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I think so far the bucket, whatever it's actually called, seems to be my best weapon. Are there any others that are like that, with slow refire rate but high damage (or some other advantage)? Maybe there's a charger in my future that's better than the starting rifle which is a pile of old rear end?
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# ? May 23, 2018 05:32 |
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# ? Jun 5, 2024 09:34 |
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Ciaphas posted:I think so far the bucket, whatever it's actually called, seems to be my best weapon. Are there any others that are like that, with slow refire rate but high damage (or some other advantage)? Sloshing machine, blasters, and the umbrellas are all in that ballpark.
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# ? May 23, 2018 06:32 |
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Ciaphas posted:Maybe there's a charger in my future that's better than the starting rifle which is a pile of old rear end? The splat charger is generally regarded as the best, but try the splatterscopes and see if they are to your liking.
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# ? May 23, 2018 06:39 |
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Yeah, definitely give the blasters a shot. They generally have a slow firing rate, but do a lot of damage on a direct hit, and splash damage if you miss. The rapid and clash blasters are weaker, but fire more rapidly, whereas the normal, range, and Luna can one shot someone with a direct hit.
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# ? May 23, 2018 06:43 |
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Ciaphas posted:I think so far the bucket, whatever it's actually called, seems to be my best weapon. Are there any others that are like that, with slow refire rate but high damage (or some other advantage)? Other sloshers are like that as well. Tri-Slosher has a shorter range, but it has a faster fire rate, and wider shots. So aiming is far more forgiving there, so long as you're in range of your target. Sloshing Machine is a bit different from those two in that you are rewarded for a direct hit, but has a fairly forgiving indirect hit range as well. Also it has a different arc type (the shot arcs up a lot farther before coming down), which can make it easier to do something like drive Inklings off the tower in Tower Control. Blasters are also slow firing weapons, but they deal a ton of damage on a hit. There are a group of Blasters (Luna Blaster, Blaster, and Range Blaster) that will all instantly splat an Inkling on a direct hit. However, the shots also explode and deal splash damage, so they're also fairly forgiving if you miss. Other Blasters simply deal a lot of damage on a direct hit and a bit less if you hit with the splash damage instead. Luna Blaster is the fastest firing lethal Blaster, but has the shortest range out of all of them. Blaster is the jack of all trades when it comes to lethal Blasters. Range Blaster is the longest ranged lethal Blaster, but it also has the slowest firing rate, so it's really unforgiving to use. Rapid Blaster is one of the fastest firing Blasters, but doesn't instantly splat on a direct hit, and explosions deal even less damage. However, it's even longer ranged than the Range Blaster. Rapid Blaster Pro is similar to the Rapid Blaster, but has a slower firing rate in exchange for even more range. Clash Blaster is the fastest firing Blaster period. However, it's also the shortest ranged Blaster, on top of being the weakest in terms of raw damage. A direct hit is even weaker than a Rapid Blaster direct, and killing with the splash damage is fairly slow. Its explosions are bigger than the other Blasters, though. Also unfortunately, it's one of the last weapons to be unlocked, since you need to be level 30 to get access to both kits. I hate to tell you this, but the Splat Charger and Splatterscope are considered to be the best chargers in the game right now. All the others are either considered to be really bad in comparison (E-liter, Squiffer, and Goo Tuber), or requires a ridiculous amount of practice to make good. (Bamboozler.)
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# ? May 23, 2018 07:47 |
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Splatfest schedules
All Splatfests last for 24 hours. Nothing for the west for a long time.
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# ? May 23, 2018 08:52 |
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Dr. Fetus posted:Other sloshers are like that as well. Tri-Slosher has a shorter range, but it has a faster fire rate, and wider shots. So aiming is far more forgiving there, so long as you're in range of your target. Sloshing Machine is a bit different from those two in that you are rewarded for a direct hit, but has a fairly forgiving indirect hit range as well. Also it has a different arc type (the shot arcs up a lot farther before coming down), which can make it easier to do something like drive Inklings off the tower in Tower Control. oh jeez i thought with blasters you were supposed to hit with the explosion and NOT directly, fuckin rip guess I know what I'm trying tomorrow. thanks for the writeups y'all
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# ? May 23, 2018 09:07 |
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Ciaphas posted:oh jeez i thought with blasters you were supposed to hit with the explosion and NOT directly, fuckin rip Gonna say this right now, the testing range is your best friend. It can help you learn about a weapon's properties before going into an actual match.
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# ? May 23, 2018 09:11 |
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Ciaphas posted:oh jeez i thought with blasters you were supposed to hit with the explosion and NOT directly, fuckin rip You'll hear a very distinct ding noise if you score a direct hit with a blaster, which is both extremely satisfying and lets you know you're doing it right.
