it up a notch farther than I could handle. Not that the gameplay was great, but I did really enjoy the environments, that plot just ruined it for me though.

I actually thought about referencing binfinite there since it is the other game I can think of with a ghost mom section and it’s just as dumb

I enjoyed the game but ghost mom was terribad and a noticeable part of its confusion about what exactly the game wanted to be

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

Agent355 posted:

True story, the other day I used Bioshock Infinite as an example of bad writing/presentation of an idea and my friend swore up and down how much he loved that game. Now I like my friend a little bit less :saddowns:

I know a lot of people who think the game is genius. I seem to recall all the reviews around its release praising its writing and story as well. Everyone has their own tastes and tolerances for this stuff, but man it was specifically intolerable to me.


Dewgy posted:

I really really liked BS:I too but I’ve come to realize what I like is less about the actual plot beats and more that it’s a pretty decent roller coaster ride with some really creative stuff along the way.

I still stay and listen to God Only Knows at the start of that game every time I play it. :allears:

I may hate the game, but the covers are really great. I also enjoyed the moments when you aren't fighting and there are actually people on the streets. It has some very pretty environments.

MrAptronym has a new favorite as of 23:00 on May 21, 2018

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I've always felt that Bioshock Infinite would've been a much more accepted/tolerated game if the endgame conceit revelation - "There's always a lighthouse. There's always a man. There's always a city" - was introduced in a hypothetical game between Bioshock 2 and Infinite, and not as the endpoint of Infinite. I think that conceit works best if players know that there's going to be a pattern from the beginning, as opposed to something that felt like the writers were just trying to handwave away the fact that they just copy-pasted so many mechanics from the first two games.

To add a bit of specificity to this, what drags down Bioshock Infinite for me is that hidden away in the game files there's three different examples of what could have been: a lighthouse on a snowy peak, a ruin in the desert, a space station in outer space. Even in practically-placeholder status, these all feel like they could've been solid frameworks for more games.

Sininu
Jan 8, 2014

MrAptronym posted:

I know a lot of people who think the game is genius. I seem to recall all the reviews around its release praising its writing and story as well. Everyone has their own tastes and tolerances for this stuff, but man it was specifically intolerable to me.

I remember how people who dared to criticise that game got attacked even months after BS:I launched. Which was about the first time I realised how vile gamers can be.

Memento
Aug 25, 2009


Bleak Gremlin

Inco posted:

Yeah, it's kind of annoying that by the time I've got my crops watered, which is a task that needs to be done almost every day, there isn't much time left to do much else. Maybe a few fishing attempts, or some foraging, or some socialising, but not enough for more than one. Forget about going into the mine, that's something I can only really do on rainy days.

Putting a bunch of early resources into sprinklers is a really good move.

Agent355
Jul 26, 2011


Big budget games (nearly) always gather a ton of praise right at launch. People want to like things so they'll react positively just on knee jerk reaction and it normally takes a bit for the reality to sink in and people realize something isn't all it's cracked up to be. i think this is why we sometimes see people who rabidly defend bad games, they played it once years ago and never though about it again and never left that honeymoon phase.

B:Infinite is real drat bad.

Well, to be fair. the shooting is uninspired but fine, it's not about to inspire me to play the game more but it's serviceable with flaws. The story is absolutely miserable and the supposed themes of the story are entirely at odds with every other aspect of design which is a big problem if you're trying to actually make some cogent point. So overall its real drat bad.

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

Sininu posted:

I remember how people who dared to criticise that game got attacked even months after BS:I launched. Which was about the first time I realised how vile gamers can be.

Any time I brought up any of my issues with B:I I was just told that I "didn't get it". Which is pretty irritating and perhaps contributes even more to my overwhelmingly negative view of it. People did generally agree that the ghost mom bit was dumb though. I just went back to metacritic to see what publications said about the writing, and man are they hyperbolic, even if you're a fan. I know game reviews are pretty laughable in general but:

IGN posted:

A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan
What does "ghost mom" mean other than literally?

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Infinite was like the most 'Fine' game they could've done, individual pieces were good, but you could tell that game was Frankenstein'd a bunch of times before finally getting zapped to life.

