Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."
Everything everyone said about it being pretentious and cobbled together pretty much hits the mark for what I feel.

Also, I think the original Bioshock was praised for its big twist that exploited the way that players trust in game narration and accept railroading. B:I seems like they based their entire plot around its own big twist, but it doesn't have nearly the same resonance or impact. I'd say that both in terms of story and symbolism the game is just expecting a payoff that it never earns.


Gameplay wise, it plays as kind of a mediocre shooter with guns that lack impact and boring enemies that soak up bullets. I personally found the game really easy as well, to the point of boredom. As a nitpick, they also have elizabeth throw you junk all the time which feels like a really bad attempt to create a bond between her and the player. Her whole reality bending power that was much hyped ended up being a simple "Spawn A or spawn B" combat thing.

Adbot
ADBOT LOVES YOU

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
Infinite is an inferior game just from the fact that I can't see the upgrades on my weapons. Turning normal guns into Frankenstein's abominations was great in the other Bioshocks.

rydiafan
Mar 17, 2009



Also apparently on Columbia you can buy magic remote date rape drugs that also make your victim kill themselves. That's totally not weird at all.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
Update to my previous complaint post: Dishonored 2 does time travel/different worlds super well, I totally forgot about it until I replayed that level just now.

Complaint: Delilah. Hate her SO MUCH. Why would they bring her back? WHY?! I know that’s like, everyone’s complaint, but that seriously was the worst DLC, why bring back the worst character ever. Couldn’t they make Daud the enemy or something? Or a Whiskey & Cigars guard? A rat?

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k

rydiafan posted:

Also apparently on Columbia you can buy magic remote date rape drugs that also make your victim kill themselves. That's totally not weird at all.

1stGear posted:

Literally that. You fight Elizabeth's mom as a ghost. She's loving annoying as hell and its arguably the game's nadir (the other candidate being the bit where a savage negress smears blood on her face before attempting to murder pure white children).

Bioshock Infinite is real bad.


Wait, what? I don’t remember either of these things and... what?!

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

Thin Privilege posted:

Wait, what? I don’t remember either of these things and... what?!

Uh, yeah, I'm with them on this one. I must have missed a log somewhere.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
How do you all not remember it it was a huge setpiece boss fight and was atrocious to boot.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k

RagnarokAngel posted:

How do you all not remember it it was a huge setpiece boss fight and was atrocious to boot.

I meant the smearing blood part

And date rape death drug

Glukeose
Jun 6, 2014

Possession is literally the first vigor you get and it makes people kill themselves when the effect wears off, yeah.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Leavemywife posted:

Uh, yeah, I'm with them on this one. I must have missed a log somewhere.

There's a part in the game where the Vox leader lady kills a young white dude, because the game tries to make a point that the anti-racists are just as bad as the racist people*. But during the DLC (I think?) there's some log that implies that the Vox leader was told to do it by the Twins, in order to harden up whats-her-face.

* Doesn't work, since the anti-racists in one reality are as similar to the ones in another as two characters from a Sliders episode, making comparison impossible...

1stGear
Jan 16, 2010

Here's to the new us.
One of my favorite parts of Infinite's story is when you dimension-hop to a dimension where the gunsmith the Vox Populi wanted you to rescue is alive. Booker makes a big deal saying "BUT WE MAY NOT BE ABLE TO GET BACK". But you switch dimensions anyway and then:

A) Not being able to get back to your original dimension is never mentioned again.

B) Booker is real confused that the Vox Populi in this dimension don't care about the deal he made with the Vox Populi he made in the first one.

We should have really clued in that something was wrong with Ken Levine's writing when he kept Bioshock 1 going for like three hours after the climax.

John Murdoch
May 19, 2009

I can tune a fish.

MisterBibs posted:

To add a bit of specificity to this, what drags down Bioshock Infinite for me is that hidden away in the game files there's three different examples of what could have been: a lighthouse on a snowy peak, a ruin in the desert, a space station in outer space. Even in practically-placeholder status, these all feel like they could've been solid frameworks for more games.

Nah, that space one would've never worked.