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# ? May 23, 2018 09:46 |
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The blaster ding might be my favorite sound in the game
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# ? May 23, 2018 12:54 |
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Isn't it the same sound as when you get a direct hit with a charger?Ciaphas posted:oh jeez i thought with blasters you were supposed to hit with the explosion and NOT directly, fuckin rip Depends on what you're trying to do. If you've got a bunch of enemies grouped together (like say, on a tower on tower control), then you'll want to hit just near them, because direct hits don't do splash damage. Splash damage is also good for cleaning out snipers, since you can often get into a spot where you can hit them without them hitting you.
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# ? May 23, 2018 14:50 |
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I'm pretty sure that direct hits still deal splash damage as well. At least, they definitely do in Salmon Run, otherwise blasters would be terrible at killing Stingers, which they most definitely aren't.
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# ? May 23, 2018 14:54 |
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Different blasters also have shot patterns that favor splash damage, like the clash blaster which dumps around people very quickly so its difficult for someone to escape or adjust their aim before they're chipped away from splash damage.
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# ? May 23, 2018 14:59 |
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Dr. Fetus posted:Clash Blaster is the fastest firing Blaster period. However, it's also the shortest ranged Blaster, on top of being the weakest in terms of raw damage. A direct hit is even weaker than a Rapid Blaster direct, and killing with the splash damage is fairly slow. Its explosions are bigger than the other Blasters, though.
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# ? May 23, 2018 15:33 |
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yeah the clash blaster is a bunch of bullshit. it's huge explosion range means that it can outrange a bunch of weapons it shouldn't
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# ? May 23, 2018 16:12 |
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raditts posted:Isn't it the same sound as when you get a direct hit with a charger? Direct hits do deal splash damage. Shots explode when they reach the end of their range, or upon hitting their target. So grouped up Inklings can theoretically get splatted by 1 shot. However, if a Blaster shot hits the wall or floor, the shot still explodes, but the splash damage and the explosion radius are both halved. This was an important technique for Rapid Blasters in 1, since it was a way to shorten your range in a firefight (assuming you hit your target with a direct hit first) and they were trying to charge straight at you. The Blaster explosions are also important for hitting around corners, so you can use those to scout or have an advantage in firefights by hitting enemies that are trying to cover themselves.
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# ? May 23, 2018 20:06 |
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Borsche69 posted:yeah the clash blaster is a bunch of bullshit. it's huge explosion range means that it can outrange a bunch of weapons it shouldn't it is very easy to outrange a clash with any mid-range weapon as it boasts (literally) the shortest range in the entire game, tied with the luna blaster. the explosion radius extends that by a lot, but that takes 4-5 shots to kill. considering the fire rate is only about 10 frames faster than the splat brella, that leaves quite a bit of time to aim and kill in a head-on, 1-v-1 situation (even assuming you weren't already firing at the clash before entering its explosion range). it's really quite terrible in skirmishes like that. its real strength is applying chip damage, enabling its teammates to finish squids off quickly or finishing off weakened squids trying to escape the fray. there's a reason clash blasters end games with ridiculous kill stats, most of them are really just assists
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# ? May 24, 2018 05:21 |
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Yeah, Clash's strength is catching people off guard. It's absolutely terrible in a straight up fight. Most weapons will just flat out murder you before you can even get close or by the time you tag them with 1 or 2 explosions. Clashes aren't really great at claiming turf, so map control can also really shut them down or make life hard for them. (Clash Neo doesn't struggle as much due to having Curling Bombs to carve paths for it.) A Clash Blaster that has free reign of the map is a scary Clash, since they could theoretically be anywhere on the map, just waiting for you to drop your guard and feast on you. If you're finding that a Clash Blaster is running rampant and absolutely dominating the match, chances are, you really should be painting the map more. (Same applies for stuff like the Inkbrush and Octobrush as well.) Preventing situations where a Clash Blaster or any other weapon would very easily kick your rear end is just as important, if not more important than being able to fight your way out of sticky situations like that.
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# ? May 24, 2018 05:57 |
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The Bloop posted:No way. Grizzco Charger can't fire that many times before reloading Yeah I was about to say lol that easily has half the ink usage of the Grizzco Charger . Good god .
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# ? May 24, 2018 08:20 |
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In Training posted:The blaster ding might be my favorite sound in the game although the kerplunk of landing in ink off a big fall is a strong contender. But yeah, the direct sound is the most satisfying. Borsche69 posted:yeah the clash blaster is a bunch of awesome. it's huge explosion range means that it can outrange a bunch of weapons it shouldn't One of the hidden joys of the clash blaster is playing it on rainmaker and just getting that direct sound over and over as you rapid-fire the rainmaker shield and bathe in that Skinner-box dopamine.