1stGear
Jan 16, 2010

Here's to the new us.

Aleph Null posted:

What does "ghost mom" mean other than literally?

Literally that. You fight Elizabeth's mom as a ghost. She's loving annoying as hell and its arguably the game's nadir (the other candidate being the bit where a savage negress smears blood on her face before attempting to murder pure white children).

Bioshock Infinite is real bad.

poptart_fairy
Apr 8, 2009

by R. Guyovich

BiggerBoat posted:

Jesus Christ. Can you at least toggle it on and off? Never got into the AC games.

You can, thankfully. I enjoy Unity but every French man having a gun that can take off half your loving death is frustrating, even without the ability to dodge being fickle.

Syndicate's gang upgrade that makes enemy guns explode when they fire is a direct, intentional response to the criticism. I guarantee it.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Aleph Null posted:

What does "ghost mom" mean other than literally?

BS:I did this odd thing where it tried to say people were conscious of their own existence across realities, but it only cared about this when it was convenient.

“Ghost mom” was supposed to be a character dead in one reality, alive in a second, and mashed together with a third one who never existed based on Elizabeth’s perceptions of said character.

It was a neat concept but obviously one of those “throw metaphysical concepts at the wall and scrape off the bits that stuck” things that BS:I is chock full of.

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

1stGear posted:

Literally that. You fight Elizabeth's mom as a ghost. She's loving annoying as hell and its arguably the game's nadir (the other candidate being the bit where a savage negress smears blood on her face before attempting to murder pure white children).

Bioshock Infinite is real bad.

Clearly you never played the DLC. You see she actually would never hurt a child, but was instructed by the time/space traveling twins that she needed to get Elizabeth to murder her in order to take down the government, so she agrees to threaten the boy. But really she would never harm an innocent in her quest for vengeance. This whole thing is very clearly intended from the beginning and not a clumsy retcon as a consequence of people accusing the game of poorly attempting to create a false equivalence in an utterly tone deaf manner or anything.

(I never played the DLC, but I did read a summary.)

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
I quite liked Bioshock 1 and 2 but Infinite was just "move, move, read, move, collect, move" from firefight to firefight and I gave up on it maybe 1/3 of the way through. I dug the style of it, the graphics and even the story but if I want a run and gun shooter, I'll just play Doom or Wolfenstein.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Playing Hammerwatch as a random dip from my library, its a fun roguelite with one omission that's grinding my gears - to get the 'good' ending you need to collect a certain item on each level, and they are all pretty well hidden; however, you have to go up and down levels to get to different places on the same maps and once you've done a set of three levels and a boss there's no way back - there is no notification of how many secret items you have collected anywhere on your stat screen, if you beat the end boss of your several-hour playthrough and have 11/12 of the items, tough, start again.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

MrAptronym posted:

Clearly you never played the DLC. You see she actually would never hurt a child, but was instructed by the time/space traveling twins that she needed to get Elizabeth to murder her in order to take down the government, so she agrees to threaten the boy. But really she would never harm an innocent in her quest for vengeance. This whole thing is very clearly intended from the beginning and not a clumsy retcon as a consequence of people accusing the game of poorly attempting to create a false equivalence in an utterly tone deaf manner or anything.

(I never played the DLC, but I did read a summary.)

Wrong character!!! :argh:

Also my opinion on BatS is as follows:

Dewgy has a new favorite as of 00:01 on May 22, 2018

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

MrAptronym posted:

the time/space traveling twins

They're the actual plot of the whole thing.

Like, your whole narrative is just these two gods trying to figure out a way to die. That's why the finale is full of their diary entries when you'd expect Comstock logs. Your revelations and Elizabeth loving the timeline to hell are just side effects, they need the paradox that is keeping them alive resolved if they're ever going to die.

Everything that happens is disposable to them because once it's done none of it will have ever existed, so of course they're loving with you via other characters.

When I that clicked for me a lot of the plot problems got a bit better but it's still pretty bad.