It's literally Citadel Station from System Shock 1.

Frosty Mossman
Feb 17, 2011

"I Guess Somebody Fixed All the Problems" -- Confused Citizen

Thin Privilege posted:

Update to my previous complaint post: Dishonored 2 does time travel/different worlds super well, I totally forgot about it until I replayed that level just now.

Complaint: Delilah. Hate her SO MUCH. Why would they bring her back? WHY?! I know that’s like, everyone’s complaint, but that seriously was the worst DLC, why bring back the worst character ever. Couldn’t they make Daud the enemy or something? Or a Whiskey & Cigars guard? A rat?
Sure she's annoying but at least she's not "old nazi guy who basically never says anything other than 'I'M EVIL'". Dishonored really doesn't have a great track record on interesting antagonists. Or story in general. Knife of Dunwall and Brigmore Witches are straight up the best they've got on the story front, so I'm not surprised they wanted to use something from that in the 2nd game.

My new Dishonored complaint since I finally finished Death of the Outsider is the low chaos ending feeling as entirely out of place as any of the legitimately last-minute additions in Dishonored 1. The only god-like figure the world (currently) has was some nobody street kid ritually sacrificed to the insane magical black hole the world orbits and is eventually going to be consumed by. People who worship are carving occult runes into bones made from the intelligent trans-dimensional whale beings that are being murdered alive to fuel modern technological advancements.

It's basically all extremely hosed up, and being able to just free the Outsider to give him ~a life~ felt like a huge cop-out. Make the player do some sick cult poo poo at least, or make it so he does want to die, or anything apart from clicking "oh yeah I do want the no killing end" fifty times at Daud followed by the Outsider thankfully going to live free. Sure the world's going to change in unknown ways now that the Void doesn't have an inhabitant, but being afraid of change or the unknown or whatever doesn't really work for me there.


Also everyone has incredibly huge hands and it's super apparent and distracting in the final conversation.

RareAcumen
Dec 28, 2012




Dragons Crown Pro: Never had a PS3 or Vita or whatever it was on before but man I'm really not a fan of how it's structured. The game's a linear story but if you feel like playing as another class welp, gotta start from level one and work your way through the exact same things you've already done.

The Moon Monster
Dec 30, 2005

RareAcumen posted:

Dragons Crown Pro: Never had a PS3 or Vita or whatever it was on before but man I'm really not a fan of how it's structured. The game's a linear story but if you feel like playing as another class welp, gotta start from level one and work your way through the exact same things you've already done.

It's also another victim of "let's ruin a perfectly good game by adding a random loot grind." You can pretty much ignore it for the base difficulty, at least.

Oxxidation
Jul 22, 2007
i appreciate the recent discourse re: bioshock "slavery had some good ideas" infinite

it also had the far cry 5 problem of villains who loved to talk but had next to no actual charisma

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Far Cry 5 is the most thematically confused game I've played since, well, the last Far Cry game I played, which was 3.

Calaveron
Aug 7, 2006
:negative:

Oxxidation posted:

i appreciate the recent discourse re: bioshock "slavery had some good ideas" infinite

it also had the far cry 5 problem of villains who loved to talk but had next to no actual charisma

I'm trying to think of the last time we had a chatty charismatic villain, drawing a blank

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Calaveron posted:

I'm trying to think of the last time we had a chatty charismatic villain, drawing a blank

Far Cry 3 (with Vaas) and 4 managed it.

Strom Cuzewon
Jul 1, 2010

Calaveron posted:

I'm trying to think of the last time we had a chatty charismatic villain, drawing a blank

Harbinger. Always and forever <3

Necrothatcher
Mar 26, 2005




Calaveron posted:

I'm trying to think of the last time we had a chatty charismatic villain, drawing a blank

Gaunter O'Dimm in Witcher 3: Hearts of Stone?