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# ? May 25, 2018 00:30 |
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something i forgot from the raf / donnie splatfest. love it when this happens https://twitter.com/nintendogs_2/status/999608681279836160
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# ? May 25, 2018 01:44 |
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This SR set. Oh dyno dollar how I lothe you
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# ? May 25, 2018 05:25 |
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LethalGeek posted:This SR set. Oh dyno dollar how I lothe you Use it to crush Chum with impunity. Especially CoHawks.
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# ? May 25, 2018 06:09 |
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anyone got recs on what weapon types they generally recommend for different battle formats? i’m drawing a blank overall, and except for chargers I can find something to like in every single one of them
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# ? May 25, 2018 06:15 |
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Neddy Seagoon posted:Use it to crush Chum with impunity. I get that but this stupid thing is simply not my style and the last thing I'd ever pick.
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# ? May 25, 2018 06:17 |
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Ciaphas posted:anyone got recs on what weapon types they generally recommend for different battle formats? i’m drawing a blank overall, and except for chargers I can find something to like in every single one of them Hard to say, because it's not really a weapon type, so much as specific weapon kits don't work that well or only excel in certain modes. For example, Sloshing Machine. Great in Tower Control and on certain maps. Not so great in the other game modes. Blasters are generally great weapons in every game mode, but they dominate hard in Tower Control. In unorganized Turf War matches though, they don't do that well because the (non-Rapid) blasters don't paint that well, so you basically have to focus on killing the enemy team the entire match. Maps can also influence how good or bad a weapon gets. For example, Suction Bomb Launcher is normally a decent special, but on a map like Moray Towers, it rarely does all that much due to how the map is laid out. So weapons with that as their special can get considerably weaker on that map unless they're in specific circumstances.
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# ? May 25, 2018 06:19 |
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Ciaphas posted:anyone got recs on what weapon types they generally recommend for different battle formats? i’m drawing a blank overall, and except for chargers I can find something to like in every single one of them From your earlier post I think you might like splatlings. Long charge time but once it's charged you fire ink at an absurd rate and generally if you get the crosshair over someone just ever so briefly they'll go down.
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# ? May 25, 2018 06:37 |
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https://twitter.com/Todd_Spengo/status/998806360497184768?s=19
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# ? May 25, 2018 07:01 |
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LethalGeek posted:I get that but this stupid thing is simply not my style and the last thing I'd ever pick. Wait til you roll a firefly round with one .
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# ? May 25, 2018 08:36 |
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g0lbez posted:From your earlier post I think you might like splatlings. Long charge time but once it's charged you fire ink at an absurd rate and generally if you get the crosshair over someone just ever so briefly they'll go down. Maybe if the charge time were slightly less. Getting jumped while using one of those things sucks
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# ? May 25, 2018 09:11 |
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Ciaphas posted:Maybe if the charge time were slightly less. Getting jumped while using one of those things sucks This is why it's important to learn how to use partial charges well. Knowing how much you need to charge to launch just enough bullets to shred a target close to you is an important skill to learn while using them. When using any Splatling, charging up the first ring increases both the range and the firing duration. The second ring only increases the firing duration. Also, Run Speed Up is an absolute must have when using any Splatling.
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# ? May 25, 2018 09:21 |
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Dr. Fetus posted:This is why it's important to learn how to use partial charges well. Knowing how much you need to charge to launch just enough bullets to shred a target close to you is an important skill to learn while using them. Run speed up fucks my game up with splatlings, I'd say swim speed up works better for me on heavy weapons
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# ? May 25, 2018 10:15 |
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The only Splatling that's considered to be heavy is Hydra. All the others have medium weight. Anyways, the reason Run Speed Up is essential on them is because it gives your far more mobility when charging, and when you're firing, you're the fastest firing weapon in the game (essentially, you're just a long ranged Aerospray when firing a Splatling.) and Splatlings really love mobility. So RSU makes it easier to just deal out a death barrage while firing. The sweet spot for the amount of RSU in a Splatling build is around 3 mains, because that gets you a little less than 75% of the maximum effect. (So a 22.4% boost to your movement speed.) Granted outside of Splatlings, Run Speed Up is really hard to justify on a lot of weapons that isn't the N-ZAP (And even then, RSU isn't really essential on it) due to the severe nerf it got between games. (It eventually got partially unnerfed for Splatlings due to how essential it was for them, and they really suffered from that nerf big time.) https://twitter.com/SplatoonJP/status/999936265431564288/photo/2 Incidentally, Japan is getting a different Shifty recycled. The revolving door map got changed so that the mid wall pretty much no longer exists. So the doors are now just alternate routes, which should make that map significantly less of a clusterfuck.