Calaveron
Aug 7, 2006
:negative:
So why is Infinite bad

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Calaveron posted:

So why is Infinite bad

It's obvious they rewrote and stitched the game together a dozen times and then tried to retcon and rewrite it even more in the DLC, it's a narrative wreck.

Barudak
May 7, 2007

Besides its obvious narrative and gameplay jumble of parts glued together it suffers from combat being extremely reliant on setpiece design to be fun and doesnt always give you good setpieces, alongside the ghost mom boss being terible and the enemy variety being both weak and what variety exists not being particularly fun to fight.

And Burial At Sea is just, wow.

The Moon Monster
Dec 30, 2005

Also all the enemies are bullet sponges like woah.

Necrothatcher
Mar 26, 2005




Bioshock: Infinite behaves as if it's being profound when it's total garbage.

The whole release of the game was like one long re-enactment of the Emperor's new clothes - it seemed like no reviewer was able to say that all the racial, political and nationalistic imagery is just window dressing for gently caress all.

Barudak
May 7, 2007

Hey, its not every day you play a game where you are both the buyer and seller of a child.

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
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Bio shock infinite is a little above ok. It was great when it released because people were excited for it

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Yardbomb posted:

It's obvious they rewrote and stitched the game together a dozen times and then tried to retcon and rewrite it even more in the DLC, it's a narrative wreck.

I've always felt that B:I represented a fundamental misunderstanding of what their general audience really liked about Bioshock. As cliche as this is to say, the central character of Bioshock was Rapture and the denizens inside it. It was as much an ecology as it was a place, and for any other faults, they created a setting that makes sense.

Infinite takes Rapture away, offering a setting that is mechanically identical but lacks the charm of the original. Like I said earlier, some of this would've stung less had players known that this is a multiverse where certain things repeat like clockwork, but we only learn this after many hours of play.

It's why the DLCs are all about re-shoving Rapture into the Infinite framework. It's a substantial attempt to go back to the the place players enjoyed, but bogged down with everything else that made Infinite a lesser game.

(I'm kinda glad this came up, because this and my previous posts are echos of an effortpost I never could bring myself to effort over.)

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k

MisterBibs posted:

I've always felt that B:I represented a fundamental misunderstanding of what their general audience really liked about Bioshock. As cliche as this is to say, the central character of Bioshock was Rapture and the denizens inside it. It was as much an ecology as it was a place, and for any other faults, they created a setting that makes sense.

Infinite takes Rapture away, offering a setting that is mechanically identical but lacks the charm of the original. Like I said earlier, some of this would've stung less had players known that this is a multiverse where certain things repeat like clockwork, but we only learn this after many hours of play.

It's why the DLCs are all about re-shoving Rapture into the Infinite framework. It's a substantial attempt to go back to the the place players enjoyed, but bogged down with everything else that made Infinite a lesser game.

(I'm kinda glad this came up, because this and my previous posts are echos of an effortpost I never could bring myself to effort over.)

Good effortpost. It’s true about the DLC, I was all excited but then there was elizabeth in a poodle skirt, and weird new environments with rails everywhere, and the other junk and :smith:

im pooping!
Nov 17, 2006


my understanding is people didnt like bioshock infinite because they tried to turtle up with a sniper rifle and they kept getting their asses handed to them

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I had fun with Infinite until everything got to strong to bemurdered by my flaming claw.

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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Calaveron posted:

So why is Infinite bad

It ignored what made the first two games good (if you liked those) and just turned it into a regular old FPS. And not a very good one at that.

glad she is dead posted:

Bioshock: Infinite behaves as if it's being profound when it's total garbage.

The whole release of the game was like one long re-enactment of the Emperor's new clothes - it seemed like no reviewer was able to say that all the racial, political and nationalistic imagery is just window dressing for gently caress all.

Also this. Depending on your taste, the first two had pretty decent stories, but Infinite seemed, like someone else said, "stitched together". It went from set piece to set piece and none of them connected. Run here, read there, collect here, grapple there..cut scene..."oh, here's a big empty area I can explo....."

*Tons of enemies pour out.*

Other games did it much better.

BiggerBoat has a new favorite as of 02:10 on May 22, 2018

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