Oxxidation
Jul 22, 2007

Mokinokaro posted:

Far Cry 3 (with Vaas) and 4 managed it.

all of far cry 3's baddies turned in good performances even if vaas blew the others out of the water

4 had pagan min and that was pretty much it

Nostradingus
Jul 13, 2009

Calaveron posted:

I'm trying to think of the last time we had a chatty charismatic villain, drawing a blank

Hades in kid Icarus uprising

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire
This is a few pages back, but:

FeastForCows posted:

The walking speed in Stardew Valley is literally dragging the game down, it takes too loving long to get anywhere. But this stupid game is too good to just stop playing because of it. I tried several mods already, but nothing seems to work permanently.
Yep, it's intentionally slow! You're meant to get a horse or work to produce/buy foods that improve your speed.

MrAptronym posted:

This combined with the day/night cycle progressing a bit faster than I would like. My computer died and I just never got back to the game, largely for these reasons. The combination just made me feel like I was constantly in an unwieldy and overly slow race against time. I like the idea of the game, I love the rune factory games and wouldn't mind a less anime version.

Inco posted:

Yeah, it's kind of annoying that by the time I've got my crops watered, which is a task that needs to be done almost every day, there isn't much time left to do much else. Maybe a few fishing attempts, or some foraging, or some socialising, but not enough for more than one. Forget about going into the mine, that's something I can only really do on rainy days.
This... is really the only gameplay challenge this game has, and it sounds like you're handling it poorly :shobon:
The tight timeframes motivate you to be more efficient and upgrade your tools, and to not take on more than you can.
If you're spending literally all of your day watering you're planting far too much for where you are in the game.

ALL OF THAT SAID what drags it down for me is the combat mechanics being pretty loose, and unforgiving as a result. Most often you take damage because "oh I didn't think it would bounce that way" or "I am being swarmed."

Poulpe has a new favorite as of 18:32 on May 22, 2018

Agent355
Jul 26, 2011


I don't think a game like stardew valley really needs difficulty at all. If somebody finds this difficulty impeding their fun modding it out is totally reasonable. Hell I'd like to see it just be a menu option like Celeste's Attract menu.

The big draw of the game is a chill-out game where you can do a bunch of stuff and hang out with your village waifu. Don't need difficulty for that.

My PYF drag game down thing on stardew valley is that the village waifus are boring and the entire social system is badly designed (or at least not very fun to interact with) and I feel without it the game lacks a bit of depth. I had a ton of fun playing through year 1 and experiencing the various content changes through the seasons, but I haven't been able to revisit the game and enjoy it a second time. Not enough to get my teeth in I guess.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

Agent355 posted:

My PYF drag game down thing on stardew valley is that the village waifus are boring and the entire social system is badly designed (or at least not very fun to interact with) and I feel without it the game lacks a bit of depth. I had a ton of fun playing through year 1 and experiencing the various content changes through the seasons, but I haven't been able to revisit the game and enjoy it a second time. Not enough to get my teeth in I guess.

Yeah, fair. It's a big ask, but more meaningful methods of social interaction would go a long way.
Also, the way your spouse becomes another piece of furniture when you marry them sucks pretty bad.

poptart_fairy
Apr 8, 2009

by R. Guyovich
I disabled the energy drain and slowed down time, SDV instantly became amazing.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire
Hah, different strokes I guess!
I personally really love the efficiency angle, and I find getting into that minmaxing groove really satisfying. I wish there were a game mode that pushed it way further, where grandpa never paid taxes so you have to survive and develop while paying heavy monthly bills, really make that time crunch feel like it matters.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
I'm really bad at doors in Hellblade: Senua's Sacrifice

Agent355
Jul 26, 2011


Poulpe posted:

Hah, different strokes I guess!
I personally really love the efficiency angle, and I find getting into that minmaxing groove really satisfying. I wish there were a game mode that pushed it way further, where grandpa never paid taxes so you have to survive and develop while paying heavy monthly bills, really make that time crunch feel like it matters.

This is a cool and fun way to play the game too. Another reason an attract menu should be in literally every game. I'll never stop saying this until it happens.

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

Poulpe posted:

This is a few pages back, but:

Yep, it's intentionally slow! You're meant to get a horse or work to produce/buy foods that improve your speed.