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# ? May 25, 2018 11:02 |
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Ciaphas posted:anyone got recs on what weapon types they generally recommend for different battle formats? i’m drawing a blank overall, and except for chargers I can find something to like in every single one of them I use the same weapon for every single mode, if you're flip flopping to find out what you like just follow your quan
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# ? May 25, 2018 12:24 |
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Does anyone else swap out gear as soon as you've unlocked all the abilities on it? I feel like my win-rates fluctuate slightly because I rarely roll around in a full kit of abilities. I don't have the coin to scrub everything but I like to build up my wardrobe and just recently started getting three-star items. I know some people have perfect sets but for turf and even ranked I do a lot of jumping from three pieces with four abilities back to fresh gear with locked nodes.
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# ? May 25, 2018 14:30 |
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I'm still trying to build my perfect sets, so I might as well not even have abilities.
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# ? May 25, 2018 14:51 |
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Neddy Seagoon posted:Wait til you roll a firefly round with one . Yeah and then everyone runs around like idiots and completely disregards what you're doing. Of course at the end of the day if you're holding the line, it doesn't matter how stupid they act. It's failproof.
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# ? May 25, 2018 15:37 |
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LawfulWaffle posted:Does anyone else swap out gear as soon as you've unlocked all the abilities on it? I feel like my win-rates fluctuate slightly because I rarely roll around in a full kit of abilities. I don't have the coin to scrub everything but I like to build up my wardrobe and just recently started getting three-star items. I know some people have perfect sets but for turf and even ranked I do a lot of jumping from three pieces with four abilities back to fresh gear with locked nodes. I try to get perfect gear bc im a freak so I have a variety of 1-star grinding sets to get chunks for stuff I want to max out. And then ill take that stuff into X rank
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# ? May 25, 2018 16:10 |
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Ciaphas posted:anyone got recs on what weapon types they generally recommend for different battle formats? i’m drawing a blank overall, and except for chargers I can find something to like in every single one of them A lot of answers that were very good already given but I’d like to add my own thoughts. And of course all these are IMO and you should find what works for you. Turf War: Anything works here, but bear in mind weapons that don’t ink well will be heavily dependent upon your team to do so. But if you can get splats they’ll have the chance. Splat Zones: I like weapons that can lay some ink down here too, like rapid fire shooters or splatlings. But like TW anything can work if you know your role. This is basically just TW but confined to a smaller area. Tower Control: I like a bit of range here, but emphasis on “bit”. Doesn’t have to be terribly long. Aerosprays, Splash O Matic and Dapple Dualies I have trouble with because they barely reach up to the tower from the ground. But blasters, even and especially the Clash, are OP here because of the splash damage that can hurt over the tower’s edge. Anything with stingray is a good call too because it forces the opponent to clear the tower or die. Rainmaker: Not too many rules here although I tend to favor mobility like some variation on Dualies since the whole map is in play. The big thing to do is scout the map and find the fastest route to the goal that also is far enough away from their spawn to not leave you vulnerable. Clam Blitz: Forge Splattershot Pro and Heavy Splatling Deco, with the bubble blower, allow you to lock down a path to the goal either offensively or defensively. Ink brushes are also fantastic as you can ride the brush to quickly get in, throw in a ball, and get out (or allow teammates to jump to you near the goal). But I’m tragic at CB so take it with a grain of salt. The biggest thing IMO is to know your role. If you’re playing a short range weapon stay up to the front and get kills, but try to be stealthy about it. If you’re playing a fast inking weapon that’s weak, keep the map painted for your teammates and avoid engagements unless you have the element of surprise. If playing a ranged weapon stay in the back but don’t camp. Move up with your teammates if needed to support them, and don’t be afraid to fall back if things go tits up. More important than maining a weapon IMO is finding a role (or more) that works for you and figuring out how various weapons work within that role. e: Also if you’re interested in a weapon but it’s not clicking look up a YouTube tutorial. Some weapons only really work with certain play styles. For example the roller seems like a turfing weapon but rolling around just leaves you exposed. It’s much better as a ninja-killing weapon where you pop out of the ink and SMASH an unsuspecting squid but you might not know that offhand. The Dualie Squelchers are the closest I have to a “main” but I didn’t start tearing up with them until I saw a video that advised to focus on inking turf and marking enemies for others with point sensor. (I’ll digress to say that you find a lot of people in solo don’t want to play support so you can be very successful if you choose to and help the others go slay.) Randumb Thots fucked around with this message at 16:48 on May 25, 2018 |
# ? May 25, 2018 16:38 |
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# ? Jun 5, 2024 09:34 |
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Neddy Seagoon posted:Use it to crush Chum with impunity. It also trivializes Goldie rounds.
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# ? May 25, 2018 17:06 |