This... is really the only gameplay challenge this game has, and it sounds like you're handling it poorly :shobon:
The tight timeframes motivate you to be more efficient and upgrade your tools, and to not take on more than you can.
If you're spending literally all of your day watering you're planting far too much for where you are in the game.

ALL OF THAT SAID what drags it down for me is the combat mechanics being pretty loose, and unforgiving as a result. Most often you take damage because "oh I didn't think it would bounce that way" or "I am being swarmed."

As Agent355 said, I just don't want that aspect of the game. There are games where I enjoy tight timeframes and games where I enjoy optimizing my path through content, but in Stardew Valley I just want to chill out and have a good time harvest moon style, but the added need to go do X, Y and Z before I can just chill with the game and enjoy it is more of a barrier than I can overcome. I have a lot of games in my library and I just haven't been willing to bring myself to go and grind through whatever I need to do to make the game fun. It is in fact the thing dragging that game down for me.

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

Agent355 posted:

This is a cool and fun way to play the game too. Another reason an attract menu should be in literally every game. I'll never stop saying this until it happens.

I never played Celeste, what is the attract menu? You have me intrigued.

I assume it lets you choose parts of the game you want to focus on? I always like options like that even if they take some work to implement. Things like Silent Hill's puzzle and combat difficulties being separate, The World Ends WIth You's optional difficulty/reward tweaking or Disgaea's cheat shop where you can weight your rewards from battle towards whatever it is you need.

Agent355
Jul 26, 2011


By default Celeste is VERY hard. It's a super difficult platformer that pulls no punches. The developer wants you to suffer and struggle and try to clear the game over thousands of deaths.

However he also knows that not everybody wants to play that way so he put in an attract menu that is very clearly labeled as 'THIS IS NOT THE WAY TO PLAY THIS GAME' at the top. It's got a disclaimer that the developer's vision is one thing, but the menu is there for you to twiddle with if you really honestly want something different from the game. It then contains a ton of cheater options like slowing down time or giving you unlimited jumps or flight or w/e. It allows people who dislike various aspects of the game to tune it to how they want. It's a built in cheat code menu.

I don't think anything exists that allows you to make the game harder but there's no reason a game that was easier by default couldn't. It's a much better way to deal with difficulty than just picking easy/medium/hard and by labeling it as 'non intended' it makes no bones about what the developers vision for the game is. Really that labeling is the true genius of it.

Celeste is a real good game in it's own right but that menu is definitely it's biggest contribution to game design and it'll be a shame if it doesn't catch on.

Owl Inspector
Sep 14, 2011

INFERNIUM has something similar with an “accessibility” menu that explicitly says the game wasn’t designed to be used with its options like removing enemies or removing permadeath, but if you think it will give you a better experience then go for it.

Also props to these games for being hard but not shaming you for taking those options. Too many games include jabs on difficulty screens for their easy modes, like recent mediocre game wolfenstein TNC, which has a condescending name for the easiest difficulty and a picture of the player character with a pacifier in his mouth. gently caress off with that.

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
RAID💥: SHADOW LEGENDS 👥 - It's for your phone📲TM™ #ad📢

My motto is games, not shames

Agent355
Jul 26, 2011


Thats the other thing too, attract mode doesn't disable achievements or anything. THere's no penalty just for wanting to play the game differently.

Owl Inspector
Sep 14, 2011

https://youtube.com/watch?v=NInNVEHj_G4

This is a good video about this kind of thing (and a nice channel in general if you like games)

Agent355
Jul 26, 2011


Oh no I've been calling it attract mode instead of assist mode. i am the fool.

bawk
Mar 31, 2013

This is slightly dulled by having actually finished the game, but the main prosecutor in Ace Attorney: Spirit of Justice is just the worst. All the other games have prosecutors which oppose you, but have interesting personality quirks which make them enjoyable. Nahyuta is just an rear end in a top hat that insults you for 90% of the game.

Adbot
ADBOT LOVES YOU

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

John Murdoch posted:

Nah, that space one would've never worked.

It's literally Citadel Station from System Shock 1.

I knew that. :colbert: that one hurt because it makes you wistful for a System Shock that incorporated everything that the team learned from Bioshock and its development.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply